[iOS] disabling D16 and D24S8 texture formats as it appears they are not supported

tested on the full range of iOS devices from iPhone 5s to iPhone 11
This commit is contained in:
Boris Shirvinskii
2019-12-04 19:13:59 +02:00
committed by Бранимир Караџић
parent 5f8326f20a
commit 6284cde9d6

View File

@@ -2086,7 +2086,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
s_textureFilter[TextureFormat::RGBA32F] = linear32F;
}
if (BX_ENABLED(BX_PLATFORM_IOS) || BX_ENABLED(BX_PLATFORM_EMSCRIPTEN))
if (BX_ENABLED(BX_PLATFORM_EMSCRIPTEN))
{
setTextureFormat(TextureFormat::D16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT);
setTextureFormat(TextureFormat::D24S8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);