Pixelformats example mupltiple sources (#2889)

* Added texture conversion for pixelformat to runtime asset.

* pixelformats: Support multiple sources, cleanup
This commit is contained in:
Michał Cichoń
2022-08-23 21:51:00 +02:00
committed by GitHub
parent e9e9605304
commit 549077fc0b
8 changed files with 253 additions and 130 deletions

View File

@@ -10,14 +10,204 @@
#include <bx/allocator.h>
#include <bx/math.h>
#include <bimg/decode.h>
#include <tinystl/string.h>
#include <tinystl/vector.h>
namespace stl = tinystl;
namespace
{
constexpr int32_t kTextureSize = 256;
constexpr int32_t kHalfTextureSize = kTextureSize / 2;
constexpr int32_t kCheckerboardSize = 128;
constexpr int32_t kNumFormats = bgfx::TextureFormat::UnknownDepth - bgfx::TextureFormat::Unknown - 1;
const int32_t kNumFormatsInRow = (int32_t)bx::ceil(bx::sqrt(kNumFormats) );
struct TextureSet
{
stl::string m_name;
uint16_t m_width = 0;
uint16_t m_height = 0;
bgfx::TextureHandle m_textures[kNumFormats];
TextureSet()
{
for (auto& texture : m_textures)
texture = BGFX_INVALID_HANDLE;
}
};
static bimg::ImageContainer* generateHueWheelImage()
{
constexpr int32_t kTextureSize = 256;
constexpr int32_t kHalfTextureSize = kTextureSize / 2;
bimg::ImageContainer* image = bimg::imageAlloc(
entry::getAllocator(),
bimg::TextureFormat::RGBA32F,
kTextureSize,
kTextureSize,
1,
1,
false,
false,
NULL
);
if (NULL == image)
{
return NULL;
}
float* rgbaf32Pixels = (float*)image->m_data;
for (int32_t y = 0 ; y < kTextureSize; ++y)
{
for (int32_t x = 0; x < kTextureSize; ++x)
{
float relX = (x - kHalfTextureSize) / (float) kHalfTextureSize;
float relY = (y - kHalfTextureSize) / (float) kHalfTextureSize;
float distance = bx::min(1.0f, bx::sqrt(relX * relX + relY * relY) );
float angle = bx::atan2(relY, relX);
float* pixel = &rgbaf32Pixels[(x + y * kTextureSize) * 4];
float hsv[3] = {angle / (2.0f * bx::kPi), 1.0f, 1.0f - distance};
bx::hsvToRgb(pixel, hsv);
pixel[3] = 1.0f - distance;
}
}
for (int32_t y = 0; y < 16; ++y)
{
for (int32_t x = 0; x < 16; ++x)
{
float* r = &rgbaf32Pixels[(x + (kTextureSize - 36 + y) * kTextureSize) * 4];
r[0] = 1.0f;
r[1] = 0.0f;
r[2] = 0.0f;
r[3] = 1.0f;
float* g = &rgbaf32Pixels[(x + 16 + (kTextureSize - 36 + y) * kTextureSize) * 4];
g[0] = 0.0f;
g[1] = 1.0f;
g[2] = 0.0f;
g[3] = 1.0f;
float* b = &rgbaf32Pixels[(x + 32 + (kTextureSize - 36 + y) * kTextureSize) * 4];
b[0] = 0.0f;
b[1] = 0.0f;
b[2] = 1.0f;
b[3] = 1.0f;
}
}
for (int32_t y = 0; y < 16; ++y)
{
for (int32_t x = 0; x < 48; ++x)
{
float* a = &rgbaf32Pixels[(x + (kTextureSize - 20 + y) * kTextureSize) * 4];
a[0] = 1.0f;
a[1] = 1.0f;
a[2] = 1.0f;
a[3] = 1.0f - (float)x / 48.0f;
}
}
return image;
}
static TextureSet generateTextureSet(const char* name, bimg::ImageContainer* source, bool freeImage = true)
{
TextureSet textureSet;
textureSet.m_name = name;
if (NULL == source)
{
return textureSet;
}
textureSet.m_width = uint16_t(source->m_width);
textureSet.m_height = uint16_t(source->m_height);
const uint32_t flags = 0
| BGFX_SAMPLER_MIN_POINT
| BGFX_SAMPLER_MAG_POINT
;
for (int32_t i = 0; i < kNumFormats; ++i)
{
int32_t format = (int32_t)bgfx::TextureFormat::Unknown + 1 + i;
const char* formatName = bimg::getName(bimg::TextureFormat::Enum(format) );
int32_t formatNameLen = bx::strLen(formatName);
