mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Renamed constants to new style.
This commit is contained in:
@@ -224,8 +224,8 @@ class ExampleBump : public entry::AppI
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float lightPosRadius[4][4];
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for (uint32_t ii = 0; ii < m_numLights; ++ii)
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{
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lightPosRadius[ii][0] = bx::fsin( (time*(0.1f + ii*0.17f) + ii*bx::piHalf*1.37f ) )*3.0f;
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lightPosRadius[ii][1] = bx::fcos( (time*(0.2f + ii*0.29f) + ii*bx::piHalf*1.49f ) )*3.0f;
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lightPosRadius[ii][0] = bx::fsin( (time*(0.1f + ii*0.17f) + ii*bx::kPiHalf*1.37f ) )*3.0f;
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lightPosRadius[ii][1] = bx::fcos( (time*(0.2f + ii*0.29f) + ii*bx::kPiHalf*1.49f ) )*3.0f;
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lightPosRadius[ii][2] = -2.5f;
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lightPosRadius[ii][3] = 3.0f;
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}
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@@ -126,7 +126,7 @@ int _main_(int _argc, char** _argv)
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}
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recomputeVisibleText |= imguiSlider("Scroll", textScroll, 0.0f, (lineCount-visibleLineCount) , 1.0f);
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imguiSlider("Rotate", textRotation, 0.0f, bx::pi*2.0f , 0.1f);
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imguiSlider("Rotate", textRotation, 0.0f, bx::kPi*2.0f , 0.1f);
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recomputeVisibleText |= imguiSlider("Scale", textScale, 0.1f, 10.0f , 0.1f);
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if (recomputeVisibleText)
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@@ -996,9 +996,9 @@ int _main_(int _argc, char** _argv)
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const float radius = (scene == StencilReflectionScene) ? 15.0f : 25.0f;
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for (uint8_t ii = 0; ii < numLights; ++ii)
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{
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lightPosRadius[ii][0] = bx::fsin( (lightTimeAccumulator*1.1f + ii*0.03f + ii*bx::piHalf*1.07f ) )*20.0f;
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lightPosRadius[ii][1] = 8.0f + (1.0f - bx::fcos( (lightTimeAccumulator*1.5f + ii*0.29f + bx::piHalf*1.49f ) ) )*4.0f;
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lightPosRadius[ii][2] = bx::fcos( (lightTimeAccumulator*1.3f + ii*0.13f + ii*bx::piHalf*1.79f ) )*20.0f;
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lightPosRadius[ii][0] = bx::fsin( (lightTimeAccumulator*1.1f + ii*0.03f + ii*bx::kPiHalf*1.07f ) )*20.0f;
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lightPosRadius[ii][1] = 8.0f + (1.0f - bx::fcos( (lightTimeAccumulator*1.5f + ii*0.29f + bx::kPiHalf*1.49f ) ) )*4.0f;
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lightPosRadius[ii][2] = bx::fcos( (lightTimeAccumulator*1.3f + ii*0.13f + ii*bx::kPiHalf*1.79f ) )*20.0f;
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lightPosRadius[ii][3] = radius;
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}
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bx::memCopy(s_uniforms.m_lightPosRadius, lightPosRadius, numLights * 4*sizeof(float) );
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@@ -2231,9 +2231,9 @@ int _main_(int _argc, char** _argv)
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{
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for (uint8_t ii = 0; ii < settings_numLights; ++ii)
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{
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lightPosRadius[ii][0] = bx::fcos(2.0f*bx::pi/settings_numLights * float(ii) + lightTimeAccumulator * 1.1f + 3.0f) * 20.0f;
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lightPosRadius[ii][0] = bx::fcos(2.0f*bx::kPi/settings_numLights * float(ii) + lightTimeAccumulator * 1.1f + 3.0f) * 20.0f;
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lightPosRadius[ii][1] = 20.0f;
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lightPosRadius[ii][2] = bx::fsin(2.0f*bx::pi/settings_numLights * float(ii) + lightTimeAccumulator * 1.1f + 3.0f) * 20.0f;
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lightPosRadius[ii][2] = bx::fsin(2.0f*bx::kPi/settings_numLights * float(ii) + lightTimeAccumulator * 1.1f + 3.0f) * 20.0f;
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lightPosRadius[ii][3] = 20.0f;
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}
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}
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@@ -2241,9 +2241,9 @@ int _main_(int _argc, char** _argv)
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{
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for (uint8_t ii = 0; ii < settings_numLights; ++ii)
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{
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lightPosRadius[ii][0] = bx::fcos(float(ii) * 2.0f/settings_numLights + lightTimeAccumulator * 1.3f + bx::pi) * 40.0f;
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lightPosRadius[ii][0] = bx::fcos(float(ii) * 2.0f/settings_numLights + lightTimeAccumulator * 1.3f + bx::kPi) * 40.0f;
