Renamed constants to new style.

This commit is contained in:
Branimir Karadžić
2017-06-09 20:08:52 -07:00
parent bbdc0fbcbd
commit 3fbcddb4ef
19 changed files with 72 additions and 72 deletions

View File

@@ -996,9 +996,9 @@ int _main_(int _argc, char** _argv)
const float radius = (scene == StencilReflectionScene) ? 15.0f : 25.0f;
for (uint8_t ii = 0; ii < numLights; ++ii)
{
lightPosRadius[ii][0] = bx::fsin( (lightTimeAccumulator*1.1f + ii*0.03f + ii*bx::piHalf*1.07f ) )*20.0f;
lightPosRadius[ii][1] = 8.0f + (1.0f - bx::fcos( (lightTimeAccumulator*1.5f + ii*0.29f + bx::piHalf*1.49f ) ) )*4.0f;
lightPosRadius[ii][2] = bx::fcos( (lightTimeAccumulator*1.3f + ii*0.13f + ii*bx::piHalf*1.79f ) )*20.0f;
lightPosRadius[ii][0] = bx::fsin( (lightTimeAccumulator*1.1f + ii*0.03f + ii*bx::kPiHalf*1.07f ) )*20.0f;
lightPosRadius[ii][1] = 8.0f + (1.0f - bx::fcos( (lightTimeAccumulator*1.5f + ii*0.29f + bx::kPiHalf*1.49f ) ) )*4.0f;
lightPosRadius[ii][2] = bx::fcos( (lightTimeAccumulator*1.3f + ii*0.13f + ii*bx::kPiHalf*1.79f ) )*20.0f;
lightPosRadius[ii][3] = radius;
}
bx::memCopy(s_uniforms.m_lightPosRadius, lightPosRadius, numLights * 4*sizeof(float) );