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Updated docs.
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@@ -271,6 +271,12 @@ tutorial.</p>
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<dd><p>Device id. If set to 0 it will select first device, or device with matching id. </p>
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</dd></dl>
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<dl class="cpp var">
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<dt id="_CPPv4N4bgfx4Init12capabilitiesE">
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<span id="_CPPv3N4bgfx4Init12capabilitiesE"></span><span id="_CPPv2N4bgfx4Init12capabilitiesE"></span><span id="bgfx::Init::capabilities__uint64_t"></span><span class="target" id="structbgfx_1_1_init_1ac3a18241d5e9407316390d3c7d523844"></span>uint64_t <code class="sig-name descname">capabilities</code><a class="headerlink" href="#_CPPv4N4bgfx4Init12capabilitiesE" title="Permalink to this definition">¶</a><br /></dt>
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<dd><p>Capabilities initialization mask (default: UINT64_MAX). </p>
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</dd></dl>
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<dl class="cpp var">
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<dt id="_CPPv4N4bgfx4Init5debugE">
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<span id="_CPPv3N4bgfx4Init5debugE"></span><span id="_CPPv2N4bgfx4Init5debugE"></span><span id="bgfx::Init::debug__b"></span><span class="target" id="structbgfx_1_1_init_1a3fc874cff90fe5c279356e92a306f022"></span>bool <code class="sig-name descname">debug</code><a class="headerlink" href="#_CPPv4N4bgfx4Init5debugE" title="Permalink to this definition">¶</a><br /></dt>
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@@ -6889,7 +6895,7 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
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<dl class="cpp var">
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<dt id="_CPPv4N4bgfx10Attachment6accessE">
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<span id="_CPPv3N4bgfx10Attachment6accessE"></span><span id="_CPPv2N4bgfx10Attachment6accessE"></span><span id="bgfx::Attachment::access__Access::Enum"></span><span class="target" id="structbgfx_1_1_attachment_1a5891b655a2528f5bf70797745b9691d4"></span><a class="reference internal" href="#_CPPv4N4bgfx6AccessE" title="bgfx::Access">Access</a>::<a class="reference internal" href="#_CPPv4N4bgfx6Access4EnumE" title="bgfx::Access::Enum">Enum</a> <code class="sig-name descname">access</code><a class="headerlink" href="#_CPPv4N4bgfx10Attachment6accessE" title="Permalink to this definition">¶</a><br /></dt>
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<dd><p>Attachement access. See <code class="docutils literal notranslate"><a class="reference internal" href="#structbgfx_1_1_access_1a1deee3013ec4834c19370685b1719180"><span class="std std-ref"><span class="pre">Access::Enum</span></span></a></code>. </p>
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<dd><p><a class="reference internal" href="#structbgfx_1_1_attachment"><span class="std std-ref">Attachment</span></a> access. See <code class="docutils literal notranslate"><a class="reference internal" href="#structbgfx_1_1_access_1a1deee3013ec4834c19370685b1719180"><span class="std std-ref"><span class="pre">Access::Enum</span></span></a></code>. </p>
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</dd></dl>
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<dl class="cpp var">
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@@ -354,6 +354,7 @@ instead) inside different build system.</p>
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<p><strong>CMake</strong></p>
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<blockquote>
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<div><ul class="simple">
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<li><p><a class="reference external" href="https://github.com/bkaradzic/bgfx.cmake">https://github.com/bkaradzic/bgfx.cmake</a></p></li>
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<li><p><a class="reference external" href="https://github.com/JoshuaBrookover/bgfx.cmake#bgfxcmake">https://github.com/JoshuaBrookover/bgfx.cmake#bgfxcmake</a></p></li>
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<li><p><a class="reference external" href="https://github.com/widberg/bgfx.cmake">https://github.com/widberg/bgfx.cmake</a></p></li>
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<li><p><a class="reference external" href="https://github.com/pr0g/sdl-bgfx-imgui-starter#sdl-bgfx-imgui-starter">https://github.com/pr0g/sdl-bgfx-imgui-starter#sdl-bgfx-imgui-starter</a></p></li>
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@@ -502,6 +502,8 @@
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<li><a href="bgfx.html#_CPPv4N4bgfx4Init9allocatorE">bgfx::Init::allocator (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Init8callbackE">bgfx::Init::callback (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Init12capabilitiesE">bgfx::Init::capabilities (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Init5debugE">bgfx::Init::debug (C++ member)</a>
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</li>
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