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lightPosRadius[ii][1] = 20.0f;
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lightPosRadius[ii][2] = bx::fsin(float(ii) * 2.0f/settings_numLights + lightTimeAccumulator * 1.3f + bx::pi) * 40.0f;
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lightPosRadius[ii][2] = bx::fsin(float(ii) * 2.0f/settings_numLights + lightTimeAccumulator * 1.3f + bx::kPi) * 40.0f;
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lightPosRadius[ii][3] = 20.0f;
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}
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}
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@@ -2374,7 +2374,7 @@ int _main_(int _argc, char** _argv)
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inst.m_scale[0] = 21.0f;
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inst.m_scale[1] = 21.0f;
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inst.m_scale[2] = 21.0f;
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inst.m_rotation[0] = bx::pi;
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inst.m_rotation[0] = bx::kPi;
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inst.m_rotation[1] = 0.0f;
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inst.m_rotation[2] = 0.0f;
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inst.m_pos[0] = 0.0f;
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@@ -2441,7 +2441,7 @@ int _main_(int _argc, char** _argv)
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inst.m_scale[1] = 5.0f;
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inst.m_scale[2] = 5.0f;
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inst.m_rotation[0] = 0.0f;
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inst.m_rotation[1] = bx::pi;
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inst.m_rotation[1] = bx::kPi;
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inst.m_rotation[2] = 0.0f;
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inst.m_pos[0] = currX;
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inst.m_pos[1] = 0.0f;
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@@ -223,7 +223,7 @@ int _main_(int _argc, char** _argv)
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float mtxBunny[16];
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bx::mtxSRT(mtxBunny
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, 5.0f, 5.0f, 5.0f
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, 0.0f, bx::pi - timeAccumulatorScene, 0.0f
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, 0.0f, bx::kPi - timeAccumulatorScene, 0.0f
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, 15.0f, 5.0f, 0.0f
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);
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@@ -2220,9 +2220,9 @@ int _main_(int _argc, char** _argv)
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, 0.0f
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, float(ii)
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, 0.0f
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, bx::fsin(float(ii)*2.0f*bx::pi/float(numTrees) ) * 60.0f
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, bx::fsin(float(ii)*2.0f*bx::kPi/float(numTrees) ) * 60.0f
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, 0.0f
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, bx::fcos(float(ii)*2.0f*bx::pi/float(numTrees) ) * 60.0f
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, bx::fcos(float(ii)*2.0f*bx::kPi/float(numTrees) ) * 60.0f
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);
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}
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@@ -350,8 +350,8 @@ struct Camera
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static inline void vecFromLatLong(float _vec[3], float _u, float _v)
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{
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const float phi = _u * 2.0f*bx::pi;
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const float theta = _v * bx::pi;
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const float phi = _u * 2.0f*bx::kPi;
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const float theta = _v * bx::kPi;
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const float st = bx::fsin(theta);
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const float sp = bx::fsin(phi);
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@@ -368,8 +368,8 @@ struct Camera
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const float phi = bx::fatan2(_vec[0], _vec[2]);
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const float theta = bx::facos(_vec[1]);
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_u = (bx::pi + phi)*bx::invPi*0.5f;
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_v = theta*bx::invPi;
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_u = (bx::kPi + phi)*bx::kInvPi*0.5f;
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_v = theta*bx::kInvPi;
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}
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struct Interp3f
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@@ -760,7 +760,7 @@ int _main_(int _argc, char** _argv)
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{
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// Submit bunny.
