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Updated docs.
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@@ -1436,11 +1436,13 @@ creating windows.</p>
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<dl class="function">
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<dt id="_CPPv2N4bgfx16overrideInternalE13TextureHandle9uintptr_t">
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<span id="bgfx::overrideInternal__TextureHandle.uintptr_t"></span><span class="target" id="project0namespacebgfx_1a2846da0a74fcf260460abf8eb3a2cc30"></span>void <code class="descclassname">bgfx::</code><code class="descname">overrideInternal</code><span class="sig-paren">(</span>TextureHandle <em>_handle</em>, uintptr_t <em>_ptr</em><span class="sig-paren">)</span><a class="headerlink" href="#_CPPv2N4bgfx16overrideInternalE13TextureHandle9uintptr_t" title="Permalink to this definition">¶</a></dt>
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<span id="bgfx::overrideInternal__TextureHandle.uintptr_t"></span><span class="target" id="project0namespacebgfx_1a92db2a02970fc179f13be201098dd589"></span>uintptr_t <code class="descclassname">bgfx::</code><code class="descname">overrideInternal</code><span class="sig-paren">(</span>TextureHandle <em>_handle</em>, uintptr_t <em>_ptr</em><span class="sig-paren">)</span><a class="headerlink" href="#_CPPv2N4bgfx16overrideInternalE13TextureHandle9uintptr_t" title="Permalink to this definition">¶</a></dt>
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<dd><p>Override internal texture with externally created texture. Previously created internal texture will released. </p>
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<p><dl class="docutils">
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<dt><strong>Attention</strong></dt>
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<dd>It’s expected you understand some bgfx internals before you use this call.</dd>
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<dt><strong>Return</strong></dt>
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<dd>Native API pointer to texture. If result is 0, texture is not created yet from the main thread.</dd>
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<dt><strong>Warning</strong></dt>
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<dd>Must be called only on render thread.</dd>
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<dt><strong>Attention</strong></dt>
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@@ -1465,7 +1467,7 @@ creating windows.</p>
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<dt><strong>Attention</strong></dt>
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<dd>It’s expected you understand some bgfx internals before you use this call.</dd>
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<dt><strong>Return</strong></dt>
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<dd>Native API pointer to texture.</dd>
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<dd>Native API pointer to texture. If result is 0, texture is not created yet from the main thread.</dd>
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<dt><strong>Warning</strong></dt>
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<dd>Must be called only on render thread.</dd>
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<dt><strong>Attention</strong></dt>
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