mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Added custom mtxProj() call to properly handle OGL NDC.
This commit is contained in:
@@ -30,7 +30,12 @@ struct PosColorTexCoord0Vertex
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bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
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static bool s_flipV = false;
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static bool s_oglNdc = false;
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
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{
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bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_oglNdc);
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}
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void renderScreenSpaceQuad(uint32_t _view, bgfx::ProgramHandle _program, float _x, float _y, float _width, float _height)
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{
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@@ -128,7 +133,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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case bgfx::RendererType::OpenGL:
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case bgfx::RendererType::OpenGLES:
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s_flipV = true;
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s_oglNdc = true;
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break;
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}
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@@ -175,7 +180,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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float view[16];
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float proj[16];
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bx::mtxLookAt(view, eye, at);
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bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
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mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
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// Set view and projection matrix for view 1.
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bgfx::setViewTransform(0, view, proj);
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@@ -8,6 +8,12 @@
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#include "imgui/imgui.h"
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static float s_texelHalf = 0.0f;
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static bool s_originBottomLeft = false;
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
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{
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bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_originBottomLeft);
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}
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struct PosColorTexCoord0Vertex
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{
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@@ -209,7 +215,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
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s_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
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const bool originBottomLeft = bgfx::RendererType::OpenGL == renderer || bgfx::RendererType::OpenGLES == renderer;
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s_originBottomLeft = bgfx::RendererType::OpenGL == renderer || bgfx::RendererType::OpenGLES == renderer;
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uint32_t oldWidth = 0;
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uint32_t oldHeight = 0;
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@@ -372,7 +378,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setTexture(0, u_texColor, fbtextures[0]);
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bgfx::setProgram(lumProgram);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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screenSpaceQuad(128.0f, 128.0f, originBottomLeft);
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screenSpaceQuad(128.0f, 128.0f, s_originBottomLeft);
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bgfx::submit(2);
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// Downscale luminance 0.
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@@ -380,7 +386,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setTexture(0, u_texColor, lum[0]);
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bgfx::setProgram(lumAvgProgram);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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screenSpaceQuad(64.0f, 64.0f, originBottomLeft);
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screenSpaceQuad(64.0f, 64.0f, s_originBottomLeft);
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bgfx::submit(3);
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// Downscale luminance 1.
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@@ -388,7 +394,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setTexture(0, u_texColor, lum[1]);
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bgfx::setProgram(lumAvgProgram);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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screenSpaceQuad(16.0f, 16.0f, originBottomLeft);
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screenSpaceQuad(16.0f, 16.0f, s_originBottomLeft);
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bgfx::submit(4);
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// Downscale luminance 2.
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@@ -396,7 +402,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setTexture(0, u_texColor, lum[2]);
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bgfx::setProgram(lumAvgProgram);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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screenSpaceQuad(4.0f, 4.0f, originBottomLeft);
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screenSpaceQuad(4.0f, 4.0f, s_originBottomLeft);
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bgfx::submit(5);
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// Downscale luminance 3.
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@@ -404,7 +410,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setTexture(0, u_texColor, lum[3]);
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bgfx::setProgram(lumAvgProgram);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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screenSpaceQuad(1.0f, 1.0f, originBottomLeft);
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screenSpaceQuad(1.0f, 1.0f, s_originBottomLeft);
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bgfx::submit(6);
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float tonemap[4] = { middleGray, square(white), treshold, 0.0f };
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@@ -416,14 +422,14 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setTexture(1, u_texLum, lum[4]);
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bgfx::setProgram(brightProgram);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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screenSpaceQuad( (float)width/2.0f, (float)height/2.0f, originBottomLeft);
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screenSpaceQuad( (float)width/2.0f, (float)height/2.0f, s_originBottomLeft);
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bgfx::submit(7);
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// Blur bright pass vertically.
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bgfx::setTexture(0, u_texColor, bright);
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bgfx::setProgram(blurProgram);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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screenSpaceQuad( (float)width/8.0f, (float)height/8.0f, originBottomLeft);
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screenSpaceQuad( (float)width/8.0f, (float)height/8.0f, s_originBottomLeft);
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bgfx::submit(8);
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// Blur bright pass horizontally, do tonemaping and combine.
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@@ -432,7 +438,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setTexture(2, u_texBlur, blur);
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bgfx::setProgram(tonemapProgram);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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screenSpaceQuad( (float)width, (float)height, originBottomLeft);
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screenSpaceQuad( (float)width, (float)height, s_originBottomLeft);
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bgfx::submit(9);
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// Advance to next frame. Rendering thread will be kicked to
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@@ -151,6 +151,11 @@ static uint32_t s_viewMask = 0;
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static uint32_t s_clearMask = 0;
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static bgfx::UniformHandle u_texColor;
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
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{
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bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_flipV);
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}
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static void shaderFilePath(char* _out, const char* _name)
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{
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strcpy(_out, s_shaderPath);
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@@ -1004,7 +1009,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Set view and projection matrices.
