diff --git a/examples/46-fsr/fsr.cpp b/examples/46-fsr/fsr.cpp index 2694adc24..ac1091338 100644 --- a/examples/46-fsr/fsr.cpp +++ b/examples/46-fsr/fsr.cpp @@ -54,30 +54,30 @@ struct FsrResources uint32_t m_params[NumVec4 * 4]; }; - bgfx::UniformHandle u_params{ BGFX_INVALID_HANDLE }; + bgfx::UniformHandle u_params = BGFX_INVALID_HANDLE; }; uint32_t m_width{ 0 }; uint32_t m_height{ 0 }; // Resource handles - bgfx::ProgramHandle m_bilinear16Program{ BGFX_INVALID_HANDLE }; - bgfx::ProgramHandle m_bilinear32Program{ BGFX_INVALID_HANDLE }; - bgfx::ProgramHandle m_easu16Program{ BGFX_INVALID_HANDLE }; - bgfx::ProgramHandle m_easu32Program{ BGFX_INVALID_HANDLE }; - bgfx::ProgramHandle m_rcas16Program{ BGFX_INVALID_HANDLE }; - bgfx::ProgramHandle m_rcas32Program{ BGFX_INVALID_HANDLE }; + bgfx::ProgramHandle m_bilinear16Program = BGFX_INVALID_HANDLE; + bgfx::ProgramHandle m_bilinear32Program = BGFX_INVALID_HANDLE; + bgfx::ProgramHandle m_easu16Program = BGFX_INVALID_HANDLE; + bgfx::ProgramHandle m_easu32Program = BGFX_INVALID_HANDLE; + bgfx::ProgramHandle m_rcas16Program = BGFX_INVALID_HANDLE; + bgfx::ProgramHandle m_rcas32Program = BGFX_INVALID_HANDLE; // Shader uniforms Uniforms m_uniforms; // Uniforms to indentify texture samplers - bgfx::UniformHandle s_inputTexture{ BGFX_INVALID_HANDLE }; + bgfx::UniformHandle s_inputTexture = BGFX_INVALID_HANDLE; - bgfx::TextureHandle m_easuTexture16F{ BGFX_INVALID_HANDLE }; - bgfx::TextureHandle m_rcasTexture16F{ BGFX_INVALID_HANDLE }; - bgfx::TextureHandle m_easuTexture32F{ BGFX_INVALID_HANDLE }; - bgfx::TextureHandle m_rcasTexture32F{ BGFX_INVALID_HANDLE }; + bgfx::TextureHandle m_easuTexture16F = BGFX_INVALID_HANDLE; + bgfx::TextureHandle m_rcasTexture16F = BGFX_INVALID_HANDLE; + bgfx::TextureHandle m_easuTexture32F = BGFX_INVALID_HANDLE; + bgfx::TextureHandle m_rcasTexture32F = BGFX_INVALID_HANDLE; };