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Updated docs.
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@@ -384,12 +384,12 @@ provides way to enable sequential rendering for these cases (see
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<p>Internally all low-level rendering draw calls are issued inside single
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function <code class="docutils literal"><span class="pre">RendererContextI::submit</span></code>. This function exist inside each
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renderer backend implementation.</p>
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<div class="line-block">
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<div class="line">More detailed description of sort-based draw call bucketing can be</div>
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</div>
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<p>found at:
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| <a class="reference external" href="http://realtimecollisiondetection.net/blog/?p=86">Order your graphics draw calls
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around!</a></p>
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<blockquote>
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<div><ul class="simple">
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<li>More detailed description of sort-based draw call bucketing can be found at: <a class="reference external" href="http://realtimecollisiondetection.net/blog/?p=86">Order your graphics draw calls around!</a></li>
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<li>High level overview of bgfx, presented at EclipseCon 2016: <a class="reference external" href="https://www.eclipsecon.org/na2016/session/dark-side-moon-gpu-programming-bgfx-and-eclipse">From the Dark Side of the Moon: GPU Programming with BGFX and Eclipse, Tony McCrary [l33t labs]</a>, Slides: [<a class="reference external" href="https://www.eclipsecon.org/na2016/sites/default/files/slides/FromTheDarkSideOfTheMoon_BGFX.pdf">PDF</a>]</li>
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</ul>
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</div></blockquote>
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</div>
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<div class="section" id="customization">
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<h2>Customization<a class="headerlink" href="#customization" title="Permalink to this headline">¶</a></h2>
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