Merge pull request #1588 from mchiasson/patch-1

VertexBufferGL unbinds correct target if destroyed
This commit is contained in:
Бранимир Караџић
2018-12-22 18:41:31 -08:00
committed by GitHub

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@@ -4554,7 +4554,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
void VertexBufferGL::destroy()
{
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
GL_CHECK(glBindBuffer(m_target, 0) );
GL_CHECK(glDeleteBuffers(1, &m_id) );
}