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float mtx[16];
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bx::mtxSRT(mtx, 1.0f, 1.0f, 1.0f, 0.0f, bx::pi, 0.0f, 0.0f, -0.80f, 0.0f);
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bx::mtxSRT(mtx, 1.0f, 1.0f, 1.0f, 0.0f, bx::kPi, 0.0f, 0.0f, -0.80f, 0.0f);
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bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
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bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
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uniforms.submit();
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@@ -538,10 +538,10 @@ class ExampleDeferred : public entry::AppI
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{
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Sphere lightPosRadius;
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float lightTime = time * m_lightAnimationSpeed * (bx::fsin(light/float(m_numLights) * bx::piHalf ) * 0.5f + 0.5f);
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lightPosRadius.m_center[0] = bx::fsin( ( (lightTime + light*0.47f) + bx::piHalf*1.37f ) )*offset;
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lightPosRadius.m_center[1] = bx::fcos( ( (lightTime + light*0.69f) + bx::piHalf*1.49f ) )*offset;
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lightPosRadius.m_center[2] = bx::fsin( ( (lightTime + light*0.37f) + bx::piHalf*1.57f ) )*2.0f;
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float lightTime = time * m_lightAnimationSpeed * (bx::fsin(light/float(m_numLights) * bx::kPiHalf ) * 0.5f + 0.5f);
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lightPosRadius.m_center[0] = bx::fsin( ( (lightTime + light*0.47f) + bx::kPiHalf*1.37f ) )*offset;
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lightPosRadius.m_center[1] = bx::fcos( ( (lightTime + light*0.69f) + bx::kPiHalf*1.49f ) )*offset;
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lightPosRadius.m_center[2] = bx::fsin( ( (lightTime + light*0.37f) + bx::kPiHalf*1.57f ) )*2.0f;
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lightPosRadius.m_radius = 2.0f;
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Aabb aabb;
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@@ -144,10 +144,10 @@ int _main_(int _argc, char** _argv)
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vd.drawBox(450.0f, 600.0f, 80.0f, 80.0f);
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vd.setDrawColor(1.0f, 0.7f, 1.0f);
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vd.drawWheel(bx::pi, 800.0f, 450.0f, 80.0f);
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vd.drawWheel(3.0f * bx::pi / 4.0f, 95.0f, 450.0f, 60.0f);
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vd.drawWheel(bx::pi / 2.0f, 1150.0f, 450.0f, 30.0f);
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vd.drawWheel(bx::pi / 4.0f, 1250.0f, 450.0f, 10.0f);
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vd.drawWheel(bx::kPi, 800.0f, 450.0f, 80.0f);
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vd.drawWheel(3.0f * bx::kPi / 4.0f, 95.0f, 450.0f, 60.0f);
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vd.drawWheel(bx::kPi / 2.0f, 1150.0f, 450.0f, 30.0f);
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vd.drawWheel(bx::kPi / 4.0f, 1250.0f, 450.0f, 10.0f);
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// draw moving shape
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static float counter = 0.0f;
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@@ -47,7 +47,7 @@ bgfx::VertexDecl PosColorUvVertex::ms_decl;
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inline float normalizef(float _a)
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{
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return bx::fwrap(_a, 2.0f * bx::pi);
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return bx::fwrap(_a, 2.0f * bx::kPi);
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}
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VectorDisplay::VectorDisplay(bool _originBottomLeft, float _texelHalf)
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@@ -368,12 +368,12 @@ void VectorDisplay::endDraw()
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float a2pa = normalizef(line->a - pline->a);
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float maxshorten = bx::fmin(line->len, pline->len) / 2.0f;
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if (bx::fmin(a2pa, pa2a) <= (bx::pi / 2.0f + FLT_EPSILON) )
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if (bx::fmin(a2pa, pa2a) <= (bx::kPi / 2.0f + FLT_EPSILON) )
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{
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if (a2pa < pa2a)
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{
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float shorten = t * bx::fsin(a2pa / 2.0f) / bx::fcos(a2pa / 2.0f);
