Updated spirv-cross.

This commit is contained in:
Бранимир Караџић
2019-06-06 22:04:16 -07:00
parent 77823a3ff9
commit 283389b2e2
84 changed files with 2873 additions and 350 deletions

View File

@@ -49,6 +49,25 @@ set(spirv-compiler-options "")
set(spirv-compiler-defines "")
set(spirv-cross-link-flags "")
message(STATUS "Finding Git version for SPIRV-Cross.")
set(spirv-cross-build-version "unknown")
find_package(Git)
if (GIT_FOUND)
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE spirv-cross-build-version
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
message(STATUS "Git hash: ${spirv-cross-build-version}")
else()
message(STATUS "Git not found, using unknown build version.")
endif()
string(TIMESTAMP spirv-cross-timestamp)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/gitversion.in.h ${CMAKE_CURRENT_BINARY_DIR}/gitversion.h @ONLY)
if(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS)
set(spirv-compiler-defines ${spirv-compiler-defines} SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS)
endif()
@@ -237,6 +256,8 @@ if (SPIRV_CROSS_STATIC)
if (SPIRV_CROSS_ENABLE_C_API)
spirv_cross_add_library(spirv-cross-c spirv_cross_c STATIC
${spirv-cross-c-sources})
target_include_directories(spirv-cross-c PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
target_compile_definitions(spirv-cross-c PRIVATE HAVE_SPIRV_CROSS_GIT_VERSION)
if (SPIRV_CROSS_ENABLE_GLSL)
target_link_libraries(spirv-cross-c PRIVATE spirv-cross-glsl)
@@ -266,7 +287,7 @@ if (SPIRV_CROSS_STATIC)
endif()
set(spirv-cross-abi-major 0)
set(spirv-cross-abi-minor 9)
set(spirv-cross-abi-minor 12)
set(spirv-cross-abi-patch 0)
if (SPIRV_CROSS_SHARED)
@@ -282,6 +303,9 @@ if (SPIRV_CROSS_SHARED)
${spirv-cross-core-sources}
${spirv-cross-c-sources})
target_include_directories(spirv-cross-c-shared PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
target_compile_definitions(spirv-cross-c-shared PRIVATE HAVE_SPIRV_CROSS_GIT_VERSION)
if (SPIRV_CROSS_ENABLE_GLSL)
target_sources(spirv-cross-c-shared PRIVATE ${spirv-cross-glsl-sources})
target_compile_definitions(spirv-cross-c-shared PRIVATE SPIRV_CROSS_C_API_GLSL=1)
@@ -368,7 +392,8 @@ if (SPIRV_CROSS_CLI)
endif()
add_executable(spirv-cross main.cpp)
target_compile_options(spirv-cross PRIVATE ${spirv-compiler-options})
target_compile_definitions(spirv-cross PRIVATE ${spirv-compiler-defines})
target_include_directories(spirv-cross PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
target_compile_definitions(spirv-cross PRIVATE ${spirv-compiler-defines} HAVE_SPIRV_CROSS_GIT_VERSION)
set_target_properties(spirv-cross PROPERTIES LINK_FLAGS "${spirv-cross-link-flags}")
install(TARGETS spirv-cross RUNTIME DESTINATION bin)
target_link_libraries(spirv-cross PRIVATE

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@@ -0,0 +1,6 @@
#ifndef SPIRV_CROSS_GIT_VERSION_H_
#define SPIRV_CROSS_GIT_VERSION_H_
#define SPIRV_CROSS_GIT_REVISION "Git commit: @spirv-cross-build-version@ Timestamp: @spirv-cross-timestamp@"
#endif

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@@ -31,6 +31,10 @@
#include <unordered_map>
#include <unordered_set>
#ifdef HAVE_SPIRV_CROSS_GIT_VERSION
#include "gitversion.h"
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4996)
#endif
@@ -512,6 +516,7 @@ struct CLIArguments
bool msl_texture_buffer_native = false;
bool glsl_emit_push_constant_as_ubo = false;
bool glsl_emit_ubo_as_plain_uniforms = false;
bool emit_line_directives = false;
SmallVector<uint32_t> msl_discrete_descriptor_sets;
SmallVector<PLSArg> pls_in;
SmallVector<PLSArg> pls_out;
@@ -545,8 +550,19 @@ struct CLIArguments
bool combined_samplers_inherit_bindings = false;
};
static void print_version()
{
#ifdef HAVE_SPIRV_CROSS_GIT_VERSION
fprintf(stderr, "%s\n", SPIRV_CROSS_GIT_REVISION);
#else
fprintf(stderr, "Git revision unknown. Build with CMake to create timestamp and revision info.\n");
#endif
}
static void print_help()
{
print_version();
fprintf(stderr, "Usage: spirv-cross\n"
"\t[--output <output path>]\n"
"\t[SPIR-V file]\n"
@@ -555,6 +571,7 @@ static void print_help()
"\t[--version <GLSL version>]\n"
"\t[--dump-resources]\n"
"\t[--help]\n"
"\t[--revision]\n"
"\t[--force-temporary]\n"
"\t[--vulkan-semantics]\n"
"\t[--flatten-ubo]\n"
@@ -596,6 +613,7 @@ static void print_help()
"\t[--rename-entry-point <old> <new> <stage>]\n"
"\t[--combined-samplers-inherit-bindings]\n"
"\t[--no-support-nonzero-baseinstance]\n"
"\t[--emit-line-directives]\n"
"\n");
}
@@ -857,6 +875,7 @@ static string compile_iteration(const CLIArguments &args, std::vector<uint32_t>
opts.vertex.support_nonzero_base_instance = args.support_nonzero_baseinstance;
opts.emit_push_constant_as_uniform_buffer = args.glsl_emit_push_constant_as_ubo;
opts.emit_uniform_buffer_as_plain_uniforms = args.glsl_emit_ubo_as_plain_uniforms;
opts.emit_line_directives = args.emit_line_directives;
compiler->set_common_options(opts);
// Set HLSL specific options.
@@ -1004,6 +1023,10 @@ static int main_inner(int argc, char *argv[])
print_help();
parser.end();
});
cbs.add("--revision", [](CLIParser &parser) {
print_version();
parser.end();
});
cbs.add("--output", [&args](CLIParser &parser) { args.output = parser.next_string(); });
cbs.add("--es", [&args](CLIParser &) {
args.es = true;
@@ -1113,6 +1136,7 @@ static int main_inner(int argc, char *argv[])
[&args](CLIParser &) { args.combined_samplers_inherit_bindings = true; });
cbs.add("--no-support-nonzero-baseinstance", [&](CLIParser &) { args.support_nonzero_baseinstance = false; });
cbs.add("--emit-line-directives", [&args](CLIParser &) { args.emit_line_directives = true; });
cbs.default_handler = [&args](const char *value) { args.input = value; };
cbs.error_handler = [] { print_help(); };

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@@ -0,0 +1,88 @@
static float FragColor;
static float vColor;
struct SPIRV_Cross_Input
{
float vColor : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
#line 8 "test.frag"
void frag_main()
{
float _80;
#line 8 "test.frag"
FragColor = 1.0f;
#line 9 "test.frag"
FragColor = 2.0f;
#line 10 "test.frag"
_80 = vColor;
if (_80 < 0.0f)
{
#line 12 "test.frag"
FragColor = 3.0f;
}
else
{
#line 16 "test.frag"
FragColor = 4.0f;
}
for (int _126 = 0; float(_126) < (40.0f + _80); )
{
#line 21 "test.frag"
FragColor += 0.20000000298023223876953125f;
#line 22 "test.frag"
FragColor += 0.300000011920928955078125f;
_126 += (int(_80) + 5);
continue;
}
switch (int(_80))
{
case 0:
{
#line 28 "test.frag"
FragColor += 0.20000000298023223876953125f;
#line 29 "test.frag"
break;
}
case 1:
{
#line 32 "test.frag"
FragColor += 0.4000000059604644775390625f;
#line 33 "test.frag"
break;
}
default:
{
#line 36 "test.frag"
FragColor += 0.800000011920928955078125f;
#line 37 "test.frag"
break;
}
}
for (;;)
{
FragColor += (10.0f + _80);
#line 43 "test.frag"
if (FragColor < 100.0f)
{
}
else
{
break;
}
}
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vColor = stage_input.vColor;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -3,7 +3,7 @@
using namespace metal;
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
kernel void main0()
{
}

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@@ -0,0 +1,84 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float FragColor [[color(0)]];
};
struct main0_in
{
float vColor [[user(locn0)]];
};
#line 8 "test.frag"
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float _80;
#line 8 "test.frag"
out.FragColor = 1.0;
#line 9 "test.frag"
out.FragColor = 2.0;
#line 10 "test.frag"
_80 = in.vColor;
if (_80 < 0.0)
{
#line 12 "test.frag"
out.FragColor = 3.0;
}
else
{
#line 16 "test.frag"
out.FragColor = 4.0;
}
for (int _126 = 0; float(_126) < (40.0 + _80); )
{
#line 21 "test.frag"
out.FragColor += 0.20000000298023223876953125;
#line 22 "test.frag"
out.FragColor += 0.300000011920928955078125;
_126 += (int(_80) + 5);
continue;
}
switch (int(_80))
{
case 0:
{
#line 28 "test.frag"
out.FragColor += 0.20000000298023223876953125;
#line 29 "test.frag"
break;
}
case 1:
{
#line 32 "test.frag"
out.FragColor += 0.4000000059604644775390625;
#line 33 "test.frag"
break;
}
default:
{
#line 36 "test.frag"
out.FragColor += 0.800000011920928955078125;
#line 37 "test.frag"
break;
}
}
for (;;)
{
out.FragColor += (10.0 + _80);
#line 43 "test.frag"
if (out.FragColor < 100.0)
{
}
else
{
break;
}
}
return out;
}

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@@ -0,0 +1,22 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
float2 in_var_POSITION [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.gl_Position = float4(in.in_var_POSITION, 0.0, 1.0);
return out;
}

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@@ -3,7 +3,7 @@
using namespace metal;
kernel void main0(uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]])
kernel void main0()
{
}

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@@ -0,0 +1,29 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
uint size;
float4 v[1];
};
struct SSBO1
{
float bz[1];
};
kernel void main0(constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO& _14 [[buffer(1)]], device SSBO1* ssbos_0 [[buffer(2)]], device SSBO1* ssbos_1 [[buffer(3)]])
{
device SSBO1* ssbos[] =
{
ssbos_0,
ssbos_1,
};
constant uint& _14BufferSize = spvBufferSizeConstants[1];
constant uint* ssbosBufferSize = &spvBufferSizeConstants[2];
_14.size = uint(int((_14BufferSize - 16) / 16) + int((ssbosBufferSize[1] - 0) / 4));
}

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@@ -0,0 +1,54 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
uint size;
float4 v[1];
};
struct SSBO1
{
float bz[1];
};
struct SSBO2
{
uint size2;
float4 w[1];
};
struct SSBO3
{
float bz[1];
};
struct spvDescriptorSetBuffer0
{
constant uint* spvBufferSizeConstants [[id(0)]];
device SSBO* m_16 [[id(1)]];
};
struct spvDescriptorSetBuffer1
{
constant uint* spvBufferSizeConstants [[id(1)]];
device SSBO1* ssbos [[id(2)]][2];
};
kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO3* ssbos2_0 [[buffer(2)]], device SSBO3* ssbos2_1 [[buffer(3)]], device SSBO2& _38 [[buffer(5)]])
{
device SSBO3* ssbos2[] =
{
ssbos2_0,
ssbos2_1,
};
constant uint& spvDescriptorSet0_m_16BufferSize = spvDescriptorSet0.spvBufferSizeConstants[1];
constant uint* spvDescriptorSet1_ssbosBufferSize = &spvDescriptorSet1.spvBufferSizeConstants[2];
constant uint& _38BufferSize = spvBufferSizeConstants[5];
constant uint* ssbos2BufferSize = &spvBufferSizeConstants[2];
(*spvDescriptorSet0.m_16).size = ((uint(int((spvDescriptorSet0_m_16BufferSize - 16) / 16)) + uint(int((spvDescriptorSet1_ssbosBufferSize[1] - 0) / 4))) + uint(int((_38BufferSize - 16) / 16))) + uint(int((ssbos2BufferSize[0] - 0) / 4));
}

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@@ -5,7 +5,7 @@ using namespace metal;
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 4u, 2u);
kernel void main0(uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_NumWorkGroups [[threadgroups_per_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
kernel void main0()
{
}

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@@ -0,0 +1,56 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Foo0
{
float a;
};
struct Foo1
{
Foo0 a;
};
struct Foo2
{
Foo1 a;
float weight;
};
struct Foo0_1
{
float a;
};
struct Foo1_1
{
Foo0_1 a;
};
struct Foo2_1
{
Foo1_1 a;
float weight;
};
struct SSBO
{
Foo2_1 outputs[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 8u, 1u);
kernel void main0(device SSBO& _53 [[buffer(0)]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
{
threadgroup Foo2 coeffs[64];
coeffs[gl_LocalInvocationIndex] = Foo2{ Foo1{ Foo0{ 0.0 } }, 0.0 };
threadgroup_barrier(mem_flags::mem_threadgroup);
if (gl_LocalInvocationIndex == 0u)
{
_53.outputs[gl_WorkGroupID.x].a.a.a = coeffs[0].a.a.a;
_53.outputs[gl_WorkGroupID.x].weight = coeffs[0].weight;
}
}

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@@ -11,23 +11,23 @@ struct Data
float b;
};
constant float X_tmp [[function_constant(0)]];
constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0;
struct Data_1
{
float a;
float b;
};
constant float X_tmp [[function_constant(0)]];
constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0;
struct SSBO
{
Data outdata[1];
Data_1 outdata[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(2u, 1u, 1u);
constant Data_1 _25[2] = { Data_1{ 1.0, 2.0 }, Data_1{ 3.0, 4.0 } };
constant Data _25[2] = { Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } };
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
@@ -44,8 +44,8 @@ void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N])
kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
{
Data_1 _31[2] = { Data_1{ X, 2.0 }, Data_1{ 3.0, 5.0 } };
Data_1 data2[2];
Data _31[2] = { Data{ X, 2.0 }, Data{ 3.0, 5.0 } };
Data data2[2];
spvArrayCopyFromStack1(data2, _31);
_53.outdata[gl_WorkGroupID.x].a = _25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a;
_53.outdata[gl_WorkGroupID.x].b = _25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b;

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@@ -127,7 +127,7 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
kernel void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture2d<float> foo [[texture(0)]], texture2d<float, access::write> bar [[texture(1)]], sampler fooSmplr [[sampler(0)]])
{
constant uint32_t& fooSwzl = spvSwizzleConstants[0];
constant uint& fooSwzl = spvSwizzleConstants[0];
bar.write(spvTextureSwizzle(foo.sample(fooSmplr, float2(1.0), level(0.0)), fooSwzl), uint2(int2(0)));
}

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@@ -145,8 +145,8 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant uint* spvSwizzleConstants [[buffer(30)]], texture2d<float> uSampler1 [[texture(0)]], sampler uSampler1Smplr [[sampler(0)]])
{
main0_out out = {};
constant uint32_t* spvDescriptorSet0_uSampler0Swzl = &spvDescriptorSet0.spvSwizzleConstants[1];
constant uint32_t& uSampler1Swzl = spvSwizzleConstants[0];
constant uint* spvDescriptorSet0_uSampler0Swzl = &spvDescriptorSet0.spvSwizzleConstants[1];
constant uint& uSampler1Swzl = spvSwizzleConstants[0];
out.FragColor = spvTextureSwizzle(spvDescriptorSet0.uSampler0[2].sample(spvDescriptorSet0.uSampler0Smplr[2], in.vUV), spvDescriptorSet0_uSampler0Swzl[2]);
out.FragColor += spvTextureSwizzle(uSampler1.sample(uSampler1Smplr, in.vUV), uSampler1Swzl);
out.FragColor += spvTextureSwizzle(spvDescriptorSet0.uSampler0[1].sample(spvDescriptorSet0.uSampler0Smplr[1], in.vUV), spvDescriptorSet0_uSampler0Swzl[1]);

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@@ -138,7 +138,7 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
fragment main0_out main0(main0_in in [[stage_in]], constant uint* spvSwizzleConstants [[buffer(30)]], array<texture2d<float>, 4> uSampler [[texture(0)]], array<sampler, 4> uSamplerSmplr [[sampler(0)]])
{
main0_out out = {};
constant uint32_t* uSamplerSwzl = &spvSwizzleConstants[0];
constant uint* uSamplerSwzl = &spvSwizzleConstants[0];
out.FragColor = spvTextureSwizzle(uSampler[2].sample(uSamplerSmplr[2], in.vUV), uSamplerSwzl[2]);
out.FragColor += spvTextureSwizzle(uSampler[1].sample(uSamplerSmplr[1], in.vUV), uSamplerSwzl[1]);
return out;

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@@ -19,7 +19,7 @@ struct main0_out
float4 _entryPointOutput [[color(0)]];
};
fragment main0_out main0(constant CB0& _26 [[buffer(0)]], float4 gl_FragCoord [[position]])
fragment main0_out main0(constant CB0& _26 [[buffer(0)]])
{
main0_out out = {};
out._entryPointOutput = float4(_26.CB0[1].position[0], _26.CB0[1].position[1], _26.CB0[1].position[2], _26.CB0[1].radius);

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@@ -0,0 +1,73 @@
#version 450
#extension GL_GOOGLE_cpp_style_line_directive : require
layout(location = 0) out float FragColor;
layout(location = 0) in float vColor;
#line 8 "test.frag"
void main()
{
float _80;
#line 8 "test.frag"
FragColor = 1.0;
#line 9 "test.frag"
FragColor = 2.0;
#line 10 "test.frag"
_80 = vColor;
if (_80 < 0.0)
{
#line 12 "test.frag"
FragColor = 3.0;
}
else
{
#line 16 "test.frag"
FragColor = 4.0;
}
for (int _126 = 0; float(_126) < (40.0 + _80); )
{
#line 21 "test.frag"
FragColor += 0.20000000298023223876953125;
#line 22 "test.frag"
FragColor += 0.300000011920928955078125;
_126 += (int(_80) + 5);
continue;
}
switch (int(_80))
{
case 0:
{
#line 28 "test.frag"
FragColor += 0.20000000298023223876953125;
#line 29 "test.frag"
break;
}
case 1:
{
#line 32 "test.frag"
FragColor += 0.4000000059604644775390625;
#line 33 "test.frag"
break;
}
default:
{
#line 36 "test.frag"
FragColor += 0.800000011920928955078125;
#line 37 "test.frag"
break;
}
}
for (;;)
{
FragColor += (10.0 + _80);
#line 43 "test.frag"
if (FragColor < 100.0)
{
}
else
{
break;
}
}
}

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@@ -0,0 +1,11 @@
#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(1.0);
}

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@@ -0,0 +1,24 @@
#version 450
#extension GL_EXT_scalar_block_layout : require
layout(set = 0, binding = 0, std430) uniform UBO
{
float a[1024];
vec3 b[2];
} _17;
layout(set = 0, binding = 1, std430) uniform UBOEnhancedLayout
{
layout(offset = 0) float c[1024];
layout(offset = 4096) vec3 d[2];
layout(offset = 10000) float e;
} _30;
layout(location = 0) out float FragColor;
layout(location = 0) flat in int vIndex;
void main()
{
FragColor = (_17.a[vIndex] + _30.c[vIndex]) + _30.e;
}

