Updated ImGui.

This commit is contained in:
Branimir Karadžić
2017-10-25 17:57:09 -07:00
parent e322217bc7
commit 623768dc34
2 changed files with 12 additions and 6 deletions

View File

@@ -2056,6 +2056,8 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
return false;
if (!IsWindowContentHoverable(window, flags))
return false;
if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
return false;
return true;
}
@@ -2075,6 +2077,8 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
return false;
if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_Default))
return false;
if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
return false;
SetHoveredID(id);
return true;
@@ -2095,7 +2099,7 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop
{
ImGuiContext& g = *GImGui;
const bool allow_keyboard_focus = (window->DC.ItemFlags & ImGuiItemFlags_AllowKeyboardFocus) != 0;
const bool allow_keyboard_focus = (window->DC.ItemFlags & (ImGuiItemFlags_AllowKeyboardFocus | ImGuiItemFlags_Disabled)) == ImGuiItemFlags_AllowKeyboardFocus;
window->FocusIdxAllCounter++;
if (allow_keyboard_focus)
window->FocusIdxTabCounter++;
@@ -2383,7 +2387,7 @@ void ImGui::NewFrame()
g.ModalWindowDarkeningRatio = 0.0f;
}
// Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application.
// Update the WantCaptureMouse/WantCAptureKeyboard flags, so user can capture/discard the inputs away from the rest of their application.
// When clicking outside of a window we assume the click is owned by the application and won't request capture. We need to track click ownership.
int mouse_earliest_button_down = -1;
bool mouse_any_down = false;
@@ -2393,7 +2397,7 @@ void ImGui::NewFrame()
g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenPopupStack.empty());
mouse_any_down |= g.IO.MouseDown[i];
if (g.IO.MouseDown[i])
if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[mouse_earliest_button_down] > g.IO.MouseClickedTime[i])
if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[i] < g.IO.MouseClickedTime[mouse_earliest_button_down])
mouse_earliest_button_down = i;
}
bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down];
@@ -2408,6 +2412,7 @@ void ImGui::NewFrame()
g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
// FIXME: For patterns of drag and drop between "application" and "imgui" we may need to rework/remove this test (first committed 311c0ca9 on 2015/02)
if (!mouse_avail_to_imgui)
g.HoveredWindow = g.HoveredRootWindow = NULL;

View File

@@ -582,9 +582,10 @@ enum ImGuiItemFlags_
{
ImGuiItemFlags_AllowKeyboardFocus = 1 << 0, // true
ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
//ImGuiItemFlags_Disabled = 1 << 2, // false // All widgets appears are disabled
//ImGuiItemFlags_AllowNavDefaultFocus = 1 << 3, // true
ImGuiItemFlags_SelectableDontClosePopup = 1 << 4, // false // MenuItem/Selectable() automatically closes current Popup window
ImGuiItemFlags_Disabled = 1 << 2, // false // FIXME-WIP: Disable interactions but doesn't affect visuals. Should be: grey out and disable interactions with widgets that affect data + view widgets (WIP)
//ImGuiItemFlags_NoNav = 1 << 3, // false
//ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false
ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // MenuItem/Selectable() automatically closes current Popup window
ImGuiItemFlags_Default_ = ImGuiItemFlags_AllowKeyboardFocus
};