Fix only one frame rendered in mobile opengles with intermediate frame buffer (#3405)

This commit is contained in:
Matt Tytel
2025-01-30 13:13:02 -05:00
committed by GitHub
parent abe193a407
commit 2b1c73f348

View File

@@ -6123,8 +6123,8 @@ namespace bgfx { namespace gl
GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_S, s_textureAddress[(flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT]) );
GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_T, s_textureAddress[(flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT]) );
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || s_renderGL->m_gles3
|| s_extension[Extension::APPLE_texture_max_level].m_supported)
if (1 < numMips
&& (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || s_renderGL->m_gles3 || s_extension[Extension::APPLE_texture_max_level].m_supported) )
{
GL_CHECK(glTexParameteri(targetMsaa, GL_TEXTURE_MAX_LEVEL, numMips-1) );
}