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@@ -0,0 +1,15 @@
#version 460
#extension GL_NV_ray_tracing : require
layout(set = 0, binding = 0) uniform accelerationStructureNV as;
layout(set = 0, binding = 1, rgba32f) uniform writeonly image2D image;
layout(location = 0) rayPayloadNV vec4 payload;
layout(location = 0) callableDataNV float blend;
void main()
{
traceNV(as, 1u, 255u, 0u, 0u, 0u, vec3(0.0), 0.0, vec3(0.0, 0.0, -1.0), 100.0, 0);
executeCallableNV(0u, 0);
imageStore(image, ivec2(gl_LaunchIDNV.xy), payload + vec4(blend));
}

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@@ -0,0 +1,16 @@
#version 460
#extension GL_NV_ray_tracing : require
layout(shaderRecordNV, std430) buffer sbt
{
vec3 direction;
float tmax;
} _20;
layout(set = 0, binding = 0) uniform accelerationStructureNV as;
void main()
{
traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(0.0), 0.0, _20.direction, _20.tmax, 0);
}

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@@ -0,0 +1,86 @@
static float FragColor;
static float vColor;
struct SPIRV_Cross_Input
{
float vColor : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
#line 6 "test.frag"
void func()
{
#line 8 "test.frag"
FragColor = 1.0f;
#line 9 "test.frag"
FragColor = 2.0f;
#line 10 "test.frag"
if (vColor < 0.0f)
{
#line 12 "test.frag"
FragColor = 3.0f;
}
else
{
#line 16 "test.frag"
FragColor = 4.0f;
}
#line 19 "test.frag"
for (int i = 0; float(i) < (40.0f + vColor); i += (int(vColor) + 5))
{
#line 21 "test.frag"
FragColor += 0.20000000298023223876953125f;
#line 22 "test.frag"
FragColor += 0.300000011920928955078125f;
}
#line 25 "test.frag"
switch (int(vColor))
{
case 0:
{
#line 28 "test.frag"
FragColor += 0.20000000298023223876953125f;
#line 29 "test.frag"
break;
}
case 1:
{
#line 32 "test.frag"
FragColor += 0.4000000059604644775390625f;
#line 33 "test.frag"
break;
}
default:
{
#line 36 "test.frag"
FragColor += 0.800000011920928955078125f;
#line 37 "test.frag"
break;
}
}
do
{
#line 42 "test.frag"
FragColor += (10.0f + vColor);
} while (FragColor < 100.0f);
}
#line 46 "test.frag"
void frag_main()
{
#line 48 "test.frag"
func();
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vColor = stage_input.vColor;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

View File

@@ -37,7 +37,7 @@ threadgroup int* select_tgsm(constant bar& cb, threadgroup int (&tgsm)[128])
return (cb.d != 0) ? &tgsm[0u] : nullptr;
}
kernel void main0(device foo& buf [[buffer(0)]], constant bar& cb [[buffer(3)]], device baz& buf2 [[buffer(4)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
kernel void main0(device foo& buf [[buffer(0)]], constant bar& cb [[buffer(3)]], device baz& buf2 [[buffer(4)]])
{
threadgroup int tgsm[128];
device int* sbuf = select_buffer(buf, buf2, cb);

View File

@@ -133,16 +133,16 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], texturecube<float> texCube [[texture(3)]], texture2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]], texture2d<float> texBuffer [[texture(6)]], depth2d<float> depth2d [[texture(7)]], depthcube<float> depthCube [[texture(8)]], depth2d_array<float> depth2dArray [[texture(9)]], depthcube_array<float> depthCubeArray [[texture(10)]], sampler tex1dSamp [[sampler(0)]], sampler tex2dSamp [[sampler(1)]], sampler tex3dSamp [[sampler(2)]], sampler texCubeSamp [[sampler(3)]], sampler tex2dArraySamp [[sampler(4)]], sampler texCubeArraySamp [[sampler(5)]], sampler depth2dSamp [[sampler(7)]], sampler depthCubeSamp [[sampler(8)]], sampler depth2dArraySamp [[sampler(9)]], sampler depthCubeArraySamp [[sampler(10)]])
{
constant uint32_t& tex1dSwzl = spvSwizzleConstants[0];
constant uint32_t& tex2dSwzl = spvSwizzleConstants[1];
constant uint32_t& tex3dSwzl = spvSwizzleConstants[2];
constant uint32_t& texCubeSwzl = spvSwizzleConstants[3];
constant uint32_t& tex2dArraySwzl = spvSwizzleConstants[4];
constant uint32_t& texCubeArraySwzl = spvSwizzleConstants[5];
constant uint32_t& depth2dSwzl = spvSwizzleConstants[7];
constant uint32_t& depthCubeSwzl = spvSwizzleConstants[8];
constant uint32_t& depth2dArraySwzl = spvSwizzleConstants[9];
constant uint32_t& depthCubeArraySwzl = spvSwizzleConstants[10];
constant uint& tex1dSwzl = spvSwizzleConstants[0];
constant uint& tex2dSwzl = spvSwizzleConstants[1];
constant uint& tex3dSwzl = spvSwizzleConstants[2];
constant uint& texCubeSwzl = spvSwizzleConstants[3];
constant uint& tex2dArraySwzl = spvSwizzleConstants[4];
constant uint& texCubeArraySwzl = spvSwizzleConstants[5];
constant uint& depth2dSwzl = spvSwizzleConstants[7];
constant uint& depthCubeSwzl = spvSwizzleConstants[8];
constant uint& depth2dArraySwzl = spvSwizzleConstants[9];
constant uint& depthCubeArraySwzl = spvSwizzleConstants[10];
float4 c = spvTextureSwizzle(tex1d.sample(tex1dSamp, 0.0), tex1dSwzl);
c = spvTextureSwizzle(tex2d.sample(tex2dSamp, float2(0.0)), tex2dSwzl);
c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float3(0.0)), tex3dSwzl);

View File

@@ -133,12 +133,12 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<int> tex1d [[texture(0)]], texture2d<int> tex2d [[texture(1)]], texture3d<int> tex3d [[texture(2)]], texturecube<int> texCube [[texture(3)]], texture2d_array<int> tex2dArray [[texture(4)]], texturecube_array<int> texCubeArray [[texture(5)]], texture2d<int> texBuffer [[texture(6)]], sampler tex1dSmplr [[sampler(0)]], sampler tex2dSmplr [[sampler(1)]], sampler tex3dSmplr [[sampler(2)]], sampler texCubeSmplr [[sampler(3)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]])
{
constant uint32_t& tex1dSwzl = spvSwizzleConstants[0];
constant uint32_t& tex2dSwzl = spvSwizzleConstants[1];
constant uint32_t& tex3dSwzl = spvSwizzleConstants[2];
constant uint32_t& texCubeSwzl = spvSwizzleConstants[3];
constant uint32_t& tex2dArraySwzl = spvSwizzleConstants[4];
constant uint32_t& texCubeArraySwzl = spvSwizzleConstants[5];
constant uint& tex1dSwzl = spvSwizzleConstants[0];
constant uint& tex2dSwzl = spvSwizzleConstants[1];
constant uint& tex3dSwzl = spvSwizzleConstants[2];
constant uint& texCubeSwzl = spvSwizzleConstants[3];
constant uint& tex2dArraySwzl = spvSwizzleConstants[4];
constant uint& texCubeArraySwzl = spvSwizzleConstants[5];
float4 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl));
c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl));
c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl));

View File

@@ -131,7 +131,7 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
return t.gather_compare(s, spvForward<Ts>(params)...);
}
float4 doSwizzle(thread texture1d<float> tex1d, thread const sampler tex1dSmplr, constant uint32_t& tex1dSwzl, thread texture2d<float> tex2d, thread const sampler tex2dSmplr, constant uint32_t& tex2dSwzl, thread texture3d<float> tex3d, thread const sampler tex3dSmplr, constant uint32_t& tex3dSwzl, thread texturecube<float> texCube, thread const sampler texCubeSmplr, constant uint32_t& texCubeSwzl, thread texture2d_array<float> tex2dArray, thread const sampler tex2dArraySmplr, constant uint32_t& tex2dArraySwzl, thread texturecube_array<float> texCubeArray, thread const sampler texCubeArraySmplr, constant uint32_t& texCubeArraySwzl, thread depth2d<float> depth2d, thread const sampler depth2dSmplr, constant uint32_t& depth2dSwzl, thread depthcube<float> depthCube, thread const sampler depthCubeSmplr, constant uint32_t& depthCubeSwzl, thread depth2d_array<float> depth2dArray, thread const sampler depth2dArraySmplr, constant uint32_t& depth2dArraySwzl, thread depthcube_array<float> depthCubeArray, thread const sampler depthCubeArraySmplr, constant uint32_t& depthCubeArraySwzl, thread texture2d<float> texBuffer)
float4 doSwizzle(thread texture1d<float> tex1d, thread const sampler tex1dSmplr, constant uint& tex1dSwzl, thread texture2d<float> tex2d, thread const sampler tex2dSmplr, constant uint& tex2dSwzl, thread texture3d<float> tex3d, thread const sampler tex3dSmplr, constant uint& tex3dSwzl, thread texturecube<float> texCube, thread const sampler texCubeSmplr, constant uint& texCubeSwzl, thread texture2d_array<float> tex2dArray, thread const sampler tex2dArraySmplr, constant uint& tex2dArraySwzl, thread texturecube_array<float> texCubeArray, thread const sampler texCubeArraySmplr, constant uint& texCubeArraySwzl, thread depth2d<float> depth2d, thread const sampler depth2dSmplr, constant uint& depth2dSwzl, thread depthcube<float> depthCube, thread const sampler depthCubeSmplr, constant uint& depthCubeSwzl, thread depth2d_array<float> depth2dArray, thread const sampler depth2dArraySmplr, constant uint& depth2dArraySwzl, thread depthcube_array<float> depthCubeArray, thread const sampler depthCubeArraySmplr, constant uint& depthCubeArraySwzl, thread texture2d<float> texBuffer)
{
float4 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl);
c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl);
@@ -180,16 +180,16 @@ float4 doSwizzle(thread texture1d<float> tex1d, thread const sampler tex1dSmplr,
fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], texturecube<float> texCube [[texture(3)]], texture2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]], texture2d<float> texBuffer [[texture(6)]], depth2d<float> depth2d [[texture(7)]], depthcube<float> depthCube [[texture(8)]], depth2d_array<float> depth2dArray [[texture(9)]], depthcube_array<float> depthCubeArray [[texture(10)]], sampler tex1dSmplr [[sampler(0)]], sampler tex2dSmplr [[sampler(1)]], sampler tex3dSmplr [[sampler(2)]], sampler texCubeSmplr [[sampler(3)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]], sampler depth2dSmplr [[sampler(7)]], sampler depthCubeSmplr [[sampler(8)]], sampler depth2dArraySmplr [[sampler(9)]], sampler depthCubeArraySmplr [[sampler(10)]])
{
constant uint32_t& tex1dSwzl = spvSwizzleConstants[0];
constant uint32_t& tex2dSwzl = spvSwizzleConstants[1];
constant uint32_t& tex3dSwzl = spvSwizzleConstants[2];
constant uint32_t& texCubeSwzl = spvSwizzleConstants[3];
constant uint32_t& tex2dArraySwzl = spvSwizzleConstants[4];
constant uint32_t& texCubeArraySwzl = spvSwizzleConstants[5];
constant uint32_t& depth2dSwzl = spvSwizzleConstants[7];
constant uint32_t& depthCubeSwzl = spvSwizzleConstants[8];
constant uint32_t& depth2dArraySwzl = spvSwizzleConstants[9];
constant uint32_t& depthCubeArraySwzl = spvSwizzleConstants[10];
constant uint& tex1dSwzl = spvSwizzleConstants[0];
constant uint& tex2dSwzl = spvSwizzleConstants[1];
constant uint& tex3dSwzl = spvSwizzleConstants[2];
constant uint& texCubeSwzl = spvSwizzleConstants[3];
constant uint& tex2dArraySwzl = spvSwizzleConstants[4];
constant uint& texCubeArraySwzl = spvSwizzleConstants[5];
constant uint& depth2dSwzl = spvSwizzleConstants[7];
constant uint& depthCubeSwzl = spvSwizzleConstants[8];
constant uint& depth2dArraySwzl = spvSwizzleConstants[9];
constant uint& depthCubeArraySwzl = spvSwizzleConstants[10];
float4 c = doSwizzle(tex1d, tex1dSmplr, tex1dSwzl, tex2d, tex2dSmplr, tex2dSwzl, tex3d, tex3dSmplr, tex3dSwzl, texCube, texCubeSmplr, texCubeSwzl, tex2dArray, tex2dArraySmplr, tex2dArraySwzl, texCubeArray, texCubeArraySmplr, texCubeArraySwzl, depth2d, depth2dSmplr, depth2dSwzl, depthCube, depthCubeSmplr, depthCubeSwzl, depth2dArray, depth2dArraySmplr, depth2dArraySwzl, depthCubeArray, depthCubeArraySmplr, depthCubeArraySwzl, texBuffer);
}

View File

@@ -133,12 +133,12 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<uint> tex1d [[texture(0)]], texture2d<uint> tex2d [[texture(1)]], texture3d<uint> tex3d [[texture(2)]], texturecube<uint> texCube [[texture(3)]], texture2d_array<uint> tex2dArray [[texture(4)]], texturecube_array<uint> texCubeArray [[texture(5)]], texture2d<uint> texBuffer [[texture(6)]], sampler tex1dSmplr [[sampler(0)]], sampler tex2dSmplr [[sampler(1)]], sampler tex3dSmplr [[sampler(2)]], sampler texCubeSmplr [[sampler(3)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]])
{
constant uint32_t& tex1dSwzl = spvSwizzleConstants[0];
constant uint32_t& tex2dSwzl = spvSwizzleConstants[1];
constant uint32_t& tex3dSwzl = spvSwizzleConstants[2];
constant uint32_t& texCubeSwzl = spvSwizzleConstants[3];
constant uint32_t& tex2dArraySwzl = spvSwizzleConstants[4];
constant uint32_t& texCubeArraySwzl = spvSwizzleConstants[5];
constant uint& tex1dSwzl = spvSwizzleConstants[0];
constant uint& tex2dSwzl = spvSwizzleConstants[1];
constant uint& tex3dSwzl = spvSwizzleConstants[2];
constant uint& texCubeSwzl = spvSwizzleConstants[3];
constant uint& tex2dArraySwzl = spvSwizzleConstants[4];
constant uint& texCubeArraySwzl = spvSwizzleConstants[5];
float4 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl));
c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl));
c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl));

View File

@@ -133,16 +133,16 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], texturecube<float> texCube [[texture(3)]], texture2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]], texture2d<float> texBuffer [[texture(6)]], depth2d<float> depth2d [[texture(7)]], depthcube<float> depthCube [[texture(8)]], depth2d_array<float> depth2dArray [[texture(9)]], depthcube_array<float> depthCubeArray [[texture(10)]], sampler tex1dSmplr [[sampler(0)]], sampler tex2dSmplr [[sampler(1)]], sampler tex3dSmplr [[sampler(2)]], sampler texCubeSmplr [[sampler(3)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]], sampler depth2dSmplr [[sampler(7)]], sampler depthCubeSmplr [[sampler(8)]], sampler depth2dArraySmplr [[sampler(9)]], sampler depthCubeArraySmplr [[sampler(10)]])
{
constant uint32_t& tex1dSwzl = spvSwizzleConstants[0];
constant uint32_t& tex2dSwzl = spvSwizzleConstants[1];
constant uint32_t& tex3dSwzl = spvSwizzleConstants[2];
constant uint32_t& texCubeSwzl = spvSwizzleConstants[3];
constant uint32_t& tex2dArraySwzl = spvSwizzleConstants[4];
constant uint32_t& texCubeArraySwzl = spvSwizzleConstants[5];
constant uint32_t& depth2dSwzl = spvSwizzleConstants[7];
constant uint32_t& depthCubeSwzl = spvSwizzleConstants[8];
constant uint32_t& depth2dArraySwzl = spvSwizzleConstants[9];
constant uint32_t& depthCubeArraySwzl = spvSwizzleConstants[10];
constant uint& tex1dSwzl = spvSwizzleConstants[0];
constant uint& tex2dSwzl = spvSwizzleConstants[1];
constant uint& tex3dSwzl = spvSwizzleConstants[2];
constant uint& texCubeSwzl = spvSwizzleConstants[3];
constant uint& tex2dArraySwzl = spvSwizzleConstants[4];
constant uint& texCubeArraySwzl = spvSwizzleConstants[5];
constant uint& depth2dSwzl = spvSwizzleConstants[7];
constant uint& depthCubeSwzl = spvSwizzleConstants[8];
constant uint& depth2dArraySwzl = spvSwizzleConstants[9];
constant uint& depthCubeArraySwzl = spvSwizzleConstants[10];
float4 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl);
c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl);
c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl);

View File

@@ -69,13 +69,13 @@ float4 fetch_attr(thread const attr_desc& desc, thread const int& vertex_id, thr
float4 result = float4(0.0, 0.0, 0.0, 1.0);
bool reverse_order = false;
int first_byte = (vertex_id * desc.stride) + desc.starting_offset;
uint4 tmp;
for (int n = 0; n < 4; n++)
{
if (n == desc.attribute_size)
{
break;
}
uint4 tmp;
switch (desc.type)
{
case 0:

