mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-20 05:43:12 +01:00
Cleanup.
This commit is contained in:
@@ -333,7 +333,14 @@ namespace bgfx { namespace mtl
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};
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BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
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int s_msaa[5] = { 1,2,4,8,16 };
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int s_msaa[] =
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{
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1,
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2,
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4,
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8,
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16,
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};
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#define SHADER_FUNCTION_NAME ("xlatMtlMain")
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#define SHADER_UNIFORM_NAME ("_mtl_u")
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@@ -944,14 +951,15 @@ namespace bgfx { namespace mtl
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m_screenshotTarget.getBytes(data, 4*width, 0, region, 0, 0);
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g_callback->screenShot(_filePath
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, m_screenshotTarget.width()
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, m_screenshotTarget.height()
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, width*4
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, data
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, length
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, false
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);
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g_callback->screenShot(
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_filePath
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, m_screenshotTarget.width()
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, m_screenshotTarget.height()
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, width*4
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, data
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, length
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, false
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);
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BX_FREE(g_allocator, data);
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@@ -1017,26 +1025,26 @@ namespace bgfx { namespace mtl
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uint32_t width = m_resolution.width;
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uint32_t height = m_resolution.height;
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//if (m_ovr.isEnabled() )
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//{
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// m_ovr.getSize(width, height);
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//}
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FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
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if (NULL == rce
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|| m_renderCommandEncoderFrameBufferHandle.idx != kInvalidHandle)
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{
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if (m_renderCommandEncoder )
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if (m_renderCommandEncoder)
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{
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m_renderCommandEncoder.endEncoding();
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}
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RenderPassDescriptor renderPassDescriptor = newRenderPassDescriptor();
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setFrameBuffer(renderPassDescriptor, fbh);
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renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionLoad;
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renderPassDescriptor.colorAttachments[0].storeAction = NULL != renderPassDescriptor.colorAttachments[0].resolveTexture ?
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MTLStoreActionMultisampleResolve : MTLStoreActionStore;
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renderPassDescriptor.colorAttachments[0].storeAction =
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NULL != renderPassDescriptor.colorAttachments[0].resolveTexture
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? MTLStoreActionMultisampleResolve
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: MTLStoreActionStore
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;
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rce = m_commandBuffer.renderCommandEncoderWithDescriptor(renderPassDescriptor);
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m_renderCommandEncoder = rce;
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@@ -1115,7 +1123,6 @@ namespace bgfx { namespace mtl
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return;
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}
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// Present and commit the command buffer
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if (NULL != m_drawable)
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{
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m_commandBuffer.presentDrawable(m_drawable);
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@@ -1469,14 +1476,14 @@ namespace bgfx { namespace mtl
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uint64_t stencil = 0;
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stencil |= _clear.m_flags & BGFX_CLEAR_STENCIL ? 0
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| BGFX_STENCIL_TEST_ALWAYS
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| BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
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| BGFX_STENCIL_FUNC_RMASK(0xff)
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| BGFX_STENCIL_OP_FAIL_S_REPLACE
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| BGFX_STENCIL_OP_FAIL_Z_REPLACE
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| BGFX_STENCIL_OP_PASS_Z_REPLACE
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: 0
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;
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| BGFX_STENCIL_TEST_ALWAYS
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| BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
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| BGFX_STENCIL_FUNC_RMASK(0xff)
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| BGFX_STENCIL_OP_FAIL_S_REPLACE
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| BGFX_STENCIL_OP_FAIL_Z_REPLACE
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| BGFX_STENCIL_OP_PASS_Z_REPLACE
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: 0
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;
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setDepthStencilState(state, stencil);
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@@ -1782,7 +1789,6 @@ namespace bgfx { namespace mtl
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return m_drawable;
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}
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Device m_device;
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OcclusionQueryMTL m_occlusionQuery;
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TimerQueryMtl m_gpuTimer;
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@@ -1907,9 +1913,9 @@ namespace bgfx { namespace mtl
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bx::read(&reader, count);
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BX_TRACE("%s Shader consts %d"
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, BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
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, count
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);
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, BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
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, count
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);
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for (uint32_t ii = 0; ii < count; ++ii)
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{
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@@ -1995,6 +2001,7 @@ namespace bgfx { namespace mtl
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}
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}
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}
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m_used[used] = Attrib::Count;
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m_instanceData[instUsed] = UINT16_MAX;
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}
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@@ -2032,24 +2039,24 @@ namespace bgfx { namespace mtl
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{
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switch (_type)
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{
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case MTLDataTypeUInt:
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case MTLDataTypeInt:
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return UniformType::Int1;
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case MTLDataTypeUInt:
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case MTLDataTypeInt:
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return UniformType::Int1;
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case MTLDataTypeFloat:
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case MTLDataTypeFloat2:
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case MTLDataTypeFloat3:
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case MTLDataTypeFloat4:
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return UniformType::Vec4;
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case MTLDataTypeFloat:
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case MTLDataTypeFloat2:
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case MTLDataTypeFloat3:
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case MTLDataTypeFloat4:
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return UniformType::Vec4;
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case MTLDataTypeFloat3x3:
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return UniformType::Mat3;
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case MTLDataTypeFloat3x3:
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return UniformType::Mat3;
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case MTLDataTypeFloat4x4:
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return UniformType::Mat4;
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case MTLDataTypeFloat4x4:
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return UniformType::Mat4;
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default:
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break;
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default:
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break;
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};
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BX_CHECK(false, "Unrecognized Mtl Data type 0x%04x.", _type);
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@@ -2217,7 +2224,7 @@ namespace bgfx { namespace mtl
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bool normalized;
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bool asInt;
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vertexDecl.decode(attr, num, type, normalized, asInt);
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BX_CHECK(num <= 4, "num must be <=4");
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BX_CHECK(num <= 4, "num must be <= 4");
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if (UINT16_MAX != vertexDecl.m_attributes[attr])
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{
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@@ -2348,7 +2355,6 @@ namespace bgfx { namespace mtl
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BX_TRACE("store %s %d offset:%d", name, info->m_handle, uint32_t(uniform.offset) );
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}
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}
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}
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}
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}
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@@ -3496,7 +3502,7 @@ namespace bgfx { namespace mtl
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MTL_RELEASE(renderPassDescriptor);
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}
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rce.setTriangleFillMode(wireframe? MTLTriangleFillModeLines : MTLTriangleFillModeFill);
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rce.setTriangleFillMode(wireframe ? MTLTriangleFillModeLines : MTLTriangleFillModeFill);
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_MTL) )
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{
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