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Cleanup.
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@@ -157,7 +157,11 @@ struct Input
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void removeBindings(const char* _name)
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{
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m_inputBindingsMap.erase(m_inputBindingsMap.find(_name));
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InputBindingMap::iterator it = m_inputBindingsMap.find(_name);
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if (it != m_inputBindingsMap.end() )
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{
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m_inputBindingsMap.erase(it);
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}
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}
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void process(const InputBinding* _bindings)
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@@ -2223,7 +2223,12 @@ namespace bgfx
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&& BGFX_CHUNK_MAGIC_FSH != magic
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&& BGFX_CHUNK_MAGIC_VSH != magic)
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{
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BX_WARN(false, "Invalid shader signature! 0x%08x.", magic);
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BX_WARN(false, "Invalid shader signature! %c%c%c%d."
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, ( (uint8_t*)&magic)[0]
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, ( (uint8_t*)&magic)[1]
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, ( (uint8_t*)&magic)[2]
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, ( (uint8_t*)&magic)[3]
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);
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ShaderHandle invalid = BGFX_INVALID_HANDLE;
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return invalid;
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}
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