View File

@@ -136,7 +136,7 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
return t.gather_compare(s, spvForward<Ts>(params)...);
}
float4 do_samples(thread const texture1d<float> t1, thread const sampler t1Smplr, constant uint32_t& t1Swzl, thread const texture2d<float> t2, constant uint32_t& t2Swzl, thread const texture3d<float> t3, thread const sampler t3Smplr, constant uint32_t& t3Swzl, thread const texturecube<float> tc, constant uint32_t& tcSwzl, thread const texture2d_array<float> t2a, thread const sampler t2aSmplr, constant uint32_t& t2aSwzl, thread const texturecube_array<float> tca, thread const sampler tcaSmplr, constant uint32_t& tcaSwzl, thread const texture2d<float> tb, thread const depth2d<float> d2, thread const sampler d2Smplr, constant uint32_t& d2Swzl, thread const depthcube<float> dc, thread const sampler dcSmplr, constant uint32_t& dcSwzl, thread const depth2d_array<float> d2a, constant uint32_t& d2aSwzl, thread const depthcube_array<float> dca, thread const sampler dcaSmplr, constant uint32_t& dcaSwzl, thread sampler defaultSampler, thread sampler shadowSampler)
float4 do_samples(thread const texture1d<float> t1, thread const sampler t1Smplr, constant uint& t1Swzl, thread const texture2d<float> t2, constant uint& t2Swzl, thread const texture3d<float> t3, thread const sampler t3Smplr, constant uint& t3Swzl, thread const texturecube<float> tc, constant uint& tcSwzl, thread const texture2d_array<float> t2a, thread const sampler t2aSmplr, constant uint& t2aSwzl, thread const texturecube_array<float> tca, thread const sampler tcaSmplr, constant uint& tcaSwzl, thread const texture2d<float> tb, thread const depth2d<float> d2, thread const sampler d2Smplr, constant uint& d2Swzl, thread const depthcube<float> dc, thread const sampler dcSmplr, constant uint& dcSwzl, thread const depth2d_array<float> d2a, constant uint& d2aSwzl, thread const depthcube_array<float> dca, thread const sampler dcaSmplr, constant uint& dcaSwzl, thread sampler defaultSampler, thread sampler shadowSampler)
{
float4 c = spvTextureSwizzle(t1.sample(t1Smplr, 0.0), t1Swzl);
c = spvTextureSwizzle(t2.sample(defaultSampler, float2(0.0)), t2Swzl);
@@ -186,16 +186,16 @@ float4 do_samples(thread const texture1d<float> t1, thread const sampler t1Smplr
fragment main0_out main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], texturecube<float> texCube [[texture(3)]], texture2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]], texture2d<float> texBuffer [[texture(6)]], depth2d<float> depth2d [[texture(7)]], depthcube<float> depthCube [[texture(8)]], depth2d_array<float> depth2dArray [[texture(9)]], depthcube_array<float> depthCubeArray [[texture(10)]], sampler tex1dSmplr [[sampler(0)]], sampler tex3dSmplr [[sampler(2)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]], sampler depth2dSmplr [[sampler(7)]], sampler depthCubeSmplr [[sampler(8)]], sampler depthCubeArraySmplr [[sampler(10)]], sampler defaultSampler [[sampler(11)]], sampler shadowSampler [[sampler(12)]])
{
main0_out out = {};
constant uint32_t& tex1dSwzl = spvSwizzleConstants[0];
constant uint32_t& tex2dSwzl = spvSwizzleConstants[1];
constant uint32_t& tex3dSwzl = spvSwizzleConstants[2];
constant uint32_t& texCubeSwzl = spvSwizzleConstants[3];
constant uint32_t& tex2dArraySwzl = spvSwizzleConstants[4];
constant uint32_t& texCubeArraySwzl = spvSwizzleConstants[5];
constant uint32_t& depth2dSwzl = spvSwizzleConstants[7];
constant uint32_t& depthCubeSwzl = spvSwizzleConstants[8];
constant uint32_t& depth2dArraySwzl = spvSwizzleConstants[9];
constant uint32_t& depthCubeArraySwzl = spvSwizzleConstants[10];
constant uint& tex1dSwzl = spvSwizzleConstants[0];
constant uint& tex2dSwzl = spvSwizzleConstants[1];
constant uint& tex3dSwzl = spvSwizzleConstants[2];
constant uint& texCubeSwzl = spvSwizzleConstants[3];
constant uint& tex2dArraySwzl = spvSwizzleConstants[4];
constant uint& texCubeArraySwzl = spvSwizzleConstants[5];
constant uint& depth2dSwzl = spvSwizzleConstants[7];
constant uint& depthCubeSwzl = spvSwizzleConstants[8];
constant uint& depth2dArraySwzl = spvSwizzleConstants[9];
constant uint& depthCubeArraySwzl = spvSwizzleConstants[10];
out.fragColor = do_samples(tex1d, tex1dSmplr, tex1dSwzl, tex2d, tex2dSwzl, tex3d, tex3dSmplr, tex3dSwzl, texCube, texCubeSwzl, tex2dArray, tex2dArraySmplr, tex2dArraySwzl, texCubeArray, texCubeArraySmplr, texCubeArraySwzl, texBuffer, depth2d, depth2dSmplr, depth2dSwzl, depthCube, depthCubeSmplr, depthCubeSwzl, depth2dArray, depth2dArraySwzl, depthCubeArray, depthCubeArraySmplr, depthCubeArraySwzl, defaultSampler, shadowSampler);
return out;
}

View File

@@ -7,19 +7,19 @@ using namespace metal;
struct Foo
{
packed_float3 a;
float3 a;
float b;
};
struct Foo_1
{
float3 a;
packed_float3 a;
float b;
};
struct buf
{
Foo results[16];
Foo_1 results[16];
float4 bar;
};
@@ -31,7 +31,7 @@ struct main0_out
float4 _main(thread const float4& pos, constant buf& v_11)
{
int _46 = int(pos.x) % 16;
Foo_1 foo;
Foo foo;
foo.a = float3(v_11.results[_46].a);
foo.b = v_11.results[_46].b;
return float4(dot(foo.a, v_11.bar.xyz), foo.b, 0.0, 0.0);

View File

@@ -0,0 +1,84 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float FragColor [[color(0)]];
};
struct main0_in
{
float vColor [[user(locn0)]];
};
#line 6 "test.frag"
void func(thread float& FragColor, thread float& vColor)
{
#line 8 "test.frag"
FragColor = 1.0;
#line 9 "test.frag"
FragColor = 2.0;
#line 10 "test.frag"
if (vColor < 0.0)
{
#line 12 "test.frag"
FragColor = 3.0;
}
else
{
#line 16 "test.frag"
FragColor = 4.0;
}
#line 19 "test.frag"
for (int i = 0; float(i) < (40.0 + vColor); i += (int(vColor) + 5))
{
#line 21 "test.frag"
FragColor += 0.20000000298023223876953125;
#line 22 "test.frag"
FragColor += 0.300000011920928955078125;
}
#line 25 "test.frag"
switch (int(vColor))
{
case 0:
{
#line 28 "test.frag"
FragColor += 0.20000000298023223876953125;
#line 29 "test.frag"
break;
}
case 1:
{
#line 32 "test.frag"
FragColor += 0.4000000059604644775390625;
#line 33 "test.frag"
break;
}
default:
{
#line 36 "test.frag"
FragColor += 0.800000011920928955078125;
#line 37 "test.frag"
break;
}
}
do
{
#line 42 "test.frag"
FragColor += (10.0 + vColor);
} while (FragColor < 100.0);
}
#line 46 "test.frag"
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
#line 48 "test.frag"
func(out.FragColor, in.vColor);
return out;
}

View File

@@ -25,7 +25,7 @@ struct InstanceData_1
struct gInstanceData
{
InstanceData _data[1];
InstanceData_1 _data[1];
};
struct main0_out
@@ -41,7 +41,7 @@ struct main0_in
V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInstanceData_1)
{
InstanceData_1 instData;
InstanceData instData;
instData.MATRIX_MVP = transpose(gInstanceData_1._data[instanceID].MATRIX_MVP);
instData.Color = gInstanceData_1._data[instanceID].Color;
V2F v2f;

View File

@@ -0,0 +1,22 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
float2 in_var_POSITION [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.gl_Position = float4(in.in_var_POSITION, 0.0, 1.0);
return out;
}

View File

@@ -0,0 +1,36 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
uint size;
float4 v[1];
};
struct SSBO1
{
float bz[1];
};
uint get_size(device SSBO& v_14, constant uint& v_14BufferSize, device SSBO1* (&ssbos)[2], constant uint* ssbosBufferSize)
{
return uint(int((v_14BufferSize - 16) / 16) + int((ssbosBufferSize[1] - 0) / 4));
}
kernel void main0(constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO& v_14 [[buffer(1)]], device SSBO1* ssbos_0 [[buffer(2)]], device SSBO1* ssbos_1 [[buffer(3)]])
{
device SSBO1* ssbos[] =
{
ssbos_0,
ssbos_1,
};
constant uint& v_14BufferSize = spvBufferSizeConstants[1];
constant uint* ssbosBufferSize = &spvBufferSizeConstants[2];
v_14.size = get_size(v_14, v_14BufferSize, ssbos, ssbosBufferSize);
}

View File

@@ -0,0 +1,65 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
uint size;
float4 v[1];
};
struct SSBO1
{
float bz[1];
};
struct SSBO2
{
uint size2;
float4 w[1];
};
struct SSBO3
{
float bz[1];
};
struct spvDescriptorSetBuffer0
{
constant uint* spvBufferSizeConstants [[id(0)]];
device SSBO* v_16 [[id(1)]];
};
struct spvDescriptorSetBuffer1
{
constant uint* spvBufferSizeConstants [[id(1)]];
device SSBO1* ssbos [[id(2)]][2];
};
uint get_size(device SSBO& v_16, constant uint& v_16BufferSize, device SSBO1* constant (&ssbos)[2], constant uint* ssbosBufferSize, device SSBO2& v_38, constant uint& v_38BufferSize, device SSBO3* (&ssbos2)[2], constant uint* ssbos2BufferSize)
{
uint len = uint(int((v_16BufferSize - 16) / 16));
len += uint(int((ssbosBufferSize[1] - 0) / 4));
len += uint(int((v_38BufferSize - 16) / 16));
len += uint(int((ssbos2BufferSize[0] - 0) / 4));
return len;
}
kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO3* ssbos2_0 [[buffer(2)]], device SSBO3* ssbos2_1 [[buffer(3)]], device SSBO2& v_38 [[buffer(5)]])
{
device SSBO3* ssbos2[] =
{
ssbos2_0,
ssbos2_1,
};
constant uint& spvDescriptorSet0_v_16BufferSize = spvDescriptorSet0.spvBufferSizeConstants[1];
constant uint* spvDescriptorSet1_ssbosBufferSize = &spvDescriptorSet1.spvBufferSizeConstants[2];
constant uint& v_38BufferSize = spvBufferSizeConstants[5];
constant uint* ssbos2BufferSize = &spvBufferSizeConstants[2];
(*spvDescriptorSet0.v_16).size = get_size((*spvDescriptorSet0.v_16), spvDescriptorSet0_v_16BufferSize, spvDescriptorSet1.ssbos, spvDescriptorSet1_ssbosBufferSize, v_38, v_38BufferSize, ssbos2, ssbos2BufferSize);
}

View File

@@ -0,0 +1,68 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Foo0
{
float a;
};
struct Foo1
{
Foo0 a;
};
struct Foo2
{
Foo1 a;
float weight;
};
struct Foo0_1
{
float a;
};
struct Foo1_1
{
Foo0_1 a;
};
struct Foo2_1
{
Foo1_1 a;
float weight;
};
struct SSBO
{
Foo2_1 outputs[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 8u, 1u);
void Zero(thread Foo0& v)
{
v.a = 0.0;
}
kernel void main0(device SSBO& _53 [[buffer(0)]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
{
threadgroup Foo2 coeffs[64];
Foo2 data;
data.weight = 0.0;
Foo0 param;
Zero(param);
data.a.a = param;
coeffs[gl_LocalInvocationIndex] = data;
threadgroup_barrier(mem_flags::mem_threadgroup);
if (gl_LocalInvocationIndex == 0u)
{
_53.outputs[gl_WorkGroupID.x].a.a.a = coeffs[0].a.a.a;
_53.outputs[gl_WorkGroupID.x].weight = coeffs[0].weight;
}
}

View File

@@ -11,23 +11,23 @@ struct Data
float b;
};
constant float X_tmp [[function_constant(0)]];
constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0;
struct Data_1
{
float a;
float b;
};
constant float X_tmp [[function_constant(0)]];
constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0;
struct SSBO
{
Data outdata[1];
Data_1 outdata[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(2u, 1u, 1u);
constant Data_1 _25[2] = { Data_1{ 1.0, 2.0 }, Data_1{ 3.0, 4.0 } };
constant Data _25[2] = { Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } };
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
@@ -42,20 +42,20 @@ void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N])
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
Data_1 combine(thread const Data_1& a, thread const Data_1& b)
Data combine(thread const Data& a, thread const Data& b)
{
return Data_1{ a.a + b.a, a.b + b.b };
return Data{ a.a + b.a, a.b + b.b };
}
kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
{
Data_1 data[2] = { Data_1{ 1.0, 2.0 }, Data_1{ 3.0, 4.0 } };
Data_1 _31[2] = { Data_1{ X, 2.0 }, Data_1{ 3.0, 5.0 } };
Data_1 data2[2];
Data data[2] = { Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } };
Data _31[2] = { Data{ X, 2.0 }, Data{ 3.0, 5.0 } };
Data data2[2];
spvArrayCopyFromStack1(data2, _31);
Data_1 param = data[gl_LocalInvocationID.x];
Data_1 param_1 = data2[gl_LocalInvocationID.x];
Data_1 _73 = combine(param, param_1);
Data param = data[gl_LocalInvocationID.x];
Data param_1 = data2[gl_LocalInvocationID.x];
Data _73 = combine(param, param_1);
_53.outdata[gl_WorkGroupID.x].a = _73.a;
_53.outdata[gl_WorkGroupID.x].b = _73.b;
}

View File

@@ -127,7 +127,7 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
kernel void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture2d<float> foo [[texture(0)]], texture2d<float, access::write> bar [[texture(1)]], sampler fooSmplr [[sampler(0)]])
{
constant uint32_t& fooSwzl = spvSwizzleConstants[0];
constant uint& fooSwzl = spvSwizzleConstants[0];
float4 a = spvTextureSwizzle(foo.sample(fooSmplr, float2(1.0), level(0.0)), fooSwzl);
bar.write(a, uint2(int2(0)));
}

View File

@@ -5,19 +5,19 @@ using namespace metal;
struct T1
{
packed_float3 a;
float3 a;
float b;
};
struct T1_1
{
float3 a;
packed_float3 a;
float b;
};
struct Buffer0
{
T1 buf0[1];
T1_1 buf0[1];
};
struct Buffer1
@@ -29,7 +29,7 @@ constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(32u, 1u, 1u);
kernel void main0(device Buffer0& _15 [[buffer(1)]], device Buffer1& _34 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
T1_1 v;
T1 v;
v.a = float3(_15.buf0[0].a);
v.b = _15.buf0[0].b;
float x = v.b;

View File

@@ -4,14 +4,6 @@
using namespace metal;
struct Sub
{
float4 f[2];
float4 f2[2];
float3 f3[2];
float4 f4[2];
};
struct Sub_1
{
float f[2];
float2 f2[2];
@@ -19,14 +11,22 @@ struct Sub_1
float4 f4[2];
};
struct Sub_1
{
float4 f[2];
float4 f2[2];
float3 f3[2];
float4 f4[2];
};
struct SSBO
{
Sub sub[2];
Sub_1 sub[2];
};
kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
Sub_1 foo;
Sub foo;
foo.f[0] = _27.sub[gl_WorkGroupID.x].f[0].x;
foo.f[1] = _27.sub[gl_WorkGroupID.x].f[1].x;
foo.f2[0] = _27.sub[gl_WorkGroupID.x].f2[0].xy;

View File

@@ -13,24 +13,24 @@ struct s2
s1 b;
};
struct s2_1
{
s1 b;
};
struct s1_1
{
int a;
};
struct s2_1
{
s1_1 b;
};
struct dstbuffer
{
s2 test[1];
s2_1 test[1];
};
kernel void main0(device dstbuffer& _19 [[buffer(1)]])
{
s2_1 testVal;
s2 testVal;
testVal.b.a = 0;
_19.test[0].b.a = testVal.b.a;
}

View File

@@ -10,14 +10,19 @@ struct S0
float4 a;
};
struct S1
{
float4 a;
};
struct S0_1
{
float4 a;
};
struct S1
struct SSBO0
{
float4 a;
S0_1 s0s[1];
};
struct S1_1
@@ -25,14 +30,9 @@ struct S1_1
float4 a;
};
struct SSBO0
{
S0 s0s[1];
};
struct SSBO1
{
S1 s1s[1];
S1_1 s1s[1];
};
struct SSBO2
@@ -40,24 +40,24 @@ struct SSBO2
float4 outputs[1];
};
float4 overload(thread const S0_1& s0)
float4 overload(thread const S0& s0)
{
return s0.a;
}
float4 overload(thread const S1_1& s1)
float4 overload(thread const S1& s1)
{
return s1.a;
}
kernel void main0(device SSBO0& _36 [[buffer(0)]], device SSBO1& _55 [[buffer(1)]], device SSBO2& _66 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
S0_1 s0;
S0 s0;
s0.a = _36.s0s[gl_GlobalInvocationID.x].a;
S1_1 s1;
S1 s1;
s1.a = _55.s1s[gl_GlobalInvocationID.x].a;
S0_1 param = s0;
S1_1 param_1 = s1;
S0 param = s0;
S1 param_1 = s1;
_66.outputs[gl_GlobalInvocationID.x] = overload(param) + overload(param_1);
}

View File

@@ -142,17 +142,17 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
return t.gather_compare(s, spvForward<Ts>(params)...);
}
float4 sample_in_func_1(thread const array<texture2d<float>, 4> uSampler0, thread const array<sampler, 4> uSampler0Smplr, constant uint32_t* uSampler0Swzl, thread float2& vUV)
float4 sample_in_func_1(thread const array<texture2d<float>, 4> uSampler0, thread const array<sampler, 4> uSampler0Smplr, constant uint* uSampler0Swzl, thread float2& vUV)
{
return spvTextureSwizzle(uSampler0[2].sample(uSampler0Smplr[2], vUV), uSampler0Swzl[2]);
}
float4 sample_in_func_2(thread float2& vUV, thread texture2d<float> uSampler1, thread const sampler uSampler1Smplr, constant uint32_t& uSampler1Swzl)
float4 sample_in_func_2(thread float2& vUV, thread texture2d<float> uSampler1, thread const sampler uSampler1Smplr, constant uint& uSampler1Swzl)
{
return spvTextureSwizzle(uSampler1.sample(uSampler1Smplr, vUV), uSampler1Swzl);
}
float4 sample_single_in_func(thread const texture2d<float> s, thread const sampler sSmplr, constant uint32_t& sSwzl, thread float2& vUV)
float4 sample_single_in_func(thread const texture2d<float> s, thread const sampler sSmplr, constant uint& sSwzl, thread float2& vUV)
{
return spvTextureSwizzle(s.sample(sSmplr, vUV), sSwzl);
}
@@ -160,8 +160,8 @@ float4 sample_single_in_func(thread const texture2d<float> s, thread const sampl
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant uint* spvSwizzleConstants [[buffer(30)]], texture2d<float> uSampler1 [[texture(0)]], sampler uSampler1Smplr [[sampler(0)]])
{
main0_out out = {};
constant uint32_t* spvDescriptorSet0_uSampler0Swzl = &spvDescriptorSet0.spvSwizzleConstants[1];
constant uint32_t& uSampler1Swzl = spvSwizzleConstants[0];
constant uint* spvDescriptorSet0_uSampler0Swzl = &spvDescriptorSet0.spvSwizzleConstants[1];
constant uint& uSampler1Swzl = spvSwizzleConstants[0];
out.FragColor = sample_in_func_1(spvDescriptorSet0.uSampler0, spvDescriptorSet0.uSampler0Smplr, spvDescriptorSet0_uSampler0Swzl, in.vUV);
out.FragColor += sample_in_func_2(in.vUV, uSampler1, uSampler1Smplr, uSampler1Swzl);
out.FragColor += sample_single_in_func(spvDescriptorSet0.uSampler0[1], spvDescriptorSet0.uSampler0Smplr[1], spvDescriptorSet0_uSampler0Swzl[1], in.vUV);

