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D3D11: Fixed crash with RenderDoc.
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@@ -2392,6 +2392,14 @@ namespace bgfx
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ID3D11Buffer* ptr;
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DX_CHECK(device->CreateBuffer(&desc, &srd, &ptr) );
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D3D11_BOX box;
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box.left = 0;
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box.top = 0;
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box.front = 0;
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box.right = _size;
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box.bottom = 1;
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box.back = 1;
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deviceCtx->CopySubresourceRegion(m_ptr
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, 0
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, _offset
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@@ -2399,7 +2407,7 @@ namespace bgfx
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, 0
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, ptr
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, 0
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, NULL
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, &box
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);
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DX_RELEASE(ptr, 0);
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