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Cleanup.
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@@ -856,7 +856,7 @@ struct.UniformInfo
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--- Frame buffer texture attachment info.
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struct.Attachment { shortname }
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.access "Access::Enum" --- Attachement access. See `Access::Enum`.
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.access "Access::Enum" --- Attachment access. See `Access::Enum`.
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.handle "TextureHandle" --- Render target texture handle.
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.mip "uint16_t" --- Mip level.
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.layer "uint16_t" --- Cubemap side or depth layer/slice to use.
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@@ -1843,7 +1843,7 @@ func.createFrameBuffer { cname = "create_frame_buffer_from_handles" }
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--- mip level.
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func.createFrameBuffer { cname = "create_frame_buffer_from_attachment" }
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"FrameBufferHandle" --- Frame buffer handle.
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.num "uint8_t" --- Number of attachements.
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.num "uint8_t" --- Number of attachments.
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.attachment "const Attachment*" --- Attachment texture info. See: `bgfx::Attachment`.
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.destroyTexture "bool" --- If true, textures will be destroyed when
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{ default = false } --- frame buffer is destroyed.
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