View File

@@ -135,12 +135,12 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
return t.gather_compare(s, spvForward<Ts>(params)...);
}
float4 sample_in_func(thread const array<texture2d<float>, 4> uSampler, thread const array<sampler, 4> uSamplerSmplr, constant uint32_t* uSamplerSwzl, thread float2& vUV)
float4 sample_in_func(thread const array<texture2d<float>, 4> uSampler, thread const array<sampler, 4> uSamplerSmplr, constant uint* uSamplerSwzl, thread float2& vUV)
{
return spvTextureSwizzle(uSampler[2].sample(uSamplerSmplr[2], vUV), uSamplerSwzl[2]);
}
float4 sample_single_in_func(thread const texture2d<float> s, thread const sampler sSmplr, constant uint32_t& sSwzl, thread float2& vUV)
float4 sample_single_in_func(thread const texture2d<float> s, thread const sampler sSmplr, constant uint& sSwzl, thread float2& vUV)
{
return spvTextureSwizzle(s.sample(sSmplr, vUV), sSwzl);
}
@@ -148,7 +148,7 @@ float4 sample_single_in_func(thread const texture2d<float> s, thread const sampl
fragment main0_out main0(main0_in in [[stage_in]], constant uint* spvSwizzleConstants [[buffer(30)]], array<texture2d<float>, 4> uSampler [[texture(0)]], array<sampler, 4> uSamplerSmplr [[sampler(0)]])
{
main0_out out = {};
constant uint32_t* uSamplerSwzl = &spvSwizzleConstants[0];
constant uint* uSamplerSwzl = &spvSwizzleConstants[0];
out.FragColor = sample_in_func(uSampler, uSamplerSmplr, uSamplerSwzl, in.vUV);
out.FragColor += sample_single_in_func(uSampler[1], uSamplerSmplr[1], uSamplerSwzl[1], in.vUV);
return out;

View File

@@ -12,19 +12,19 @@ struct VertexOutput
struct TestStruct
{
packed_float3 position;
float3 position;
float radius;
};
struct TestStruct_1
{
float3 position;
packed_float3 position;
float radius;
};
struct CB0
{
TestStruct CB0[16];
TestStruct_1 CB0[16];
};
struct main0_out
@@ -34,7 +34,7 @@ struct main0_out
float4 _main(thread const VertexOutput& IN, constant CB0& v_26)
{
TestStruct_1 st;
TestStruct st;
st.position = float3(v_26.CB0[1].position);
st.radius = v_26.CB0[1].radius;
float4 col = float4(st.position, st.radius);

View File

@@ -40,9 +40,9 @@ vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]
main0_out out = {};
out.gl_Position = _21.uMVP * in.aVertex;
out.vColor = float4(0.0);
Light_1 light;
for (int i = 0; i < 4; i++)
{
Light_1 light;
light.Position = float3(_21.lights[i].Position);
light.Radius = _21.lights[i].Radius;
light.Color = _21.lights[i].Color;

View File

@@ -0,0 +1,71 @@
#version 450
#extension GL_GOOGLE_cpp_style_line_directive : require
layout(location = 0) out float FragColor;
layout(location = 0) in float vColor;
#line 6 "test.frag"
void func()
{
#line 8 "test.frag"
FragColor = 1.0;
#line 9 "test.frag"
FragColor = 2.0;
#line 10 "test.frag"
if (vColor < 0.0)
{
#line 12 "test.frag"
FragColor = 3.0;
}
else
{
#line 16 "test.frag"
FragColor = 4.0;
}
#line 19 "test.frag"
for (int i = 0; float(i) < (40.0 + vColor); i += (int(vColor) + 5))
{
#line 21 "test.frag"
FragColor += 0.20000000298023223876953125;
#line 22 "test.frag"
FragColor += 0.300000011920928955078125;
}
#line 25 "test.frag"
switch (int(vColor))
{
case 0:
{
#line 28 "test.frag"
FragColor += 0.20000000298023223876953125;
#line 29 "test.frag"
break;
}
case 1:
{
#line 32 "test.frag"
FragColor += 0.4000000059604644775390625;
#line 33 "test.frag"
break;
}
default:
{
#line 36 "test.frag"
FragColor += 0.800000011920928955078125;
#line 37 "test.frag"
break;
}
}
do
{
#line 42 "test.frag"
FragColor += (10.0 + vColor);
} while (FragColor < 100.0);
}
#line 46 "test.frag"
void main()
{
#line 48 "test.frag"
func();
}

View File

@@ -9,9 +9,9 @@ struct SceneOut
void _main(vec4 positions[3], SceneOut OUT)
{
SceneOut o;
for (int i = 0; i < 3; i++)
{
SceneOut o;
o.pos = positions[i];
gl_Position = o.pos;
EmitVertex();

View File

@@ -16,10 +16,10 @@ void main()
{
gl_Position = mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * aVertex;
vColor = vec4(0.0);
Light light;
for (int i = 0; i < 4; i++)
{
Light _52 = Light(UBO[i * 2 + 4].xyz, UBO[i * 2 + 4].w, UBO[i * 2 + 5]);
Light light;
light.Position = _52.Position;
light.Radius = _52.Radius;
light.Color = _52.Color;

View File

@@ -0,0 +1,30 @@
#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
void main()
{
bool written = false;
float v;
for (mediump int j = 0; j < 10; j++)
{
for (mediump int i = 0; i < 4; i++)
{
float w = 0.0;
if (written)
{
w += v;
}
else
{
v = 20.0;
}
v += float(i);
written = true;
}
}
FragColor = vec4(1.0);
}

View File

@@ -0,0 +1,24 @@
#version 450
#extension GL_EXT_scalar_block_layout : require
layout(set = 0, binding = 0, std430) uniform UBO
{
float a[1024];
vec3 b[2];
} _17;
layout(set = 0, binding = 1, std430) uniform UBOEnhancedLayout
{
layout(offset = 0) float c[1024];
layout(offset = 4096) vec3 d[2];
layout(offset = 10000) float e;
} _30;
layout(location = 0) out float FragColor;
layout(location = 0) flat in int vIndex;
void main()
{
FragColor = (_17.a[vIndex] + _30.c[vIndex]) + _30.e;
}

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@@ -0,0 +1,17 @@
#version 460
#extension GL_NV_ray_tracing : require
layout(set = 0, binding = 0) uniform accelerationStructureNV as;
layout(set = 0, binding = 1, rgba32f) uniform writeonly image2D image;
layout(location = 0) rayPayloadNV vec4 payload;
layout(location = 0) callableDataNV float blend;
void main()
{
vec3 origin = vec3(0.0);
vec3 direction = vec3(0.0, 0.0, -1.0);
traceNV(as, 1u, 255u, 0u, 0u, 0u, origin, 0.0, direction, 100.0, 0);
executeCallableNV(0u, 0);
imageStore(image, ivec2(gl_LaunchIDNV.xy), payload + vec4(blend));
}

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@@ -0,0 +1,17 @@
#version 460
#extension GL_NV_ray_tracing : require
layout(shaderRecordNV, std430) buffer sbt
{
vec3 direction;
float tmax;
} _20;
layout(set = 0, binding = 0) uniform accelerationStructureNV as;
layout(location = 0) rayPayloadNV float payload;
void main()
{
traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(0.0), 0.0, _20.direction, _20.tmax, 0);
}

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@@ -0,0 +1,221 @@
; SPIR-V
; Version: 1.0
; Generator: Google Shaderc over Glslang; 7
; Bound: 83
; Schema: 0
OpCapability Shader
%2 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %FragColor %vColor
OpExecutionMode %main OriginUpperLeft
%1 = OpString "test.frag"
OpSource GLSL 450 %1 "// OpModuleProcessed entry-point main
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed entry-point main
#line 1
#version 450
layout(location = 0) in float vColor;
layout(location = 0) out float FragColor;
void func()
{
FragColor = 1.0;
FragColor = 2.0;
if (vColor < 0.0)
{
FragColor = 3.0;
}
else
{
FragColor = 4.0;
}
for (int i = 0; i < 40 + vColor; i += int(vColor) + 5)
{
FragColor += 0.2;
FragColor += 0.3;
}
switch (int(vColor))
{
case 0:
FragColor += 0.2;
break;
case 1:
FragColor += 0.4;
break;
default:
FragColor += 0.8;
break;
}
do
{
FragColor += 10.0 + vColor;
} while(FragColor < 100.0);
}
void main()
{
func();
}
"
OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
OpSourceExtension "GL_GOOGLE_include_directive"
OpName %main "main"
OpName %func_ "func("
OpName %FragColor "FragColor"
OpName %vColor "vColor"
OpName %i "i"
OpDecorate %FragColor Location 0
OpDecorate %vColor Location 0
%void = OpTypeVoid
%4 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Output_float = OpTypePointer Output %float
%FragColor = OpVariable %_ptr_Output_float Output
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%_ptr_Input_float = OpTypePointer Input %float
%vColor = OpVariable %_ptr_Input_float Input
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_3 = OpConstant %float 3
%float_4 = OpConstant %float 4
%int = OpTypeInt 32 1
; Should be ignored
OpLine %1 5 0
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%float_40 = OpConstant %float 40
%float_0_200000003 = OpConstant %float 0.200000003
%float_0_300000012 = OpConstant %float 0.300000012
%int_5 = OpConstant %int 5
; Should be ignored
OpLine %1 5 0
%float_0_400000006 = OpConstant %float 0.400000006
%float_0_800000012 = OpConstant %float 0.800000012
%float_10 = OpConstant %float 10
%float_100 = OpConstant %float 100
%main = OpFunction %void None %4
OpLine %1 46 0
%6 = OpLabel
OpLine %1 48 0
%82 = OpFunctionCall %void %func_
OpReturn
OpFunctionEnd
; Should be ignored
OpLine %1 5 0
%func_ = OpFunction %void None %4
OpLine %1 6 0
%8 = OpLabel
%i = OpVariable %_ptr_Function_int Function
OpLine %1 8 0
OpStore %FragColor %float_1
OpLine %1 9 0
OpStore %FragColor %float_2
OpLine %1 10 0
%16 = OpLoad %float %vColor
%19 = OpFOrdLessThan %bool %16 %float_0
OpSelectionMerge %21 None
OpBranchConditional %19 %20 %23
%20 = OpLabel
OpLine %1 12 0
OpStore %FragColor %float_3
OpBranch %21
%23 = OpLabel
OpLine %1 16 0
OpStore %FragColor %float_4
OpBranch %21
%21 = OpLabel
OpLine %1 19 0
OpStore %i %int_0
OpBranch %29
%29 = OpLabel
OpLoopMerge %31 %32 None
OpBranch %33
%33 = OpLabel
%34 = OpLoad %int %i
%35 = OpConvertSToF %float %34
%37 = OpLoad %float %vColor
%38 = OpFAdd %float %float_40 %37
%39 = OpFOrdLessThan %bool %35 %38
OpBranchConditional %39 %30 %31
%30 = OpLabel
OpLine %1 21 0
%41 = OpLoad %float %FragColor
%42 = OpFAdd %float %41 %float_0_200000003
OpStore %FragColor %42
OpLine %1 22 0
%44 = OpLoad %float %FragColor
%45 = OpFAdd %float %44 %float_0_300000012
OpStore %FragColor %45
OpBranch %32
%32 = OpLabel
OpLine %1 19 0
%46 = OpLoad %float %vColor
%47 = OpConvertFToS %int %46
%49 = OpIAdd %int %47 %int_5
%50 = OpLoad %int %i
%51 = OpIAdd %int %50 %49
OpStore %i %51
OpBranch %29
%31 = OpLabel
OpLine %1 25 0
%52 = OpLoad %float %vColor
%53 = OpConvertFToS %int %52
OpSelectionMerge %57 None
OpSwitch %53 %56 0 %54 1 %55
%56 = OpLabel
OpLine %1 36 0
%66 = OpLoad %float %FragColor
%67 = OpFAdd %float %66 %float_0_800000012
OpStore %FragColor %67
OpLine %1 37 0
OpBranch %57
%54 = OpLabel
OpLine %1 28 0
%58 = OpLoad %float %FragColor
%59 = OpFAdd %float %58 %float_0_200000003
OpStore %FragColor %59
OpLine %1 29 0
OpBranch %57
%55 = OpLabel
OpLine %1 32 0
%62 = OpLoad %float %FragColor
%63 = OpFAdd %float %62 %float_0_400000006
OpStore %FragColor %63
OpLine %1 33 0
OpBranch %57
%57 = OpLabel
OpBranch %70
OpLine %1 43 0
%70 = OpLabel
OpLoopMerge %72 %73 None
OpBranch %71
%71 = OpLabel
OpLine %1 42 0
%75 = OpLoad %float %vColor
%76 = OpFAdd %float %float_10 %75
%77 = OpLoad %float %FragColor
%78 = OpFAdd %float %77 %76
OpStore %FragColor %78
OpBranch %73
%73 = OpLabel
OpLine %1 43 0
%79 = OpLoad %float %FragColor
%81 = OpFOrdLessThan %bool %79 %float_100
OpBranchConditional %81 %70 %72
%72 = OpLabel
OpReturn
OpFunctionEnd

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@@ -0,0 +1,221 @@
; SPIR-V
; Version: 1.0
; Generator: Google Shaderc over Glslang; 7
; Bound: 83
; Schema: 0
OpCapability Shader
%2 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %FragColor %vColor
OpExecutionMode %main OriginUpperLeft
%1 = OpString "test.frag"
OpSource GLSL 450 %1 "// OpModuleProcessed entry-point main
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed entry-point main
#line 1
#version 450
layout(location = 0) in float vColor;
layout(location = 0) out float FragColor;
void func()
{
FragColor = 1.0;
FragColor = 2.0;
if (vColor < 0.0)
{
FragColor = 3.0;
}
else
{
FragColor = 4.0;
}
for (int i = 0; i < 40 + vColor; i += int(vColor) + 5)
{
FragColor += 0.2;
FragColor += 0.3;
}
switch (int(vColor))
{
case 0:
FragColor += 0.2;
break;
case 1:
FragColor += 0.4;
break;
default:
FragColor += 0.8;
break;
}
do
{
FragColor += 10.0 + vColor;
} while(FragColor < 100.0);
}
void main()
{
func();
}
"
OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
OpSourceExtension "GL_GOOGLE_include_directive"
OpName %main "main"
OpName %func_ "func("
OpName %FragColor "FragColor"
OpName %vColor "vColor"
OpName %i "i"
OpDecorate %FragColor Location 0
OpDecorate %vColor Location 0
%void = OpTypeVoid
%4 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Output_float = OpTypePointer Output %float
%FragColor = OpVariable %_ptr_Output_float Output
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%_ptr_Input_float = OpTypePointer Input %float
%vColor = OpVariable %_ptr_Input_float Input
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_3 = OpConstant %float 3
%float_4 = OpConstant %float 4
%int = OpTypeInt 32 1
; Should be ignored
OpLine %1 5 0
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%float_40 = OpConstant %float 40
%float_0_200000003 = OpConstant %float 0.200000003
%float_0_300000012 = OpConstant %float 0.300000012
%int_5 = OpConstant %int 5
; Should be ignored
OpLine %1 5 0
%float_0_400000006 = OpConstant %float 0.400000006
%float_0_800000012 = OpConstant %float 0.800000012
%float_10 = OpConstant %float 10
%float_100 = OpConstant %float 100
%main = OpFunction %void None %4
OpLine %1 46 0
%6 = OpLabel
OpLine %1 48 0
%82 = OpFunctionCall %void %func_
OpReturn
OpFunctionEnd
; Should be ignored
OpLine %1 5 0
%func_ = OpFunction %void None %4
OpLine %1 6 0
%8 = OpLabel
%i = OpVariable %_ptr_Function_int Function
OpLine %1 8 0
OpStore %FragColor %float_1
OpLine %1 9 0
OpStore %FragColor %float_2
OpLine %1 10 0
%16 = OpLoad %float %vColor
%19 = OpFOrdLessThan %bool %16 %float_0
OpSelectionMerge %21 None
OpBranchConditional %19 %20 %23
%20 = OpLabel
OpLine %1 12 0
OpStore %FragColor %float_3
OpBranch %21
%23 = OpLabel
OpLine %1 16 0
OpStore %FragColor %float_4
OpBranch %21
%21 = OpLabel
OpLine %1 19 0
OpStore %i %int_0
OpBranch %29
%29 = OpLabel
OpLoopMerge %31 %32 None
OpBranch %33
%33 = OpLabel
%34 = OpLoad %int %i
%35 = OpConvertSToF %float %34
%37 = OpLoad %float %vColor
%38 = OpFAdd %float %float_40 %37
%39 = OpFOrdLessThan %bool %35 %38
OpBranchConditional %39 %30 %31
%30 = OpLabel
OpLine %1 21 0
%41 = OpLoad %float %FragColor
%42 = OpFAdd %float %41 %float_0_200000003
OpStore %FragColor %42
OpLine %1 22 0
%44 = OpLoad %float %FragColor
%45 = OpFAdd %float %44 %float_0_300000012
OpStore %FragColor %45
OpBranch %32
%32 = OpLabel
OpLine %1 19 0
%46 = OpLoad %float %vColor
%47 = OpConvertFToS %int %46
%49 = OpIAdd %int %47 %int_5
%50 = OpLoad %int %i
%51 = OpIAdd %int %50 %49
OpStore %i %51
OpBranch %29
%31 = OpLabel
OpLine %1 25 0
%52 = OpLoad %float %vColor
%53 = OpConvertFToS %int %52
OpSelectionMerge %57 None
OpSwitch %53 %56 0 %54 1 %55
%56 = OpLabel
OpLine %1 36 0
%66 = OpLoad %float %FragColor
%67 = OpFAdd %float %66 %float_0_800000012
OpStore %FragColor %67
OpLine %1 37 0
OpBranch %57
%54 = OpLabel
OpLine %1 28 0
%58 = OpLoad %float %FragColor
%59 = OpFAdd %float %58 %float_0_200000003
OpStore %FragColor %59
OpLine %1 29 0
OpBranch %57
%55 = OpLabel
OpLine %1 32 0
%62 = OpLoad %float %FragColor
%63 = OpFAdd %float %62 %float_0_400000006
OpStore %FragColor %63
OpLine %1 33 0
OpBranch %57
%57 = OpLabel
OpBranch %70
OpLine %1 43 0
%70 = OpLabel
OpLoopMerge %72 %73 None
OpBranch %71
%71 = OpLabel
OpLine %1 42 0
%75 = OpLoad %float %vColor
%76 = OpFAdd %float %float_10 %75
%77 = OpLoad %float %FragColor
%78 = OpFAdd %float %77 %76
OpStore %FragColor %78
OpBranch %73
%73 = OpLabel
OpLine %1 43 0
%79 = OpLoad %float %FragColor
%81 = OpFOrdLessThan %bool %79 %float_100
OpBranchConditional %81 %70 %72
%72 = OpLabel
OpReturn
OpFunctionEnd

