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Merge branch 'master' into encoder
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@@ -686,6 +686,7 @@ namespace bgfx { namespace d3d11
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, m_numWindows(0)
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, m_device(NULL)
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, m_deviceCtx(NULL)
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, m_annotation(NULL)
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, m_infoQueue(NULL)
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, m_backBufferColor(NULL)
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, m_backBufferDepthStencil(NULL)
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