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const float aspect = float(viewState.m_width)/float(viewState.m_height);
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bx::mtxProj(viewState.m_proj, 60.0f, aspect, 0.1f, 100.0f);
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mtxProj(viewState.m_proj, 60.0f, aspect, 0.1f, 100.0f);
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float initialPos[3] = { 0.0f, 18.0f, -40.0f };
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cameraCreate();
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@@ -111,6 +111,7 @@ static const uint16_t s_planeIndices[] =
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};
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static const char* s_shaderPath = NULL;
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static bool s_oglNdc = false;
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static float s_texelHalf = 0.0f;
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static uint32_t s_viewMask = 0;
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@@ -221,6 +222,11 @@ void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _wid
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}
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}
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
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{
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bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_oglNdc);
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}
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void mtxBillboard(float* __restrict _result
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, const float* __restrict _view
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, const float* __restrict _pos
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@@ -1951,10 +1957,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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case bgfx::RendererType::OpenGL:
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s_shaderPath = "shaders/glsl/";
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s_oglNdc = true;
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break;
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case bgfx::RendererType::OpenGLES:
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s_shaderPath = "shaders/gles/";
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s_oglNdc = true;
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break;
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}
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@@ -2163,7 +2171,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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const float aspect = float(viewState.m_width)/float(viewState.m_height);
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const float nearPlane = 1.0f;
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const float farPlane = 1000.0f;
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bx::mtxProj(viewState.m_proj, fov, aspect, nearPlane, farPlane);
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mtxProj(viewState.m_proj, fov, aspect, nearPlane, farPlane);
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float initialPos[3] = { 3.0f, 20.0f, -58.0f };
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cameraCreate();
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@@ -71,6 +71,11 @@ static float s_texelHalf = 0.0f;
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bgfx::FrameBufferHandle s_shadowMapFB;
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static bgfx::UniformHandle u_shadowMap;
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
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{
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bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_flipV);
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}
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static void shaderFilePath(char* _out, const char* _name)
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{
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strcpy(_out, s_shaderPath);
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@@ -486,7 +491,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bx::mtxLookAt(view, eye, at);
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const float aspect = float(int32_t(width) ) / float(int32_t(height) );
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bx::mtxProj(proj, 60.0f, aspect, 0.1f, 1000.0f);
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mtxProj(proj, 60.0f, aspect, 0.1f, 1000.0f);
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// Time acumulators.
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float timeAccumulatorLight = 0.0f;
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@@ -83,6 +83,11 @@ static const uint16_t s_cubeIndices[36] =
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static float s_texelHalf = 0.0f;
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static bool s_flipV = false;
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
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{
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bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_flipV);
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}
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void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
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{
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if (bgfx::checkAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) )
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@@ -303,7 +308,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Set view and projection matrix for view 0.
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bx::mtxLookAt(view, eye, at);
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bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
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mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
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bgfx::setViewTransform(0, view, proj);
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@@ -15,6 +15,13 @@
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#define RENDER_PASS_DEBUG_LIGHTS_ID 3
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#define RENDER_PASS_DEBUG_GBUFFER_ID 4
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static bool s_originBottomLeft = false;
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
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{
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bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_originBottomLeft);
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}
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struct PosNormalTangentTexcoordVertex
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{
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float m_x;
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@@ -303,7 +310,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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const int64_t timeOffset = bx::getHPCounter();
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const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
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const float texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
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const bool originBottomLeft = bgfx::RendererType::OpenGL == renderer || bgfx::RendererType::OpenGLES == renderer;
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s_originBottomLeft = bgfx::RendererType::OpenGL == renderer || bgfx::RendererType::OpenGLES == renderer;
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// Get renderer capabilities info.
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const bgfx::Caps* caps = bgfx::getCaps();
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@@ -448,7 +455,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setViewFrameBuffer(RENDER_PASS_LIGHT_ID, lightBuffer);
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float proj[16];
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bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
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mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
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bgfx::setViewFrameBuffer(RENDER_PASS_GEOMETRY_ID, gbuffer);
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bgfx::setViewTransform(RENDER_PASS_GEOMETRY_ID, view, proj);
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@@ -647,7 +654,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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| BGFX_STATE_ALPHA_WRITE
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| BGFX_STATE_BLEND_ADD
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);
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screenSpaceQuad( (float)width, (float)height, texelHalf, originBottomLeft);
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screenSpaceQuad( (float)width, (float)height, texelHalf, s_originBottomLeft);
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bgfx::submit(RENDER_PASS_LIGHT_ID);
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}
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}
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@@ -660,7 +667,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_ALPHA_WRITE
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);
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screenSpaceQuad( (float)width, (float)height, texelHalf, originBottomLeft);
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screenSpaceQuad( (float)width, (float)height, texelHalf, s_originBottomLeft);
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bgfx::submit(RENDER_PASS_COMBINE_ID);
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if (showGBuffer)
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