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Cleanup.
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@@ -5,28 +5,26 @@
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#include "bgfx_compute.sh"
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IMAGE2D_ARRAY_WR(s_texColor,rgba8,0);
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IMAGE2D_ARRAY_WR(s_texColor, rgba8, 0);
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uniform vec4 u_time;
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NUM_THREADS(16, 16, 1)
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void main()
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{
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vec3 colors[] = {
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vec3(1,0,0),
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vec3(1,1,0),
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vec3(1,0,1),
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vec3(0,1,0),
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vec3(0,1,1),
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vec3(0,0,1),
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vec3 colors[] =
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{
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vec3(1.0, 0.0, 0.0),
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vec3(1.0, 1.0, 0.0),
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vec3(1.0, 0.0, 1.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 1.0, 1.0),
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vec3(0.0, 0.0, 1.0),
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};
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for (int face=0;face<6;face++)
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for (int face = 0; face < 6; face++)
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{
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vec3 color = colors[face]*0.75 + sin( u_time.x*4.0 )*0.25;
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ivec3 dest = ivec3( gl_GlobalInvocationID.xy, face );
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imageStore( s_texColor, dest, vec4(color,1) );
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vec3 color = colors[face]*0.75 + sin(u_time.x*4.0)*0.25;
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ivec3 dest = ivec3(gl_GlobalInvocationID.xy, face);
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imageStore(s_texColor, dest, vec4(color,1) );
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}
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}
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