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Cleanup.
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@@ -17,7 +17,7 @@ namespace bgfx
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#else
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# define BGFX_CHECK_MAIN_THREAD()
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# define BGFX_CHECK_RENDER_THREAD()
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#endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
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#endif // BGFX_CONFIG_MULTITHREADED
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#if BGFX_CONFIG_USE_TINYSTL
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void* TinyStlAllocator::static_allocate(size_t _bytes)
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@@ -1020,7 +1020,6 @@ namespace bgfx
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// should not be created.
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BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
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m_singleThreaded = true
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&& !BX_ENABLED(BX_PLATFORM_OSX || BX_PLATFORM_IOS)
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&& ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
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;
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}
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