Updated docs.

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Branimir Karadžić
2016-03-11 19:58:26 -08:00
parent 153aa2dcc5
commit 3a011a44ee
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@@ -384,12 +384,12 @@ provides way to enable sequential rendering for these cases (see
<p>Internally all low-level rendering draw calls are issued inside single
function <code class="docutils literal"><span class="pre">RendererContextI::submit</span></code>. This function exist inside each
renderer backend implementation.</p>
<div class="line-block">
<div class="line">More detailed description of sort-based draw call bucketing can be</div>
</div>
<p>found at:
| <a class="reference external" href="http://realtimecollisiondetection.net/blog/?p=86">Order your graphics draw calls
around!</a></p>
<blockquote>
<div><ul class="simple">
<li>More detailed description of sort-based draw call bucketing can be found at: <a class="reference external" href="http://realtimecollisiondetection.net/blog/?p=86">Order your graphics draw calls around!</a></li>
<li>High level overview of bgfx, presented at EclipseCon 2016: <a class="reference external" href="https://www.eclipsecon.org/na2016/session/dark-side-moon-gpu-programming-bgfx-and-eclipse">From the Dark Side of the Moon: GPU Programming with BGFX and Eclipse, Tony McCrary [l33t labs]</a>, Slides: [<a class="reference external" href="https://www.eclipsecon.org/na2016/sites/default/files/slides/FromTheDarkSideOfTheMoon_BGFX.pdf">PDF</a>]</li>
</ul>
</div></blockquote>
</div>
<div class="section" id="customization">
<h2>Customization<a class="headerlink" href="#customization" title="Permalink to this headline"></a></h2>

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