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@@ -0,0 +1,55 @@
; SPIR-V
; Version: 1.3
; Generator: Google spiregg; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability StorageInputOutput16
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertexShader "main" %in_var_POSITION %gl_Position %gl_FragCoord %out_var_SV_Target
OpEntryPoint Fragment %fragmentShader "fragmentShader" %in_var_POSITION %gl_Position %gl_FragCoord %out_var_SV_Target
OpExecutionMode %fragmentShader OriginUpperLeft
OpSource HLSL 640
OpName %in_var_POSITION "in.var.POSITION"
OpName %out_var_SV_Target "out.var.SV_Target"
OpName %vertexShader "vertexShader"
OpName %fragmentShader "fragmentShader"
OpDecorate %gl_Position BuiltIn Position
OpDecorate %gl_FragCoord BuiltIn FragCoord
OpDecorate %in_var_POSITION Location 0
OpDecorate %out_var_SV_Target Location 0
%float = OpTypeFloat 32
%float_0 = OpConstant %float 0
%float_1 = OpConstant %float 1
%half = OpTypeFloat 16
%half_0x1p_0 = OpConstant %half 0x1p+0
%half_0x0p_0 = OpConstant %half 0x0p+0
%v4half = OpTypeVector %half 4
%14 = OpConstantComposite %v4half %half_0x1p_0 %half_0x0p_0 %half_0x1p_0 %half_0x1p_0
%v2float = OpTypeVector %float 2
%_ptr_Input_v2float = OpTypePointer Input %v2float
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%_ptr_Output_v4half = OpTypePointer Output %v4half
%void = OpTypeVoid
%22 = OpTypeFunction %void
%in_var_POSITION = OpVariable %_ptr_Input_v2float Input
%gl_Position = OpVariable %_ptr_Output_v4float Output
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%out_var_SV_Target = OpVariable %_ptr_Output_v4half Output
%vertexShader = OpFunction %void None %22
%23 = OpLabel
%24 = OpLoad %v2float %in_var_POSITION
%25 = OpCompositeExtract %float %24 0
%26 = OpCompositeExtract %float %24 1
%27 = OpCompositeConstruct %v4float %25 %26 %float_0 %float_1
OpStore %gl_Position %27
OpReturn
OpFunctionEnd
%fragmentShader = OpFunction %void None %22
%28 = OpLabel
OpStore %out_var_SV_Target %14
OpReturn
OpFunctionEnd

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@@ -0,0 +1,22 @@
#version 450
layout(local_size_x = 1) in;
layout(set = 0, binding = 1, std140) buffer SSBO
{
uint size;
float v[];
};
layout(set = 0, binding = 2, std430) buffer SSBO1
{
float bz[];
} ssbos[2];
uint get_size()
{
return v.length() + ssbos[1].bz.length();
}
void main()
{
size = get_size();
}

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@@ -0,0 +1,38 @@
#version 450
layout(local_size_x = 1) in;
layout(set = 0, binding = 1, std140) buffer SSBO
{
uint size;
float v[];
};
layout(set = 1, binding = 2, std430) buffer SSBO1
{
float bz[];
} ssbos[2];
layout(set = 2, binding = 5, std140) buffer SSBO2
{
uint size2;
float w[];
};
layout(set = 3, binding = 2, std430) buffer SSBO3
{
float bz[];
} ssbos2[2];
uint get_size()
{
uint len = v.length();
len += ssbos[1].bz.length();
len += w.length();
len += ssbos2[0].bz.length();
return len;
}
void main()
{
size = get_size();
}

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@@ -0,0 +1,41 @@
#version 450
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
struct Foo0
{
float a;
};
struct Foo1
{
Foo0 a;
};
void Zero(out Foo0 v)
{
v.a = 0.0;
}
struct Foo2
{
Foo1 a;
float weight;
};
layout(std430, binding = 0) buffer SSBO
{
Foo2 outputs[];
};
shared Foo2 coeffs[64];
void main()
{
Foo2 data;
data.weight = 0.0;
Zero(data.a.a);
coeffs[gl_LocalInvocationIndex] = data;
barrier();
if (gl_LocalInvocationIndex == 0u)
outputs[gl_WorkGroupID.x] = coeffs[0];
}

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@@ -0,0 +1,221 @@
; SPIR-V
; Version: 1.0
; Generator: Google Shaderc over Glslang; 7
; Bound: 83
; Schema: 0
OpCapability Shader
%2 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %FragColor %vColor
OpExecutionMode %main OriginUpperLeft
%1 = OpString "test.frag"
OpSource GLSL 450 %1 "// OpModuleProcessed entry-point main
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed entry-point main
#line 1
#version 450
layout(location = 0) in float vColor;
layout(location = 0) out float FragColor;
void func()
{
FragColor = 1.0;
FragColor = 2.0;
if (vColor < 0.0)
{
FragColor = 3.0;
}
else
{
FragColor = 4.0;
}
for (int i = 0; i < 40 + vColor; i += int(vColor) + 5)
{
FragColor += 0.2;
FragColor += 0.3;
}
switch (int(vColor))
{
case 0:
FragColor += 0.2;
break;
case 1:
FragColor += 0.4;
break;
default:
FragColor += 0.8;
break;
}
do
{
FragColor += 10.0 + vColor;
} while(FragColor < 100.0);
}
void main()
{
func();
}
"
OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
OpSourceExtension "GL_GOOGLE_include_directive"
OpName %main "main"
OpName %func_ "func("
OpName %FragColor "FragColor"
OpName %vColor "vColor"
OpName %i "i"
OpDecorate %FragColor Location 0
OpDecorate %vColor Location 0
%void = OpTypeVoid
%4 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Output_float = OpTypePointer Output %float
%FragColor = OpVariable %_ptr_Output_float Output
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%_ptr_Input_float = OpTypePointer Input %float
%vColor = OpVariable %_ptr_Input_float Input
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_3 = OpConstant %float 3
%float_4 = OpConstant %float 4
%int = OpTypeInt 32 1
; Should be ignored
OpLine %1 5 0
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%float_40 = OpConstant %float 40
%float_0_200000003 = OpConstant %float 0.200000003
%float_0_300000012 = OpConstant %float 0.300000012
%int_5 = OpConstant %int 5
; Should be ignored
OpLine %1 5 0
%float_0_400000006 = OpConstant %float 0.400000006
%float_0_800000012 = OpConstant %float 0.800000012
%float_10 = OpConstant %float 10
%float_100 = OpConstant %float 100
%main = OpFunction %void None %4
OpLine %1 46 0
%6 = OpLabel
OpLine %1 48 0
%82 = OpFunctionCall %void %func_
OpReturn
OpFunctionEnd
; Should be ignored
OpLine %1 5 0
%func_ = OpFunction %void None %4
OpLine %1 6 0
%8 = OpLabel
%i = OpVariable %_ptr_Function_int Function
OpLine %1 8 0
OpStore %FragColor %float_1
OpLine %1 9 0
OpStore %FragColor %float_2
OpLine %1 10 0
%16 = OpLoad %float %vColor
%19 = OpFOrdLessThan %bool %16 %float_0
OpSelectionMerge %21 None
OpBranchConditional %19 %20 %23
%20 = OpLabel
OpLine %1 12 0
OpStore %FragColor %float_3
OpBranch %21
%23 = OpLabel
OpLine %1 16 0
OpStore %FragColor %float_4
OpBranch %21
%21 = OpLabel
OpLine %1 19 0
OpStore %i %int_0
OpBranch %29
%29 = OpLabel
OpLoopMerge %31 %32 None
OpBranch %33
%33 = OpLabel
%34 = OpLoad %int %i
%35 = OpConvertSToF %float %34
%37 = OpLoad %float %vColor
%38 = OpFAdd %float %float_40 %37
%39 = OpFOrdLessThan %bool %35 %38
OpBranchConditional %39 %30 %31
%30 = OpLabel
OpLine %1 21 0
%41 = OpLoad %float %FragColor
%42 = OpFAdd %float %41 %float_0_200000003
OpStore %FragColor %42
OpLine %1 22 0
%44 = OpLoad %float %FragColor
%45 = OpFAdd %float %44 %float_0_300000012
OpStore %FragColor %45
OpBranch %32
%32 = OpLabel
OpLine %1 19 0
%46 = OpLoad %float %vColor
%47 = OpConvertFToS %int %46
%49 = OpIAdd %int %47 %int_5
%50 = OpLoad %int %i
%51 = OpIAdd %int %50 %49
OpStore %i %51
OpBranch %29
%31 = OpLabel
OpLine %1 25 0
%52 = OpLoad %float %vColor
%53 = OpConvertFToS %int %52
OpSelectionMerge %57 None
OpSwitch %53 %56 0 %54 1 %55
%56 = OpLabel
OpLine %1 36 0
%66 = OpLoad %float %FragColor
%67 = OpFAdd %float %66 %float_0_800000012
OpStore %FragColor %67
OpLine %1 37 0
OpBranch %57
%54 = OpLabel
OpLine %1 28 0
%58 = OpLoad %float %FragColor
%59 = OpFAdd %float %58 %float_0_200000003
OpStore %FragColor %59
OpLine %1 29 0
OpBranch %57
%55 = OpLabel
OpLine %1 32 0
%62 = OpLoad %float %FragColor
%63 = OpFAdd %float %62 %float_0_400000006
OpStore %FragColor %63
OpLine %1 33 0
OpBranch %57
%57 = OpLabel
OpBranch %70
OpLine %1 43 0
%70 = OpLabel
OpLoopMerge %72 %73 None
OpBranch %71
%71 = OpLabel
OpLine %1 42 0
%75 = OpLoad %float %vColor
%76 = OpFAdd %float %float_10 %75
%77 = OpLoad %float %FragColor
%78 = OpFAdd %float %77 %76
OpStore %FragColor %78
OpBranch %73
%73 = OpLabel
OpLine %1 43 0
%79 = OpLoad %float %FragColor
%81 = OpFOrdLessThan %bool %79 %float_100
OpBranchConditional %81 %70 %72
%72 = OpLabel
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,24 @@
#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
void main()
{
float v;
bool written = false;
for (int j = 0; j < 10; j++)
{
for (int i = 0; i < 4; i++)
{
float w = 0.0;
if (written)
w += v;
else
v = 20.0;
v += float(i);
written = true;
}
}
FragColor = vec4(1.0);
}

View File

@@ -0,0 +1,23 @@
#version 450
#extension GL_EXT_scalar_block_layout : require
layout(std430, binding = 0) uniform UBO
{
float a[1024];
vec3 b[2];
};
layout(std430, binding = 1) uniform UBOEnhancedLayout
{
float c[1024];
vec3 d[2];
layout(offset = 10000) float e;
};
layout(location = 0) flat in int vIndex;
layout(location = 0) out float FragColor;
void main()
{
FragColor = a[vIndex] + c[vIndex] + e;
}

View File

@@ -0,0 +1,16 @@
#version 460
#extension GL_NV_ray_tracing : require
layout(set = 0, binding = 0) uniform accelerationStructureNV as;
layout(set = 0, binding = 1, rgba32f) uniform writeonly image2D image;
layout(location = 0) rayPayloadNV vec4 payload;
layout(location = 0) callableDataNV float blend;
void main()
{
vec3 origin = vec3(0.0);
vec3 direction = vec3(0.0, 0.0, -1.0);
traceNV(as, gl_RayFlagsOpaqueNV, 0xFF, 0u, 0u, 0u, origin, 0.0, direction, 100.0f, 0);
executeCallableNV(0u, 0);
imageStore(image, ivec2(gl_LaunchIDNV.xy), payload + vec4(blend));
}

View File

@@ -0,0 +1,16 @@
#version 460
#extension GL_NV_ray_tracing : require
layout(shaderRecordNV, std430) buffer sbt
{
vec3 direction;
float tmax;
};
layout(set = 0, binding = 0) uniform accelerationStructureNV as;
layout(location = 0) rayPayloadNV float payload;
void main()
{
traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(0.0), 0.0, direction, tmax, 0);
}

View File

@@ -124,7 +124,8 @@ bool CFG::post_order_visit(uint32_t block_id)
// To the CFG, this is linear control flow, but we risk picking the do/while scope as our dominating block.
// This makes sure that if we are accessing a variable outside the do/while, we choose the loop header as dominator.
if (block.merge == SPIRBlock::MergeLoop)
add_branch(block_id, block.merge_block);
if (post_order_visit(block.merge_block))
add_branch(block_id, block.merge_block);
// Then visit ourselves. Start counting at one, to let 0 be a magic value for testing back vs. crossing edges.
visit_order[block_id].get() = ++visit_count;
@@ -152,6 +153,56 @@ void CFG::add_branch(uint32_t from, uint32_t to)
add_unique(succeeding_edges[from], to);
}
uint32_t CFG::find_loop_dominator(uint32_t block_id) const
{
while (block_id != SPIRBlock::NoDominator)
{
auto itr = preceding_edges.find(block_id);
if (itr == end(preceding_edges))
return SPIRBlock::NoDominator;
if (itr->second.empty())
return SPIRBlock::NoDominator;
uint32_t pred_block_id = SPIRBlock::NoDominator;
bool ignore_loop_header = false;
// If we are a merge block, go directly to the header block.
// Only consider a loop dominator if we are branching from inside a block to a loop header.
// NOTE: In the CFG we forced an edge from header to merge block always to support variable scopes properly.
for (auto &pred : itr->second)
{
auto &pred_block = compiler.get<SPIRBlock>(pred);
if (pred_block.merge == SPIRBlock::MergeLoop && pred_block.merge_block == block_id)
{
pred_block_id = pred;
ignore_loop_header = true;
break;
}
else if (pred_block.merge == SPIRBlock::MergeSelection && pred_block.next_block == block_id)
{
pred_block_id = pred;
break;
}
}
// No merge block means we can just pick any edge. Loop headers dominate the inner loop, so any path we
// take will lead there.
if (pred_block_id == SPIRBlock::NoDominator)
pred_block_id = itr->second.front();
block_id = pred_block_id;
if (!ignore_loop_header && block_id)
{
auto &block = compiler.get<SPIRBlock>(block_id);
if (block.merge == SPIRBlock::MergeLoop)
return block_id;
}
}
return block_id;
}
DominatorBuilder::DominatorBuilder(const CFG &cfg_)
: cfg(cfg_)
{

View File

@@ -93,6 +93,8 @@ public:
walk_from(seen_blocks, b, op);
}
uint32_t find_loop_dominator(uint32_t block) const;
private:
struct VisitOrder
{

View File

@@ -299,6 +299,7 @@ enum Types
TypeCombinedImageSampler,
TypeAccessChain,
TypeUndef,
TypeString,
TypeCount
};
@@ -318,6 +319,23 @@ struct SPIRUndef : IVariant
SPIRV_CROSS_DECLARE_CLONE(SPIRUndef)
};
struct SPIRString : IVariant
{
enum
{
type = TypeString
};
explicit SPIRString(std::string str_)
: str(std::move(str_))
{
}
std::string str;
SPIRV_CROSS_DECLARE_CLONE(SPIRString)
};
// This type is only used by backends which need to access the combined image and sampler IDs separately after
// the OpSampledImage opcode.
struct SPIRCombinedImageSampler : IVariant
@@ -766,6 +784,13 @@ struct SPIRFunction : IVariant
SmallVector<uint32_t> blocks;
SmallVector<CombinedImageSamplerParameter> combined_parameters;
struct EntryLine
{
uint32_t file_id = 0;
uint32_t line_literal = 0;
};
EntryLine entry_line;
void add_local_variable(uint32_t id)
{
local_variables.push_back(id);

View File

@@ -321,6 +321,8 @@ string CompilerCPP::compile()
backend.explicit_struct_type = true;
backend.use_initializer_list = true;
fixup_type_alias();
reorder_type_alias();
build_function_control_flow_graphs_and_analyze();
update_active_builtins();

View File

@@ -708,6 +708,7 @@ bool Compiler::InterfaceVariableAccessHandler::handle(Op opcode, const uint32_t
case OpAtomicAnd:
case OpAtomicOr:
case OpAtomicXor:
case OpArrayLength:
// Invalid SPIR-V.
if (length < 3)
return false;
@@ -872,65 +873,6 @@ bool Compiler::type_is_block_like(const SPIRType &type) const
return false;
}
void Compiler::fixup_type_alias()
{
// Due to how some backends work, the "master" type of type_alias must be a block-like type if it exists.
// FIXME: Multiple alias types which are both block-like will be awkward, for now, it's best to just drop the type
// alias if the slave type is a block type.
ir.for_each_typed_id<SPIRType>([&](uint32_t self, SPIRType &type) {
if (type.type_alias && type_is_block_like(type))
{
// Become the master.
ir.for_each_typed_id<SPIRType>([&](uint32_t other_id, SPIRType &other_type) {
if (other_id == type.self)
return;
if (other_type.type_alias == type.type_alias)
other_type.type_alias = type.self;
});
this->get<SPIRType>(type.type_alias).type_alias = self;
type.type_alias = 0;
}
});
ir.for_each_typed_id<SPIRType>([&](uint32_t, SPIRType &type) {
if (type.type_alias && type_is_block_like(type))
{
// This is not allowed, drop the type_alias.
type.type_alias = 0;
}
});
// Reorder declaration of types so that the master of the type alias is always emitted first.
// We need this in case a type B depends on type A (A must come before in the vector), but A is an alias of a type Abuffer, which
// means declaration of A doesn't happen (yet), and order would be B, ABuffer and not ABuffer, B. Fix this up here.
auto &type_ids = ir.ids_for_type[TypeType];
for (auto alias_itr = begin(type_ids); alias_itr != end(type_ids); ++alias_itr)
{
auto &type = get<SPIRType>(*alias_itr);
if (type.type_alias != 0 && !has_extended_decoration(type.type_alias, SPIRVCrossDecorationPacked))
{
// We will skip declaring this type, so make sure the type_alias type comes before.
auto master_itr = find(begin(type_ids), end(type_ids), type.type_alias);
assert(master_itr != end(type_ids));
if (alias_itr < master_itr)
{
// Must also swap the type order for the constant-type joined array.
auto &joined_types = ir.ids_for_constant_or_type;
auto alt_alias_itr = find(begin(joined_types), end(joined_types), *alias_itr);
auto alt_master_itr = find(begin(joined_types), end(joined_types), *master_itr);
assert(alt_alias_itr != end(joined_types));
assert(alt_master_itr != end(joined_types));
swap(*alias_itr, *master_itr);
swap(*alt_alias_itr, *alt_master_itr);
}
}
}
}
void Compiler::parse_fixup()
{
// Figure out specialization constants for work group sizes.
@@ -964,8 +906,6 @@ void Compiler::parse_fixup()
aliased_variables.push_back(var.self);
}
}
fixup_type_alias();
}
void Compiler::update_name_cache(unordered_set<string> &cache_primary, const unordered_set<string> &cache_secondary,
@@ -1669,6 +1609,12 @@ SPIRBlock::ContinueBlockType Compiler::continue_block_type(const SPIRBlock &bloc
if (block.merge == SPIRBlock::MergeLoop)
return SPIRBlock::WhileLoop;
if (block.loop_dominator == SPIRBlock::NoDominator)
{
// Continue block is never reached from CFG.
return SPIRBlock::ComplexLoop;
}
auto &dominator = get<SPIRBlock>(block.loop_dominator);
if (execution_is_noop(block, dominator))
@@ -3096,6 +3042,7 @@ bool Compiler::AnalyzeVariableScopeAccessHandler::handle(spv::Op op, const uint3
}
case OpArrayLength:
case OpLine:
// Uses literals, but cannot be a phi variable or temporary, so ignore.
break;
@@ -3334,6 +3281,28 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry, AnalyzeVariableScopeA
unordered_map<uint32_t, uint32_t> potential_loop_variables;
// Find the loop dominator block for each block.
for (auto &block_id : entry.blocks)
{
auto &block = get<SPIRBlock>(block_id);
auto itr = ir.continue_block_to_loop_header.find(block_id);
if (itr != end(ir.continue_block_to_loop_header) && itr->second != block_id)
{
// Continue block might be unreachable in the CFG, but we still like to know the loop dominator.
// Edge case is when continue block is also the loop header, don't set the dominator in this case.
block.loop_dominator = itr->second;
}
else
{
uint32_t loop_dominator = cfg.find_loop_dominator(block_id);
if (loop_dominator != block_id)
block.loop_dominator = loop_dominator;
else
block.loop_dominator = SPIRBlock::NoDominator;
}
}
// For each variable which is statically accessed.
for (auto &var : handler.accessed_variables_to_block)
{
@@ -3381,6 +3350,34 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry, AnalyzeVariableScopeA
// Add it to a per-block list of variables.
uint32_t dominating_block = builder.get_dominator();
// For variables whose dominating block is inside a loop, there is a risk that these variables
// actually need to be preserved across loop iterations. We can express this by adding
// a "read" access to the loop header.
// In the dominating block, we must see an OpStore or equivalent as the first access of an OpVariable.
// Should that fail, we look for the outermost loop header and tack on an access there.
// Phi nodes cannot have this problem.
if (dominating_block)
{
auto &variable = get<SPIRVariable>(var.first);
if (!variable.phi_variable)
{
auto *block = &get<SPIRBlock>(dominating_block);
bool preserve = may_read_undefined_variable_in_block(*block, var.first);
if (preserve)
{
// Find the outermost loop scope.
while (block->loop_dominator != SPIRBlock::NoDominator)
block = &get<SPIRBlock>(block->loop_dominator);
if (block->self != dominating_block)
{
builder.add_block(block->self);
dominating_block = builder.get_dominator();
}
}
}
}
// If all blocks here are dead code, this will be 0, so the variable in question
// will be completely eliminated.
if (dominating_block)
@@ -3572,6 +3569,79 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry, AnalyzeVariableScopeA
}
}
bool Compiler::may_read_undefined_variable_in_block(const SPIRBlock &block, uint32_t var)
{
for (auto &op : block.ops)
{
auto *ops = stream(op);
switch (op.op)
{
case OpStore:
case OpCopyMemory:
if (ops[0] == var)
return false;
break;
case OpAccessChain:
case OpInBoundsAccessChain:
case OpPtrAccessChain:
// Access chains are generally used to partially read and write. It's too hard to analyze
// if all constituents are written fully before continuing, so just assume it's preserved.
// This is the same as the parameter preservation analysis.
if (ops[2] == var)
return true;
break;
case OpSelect:
// Variable pointers.
// We might read before writing.
if (ops[3] == var || ops[4] == var)
return true;
break;
case OpPhi:
{
// Variable pointers.
// We might read before writing.
if (op.length < 2)
break;
uint32_t count = op.length - 2;
for (uint32_t i = 0; i < count; i += 2)
if (ops[i + 2] == var)
return true;
break;
}
case OpCopyObject:
case OpLoad:
if (ops[2] == var)
return true;
break;
case OpFunctionCall:
{
if (op.length < 3)
break;
// May read before writing.
uint32_t count = op.length - 3;
for (uint32_t i = 0; i < count; i++)
if (ops[i + 3] == var)
return true;
break;
}
default:
break;
}
}
// Not accessed somehow, at least not in a usual fashion.
// It's likely accessed in a branch, so assume we must preserve.
return true;
}
Bitset Compiler::get_buffer_block_flags(uint32_t id) const
{
return ir.get_buffer_block_flags(get<SPIRVariable>(id));
@@ -4110,6 +4180,7 @@ bool Compiler::instruction_to_result_type(uint32_t &result_type, uint32_t &resul
case OpCommitWritePipe:
case OpGroupCommitReadPipe:
case OpGroupCommitWritePipe:
case OpLine:
return false;
default:

