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Updated docs.
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@@ -3721,7 +3721,9 @@ public static partial class bgfx
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/// <summary>
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/// Submit an empty primitive for rendering. Uniforms and draw state
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/// will be applied but no geometry will be submitted.
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/// will be applied but no geometry will be submitted. Useful in cases
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/// when no other draw/compute primitive is submitted to view, but it's
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/// desired to execute clear view.
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/// @remark
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/// These empty draw calls will sort before ordinary draw calls.
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/// </summary>
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@@ -1449,7 +1449,9 @@ version(BindBgfx_Static)
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/**
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* Submit an empty primitive for rendering. Uniforms and draw state
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* will be applied but no geometry will be submitted.
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* will be applied but no geometry will be submitted. Useful in cases
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* when no other draw/compute primitive is submitted to view, but it's
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* desired to execute clear view.
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* Remarks:
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* These empty draw calls will sort before ordinary draw calls.
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* Params:
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@@ -3637,7 +3639,9 @@ else
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/**
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* Submit an empty primitive for rendering. Uniforms and draw state
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* will be applied but no geometry will be submitted.
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* will be applied but no geometry will be submitted. Useful in cases
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* when no other draw/compute primitive is submitted to view, but it's
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* desired to execute clear view.
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* Remarks:
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* These empty draw calls will sort before ordinary draw calls.
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* Params:
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@@ -1394,13 +1394,14 @@ namespace bgfx
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);
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/// Submit an empty primitive for rendering. Uniforms and draw state
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/// will be applied but no geometry will be submitted.
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/// will be applied but no geometry will be submitted. Useful in cases
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/// when no other draw/compute primitive is submitted to view, but it's
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/// desired to execute clear view.
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///
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/// These empty draw calls will sort before ordinary draw calls.
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///
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/// @param[in] _id View id.
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///
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///
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/// @attention C99 equivalent is `bgfx_encoder_touch`.
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///
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void touch(ViewId _id);
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@@ -2551,7 +2551,9 @@ BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_t* _this, uint8_t _stage,
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/**
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* Submit an empty primitive for rendering. Uniforms and draw state
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* will be applied but no geometry will be submitted.
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* will be applied but no geometry will be submitted. Useful in cases
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* when no other draw/compute primitive is submitted to view, but it's
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* desired to execute clear view.
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* @remark
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* These empty draw calls will sort before ordinary draw calls.
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*
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@@ -2340,7 +2340,9 @@ func.Encoder.setTexture
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--- sampling.
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--- Submit an empty primitive for rendering. Uniforms and draw state
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--- will be applied but no geometry will be submitted.
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--- will be applied but no geometry will be submitted. Useful in cases
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--- when no other draw/compute primitive is submitted to view, but it's
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--- desired to execute clear view.
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---
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--- @remark
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--- These empty draw calls will sort before ordinary draw calls.
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