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Cleanup.
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@@ -563,9 +563,9 @@ namespace bgfx { namespace hlsl
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return false;
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}
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char profileAndType[100] = {0};
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char profileAndType[8] = {};
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profileAndType[0] = (_options.shaderType == 'f') ? 'p' : _options.shaderType;
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bx::strCat(profileAndType, 100, profile);
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bx::strCat(profileAndType, BX_COUNTOF(profileAndType), profile);
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s_compiler = load();
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