View File

@@ -947,6 +947,7 @@ protected:
void analyze_variable_scope(SPIRFunction &function, AnalyzeVariableScopeAccessHandler &handler);
void find_function_local_luts(SPIRFunction &function, const AnalyzeVariableScopeAccessHandler &handler,
bool single_function);
bool may_read_undefined_variable_in_block(const SPIRBlock &block, uint32_t var);
void make_constant_null(uint32_t id, uint32_t type);
@@ -972,15 +973,13 @@ protected:
void unset_extended_member_decoration(uint32_t type, uint32_t index, ExtendedDecorations decoration);
bool type_is_array_of_pointers(const SPIRType &type) const;
bool type_is_block_like(const SPIRType &type) const;
bool type_is_opaque_value(const SPIRType &type) const;
private:
// Used only to implement the old deprecated get_entry_point() interface.
const SPIREntryPoint &get_first_entry_point(const std::string &name) const;
SPIREntryPoint &get_first_entry_point(const std::string &name);
void fixup_type_alias();
bool type_is_block_like(const SPIRType &type) const;
bool type_is_opaque_value(const SPIRType &type) const;
};
} // namespace SPIRV_CROSS_NAMESPACE

View File

@@ -33,6 +33,11 @@
#if SPIRV_CROSS_C_API_REFLECT
#include "spirv_reflect.hpp"
#endif
#ifdef HAVE_SPIRV_CROSS_GIT_VERSION
#include "gitversion.h"
#endif
#include "spirv_parser.hpp"
#include <memory>
#include <new>
@@ -412,6 +417,9 @@ spvc_result spvc_compiler_options_set_uint(spvc_compiler_options options, spvc_c
case SPVC_COMPILER_OPTION_FLIP_VERTEX_Y:
options->glsl.vertex.flip_vert_y = value != 0;
break;
case SPVC_COMPILER_OPTION_EMIT_LINE_DIRECTIVES:
options->glsl.emit_line_directives = value != 0;
break;
case SPVC_COMPILER_OPTION_GLSL_SUPPORT_NONZERO_BASE_INSTANCE:
options->glsl.vertex.support_nonzero_base_instance = value != 0;
@@ -533,6 +541,10 @@ spvc_result spvc_compiler_options_set_uint(spvc_compiler_options options, spvc_c
case SPVC_COMPILER_OPTION_MSL_TEXTURE_BUFFER_NATIVE:
options->msl.texture_buffer_native = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_BUFFER_SIZE_BUFFER_INDEX:
options->msl.buffer_size_buffer_index = value;
break;
#endif
default:
@@ -743,6 +755,23 @@ spvc_bool spvc_compiler_msl_needs_swizzle_buffer(spvc_compiler compiler)
#endif
}
spvc_bool spvc_compiler_msl_needs_buffer_size_buffer(spvc_compiler compiler)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
return msl.needs_buffer_size_buffer() ? SPVC_TRUE : SPVC_FALSE;
#else
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
#endif
}
spvc_bool spvc_compiler_msl_needs_aux_buffer(spvc_compiler compiler)
{
return spvc_compiler_msl_needs_swizzle_buffer(compiler);
@@ -1902,6 +1931,15 @@ void spvc_get_version(unsigned *major, unsigned *minor, unsigned *patch)
*patch = SPVC_C_API_VERSION_PATCH;
}
const char *spvc_get_commit_revision_and_timestamp(void)
{
#ifdef HAVE_SPIRV_CROSS_GIT_VERSION
return SPIRV_CROSS_GIT_REVISION;
#else
return "";
#endif
}
#ifdef _MSC_VER
#pragma warning(pop)
#endif

View File

@@ -33,7 +33,7 @@ extern "C" {
/* Bumped if ABI or API breaks backwards compatibility. */
#define SPVC_C_API_VERSION_MAJOR 0
/* Bumped if APIs or enumerations are added in a backwards compatible way. */
#define SPVC_C_API_VERSION_MINOR 9
#define SPVC_C_API_VERSION_MINOR 12
/* Bumped if internal implementation details change. */
#define SPVC_C_API_VERSION_PATCH 0
@@ -58,6 +58,9 @@ extern "C" {
*/
SPVC_PUBLIC_API void spvc_get_version(unsigned *major, unsigned *minor, unsigned *patch);
/* Gets a human readable version string to identify which commit a particular binary was created from. */
SPVC_PUBLIC_API const char *spvc_get_commit_revision_and_timestamp(void);
/* These types are opaque to the user. */
typedef struct spvc_context_s *spvc_context;
typedef struct spvc_parsed_ir_s *spvc_parsed_ir;
@@ -299,6 +302,7 @@ SPVC_PUBLIC_API void spvc_msl_resource_binding_init(spvc_msl_resource_binding *b
#define SPVC_MSL_PUSH_CONSTANT_DESC_SET (~(0u))
#define SPVC_MSL_PUSH_CONSTANT_BINDING (0)
#define SPVC_MSL_SWIZZLE_BUFFER_BINDING (~(1u))
#define SPVC_MSL_BUFFER_SIZE_BUFFER_BINDING (~(2u))
/* Obsolete. Sticks around for backwards compatibility. */
#define SPVC_MSL_AUX_BUFFER_STRUCT_VERSION 1
@@ -443,6 +447,10 @@ typedef enum spvc_compiler_option
SPVC_COMPILER_OPTION_GLSL_EMIT_UNIFORM_BUFFER_AS_PLAIN_UNIFORMS = 35 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_MSL_BUFFER_SIZE_BUFFER_INDEX = 36 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_EMIT_LINE_DIRECTIVES = 37 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_INT_MAX = 0x7fffffff
} spvc_compiler_option;
@@ -524,6 +532,7 @@ SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_is_rasterization_disabled(spvc_compi
/* Obsolete. Renamed to needs_swizzle_buffer. */
SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_aux_buffer(spvc_compiler compiler);
SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_swizzle_buffer(spvc_compiler compiler);
SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_buffer_size_buffer(spvc_compiler compiler);
SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_output_buffer(spvc_compiler compiler);
SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_patch_output_buffer(spvc_compiler compiler);

View File

@@ -41,6 +41,7 @@ ParsedIR::ParsedIR()
pool_group->pools[TypeCombinedImageSampler].reset(new ObjectPool<SPIRCombinedImageSampler>);
pool_group->pools[TypeAccessChain].reset(new ObjectPool<SPIRAccessChain>);
pool_group->pools[TypeUndef].reset(new ObjectPool<SPIRUndef>);
pool_group->pools[TypeString].reset(new ObjectPool<SPIRString>);
}
// Should have been default-implemented, but need this on MSVC 2013.

View File

@@ -494,6 +494,8 @@ string CompilerGLSL::compile()
backend.supports_extensions = true;
// Scan the SPIR-V to find trivial uses of extensions.
fixup_type_alias();
reorder_type_alias();
build_function_control_flow_graphs_and_analyze();
find_static_extensions();
fixup_image_load_store_access();
@@ -1408,6 +1410,8 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
if (options.vulkan_semantics && var.storage == StorageClassPushConstant)
attr.push_back("push_constant");
else if (var.storage == StorageClassShaderRecordBufferNV)
attr.push_back("shaderRecordNV");
if (flags.get(DecorationRowMajor))
attr.push_back("row_major");
@@ -1453,14 +1457,14 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
// Do not emit set = decoration in regular GLSL output, but
// we need to preserve it in Vulkan GLSL mode.
if (var.storage != StorageClassPushConstant)
if (var.storage != StorageClassPushConstant && var.storage != StorageClassShaderRecordBufferNV)
{
if (flags.get(DecorationDescriptorSet) && options.vulkan_semantics)
attr.push_back(join("set = ", dec.set));
}
bool push_constant_block = options.vulkan_semantics && var.storage == StorageClassPushConstant;
bool ssbo_block = var.storage == StorageClassStorageBuffer ||
bool ssbo_block = var.storage == StorageClassStorageBuffer || var.storage == StorageClassShaderRecordBufferNV ||
(var.storage == StorageClassUniform && typeflags.get(DecorationBufferBlock));
bool emulated_ubo = var.storage == StorageClassPushConstant && options.emit_push_constant_as_uniform_buffer;
bool ubo_block = var.storage == StorageClassUniform && typeflags.get(DecorationBlock);
@@ -1482,6 +1486,9 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
if (!can_use_buffer_blocks && var.storage == StorageClassUniform)
can_use_binding = false;
if (var.storage == StorageClassShaderRecordBufferNV)
can_use_binding = false;
if (can_use_binding && flags.get(DecorationBinding))
attr.push_back(join("binding = ", dec.binding));
@@ -1517,9 +1524,9 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
return res;
}
string CompilerGLSL::buffer_to_packing_standard(const SPIRType &type, bool check_std430)
string CompilerGLSL::buffer_to_packing_standard(const SPIRType &type, bool support_std430_without_scalar_layout)
{
if (check_std430 && buffer_is_packing_standard(type, BufferPackingStd430))
if (support_std430_without_scalar_layout && buffer_is_packing_standard(type, BufferPackingStd430))
return "std430";
else if (buffer_is_packing_standard(type, BufferPackingStd140))
return "std140";
@@ -1528,7 +1535,8 @@ string CompilerGLSL::buffer_to_packing_standard(const SPIRType &type, bool check
require_extension_internal("GL_EXT_scalar_block_layout");
return "scalar";
}
else if (check_std430 && buffer_is_packing_standard(type, BufferPackingStd430EnhancedLayout))
else if (support_std430_without_scalar_layout &&
buffer_is_packing_standard(type, BufferPackingStd430EnhancedLayout))
{
if (options.es && !options.vulkan_semantics)
SPIRV_CROSS_THROW("Push constant block cannot be expressed as neither std430 nor std140. ES-targets do "
@@ -1559,6 +1567,21 @@ string CompilerGLSL::buffer_to_packing_standard(const SPIRType &type, bool check
require_extension_internal("GL_EXT_scalar_block_layout");
return "scalar";
}
else if (!support_std430_without_scalar_layout && options.vulkan_semantics &&
buffer_is_packing_standard(type, BufferPackingStd430))
{
// UBOs can support std430 with GL_EXT_scalar_block_layout.
require_extension_internal("GL_EXT_scalar_block_layout");
return "std430";
}
else if (!support_std430_without_scalar_layout && options.vulkan_semantics &&
buffer_is_packing_standard(type, BufferPackingStd430EnhancedLayout))
{
// UBOs can support std430 with GL_EXT_scalar_block_layout.
set_extended_decoration(type.self, SPIRVCrossDecorationPacked);
require_extension_internal("GL_EXT_scalar_block_layout");
return "std430";
}
else
{
SPIRV_CROSS_THROW("Buffer block cannot be expressed as any of std430, std140, scalar, even with enhanced "
@@ -1727,7 +1750,7 @@ void CompilerGLSL::emit_buffer_block_native(const SPIRVariable &var)
auto &type = get<SPIRType>(var.basetype);
Bitset flags = ir.get_buffer_block_flags(var);
bool ssbo = var.storage == StorageClassStorageBuffer ||
bool ssbo = var.storage == StorageClassStorageBuffer || var.storage == StorageClassShaderRecordBufferNV ||
ir.meta[type.self].decoration.decoration_flags.get(DecorationBufferBlock);
bool is_restrict = ssbo && flags.get(DecorationRestrict);
bool is_writeonly = ssbo && flags.get(DecorationNonReadable);
@@ -1844,6 +1867,14 @@ const char *CompilerGLSL::to_storage_qualifiers_glsl(const SPIRVariable &var)
{
return "hitAttributeNV ";
}
else if (var.storage == StorageClassCallableDataNV)
{
return "callableDataNV ";
}
else if (var.storage == StorageClassIncomingCallableDataNV)
{
return "callableDataInNV ";
}
return "";
}
@@ -2545,7 +2576,8 @@ void CompilerGLSL::emit_resources()
ir.for_each_typed_id<SPIRVariable>([&](uint32_t, SPIRVariable &var) {
auto &type = this->get<SPIRType>(var.basetype);
bool is_block_storage = type.storage == StorageClassStorageBuffer || type.storage == StorageClassUniform;
bool is_block_storage = type.storage == StorageClassStorageBuffer || type.storage == StorageClassUniform ||
type.storage == StorageClassShaderRecordBufferNV;
bool has_block_flags = ir.meta[type.self].decoration.decoration_flags.get(DecorationBlock) ||
ir.meta[type.self].decoration.decoration_flags.get(DecorationBufferBlock);
@@ -2585,8 +2617,9 @@ void CompilerGLSL::emit_resources()
if (var.storage != StorageClassFunction && type.pointer &&
(type.storage == StorageClassUniformConstant || type.storage == StorageClassAtomicCounter ||
type.storage == StorageClassRayPayloadNV || type.storage == StorageClassHitAttributeNV ||
type.storage == StorageClassIncomingRayPayloadNV) &&
type.storage == StorageClassRayPayloadNV || type.storage == StorageClassIncomingRayPayloadNV ||
type.storage == StorageClassCallableDataNV || type.storage == StorageClassIncomingCallableDataNV ||
type.storage == StorageClassHitAttributeNV) &&
!is_hidden_variable(var))
{
emit_uniform(var);
@@ -2762,13 +2795,22 @@ string CompilerGLSL::dereference_expression(const SPIRType &expr_type, const std
string CompilerGLSL::address_of_expression(const std::string &expr)
{
// If this expression starts with a dereference operator ('*'), then
// just return the part after the operator.
// TODO: Strip parens if unnecessary?
if (expr.front() == '*')
if (expr.size() > 3 && expr[0] == '(' && expr[1] == '*' && expr.back() == ')')
{
// If we have an expression which looks like (*foo), taking the address of it is the same as stripping
// the first two and last characters. We might have to enclose the expression.
// This doesn't work for cases like (*foo + 10),
// but this is an r-value expression which we cannot take the address of anyways.
return enclose_expression(expr.substr(2, expr.size() - 3));
}
else if (expr.front() == '*')
{
// If this expression starts with a dereference operator ('*'), then
// just return the part after the operator.
return expr.substr(1);
}
else
return join('&', expr);
return join('&', enclose_expression(expr));
}
// Just like to_expression except that we enclose the expression inside parentheses if needed.
@@ -9564,6 +9606,12 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
// Undefined value has been declared.
break;
case OpLine:
{
emit_line_directive(ops[0], ops[1]);
break;
}
default:
statement("// unimplemented op ", instruction.op);
break;
@@ -10503,6 +10551,8 @@ void CompilerGLSL::emit_function(SPIRFunction &func, const Bitset &return_flags)
}
}
if (func.entry_line.file_id != 0)
emit_line_directive(func.entry_line.file_id, func.entry_line.line_literal);
emit_function_prototype(func, return_flags);
begin_scope();
@@ -10523,6 +10573,8 @@ void CompilerGLSL::emit_function(SPIRFunction &func, const Bitset &return_flags)
for (auto &v : func.local_variables)
{
auto &var = get<SPIRVariable>(v);
var.deferred_declaration = false;
if (var.storage == StorageClassWorkgroup)
{
// Special variable type which cannot have initializer,
@@ -10582,10 +10634,16 @@ void CompilerGLSL::emit_function(SPIRFunction &func, const Bitset &return_flags)
var.deferred_declaration = false;
}
// Enforce declaration order for regression testing purposes.
for (auto &block_id : func.blocks)
{
auto &block = get<SPIRBlock>(block_id);
sort(begin(block.dominated_variables), end(block.dominated_variables));
}
for (auto &line : current_function->fixup_hooks_in)
line();
entry_block.loop_dominator = SPIRBlock::NoDominator;
emit_block_chain(entry_block);
end_scope();
@@ -10844,44 +10902,6 @@ void CompilerGLSL::branch(uint32_t from, uint32_t cond, uint32_t true_block, uin
}
}
void CompilerGLSL::propagate_loop_dominators(const SPIRBlock &block)
{
// Propagate down the loop dominator block, so that dominated blocks can back trace.
if (block.merge == SPIRBlock::MergeLoop || block.loop_dominator)
{
uint32_t dominator = block.merge == SPIRBlock::MergeLoop ? block.self : block.loop_dominator;
auto set_dominator = [this](uint32_t self, uint32_t new_dominator) {
auto &dominated_block = this->get<SPIRBlock>(self);
// If we already have a loop dominator, we're trying to break out to merge targets
// which should not update the loop dominator.
if (!dominated_block.loop_dominator)
dominated_block.loop_dominator = new_dominator;
};
// After merging a loop, we inherit the loop dominator always.
if (block.merge_block)
set_dominator(block.merge_block, block.loop_dominator);
if (block.true_block)
set_dominator(block.true_block, dominator);
if (block.false_block)
set_dominator(block.false_block, dominator);
if (block.next_block)
set_dominator(block.next_block, dominator);
if (block.default_block)
set_dominator(block.default_block, dominator);
for (auto &c : block.cases)
set_dominator(c.block, dominator);
// In older glslang output continue_block can be == loop header.
if (block.continue_block && block.continue_block != block.self)
set_dominator(block.continue_block, dominator);
}
}
// FIXME: This currently cannot handle complex continue blocks
// as in do-while.
// This should be seen as a "trivial" continue block.
@@ -10902,7 +10922,6 @@ string CompilerGLSL::emit_continue_block(uint32_t continue_block, bool follow_tr
// Stamp out all blocks one after each other.
while ((ir.block_meta[block->self] & ParsedIR::BLOCK_META_LOOP_HEADER_BIT) == 0)
{
propagate_loop_dominators(*block);
// Write out all instructions we have in this block.
emit_block_instructions(*block);
@@ -11146,7 +11165,6 @@ bool CompilerGLSL::attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method
if (current_count == statement_count && condition_is_temporary)
{
propagate_loop_dominators(child);
uint32_t target_block = child.true_block;
switch (continue_type)
@@ -11210,8 +11228,6 @@ bool CompilerGLSL::attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method
void CompilerGLSL::flush_undeclared_variables(SPIRBlock &block)
{
// Enforce declaration order for regression testing purposes.
sort(begin(block.dominated_variables), end(block.dominated_variables));
for (auto &v : block.dominated_variables)
flush_variable_declaration(v);
}
@@ -11240,8 +11256,6 @@ void CompilerGLSL::emit_hoisted_temporaries(SmallVector<pair<uint32_t, uint32_t>
void CompilerGLSL::emit_block_chain(SPIRBlock &block)
{
propagate_loop_dominators(block);
bool select_branch_to_true_block = false;
bool select_branch_to_false_block = false;
bool skip_direct_branch = false;
@@ -11258,6 +11272,15 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
for (auto var : block.loop_variables)
get<SPIRVariable>(var).loop_variable_enable = true;
// Remember deferred declaration state. We will restore it before returning.
SmallVector<bool, 64> rearm_dominated_variables(block.dominated_variables.size());
for (size_t i = 0; i < block.dominated_variables.size(); i++)
{
uint32_t var_id = block.dominated_variables[i];
auto &var = get<SPIRVariable>(var_id);
rearm_dominated_variables[i] = var.deferred_declaration;
}
// This is the method often used by spirv-opt to implement loops.
// The loop header goes straight into the continue block.
// However, don't attempt this on ESSL 1.0, because if a loop variable is used in a continue block,
@@ -11636,6 +11659,15 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
// Forget about control dependent expressions now.
block.invalidate_expressions.clear();
// After we return, we must be out of scope, so if we somehow have to re-emit this function,
// re-declare variables if necessary.
assert(rearm_dominated_variables.size() == block.dominated_variables.size());
for (size_t i = 0; i < block.dominated_variables.size(); i++)
{
uint32_t var = block.dominated_variables[i];
get<SPIRVariable>(var).deferred_declaration = rearm_dominated_variables[i];
}
}
void CompilerGLSL::begin_scope()
@@ -11898,3 +11930,79 @@ void CompilerGLSL::reset_name_caches()
block_names.clear();
function_overloads.clear();
}
void CompilerGLSL::fixup_type_alias()
{
// Due to how some backends work, the "master" type of type_alias must be a block-like type if it exists.
// FIXME: Multiple alias types which are both block-like will be awkward, for now, it's best to just drop the type
// alias if the slave type is a block type.
ir.for_each_typed_id<SPIRType>([&](uint32_t self, SPIRType &type) {
if (type.type_alias && type_is_block_like(type))
{
// Become the master.
ir.for_each_typed_id<SPIRType>([&](uint32_t other_id, SPIRType &other_type) {
if (other_id == type.self)
return;
if (other_type.type_alias == type.type_alias)
other_type.type_alias = type.self;
});
this->get<SPIRType>(type.type_alias).type_alias = self;
type.type_alias = 0;
}
});
ir.for_each_typed_id<SPIRType>([&](uint32_t, SPIRType &type) {
if (type.type_alias && type_is_block_like(type))
{
// This is not allowed, drop the type_alias.
type.type_alias = 0;
}
});
}
void CompilerGLSL::reorder_type_alias()
{
// Reorder declaration of types so that the master of the type alias is always emitted first.
// We need this in case a type B depends on type A (A must come before in the vector), but A is an alias of a type Abuffer, which
// means declaration of A doesn't happen (yet), and order would be B, ABuffer and not ABuffer, B. Fix this up here.
auto &type_ids = ir.ids_for_type[TypeType];
for (auto alias_itr = begin(type_ids); alias_itr != end(type_ids); ++alias_itr)
{
auto &type = get<SPIRType>(*alias_itr);
if (type.type_alias != 0 && !has_extended_decoration(type.type_alias, SPIRVCrossDecorationPacked))
{
// We will skip declaring this type, so make sure the type_alias type comes before.
auto master_itr = find(begin(type_ids), end(type_ids), type.type_alias);
assert(master_itr != end(type_ids));
if (alias_itr < master_itr)
{
// Must also swap the type order for the constant-type joined array.
auto &joined_types = ir.ids_for_constant_or_type;
auto alt_alias_itr = find(begin(joined_types), end(joined_types), *alias_itr);
auto alt_master_itr = find(begin(joined_types), end(joined_types), *master_itr);
assert(alt_alias_itr != end(joined_types));
assert(alt_master_itr != end(joined_types));
swap(*alias_itr, *master_itr);
swap(*alt_alias_itr, *alt_master_itr);
}
}
}
}
void CompilerGLSL::emit_line_directive(uint32_t file_id, uint32_t line_literal)
{
// If we are redirecting statements, ignore the line directive.
// Common case here is continue blocks.
if (redirect_statement)
return;
if (options.emit_line_directives)
{
require_extension_internal("GL_GOOGLE_cpp_style_line_directive");
statement_no_indent("#line ", line_literal, " \"", get<SPIRString>(file_id).str, "\"");
}
}

