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Fixed OSX build.
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@@ -998,7 +998,7 @@ namespace bgfx { namespace mtl
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switch (_handle.type)
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{
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case Handle::Shader:
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m_shaders[_handle.idx].m_function.m_obj.label = [NSString stringWithUTF8String:_name];
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// m_shaders[_handle.idx].m_function.m_obj.label = [NSString stringWithUTF8String:_name];
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break;
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case Handle::Texture:
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