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Fixed issue #464.
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@@ -320,7 +320,9 @@ GL_IMPORT______(false, PFNGLGETSHADERIVPROC, glGetShaderiv
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GL_IMPORT______(false, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
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GL_IMPORT______(false, PFNGLGETSTRINGPROC, glGetString);
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GL_IMPORT______(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
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#if !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
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GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
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#endif // !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
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GL_IMPORT______(false, PFNGLLINKPROGRAMPROC, glLinkProgram);
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GL_IMPORT______(true, PFNGLMEMORYBARRIERPROC, glMemoryBarrier);
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GL_IMPORT______(true, PFNGLMULTIDRAWARRAYSINDIRECTPROC, glMultiDrawArraysIndirect);
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@@ -4278,7 +4278,8 @@ namespace bgfx { namespace gl
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if (usesTextureLod)
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{
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BX_WARN(s_extension[Extension::EXT_shader_texture_lod].m_supported, "EXT_shader_texture_lod is used but not supported by GLES2 driver.");
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if (s_extension[Extension::EXT_shader_texture_lod].m_supported)
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if (s_extension[Extension::EXT_shader_texture_lod].m_supported
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/*&& GL_VERTEX_SHADER == m_type*/)
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{
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writeString(&writer
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, "#extension GL_EXT_shader_texture_lod : enable\n"
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