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float a = (bx::pi - a2pa) / 2.0f;
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float a = (bx::kPi - a2pa) / 2.0f;
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if (shorten > maxshorten)
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{
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line->s0 = pline->s1 = maxshorten;
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@@ -389,7 +389,7 @@ void VectorDisplay::endDraw()
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else
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{
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float shorten = t * bx::fsin(pa2a / 2.0f) / bx::fcos(pa2a / 2.0f);
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float a = (bx::pi - pa2a) / 2.0f;
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float a = (bx::kPi - pa2a) / 2.0f;
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if (shorten > maxshorten)
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{
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line->s0 = pline->s1 = maxshorten;
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@@ -474,11 +474,11 @@ void VectorDisplay::drawCircle(float _x, float _y, float _radius, float _steps)
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float edgeangle = 0.0f;
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float angadjust = 0.0f;
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float step = bx::pi * 2.0f / _steps;
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float step = bx::kPi * 2.0f / _steps;
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beginDraw(_x + _radius * bx::fsin(edgeangle + angadjust),
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_y - _radius * bx::fcos(edgeangle + angadjust) );
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for (edgeangle = 0; edgeangle < 2.0f * bx::pi - 0.001; edgeangle += step)
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for (edgeangle = 0; edgeangle < 2.0f * bx::kPi - 0.001; edgeangle += step)
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{
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drawTo(_x + _radius * bx::fsin(edgeangle + step - angadjust),
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_y - _radius * bx::fcos(edgeangle + step - angadjust) );
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@@ -495,28 +495,28 @@ void VectorDisplay::drawWheel(float _angle, float _x, float _y, float _radius)
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_y - spokeradius * bx::fcos(_angle),
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_x - spokeradius * bx::fsin(_angle),
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_y + spokeradius * bx::fcos(_angle) );
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drawLine(_x + spokeradius * bx::fsin(_angle + bx::pi / 4.0f),
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_y - spokeradius * bx::fcos(_angle + bx::pi / 4.0f),
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_x - spokeradius * bx::fsin(_angle + bx::pi / 4.0f),
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_y + spokeradius * bx::fcos(_angle + bx::pi / 4.0f) );
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drawLine(_x + spokeradius * bx::fsin(_angle + bx::pi / 2.0f),
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_y - spokeradius * bx::fcos(_angle + bx::pi / 2.0f),
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_x - spokeradius * bx::fsin(_angle + bx::pi / 2.0f),
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_y + spokeradius * bx::fcos(_angle + bx::pi / 2.0f) );
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drawLine(_x + spokeradius * bx::fsin(_angle + 3.0f * bx::pi / 4.0f),
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_y - spokeradius * bx::fcos(_angle + 3.0f * bx::pi / 4.0f),
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_x - spokeradius * bx::fsin(_angle + 3.0f * bx::pi / 4.0f),
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_y + spokeradius * bx::fcos(_angle + 3.0f * bx::pi / 4.0f) );
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drawLine(_x + spokeradius * bx::fsin(_angle + bx::kPi / 4.0f),
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_y - spokeradius * bx::fcos(_angle + bx::kPi / 4.0f),
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_x - spokeradius * bx::fsin(_angle + bx::kPi / 4.0f),
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_y + spokeradius * bx::fcos(_angle + bx::kPi / 4.0f) );
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drawLine(_x + spokeradius * bx::fsin(_angle + bx::kPi / 2.0f),
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_y - spokeradius * bx::fcos(_angle + bx::kPi / 2.0f),
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_x - spokeradius * bx::fsin(_angle + bx::kPi / 2.0f),