if (!bimg::imageConvert(bimg::TextureFormat::Enum(format), source->m_format)
|| formatName[formatNameLen - 1] == 'I'
|| formatName[formatNameLen - 1] == 'U'
)
{
textureSet.m_textures[i] = BGFX_INVALID_HANDLE;
continue;
}
bimg::TextureInfo info;
bimg::imageGetSize(
&info
, uint16_t(source->m_width)
, uint16_t(source->m_height)
, 1
, false
, false
, 1
, bimg::TextureFormat::Enum(format)
);
const bgfx::Memory* mem = bgfx::alloc(info.storageSize);
bimg::imageConvert(
entry::getAllocator()
, mem->data
, info.format
, source->m_data
, source->m_format
, source->m_width
, source->m_height
, 1
);
textureSet.m_textures[i] = bgfx::createTexture2D(
info.width
, info.height
, info.numMips > 1
, info.numLayers
, bgfx::TextureFormat::Enum(info.format)
, flags
, mem
);
bgfx::setName(textureSet.m_textures[i], formatName);
bgfx::setViewName(bgfx::ViewId(i + 1), formatName);
}
if (freeImage)
{
bimg::imageFree(source);
}
return textureSet;
}
static TextureSet generateTextureSetFromFile(const char* filePath)
{
TextureSet textureSet;
textureSet.m_name = bx::FilePath(filePath).getFileName().getPtr();
uint32_t size;
void* data = load(filePath, &size);
if (NULL == data)
{
return textureSet;
}
return generateTextureSet(textureSet.m_name.c_str(), bimg::imageParse(entry::getAllocator(), data, size));
}
class ExamplePixelFormats : public entry::AppI
{
public:
@@ -54,137 +244,37 @@ public:
, 0
);
const uint32_t flags = 0
| BGFX_SAMPLER_MIN_POINT
| BGFX_SAMPLER_MAG_POINT
;
float* rgbaf32Pixels = (float*)BX_ALLOC(entry::getAllocator(), kTextureSize * kTextureSize * 4 * sizeof(float) );
for (int32_t y = 0 ; y < kTextureSize; ++y)
{
for (int32_t x = 0; x < kTextureSize; ++x)
{
float relX = (x - kHalfTextureSize) / (float) kHalfTextureSize;
float relY = (y - kHalfTextureSize) / (float) kHalfTextureSize;
float distance = bx::min(1.0f, bx::sqrt(relX * relX + relY * relY) );
float angle = bx::atan2(relY, relX);
float* pixel = &rgbaf32Pixels[(x + y * kTextureSize) * 4];
float hsv[3] = {angle / (2.0f * bx::kPi), 1.0f, 1.0f - distance};
bx::hsvToRgb(pixel, hsv);
pixel[3] = 1.0f - distance;
}
}
for (int32_t y = 0; y < 16; ++y)
{
for (int32_t x = 0; x < 16; ++x)
{
float* r = &rgbaf32Pixels[(x + (kTextureSize - 36 + y) * kTextureSize) * 4];
r[0] = 1.0f;
r[1] = 0.0f;
r[2] = 0.0f;
r[3] = 1.0f;
float* g = &rgbaf32Pixels[(x + 16 + (kTextureSize - 36 + y) * kTextureSize) * 4];
g[0] = 0.0f;
g[1] = 1.0f;
g[2] = 0.0f;
g[3] = 1.0f;
float* b = &rgbaf32Pixels[(x + 32 + (kTextureSize - 36 + y) * kTextureSize) * 4];
b[0] = 0.0f;
b[1] = 0.0f;
b[2] = 1.0f;
b[3] = 1.0f;
}
}
for (int32_t y = 0; y < 16; ++y)
{
for (int32_t x = 0; x < 48; ++x)
{
float* a = &rgbaf32Pixels[(x + (kTextureSize - 20 + y) * kTextureSize) * 4];
a[0] = 1.0f;
a[1] = 1.0f;
a[2] = 1.0f;
a[3] = 1.0f - (float)x / 48.0f;
}
}
for (int32_t i = 0; i < kNumFormats; ++i)
{
int32_t format = (int32_t)bgfx::TextureFormat::Unknown + 1 + i;
const char* formatName = bimg::getName(bimg::TextureFormat::Enum(format) );
int32_t formatNameLen = bx::strLen(formatName);
if (!bimg::imageConvert(bimg::TextureFormat::Enum(format), bimg::TextureFormat::RGBA32F)
|| formatName[formatNameLen - 1] == 'I'
|| formatName[formatNameLen - 1] == 'U'
)
{
m_textures[i] = BGFX_INVALID_HANDLE;
continue;
