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Updated docs.
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@@ -637,10 +637,16 @@ namespace bgfx
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/// Create empty dynamic index buffer.
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///
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/// @param _num Number of indices.
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/// @param _flags `BGFX_BUFFER_*` flags.
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/// @param _flags Buffer creation flags.
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/// `BGFX_BUFFER_COMPUTE_READ` - compute shader will read buffer.
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/// `BGFX_BUFFER_COMPUTE_WRITE` - compute shader will write into buffer.
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/// `BGFX_BUFFER_ALLOW_RESIZE` buffer can be resized if updated with different size buffer.
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///
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/// @remarks
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/// Only 16-bit index buffer is supported.
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/// 1. Only 16-bit index buffer is supported.
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///
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/// 2. When buffer is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated
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/// from CPU.
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///
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DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags = BGFX_BUFFER_NONE);
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@@ -670,7 +676,14 @@ namespace bgfx
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///
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/// @param _num Number of vertices.
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/// @param _decl Vertex declaration.
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/// @param _flags `BGFX_BUFFER_*` flags.
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/// @param _flags Buffer creation flags.
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/// `BGFX_BUFFER_COMPUTE_READ` - compute shader will read buffer.
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/// `BGFX_BUFFER_COMPUTE_WRITE` - compute shader will write into buffer.
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/// `BGFX_BUFFER_ALLOW_RESIZE` buffer can be resized if updated with different size buffer.
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///
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/// @remarks
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/// When buffer is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated
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/// from CPU.
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///
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE);
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