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_y + spokeradius * bx::fcos(_angle + bx::kPi / 2.0f) );
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drawLine(_x + spokeradius * bx::fsin(_angle + 3.0f * bx::kPi / 4.0f),
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_y - spokeradius * bx::fcos(_angle + 3.0f * bx::kPi / 4.0f),
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_x - spokeradius * bx::fsin(_angle + 3.0f * bx::kPi / 4.0f),
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_y + spokeradius * bx::fcos(_angle + 3.0f * bx::kPi / 4.0f) );
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float edgeangle = 0.0f;
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float angadjust = 0.0f;
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beginDraw(_x + _radius * bx::fsin(_angle + edgeangle + angadjust),
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_y - _radius * bx::fcos(_angle + edgeangle + angadjust) );
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for (edgeangle = 0; edgeangle < 2.0f * bx::pi - 0.001f; edgeangle += bx::pi / 4.0f)
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for (edgeangle = 0; edgeangle < 2.0f * bx::kPi - 0.001f; edgeangle += bx::kPi / 4.0f)
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{
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drawTo(_x + _radius * bx::fsin(_angle + edgeangle + bx::pi / 4.0f - angadjust),
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_y - _radius * bx::fcos(_angle + edgeangle + bx::pi / 4.0f - angadjust) );
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drawTo(_x + _radius * bx::fsin(_angle + edgeangle + bx::kPi / 4.0f - angadjust),
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_y - _radius * bx::fcos(_angle + edgeangle + bx::kPi / 4.0f - angadjust) );
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}
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endDraw();
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@@ -603,7 +603,7 @@ void VectorDisplay::drawFan(float _cx, float _cy, float _pa, float _a, float _t,
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if (a2pa < pa2a)
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{
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_t = -_t;
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nsteps = (int)bx::fmax(1, bx::fround(a2pa / (bx::pi / 8.0f) ) );
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nsteps = (int)bx::fmax(1, bx::fround(a2pa / (bx::kPi / 8.0f) ) );
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angles = (float*)alloca(sizeof(float) * (nsteps + 1) );
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for (i = 0; i <= nsteps; i++)
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{
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@@ -612,7 +612,7 @@ void VectorDisplay::drawFan(float _cx, float _cy, float _pa, float _a, float _t,
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}
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else
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{
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nsteps = (int)bx::fmax(1, bx::fround(pa2a / (bx::pi / 8.0f) ) );
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nsteps = (int)bx::fmax(1, bx::fround(pa2a / (bx::kPi / 8.0f) ) );
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angles = (float*)alloca(sizeof(float) * (nsteps + 1) );
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for (i = 0; i <= nsteps; i++)
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{
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@@ -125,7 +125,7 @@ class ExampleTerrain : public entry::AppI
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const float initialPos[3] = { s_terrainSize/2.0f, 100.0f, 0.0f };
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cameraSetPosition(initialPos);
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cameraSetVerticalAngle(-bx::pi/4.0f);
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cameraSetVerticalAngle(-bx::kPi/4.0f);
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}
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virtual int shutdown() BX_OVERRIDE
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@@ -147,8 +147,8 @@ struct Camera
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static inline void vecFromLatLong(float _vec[3], float _u, float _v)
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{
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const float phi = _u * 2.0f*bx::pi;
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const float theta = _v * bx::pi;
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const float phi = _u * 2.0f*bx::kPi;
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const float theta = _v * bx::kPi;
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const float st = bx::fsin(theta);
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const float sp = bx::fsin(phi);
