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texturev: Fixed window resizing.
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@@ -1266,6 +1266,8 @@ int _main_(int _argc, char** _argv)
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while (!entry::processWindowEvents(windowState, debug, reset) )
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{
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const entry::MouseState& mouseState = windowState.m_mouse;
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width = windowState.m_width;
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height = windowState.m_height;
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if (!windowState.m_dropFile.isEmpty() )
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{
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