View File

@@ -103,6 +103,10 @@ public:
// Does not apply to shader storage or push constant blocks.
bool emit_uniform_buffer_as_plain_uniforms = false;
// Emit OpLine directives if present in the module.
// May not correspond exactly to original source, but should be a good approximation.
bool emit_line_directives = false;
enum Precision
{
DontCare,
@@ -233,6 +237,7 @@ protected:
virtual void emit_spv_amd_gcn_shader_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
uint32_t count);
virtual void emit_header();
void emit_line_directive(uint32_t file_id, uint32_t line_literal);
void build_workgroup_size(SmallVector<std::string> &arguments, const SpecializationConstant &x,
const SpecializationConstant &y, const SpecializationConstant &z);
@@ -418,7 +423,6 @@ protected:
void emit_specialization_constant_op(const SPIRConstantOp &constant);
std::string emit_continue_block(uint32_t continue_block, bool follow_true_block, bool follow_false_block);
bool attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method method);
void propagate_loop_dominators(const SPIRBlock &block);
void branch(uint32_t from, uint32_t to);
void branch_to_continue(uint32_t from, uint32_t to);
@@ -525,7 +529,7 @@ protected:
bool buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing, uint32_t start_offset = 0,
uint32_t end_offset = ~(0u));
std::string buffer_to_packing_standard(const SPIRType &type, bool enable_std430);
std::string buffer_to_packing_standard(const SPIRType &type, bool support_std430_without_scalar_layout);
uint32_t type_to_packed_base_size(const SPIRType &type, BufferPackingStandard packing);
uint32_t type_to_packed_alignment(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
@@ -661,6 +665,9 @@ protected:
char current_locale_radix_character = '.';
void fixup_type_alias();
void reorder_type_alias();
private:
void init();
};

View File

@@ -4696,6 +4696,8 @@ string CompilerHLSL::compile()
backend.can_return_array = false;
backend.nonuniform_qualifier = "NonUniformResourceIndex";
fixup_type_alias();
reorder_type_alias();
build_function_control_flow_graphs_and_analyze();
validate_shader_model();
update_active_builtins();

