Modified handle initialization to fix compilation error (clang-osx) (#2629)

This commit is contained in:
Tom Schroeder
2021-10-17 17:21:57 -05:00
committed by GitHub
parent 53c4fc9d17
commit 6573fc44a8

View File

@@ -54,30 +54,30 @@ struct FsrResources
uint32_t m_params[NumVec4 * 4];
};
bgfx::UniformHandle u_params{ BGFX_INVALID_HANDLE };
bgfx::UniformHandle u_params = BGFX_INVALID_HANDLE;
};
uint32_t m_width{ 0 };
uint32_t m_height{ 0 };
// Resource handles
bgfx::ProgramHandle m_bilinear16Program{ BGFX_INVALID_HANDLE };
bgfx::ProgramHandle m_bilinear32Program{ BGFX_INVALID_HANDLE };
bgfx::ProgramHandle m_easu16Program{ BGFX_INVALID_HANDLE };
bgfx::ProgramHandle m_easu32Program{ BGFX_INVALID_HANDLE };
bgfx::ProgramHandle m_rcas16Program{ BGFX_INVALID_HANDLE };
bgfx::ProgramHandle m_rcas32Program{ BGFX_INVALID_HANDLE };
bgfx::ProgramHandle m_bilinear16Program = BGFX_INVALID_HANDLE;
bgfx::ProgramHandle m_bilinear32Program = BGFX_INVALID_HANDLE;
bgfx::ProgramHandle m_easu16Program = BGFX_INVALID_HANDLE;
bgfx::ProgramHandle m_easu32Program = BGFX_INVALID_HANDLE;
bgfx::ProgramHandle m_rcas16Program = BGFX_INVALID_HANDLE;
bgfx::ProgramHandle m_rcas32Program = BGFX_INVALID_HANDLE;
// Shader uniforms
Uniforms m_uniforms;
// Uniforms to indentify texture samplers
bgfx::UniformHandle s_inputTexture{ BGFX_INVALID_HANDLE };
bgfx::UniformHandle s_inputTexture = BGFX_INVALID_HANDLE;
bgfx::TextureHandle m_easuTexture16F{ BGFX_INVALID_HANDLE };
bgfx::TextureHandle m_rcasTexture16F{ BGFX_INVALID_HANDLE };
bgfx::TextureHandle m_easuTexture32F{ BGFX_INVALID_HANDLE };
bgfx::TextureHandle m_rcasTexture32F{ BGFX_INVALID_HANDLE };
bgfx::TextureHandle m_easuTexture16F = BGFX_INVALID_HANDLE;
bgfx::TextureHandle m_rcasTexture16F = BGFX_INVALID_HANDLE;
bgfx::TextureHandle m_easuTexture32F = BGFX_INVALID_HANDLE;
bgfx::TextureHandle m_rcasTexture32F = BGFX_INVALID_HANDLE;
};