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@@ -165,8 +165,8 @@ struct Camera
|
||||
const float phi = bx::fatan2(_vec[0], _vec[2]);
|
||||
const float theta = bx::facos(_vec[1]);
|
||||
|
||||
_u = (bx::pi + phi)*bx::invPi*0.5f;
|
||||
_v = theta*bx::invPi;
|
||||
_u = (bx::kPi + phi)*bx::kInvPi*0.5f;
|
||||
_v = theta*bx::kInvPi;
|
||||
}
|
||||
|
||||
struct Interp3f
|
||||
@@ -337,7 +337,7 @@ class ExampleWireframe : public entry::AppI
|
||||
|
||||
m_uniforms.init();
|
||||
|
||||
m_meshes[0].init("meshes/bunny.bin", 1.0f, 0.0f, bx::pi, 0.0f, 0.0f, -0.8f, 0.0f);
|
||||
m_meshes[0].init("meshes/bunny.bin", 1.0f, 0.0f, bx::kPi, 0.0f, 0.0f, -0.8f, 0.0f);
|
||||
m_meshes[1].init("meshes/hollowcube.bin", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
m_meshes[2].init("meshes/orb.bin", 1.2f, 0.0f, 0.0f, 0.0f, 0.0f, -0.65f, 0.0f);
|
||||
|
||||
|
||||
@@ -672,8 +672,8 @@ public:
|
||||
|
||||
void updateLightDir()
|
||||
{
|
||||
float el = m_lightElevation * (bx::pi/180.0f);
|
||||
float az = m_lightAzimuth * (bx::pi/180.0f);
|
||||
float el = m_lightElevation * (bx::kPi/180.0f);
|
||||
float az = m_lightAzimuth * (bx::kPi/180.0f);
|
||||
m_lightDir[0] = bx::fcos(el)*bx::fcos(az);
|
||||
m_lightDir[2] = bx::fcos(el)*bx::fsin(az);
|
||||
m_lightDir[1] = bx::fsin(el);
|
||||
|
||||
@@ -216,7 +216,7 @@ void calcObb(Obb& _obb, const void* _vertices, uint32_t _numVertices, uint32_t _
|
||||
Obb best;
|
||||
aabbToObb(best, aabb);
|
||||
|
||||
float angleStep = float(bx::piHalf/_steps);
|
||||
float angleStep = float(bx::kPiHalf/_steps);
|
||||
float ax = 0.0f;
|
||||
float mtx[16];
|
||||
|
||||
|
||||
@@ -173,9 +173,9 @@ struct Camera
|
||||
|
||||
float right[3] =
|
||||
{
|
||||
bx::fsin(m_horizontalAngle - bx::piHalf),
|
||||
bx::fsin(m_horizontalAngle - bx::kPiHalf),
|
||||
0,
|
||||
bx::fcos(m_horizontalAngle - bx::piHalf),
|
||||
bx::fcos(m_horizontalAngle - bx::kPiHalf),
|
||||
};
|
||||
|
||||
float up[3];
|
||||
|
||||
@@ -495,7 +495,7 @@ struct DebugDraw
|
||||
Mesh::Enum id = Mesh::Enum(Mesh::Cone0+mesh);
|
||||
|
||||
const uint32_t num = getCircleLod(uint8_t(mesh) );
|
||||
const float step = bx::pi * 2.0f / num;
|
||||
const float step = bx::kPi * 2.0f / num;
|
||||
|
||||
const uint32_t numVertices = num+1;
|
||||
const uint32_t numIndices = num*6;
|
||||
@@ -556,7 +556,7 @@ struct DebugDraw
|
||||
Mesh::Enum id = Mesh::Enum(Mesh::Cylinder0+mesh);
|
||||
|
||||
const uint32_t num = getCircleLod(uint8_t(mesh) );
|
||||
const float step = bx::pi * 2.0f / num;
|
||||
const float step = bx::kPi * 2.0f / num;
|
||||
|
||||
const uint32_t numVertices = num*2;
|
||||
const uint32_t numIndices = num*12;
|
||||
@@ -626,7 +626,7 @@ struct DebugDraw
|
||||
Mesh::Enum id = Mesh::Enum(Mesh::Capsule0+mesh);
|
||||
|
||||
const uint32_t num = getCircleLod(uint8_t(mesh) );
|
||||
const float step = bx::pi * 2.0f / num;
|
||||
const float step = bx::kPi * 2.0f / num;
|
||||
|
||||
const uint32_t numVertices = num*2;
|
||||
const uint32_t numIndices = num*6;
|
||||
@@ -1202,7 +1202,7 @@ struct DebugDraw
|
||||
{
|
||||
const Attrib& attrib = m_attrib[m_stack];
|
||||
const uint32_t num = getCircleLod(attrib.m_lod);
|
||||
const float step = bx::pi * 2.0f / num;
|
||||
const float step = bx::kPi * 2.0f / num;
|
||||
|
||||
_degrees = bx::fwrap(_degrees, 360.0f);
|
||||
|
||||
@@ -1244,7 +1244,7 @@ struct DebugDraw
|
||||
{
|
||||
const Attrib& attrib = m_attrib[m_stack];
|
||||
const uint32_t num = getCircleLod(attrib.m_lod);
|
||||
const float step = bx::pi * 2.0f / num;
|
||||
const float step = bx::kPi * 2.0f / num;
|
||||
_weight = bx::fclamp(_weight, 0.0f, 2.0f);
|
||||
|
||||
float udir[3];
|
||||
@@ -1291,7 +1291,7 @@ struct DebugDraw
|
||||
{
|
||||
const Attrib& attrib = m_attrib[m_stack];
|
||||
const uint32_t num = getCircleLod(attrib.m_lod);
|
||||
const float step = bx::pi * 2.0f / num;
|
||||
const float step = bx::kPi * 2.0f / num;
|
||||
_weight = bx::fclamp(_weight, 0.0f, 2.0f);
|
||||
|
||||
float xy0[2];
|
||||
|
||||
@@ -510,7 +510,7 @@ struct Imgui
|
||||
|
||||
for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii)
|
||||
{
|
||||
float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(bx::pi * 2.0);
|
||||
float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(bx::kPi * 2.0);
|
||||
m_circleVerts[ii * 2 + 0] = cosf(a);
|
||||
m_circleVerts[ii * 2 + 1] = sinf(a);
|
||||
}
|
||||
|
||||
@@ -375,8 +375,8 @@ namespace ps
|
||||
|
||||
Aabb aabb =
|
||||
{
|
||||
{ bx::huge, bx::huge, bx::huge },
|
||||
{ -bx::huge, -bx::huge, -bx::huge },
|
||||
{ bx::kHuge, bx::kHuge, bx::kHuge },
|
||||
{ -bx::kHuge, -bx::kHuge, -bx::kHuge },
|
||||
};
|
||||
|
||||
for (uint32_t jj = 0, num = m_num, current = _first
|
||||
|
||||
@@ -305,7 +305,7 @@ struct View
|
||||
m_angle = bx::toRad(angle);
|
||||
}
|
||||
|
||||
m_angle = bx::fwrap(m_angle, bx::pi*2.0f);
|
||||
m_angle = bx::fwrap(m_angle, bx::kPi*2.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user