}
bimg::TextureInfo info;
bimg::imageGetSize(
&info
, kTextureSize
, kTextureSize
, 1
, false
, false
, 1
, bimg::TextureFormat::Enum(format)
);
const bgfx::Memory* mem = bgfx::alloc(info.storageSize);
bimg::imageConvert(
entry::getAllocator()
, mem->data
, info.format
, rgbaf32Pixels
, bimg::TextureFormat::RGBA32F
, kTextureSize
, kTextureSize
, 1
);
m_textures[i] = bgfx::createTexture2D(
info.width
, info.height
, info.numMips > 1
, info.numLayers
, bgfx::TextureFormat::Enum(info.format)
, flags
, mem
);
bgfx::setName(m_textures[i], formatName);
bgfx::setViewName(bgfx::ViewId(i + 1), formatName);
}
const bgfx::Memory* checkerboardImageMemory = bgfx::alloc(kTextureSize * kTextureSize * 4);
const bgfx::Memory* checkerboardImageMemory = bgfx::alloc(kCheckerboardSize * kCheckerboardSize * 4);
bimg::imageCheckerboard(
checkerboardImageMemory->data
, kTextureSize
, kTextureSize
, kCheckerboardSize
, kCheckerboardSize
, 16
, 0xFF909090
, 0xFF707070
);
m_checkerboard = bgfx::createTexture2D(
kTextureSize
, kTextureSize
kCheckerboardSize
, kCheckerboardSize
, false
, 1
, bgfx::TextureFormat::RGBA8
, flags
, BGFX_SAMPLER_MIN_POINT | BGFX_SAMPLER_MAG_POINT
, checkerboardImageMemory
);
BX_FREE(entry::getAllocator(), rgbaf32Pixels);
m_textureSets.push_back(generateTextureSet("Hue Wheel", generateHueWheelImage() ) );
m_textureSets.push_back(generateTextureSetFromFile("textures/pf_compression_test.dds") );
m_textureSets.push_back(generateTextureSetFromFile("textures/pf_alpha_test.dds") );
m_textureSets.push_back(generateTextureSetFromFile("textures/pf_uv_filtering_test.dds") );
m_textureSets.push_back(generateTextureSetFromFile("textures/pf_cubemap_test.dds") );
m_currentTextureSet = &m_textureSets[0];
for (auto& textureSet : m_textureSets)
{
m_largestTextureSize = bx::max(m_largestTextureSize, float(bx::max(textureSet.m_width, textureSet.m_height)));
}
imguiCreate();
}
@@ -193,11 +283,14 @@ public:
{
imguiDestroy();
for (auto texture : m_textures)
for (auto& textureSet : m_textureSets)
{
if (bgfx::isValid(texture) )
for (auto texture : textureSet.m_textures)
{
bgfx::destroy(texture);
if (bgfx::isValid(texture) )
{
bgfx::destroy(texture);
}
}
}
@@ -248,9 +341,11 @@ public:
const float time = float( (bx::getHPCounter()-timeOffset)/double(bx::getHPFrequency() ) );
const float xx = bx::sin(time * 0.17f);
const float yy = bx::cos(time * 0.13f);
const float uTile = bx::max(1.0f, previewSize.x / kCheckerboardSize);
const float vTile = bx::max(1.0f, previewSize.y / kCheckerboardSize);
ImGui::SetCursorScreenPos(previewPos);
ImGui::Image(m_checkerboard, previewSize, ImVec2(xx, yy), ImVec2(xx+1.0f, yy+1.0f) );
ImGui::Image(m_checkerboard, previewSize, ImVec2(xx, yy), ImVec2(xx+uTile, yy+vTile) );
}
ImGui::SetCursorScreenPos(previewPos);
@@ -290,7 +385,13 @@ public:
ImGui::SetNextWindowPos(ImVec2(360.0f, 40.0f), ImGuiCond_FirstUseEver);
ImGui::Begin("Formats", NULL, ImGuiWindowFlags_AlwaysAutoResize);
float cellWidth = m_previewSize;
ImVec2 previewSize = ImVec2(m_previewSize, m_previewSize);
if (m_currentTextureSet->m_width > m_currentTextureSet->m_height)
previewSize.y /= float(m_currentTextureSet->m_width) / m_currentTextureSet->m_height;
else if (m_currentTextureSet->m_width < m_currentTextureSet->m_height)
previewSize.x *= float(m_currentTextureSet->m_width) / m_currentTextureSet->m_height;
float cellWidth = previewSize.x;
for (int32_t i = 0; i < kNumFormats; ++i)
{
int32_t format = (int32_t)bgfx::TextureFormat::Unknown + 1 + i;
@@ -300,7 +401,19 @@ public:
ImDrawList* drawList = ImGui::GetWindowDrawList();
ImGui::DragFloat("Preview Size", &m_previewSize, 1.0f, 10.0f, kTextureSize);
if (ImGui::BeginCombo("Sample", m_currentTextureSet ? m_currentTextureSet->m_name.c_str() : nullptr))
{
for (auto& textureSet : m_textureSets)
{
bool isSelected = (&textureSet == m_currentTextureSet);
if (ImGui::Selectable(textureSet.m_name.c_str(), &isSelected))
{
m_currentTextureSet = &textureSet;
}
}
ImGui::EndCombo();
}
ImGui::DragFloat("Preview Size", &m_previewSize, 1.0f, 10.0f, m_largestTextureSize, "%.0f px");
ImGui::SameLine();
ImGui::Checkbox("Alpha", &m_useAlpha);
ImGui::BeginTable("Formats", kNumFormatsInRow, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit);
@@ -321,7 +434,7 @@ public:
ImGuiTextBuffer label;
label.append(bimg::getName(bimg::TextureFormat::Enum(format) ) );
imguiTextBoxUnformatted(ImVec2(cellWidth, 0.0f), label.c_str() );
imguiTexturePreview(ImVec2(cellWidth, m_previewSize), m_textures[i], ImVec2(m_previewSize, m_previewSize) );
imguiTexturePreview(ImVec2(cellWidth, previewSize.y), m_currentTextureSet->m_textures[i], previewSize );
ImGui::EndGroup();
@@ -406,10 +519,10 @@ public:
if (m_selectedFormat != bimg::TextureFormat::Unknown)
{
selectedTexture = m_textures[selectedTextureIndex];
selectedTexture = m_currentTextureSet->m_textures[selectedTextureIndex];
}
imguiTexturePreview(ImVec2(kTextureSize, kTextureSize), selectedTexture);
imguiTexturePreview(ImVec2(float(m_currentTextureSet->m_width), float(m_currentTextureSet->m_height)), selectedTexture);
ImGui::End();
}
@@ -438,12 +551,14 @@ public:
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
float m_largestTextureSize = 256.0f;
float m_previewSize = 50.0f;
bool m_useAlpha = true;
bimg::TextureFormat::Enum m_selectedFormat = bimg::TextureFormat::RGBA8;
bgfx::TextureHandle m_checkerboard = BGFX_INVALID_HANDLE;
bgfx::TextureHandle m_textures[kNumFormats];
stl::vector<TextureSet> m_textureSets;
TextureSet* m_currentTextureSet = NULL;
};
} // namespace

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@@ -12,3 +12,8 @@ build $textures/parallax-n.ktx: texturec_normal $pwd/parallax-n.png
build $textures/parallax-h.ktx: texturec_height $pwd/parallax-h.png
build $textures/lightmap.ktx: texturec_height $pwd/../sky/lightmap.png
build $textures/uffizi.ktx: texturec_equirect $pwd/uffizi-large.exr
build $textures/pf_compression_test.dds: texturec_rgba8 $pwd/texture-compression-test.png
build $textures/pf_alpha_test.dds: texturec_rgba8 $pwd/texture-alpha-test.png
build $textures/pf_uv_filtering_test.dds: texturec_rgba8 $pwd/texture-uv-filtering-test.png
build $textures/pf_cubemap_test.dds: texturec_rgba8 $pwd/texture-cubemap-test.png

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@@ -48,6 +48,9 @@ rule texturec_height
rule texturec_equirect
command = texturec -f $in -o $out --max 512 -t rgba16f --equirect
rule texturec_rgba8
command = texturec -f $in -o $out -t rgba8
pwd = ../examples/assets/meshes
subninja ../examples/assets/meshes/meshes.ninja