View File

@@ -208,6 +208,7 @@ void CompilerMSL::build_implicit_builtins()
set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
set_decoration(var_id, DecorationBuiltIn, BuiltInFragCoord);
builtin_frag_coord_id = var_id;
mark_implicit_builtin(StorageClassInput, BuiltInFragCoord, var_id);
}
if (!has_sample_id && need_sample_pos)
@@ -234,6 +235,7 @@ void CompilerMSL::build_implicit_builtins()
set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
set_decoration(var_id, DecorationBuiltIn, BuiltInSampleId);
builtin_sample_id_id = var_id;
mark_implicit_builtin(StorageClassInput, BuiltInSampleId, var_id);
}
if (need_vertex_params && (!has_vertex_idx || !has_base_vertex || !has_instance_idx || !has_base_instance))
@@ -263,7 +265,9 @@ void CompilerMSL::build_implicit_builtins()
set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
set_decoration(var_id, DecorationBuiltIn, BuiltInVertexIndex);
builtin_vertex_idx_id = var_id;
mark_implicit_builtin(StorageClassInput, BuiltInVertexIndex, var_id);
}
if (!has_base_vertex)
{
uint32_t var_id = ir.increase_bound_by(1);
@@ -272,7 +276,9 @@ void CompilerMSL::build_implicit_builtins()
set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
set_decoration(var_id, DecorationBuiltIn, BuiltInBaseVertex);
builtin_base_vertex_id = var_id;
mark_implicit_builtin(StorageClassInput, BuiltInBaseVertex, var_id);
}
if (!has_instance_idx)
{
uint32_t var_id = ir.increase_bound_by(1);
@@ -281,7 +287,9 @@ void CompilerMSL::build_implicit_builtins()
set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
set_decoration(var_id, DecorationBuiltIn, BuiltInInstanceIndex);
builtin_instance_idx_id = var_id;
mark_implicit_builtin(StorageClassInput, BuiltInInstanceIndex, var_id);
}
if (!has_base_instance)
{
uint32_t var_id = ir.increase_bound_by(1);
@@ -290,6 +298,7 @@ void CompilerMSL::build_implicit_builtins()
set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
set_decoration(var_id, DecorationBuiltIn, BuiltInBaseInstance);
builtin_base_instance_id = var_id;
mark_implicit_builtin(StorageClassInput, BuiltInBaseInstance, var_id);
}
}
@@ -320,7 +329,9 @@ void CompilerMSL::build_implicit_builtins()
set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
set_decoration(var_id, DecorationBuiltIn, BuiltInInvocationId);
builtin_invocation_id_id = var_id;
mark_implicit_builtin(StorageClassInput, BuiltInInvocationId, var_id);
}
if (!has_primitive_id)
{
uint32_t var_id = ir.increase_bound_by(1);
@@ -329,6 +340,7 @@ void CompilerMSL::build_implicit_builtins()
set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
set_decoration(var_id, DecorationBuiltIn, BuiltInPrimitiveId);
builtin_primitive_id_id = var_id;
mark_implicit_builtin(StorageClassInput, BuiltInPrimitiveId, var_id);
}
}
@@ -356,6 +368,7 @@ void CompilerMSL::build_implicit_builtins()
set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
set_decoration(var_id, DecorationBuiltIn, BuiltInSubgroupLocalInvocationId);
builtin_subgroup_invocation_id_id = var_id;
mark_implicit_builtin(StorageClassInput, BuiltInSubgroupLocalInvocationId, var_id);
}
if (!has_subgroup_size && need_subgroup_ge_mask)
@@ -382,43 +395,82 @@ void CompilerMSL::build_implicit_builtins()
set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
set_decoration(var_id, DecorationBuiltIn, BuiltInSubgroupSize);
builtin_subgroup_size_id = var_id;
mark_implicit_builtin(StorageClassInput, BuiltInSubgroupSize, var_id);
}
}
if (needs_swizzle_buffer_def)
{
uint32_t offset = ir.increase_bound_by(4);
uint32_t type_id = offset;
uint32_t type_ptr_id = offset + 1;
uint32_t type_ptr_ptr_id = offset + 2;
uint32_t var_id = offset + 3;
// Create a buffer to hold extra data, including the swizzle constants.
SPIRType uint_type;
uint_type.basetype = SPIRType::UInt;
uint_type.width = 32;
set<SPIRType>(type_id, uint_type);
SPIRType uint_type_pointer = uint_type;
uint_type_pointer.pointer = true;
uint_type_pointer.pointer_depth = 1;
uint_type_pointer.parent_type = type_id;
uint_type_pointer.storage = StorageClassUniform;
set<SPIRType>(type_ptr_id, uint_type_pointer);
set_decoration(type_ptr_id, DecorationArrayStride, 4);
SPIRType uint_type_pointer2 = uint_type_pointer;
uint_type_pointer2.pointer_depth++;
uint_type_pointer2.parent_type = type_ptr_id;
set<SPIRType>(type_ptr_ptr_id, uint_type_pointer2);
set<SPIRVariable>(var_id, type_ptr_ptr_id, StorageClassUniformConstant);
uint32_t var_id = build_constant_uint_array_pointer();
set_name(var_id, "spvSwizzleConstants");
// This should never match anything.
set_decoration(var_id, DecorationDescriptorSet, 0xFFFFFFFE);
set_decoration(var_id, DecorationDescriptorSet, kSwizzleBufferBinding);
set_decoration(var_id, DecorationBinding, msl_options.swizzle_buffer_index);
swizzle_buffer_id = var_id;
}
if (!buffers_requiring_array_length.empty())
{
uint32_t var_id = build_constant_uint_array_pointer();
set_name(var_id, "spvBufferSizeConstants");
// This should never match anything.
set_decoration(var_id, DecorationDescriptorSet, kBufferSizeBufferBinding);
set_decoration(var_id, DecorationBinding, msl_options.buffer_size_buffer_index);
buffer_size_buffer_id = var_id;
}
}
void CompilerMSL::mark_implicit_builtin(StorageClass storage, BuiltIn builtin, uint32_t id)
{
Bitset *active_builtins = nullptr;
switch (storage)
{
case StorageClassInput:
active_builtins = &active_input_builtins;
break;
case StorageClassOutput:
active_builtins = &active_output_builtins;
break;
default:
break;
}
assert(active_builtins != nullptr);
active_builtins->set(builtin);
get_entry_point().interface_variables.push_back(id);
}
uint32_t CompilerMSL::build_constant_uint_array_pointer()
{
uint32_t offset = ir.increase_bound_by(4);
uint32_t type_id = offset;
uint32_t type_ptr_id = offset + 1;
uint32_t type_ptr_ptr_id = offset + 2;
uint32_t var_id = offset + 3;
// Create a buffer to hold extra data, including the swizzle constants.
SPIRType uint_type;
uint_type.basetype = SPIRType::UInt;
uint_type.width = 32;
set<SPIRType>(type_id, uint_type);
SPIRType uint_type_pointer = uint_type;
uint_type_pointer.pointer = true;
uint_type_pointer.pointer_depth = 1;
uint_type_pointer.parent_type = type_id;
uint_type_pointer.storage = StorageClassUniform;
set<SPIRType>(type_ptr_id, uint_type_pointer);
set_decoration(type_ptr_id, DecorationArrayStride, 4);
SPIRType uint_type_pointer2 = uint_type_pointer;
uint_type_pointer2.pointer_depth++;
uint_type_pointer2.parent_type = type_ptr_id;
set<SPIRType>(type_ptr_ptr_id, uint_type_pointer2);
set<SPIRVariable>(var_id, type_ptr_ptr_id, StorageClassUniformConstant);
return var_id;
}
static string create_sampler_address(const char *prefix, MSLSamplerAddress addr)
@@ -650,6 +702,7 @@ string CompilerMSL::compile()
capture_output_to_buffer = msl_options.capture_output_to_buffer;
is_rasterization_disabled = msl_options.disable_rasterization || capture_output_to_buffer;
fixup_type_alias();
replace_illegal_names();
struct_member_padding.clear();
@@ -666,6 +719,8 @@ string CompilerMSL::compile()
set_enabled_interface_variables(get_active_interface_variables());
if (swizzle_buffer_id)
active_interface_variables.insert(swizzle_buffer_id);
if (buffer_size_buffer_id)
active_interface_variables.insert(buffer_size_buffer_id);
// Create structs to hold input, output and uniform variables.
// Do output first to ensure out. is declared at top of entry function.
@@ -691,6 +746,7 @@ string CompilerMSL::compile()
// Mark any non-stage-in structs to be tightly packed.
mark_packable_structs();
reorder_type_alias();
// Add fixup hooks required by shader inputs and outputs. This needs to happen before
// the loop, so the hooks aren't added multiple times.
@@ -844,6 +900,7 @@ void CompilerMSL::extract_global_variables_from_function(uint32_t func_id, std::
case OpInBoundsAccessChain:
case OpAccessChain:
case OpPtrAccessChain:
case OpArrayLength:
{
uint32_t base_id = ops[2];
if (global_var_ids.find(base_id) != global_var_ids.end())
@@ -1884,21 +1941,38 @@ void CompilerMSL::fix_up_interface_member_indices(StorageClass storage, uint32_t
// Returns the ID of the newly added variable, or zero if no variable was added.
uint32_t CompilerMSL::add_interface_block(StorageClass storage, bool patch)
{
// Accumulate the variables that should appear in the interface struct
// Accumulate the variables that should appear in the interface struct.
SmallVector<SPIRVariable *> vars;
bool incl_builtins = (storage == StorageClassOutput || is_tessellation_shader());
bool incl_builtins = storage == StorageClassOutput || is_tessellation_shader();
ir.for_each_typed_id<SPIRVariable>([&](uint32_t var_id, SPIRVariable &var) {
if (var.storage != storage)
return;
auto &type = this->get<SPIRType>(var.basetype);
BuiltIn bi_type = BuiltIn(get_decoration(var_id, DecorationBuiltIn));
if (var.storage == storage && interface_variable_exists_in_entry_point(var.self) &&
!is_hidden_variable(var, incl_builtins) && type.pointer &&
(has_decoration(var_id, DecorationPatch) || is_patch_block(type)) == patch &&
(!is_builtin_variable(var) || bi_type == BuiltInPosition || bi_type == BuiltInPointSize ||
bi_type == BuiltInClipDistance || bi_type == BuiltInCullDistance || bi_type == BuiltInLayer ||
bi_type == BuiltInViewportIndex || bi_type == BuiltInFragDepth || bi_type == BuiltInSampleMask ||
(get_execution_model() == ExecutionModelTessellationEvaluation &&
(bi_type == BuiltInTessLevelOuter || bi_type == BuiltInTessLevelInner))))
bool is_builtin = is_builtin_variable(var);
auto bi_type = BuiltIn(get_decoration(var_id, DecorationBuiltIn));
// These builtins are part of the stage in/out structs.
bool is_interface_block_builtin =
(bi_type == BuiltInPosition || bi_type == BuiltInPointSize || bi_type == BuiltInClipDistance ||
bi_type == BuiltInCullDistance || bi_type == BuiltInLayer || bi_type == BuiltInViewportIndex ||
bi_type == BuiltInFragDepth || bi_type == BuiltInSampleMask) ||
(get_execution_model() == ExecutionModelTessellationEvaluation &&
(bi_type == BuiltInTessLevelOuter || bi_type == BuiltInTessLevelInner));
bool is_active = interface_variable_exists_in_entry_point(var.self);
if (is_builtin && is_active)
{
// Only emit the builtin if it's active in this entry point. Interface variable list might lie.
is_active = has_active_builtin(bi_type, storage);
}
bool filter_patch_decoration = (has_decoration(var_id, DecorationPatch) || is_patch_block(type)) == patch;
if (is_active && !is_hidden_variable(var, incl_builtins) && type.pointer && filter_patch_decoration &&
(!is_builtin || is_interface_block_builtin))
{
vars.push_back(&var);
}
@@ -4027,6 +4101,17 @@ void CompilerMSL::emit_instruction(const Instruction &instruction)
break;
}
case OpArrayLength:
{
auto &type = expression_type(ops[2]);
uint32_t offset = type_struct_member_offset(type, ops[3]);
uint32_t stride = type_struct_member_array_stride(type, ops[3]);
auto expr = join("(", to_buffer_size_expression(ops[2]), " - ", offset, ") / ", stride);
emit_op(ops[0], ops[1], expr, true);
break;
}
default:
CompilerGLSL::emit_instruction(instruction);
break;
@@ -4558,7 +4643,13 @@ void CompilerMSL::emit_function_prototype(SPIRFunction &func, const Bitset &)
if (msl_options.swizzle_texture_samples && has_sampled_images && is_sampled_image_type(arg_type))
{
bool arg_is_array = !arg_type.array.empty();
decl += join(", constant uint32_t", arg_is_array ? "* " : "& ", to_swizzle_expression(arg.id));
decl += join(", constant uint", arg_is_array ? "* " : "& ", to_swizzle_expression(arg.id));
}
if (buffers_requiring_array_length.count(name_id))
{
bool arg_is_array = !arg_type.array.empty();
decl += join(", constant uint", arg_is_array ? "* " : "& ", to_buffer_size_expression(name_id));
}
if (&arg != &func.arguments.back())
@@ -5038,17 +5129,20 @@ string CompilerMSL::to_func_call_arg(uint32_t id)
arg_str += ", " + to_sampler_expression(var_id ? var_id : id);
}
uint32_t var_id = 0;
auto *var = maybe_get<SPIRVariable>(id);
if (var)
var_id = var->basevariable;
if (msl_options.swizzle_texture_samples && has_sampled_images && is_sampled_image_type(type))
{
// Need to check the base variable in case we need to apply a qualified alias.
uint32_t var_id = 0;
auto *sampler_var = maybe_get<SPIRVariable>(id);
if (sampler_var)
var_id = sampler_var->basevariable;
arg_str += ", " + to_swizzle_expression(var_id ? var_id : id);
}
if (buffers_requiring_array_length.count(var_id))
arg_str += ", " + to_buffer_size_expression(var_id ? var_id : id);
return arg_str;
}
@@ -5097,6 +5191,32 @@ string CompilerMSL::to_swizzle_expression(uint32_t id)
}
}
string CompilerMSL::to_buffer_size_expression(uint32_t id)
{
auto expr = to_expression(id);
auto index = expr.find_first_of('[');
// This is quite crude, but we need to translate the reference name (*spvDescriptorSetN.name) to
// the pointer expression spvDescriptorSetN.name to make a reasonable expression here.
// This only happens if we have argument buffers and we are using OpArrayLength on a lone SSBO in that set.
if (expr.size() >= 3 && expr[0] == '(' && expr[1] == '*')
expr = address_of_expression(expr);
// If a buffer is part of an argument buffer translate this to a legal identifier.
for (auto &c : expr)
if (c == '.')
c = '_';
if (index == string::npos)
return expr + buffer_size_name_suffix;
else
{
auto buffer_expr = expr.substr(0, index);
auto array_expr = expr.substr(index);
return buffer_expr + buffer_size_name_suffix + array_expr;
}
}
// Checks whether the type is a Block all of whose members have DecorationPatch.
bool CompilerMSL::is_patch_block(const SPIRType &type)
{
@@ -5786,7 +5906,7 @@ void CompilerMSL::entry_point_args_builtin(string &ep_args)
{
// Builtin variables
ir.for_each_typed_id<SPIRVariable>([&](uint32_t var_id, SPIRVariable &var) {
BuiltIn bi_type = ir.meta[var_id].decoration.builtin_type;
auto bi_type = BuiltIn(get_decoration(var_id, DecorationBuiltIn));
// Don't emit SamplePosition as a separate parameter. In the entry
// point, we get that by calling get_sample_position() on the sample ID.
@@ -5794,6 +5914,13 @@ void CompilerMSL::entry_point_args_builtin(string &ep_args)
get_variable_data_type(var).basetype != SPIRType::Struct &&
get_variable_data_type(var).basetype != SPIRType::ControlPointArray)
{
// If the builtin is not part of the active input builtin set, don't emit it.
// Relevant for multiple entry-point modules which might declare unused builtins.
if (!active_input_builtins.get(bi_type) || !interface_variable_exists_in_entry_point(var_id))
return;
// These builtins are emitted specially. If we pass this branch, the builtin directly matches
// a MSL builtin.
if (bi_type != BuiltInSamplePosition && bi_type != BuiltInHelperInvocation &&
bi_type != BuiltInPatchVertices && bi_type != BuiltInTessLevelInner &&
bi_type != BuiltInTessLevelOuter && bi_type != BuiltInPosition && bi_type != BuiltInPointSize &&
@@ -6047,15 +6174,13 @@ string CompilerMSL::entry_point_args_classic(bool append_comma)
void CompilerMSL::fix_up_shader_inputs_outputs()
{
// Look for sampled images. Add hooks to set up the swizzle constants.
// Look for sampled images and buffer. Add hooks to set up the swizzle constants or array lengths.
ir.for_each_typed_id<SPIRVariable>([&](uint32_t, SPIRVariable &var) {
auto &type = get_variable_data_type(var);
uint32_t var_id = var.self;
bool ssbo = has_decoration(type.self, DecorationBufferBlock);
if ((var.storage == StorageClassUniform || var.storage == StorageClassUniformConstant ||
var.storage == StorageClassPushConstant || var.storage == StorageClassStorageBuffer) &&
!is_hidden_variable(var))
if (var.storage == StorageClassUniformConstant && !is_hidden_variable(var))
{
if (msl_options.swizzle_texture_samples && has_sampled_images && is_sampled_image_type(type))
{
@@ -6066,7 +6191,7 @@ void CompilerMSL::fix_up_shader_inputs_outputs()
uint32_t desc_set = get_decoration(var_id, DecorationDescriptorSet);
if (descriptor_set_is_argument_buffer(desc_set))
{
statement("constant uint32_t", is_array_type ? "* " : "& ", to_swizzle_expression(var_id),
statement("constant uint", is_array_type ? "* " : "& ", to_swizzle_expression(var_id),
is_array_type ? " = &" : " = ", to_name(argument_buffer_ids[desc_set]),
".spvSwizzleConstants", "[",
convert_to_string(get_metal_resource_index(var, SPIRType::Image)), "];");
@@ -6074,13 +6199,40 @@ void CompilerMSL::fix_up_shader_inputs_outputs()
else
{
// If we have an array of images, we need to be able to index into it, so take a pointer instead.
statement("constant uint32_t", is_array_type ? "* " : "& ", to_swizzle_expression(var_id),
statement("constant uint", is_array_type ? "* " : "& ", to_swizzle_expression(var_id),
is_array_type ? " = &" : " = ", to_name(swizzle_buffer_id), "[",
convert_to_string(get_metal_resource_index(var, SPIRType::Image)), "];");
}
});
}
}
else if ((var.storage == StorageClassStorageBuffer || (var.storage == StorageClassUniform && ssbo)) &&
!is_hidden_variable(var))
{
if (buffers_requiring_array_length.count(var.self))
{
auto &entry_func = this->get<SPIRFunction>(ir.default_entry_point);
entry_func.fixup_hooks_in.push_back([this, &type, &var, var_id]() {
bool is_array_type = !type.array.empty();
uint32_t desc_set = get_decoration(var_id, DecorationDescriptorSet);
if (descriptor_set_is_argument_buffer(desc_set))
{
statement("constant uint", is_array_type ? "* " : "& ", to_buffer_size_expression(var_id),
is_array_type ? " = &" : " = ", to_name(argument_buffer_ids[desc_set]),
".spvBufferSizeConstants", "[",
convert_to_string(get_metal_resource_index(var, SPIRType::Image)), "];");
}
else
{
// If we have an array of images, we need to be able to index into it, so take a pointer instead.
statement("constant uint", is_array_type ? "* " : "& ", to_buffer_size_expression(var_id),
is_array_type ? " = &" : " = ", to_name(buffer_size_buffer_id), "[",
convert_to_string(get_metal_resource_index(var, type.basetype)), "];");
}
});
}
}
});
// Builtin variables
@@ -6363,17 +6515,21 @@ string CompilerMSL::argument_decl(const SPIRFunction::Parameter &arg)
if (msl_options.argument_buffers)
{
// An awkward case where we need to emit *more* address space declarations (yay!).
// An example is where we pass down an array of buffer pointers to leaf functions.
// It's a constant array containing pointers to constants.
// The pointer array is always constant however. E.g.
// device SSBO * constant (&array)[N].
// const device SSBO * constant (&array)[N].
// constant SSBO * constant (&array)[N].
// However, this only matters for argument buffers, since for MSL 1.0 style codegen,
// we emit the buffer array on stack instead, and that seems to work just fine apparently.
if (storage == StorageClassUniform || storage == StorageClassStorageBuffer)
uint32_t desc_set = get_decoration(name_id, DecorationDescriptorSet);
if ((storage == StorageClassUniform || storage == StorageClassStorageBuffer) &&
descriptor_set_is_argument_buffer(desc_set))
{
// An awkward case where we need to emit *more* address space declarations (yay!).
// An example is where we pass down an array of buffer pointers to leaf functions.
// It's a constant array containing pointers to constants.
// The pointer array is always constant however. E.g.
// device SSBO * constant (&array)[N].
// const device SSBO * constant (&array)[N].
// constant SSBO * constant (&array)[N].
// However, this only matters for argument buffers, since for MSL 1.0 style codegen,
// we emit the buffer array on stack instead, and that seems to work just fine apparently.
decl += " constant";
}
}
decl += " (&";
@@ -7847,6 +8003,28 @@ bool CompilerMSL::OpCodePreprocessor::handle(Op opcode, const uint32_t *args, ui
needs_subgroup_invocation_id = true;
break;
case OpArrayLength:
{
auto *var = compiler.maybe_get_backing_variable(args[2]);
if (var)
compiler.buffers_requiring_array_length.insert(var->self);
break;
}
case OpInBoundsAccessChain:
case OpAccessChain:
case OpPtrAccessChain:
{
// OpArrayLength might want to know if taking ArrayLength of an array of SSBOs.
uint32_t result_type = args[0];
uint32_t id = args[1];
uint32_t ptr = args[2];
compiler.set<SPIRExpression>(id, "", result_type, true);
compiler.register_read(id, ptr, true);
compiler.ir.ids[id].set_allow_type_rewrite();
break;
}
default:
break;
}
@@ -8242,6 +8420,8 @@ void CompilerMSL::analyze_argument_buffers()
SmallVector<Resource> resources_in_set[kMaxArgumentBuffers];
bool set_needs_swizzle_buffer[kMaxArgumentBuffers] = {};
bool set_needs_buffer_sizes[kMaxArgumentBuffers] = {};
bool needs_buffer_sizes = false;
ir.for_each_typed_id<SPIRVariable>([&](uint32_t self, SPIRVariable &var) {
if ((var.storage == StorageClassUniform || var.storage == StorageClassUniformConstant ||
@@ -8290,24 +8470,29 @@ void CompilerMSL::analyze_argument_buffers()
// Check if this descriptor set needs a swizzle buffer.
if (needs_swizzle_buffer_def && is_sampled_image_type(type))
set_needs_swizzle_buffer[desc_set] = true;
else if (buffers_requiring_array_length.count(var_id) != 0)
{
set_needs_buffer_sizes[desc_set] = true;
needs_buffer_sizes = true;
}
}
});
if (needs_swizzle_buffer_def)
if (needs_swizzle_buffer_def || needs_buffer_sizes)
{
uint32_t swizzle_buffer_type_id = 0;
uint32_t uint_ptr_type_id = 0;
// We might have to add a swizzle buffer resource to the set.
for (uint32_t desc_set = 0; desc_set < kMaxArgumentBuffers; desc_set++)
{
if (!set_needs_swizzle_buffer[desc_set])
if (!set_needs_swizzle_buffer[desc_set] && !set_needs_buffer_sizes[desc_set])
continue;
if (swizzle_buffer_type_id == 0)
if (uint_ptr_type_id == 0)
{
uint32_t offset = ir.increase_bound_by(2);
uint32_t type_id = offset;
swizzle_buffer_type_id = offset + 1;
uint_ptr_type_id = offset + 1;
// Create a buffer to hold extra data, including the swizzle constants.
SPIRType uint_type;
@@ -8320,17 +8505,31 @@ void CompilerMSL::analyze_argument_buffers()
uint_type_pointer.pointer_depth = 1;
uint_type_pointer.parent_type = type_id;
uint_type_pointer.storage = StorageClassUniform;
set<SPIRType>(swizzle_buffer_type_id, uint_type_pointer);
set_decoration(swizzle_buffer_type_id, DecorationArrayStride, 4);
set<SPIRType>(uint_ptr_type_id, uint_type_pointer);
set_decoration(uint_ptr_type_id, DecorationArrayStride, 4);
}
uint32_t var_id = ir.increase_bound_by(1);
auto &var = set<SPIRVariable>(var_id, swizzle_buffer_type_id, StorageClassUniformConstant);
set_name(var_id, "spvSwizzleConstants");
set_decoration(var_id, DecorationDescriptorSet, desc_set);
set_decoration(var_id, DecorationBinding, kSwizzleBufferBinding);
resources_in_set[desc_set].push_back(
{ &var, to_name(var_id), SPIRType::UInt, get_metal_resource_index(var, SPIRType::UInt) });
if (set_needs_swizzle_buffer[desc_set])
{
uint32_t var_id = ir.increase_bound_by(1);
auto &var = set<SPIRVariable>(var_id, uint_ptr_type_id, StorageClassUniformConstant);
set_name(var_id, "spvSwizzleConstants");
set_decoration(var_id, DecorationDescriptorSet, desc_set);
set_decoration(var_id, DecorationBinding, kSwizzleBufferBinding);
resources_in_set[desc_set].push_back(
{ &var, to_name(var_id), SPIRType::UInt, get_metal_resource_index(var, SPIRType::UInt) });
}
if (set_needs_buffer_sizes[desc_set])
{
uint32_t var_id = ir.increase_bound_by(1);
auto &var = set<SPIRVariable>(var_id, uint_ptr_type_id, StorageClassUniformConstant);
set_name(var_id, "spvBufferSizeConstants");
set_decoration(var_id, DecorationDescriptorSet, desc_set);
set_decoration(var_id, DecorationBinding, kBufferSizeBufferBinding);
resources_in_set[desc_set].push_back(
{ &var, to_name(var_id), SPIRType::UInt, get_metal_resource_index(var, SPIRType::UInt) });
}
}
}

View File

@@ -156,6 +156,10 @@ static const uint32_t kPushConstBinding = 0;
// element to indicate the buffer binding for swizzle buffers.
static const uint32_t kSwizzleBufferBinding = ~(1u);
// Special constant used in a MSLResourceBinding binding
// element to indicate the buffer binding for buffer size buffers to support OpArrayLength.
static const uint32_t kBufferSizeBufferBinding = ~(2u);
static const uint32_t kMaxArgumentBuffers = 8;
// Decompiles SPIR-V to Metal Shading Language
@@ -179,6 +183,7 @@ public:
uint32_t shader_output_buffer_index = 28;
uint32_t shader_patch_output_buffer_index = 27;
uint32_t shader_tess_factor_buffer_index = 26;
uint32_t buffer_size_buffer_index = 25;
uint32_t shader_input_wg_index = 0;
bool enable_point_size_builtin = true;
bool disable_rasterization = false;
@@ -249,6 +254,13 @@ public:
return used_swizzle_buffer;
}
// Provide feedback to calling API to allow it to pass a buffer
// containing STORAGE_BUFFER buffer sizes to support OpArrayLength.
bool needs_buffer_size_buffer() const
{
return !buffers_requiring_array_length.empty();
}
// Provide feedback to calling API to allow it to pass an output
// buffer if the shader needs it.
bool needs_output_buffer() const
@@ -446,6 +458,7 @@ protected:
std::string ensure_valid_name(std::string name, std::string pfx);
std::string to_sampler_expression(uint32_t id);
std::string to_swizzle_expression(uint32_t id);
std::string to_buffer_size_expression(uint32_t id);
std::string builtin_qualifier(spv::BuiltIn builtin);
std::string builtin_type_decl(spv::BuiltIn builtin);
std::string built_in_func_arg(spv::BuiltIn builtin, bool prefix_comma);
@@ -475,6 +488,7 @@ protected:
void emit_barrier(uint32_t id_exe_scope, uint32_t id_mem_scope, uint32_t id_mem_sem);
void emit_array_copy(const std::string &lhs, uint32_t rhs_id) override;
void build_implicit_builtins();
uint32_t build_constant_uint_array_pointer();
void emit_entry_point_declarations() override;
uint32_t builtin_frag_coord_id = 0;
uint32_t builtin_sample_id_id = 0;
@@ -487,6 +501,7 @@ protected:
uint32_t builtin_subgroup_invocation_id_id = 0;
uint32_t builtin_subgroup_size_id = 0;
uint32_t swizzle_buffer_id = 0;
uint32_t buffer_size_buffer_id = 0;
void bitcast_to_builtin_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type) override;
void bitcast_from_builtin_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type) override;
@@ -497,6 +512,8 @@ protected:
bool emit_tessellation_access_chain(const uint32_t *ops, uint32_t length);
bool is_out_of_bounds_tessellation_level(uint32_t id_lhs);
void mark_implicit_builtin(spv::StorageClass storage, spv::BuiltIn builtin, uint32_t id);
Options msl_options;
std::set<SPVFuncImpl> spv_function_implementations;
std::unordered_map<uint32_t, MSLVertexAttr> vtx_attrs_by_location;
@@ -535,6 +552,7 @@ protected:
std::string patch_stage_out_var_name = "patchOut";
std::string sampler_name_suffix = "Smplr";
std::string swizzle_name_suffix = "Swzl";
std::string buffer_size_name_suffix = "BufferSize";
std::string input_wg_var_name = "gl_in";
std::string output_buffer_var_name = "spvOut";
std::string patch_output_buffer_var_name = "spvPatchOut";
@@ -542,6 +560,7 @@ protected:
spv::Op previous_instruction_opcode = spv::OpNop;
std::unordered_map<uint32_t, MSLConstexprSampler> constexpr_samplers;
std::unordered_set<uint32_t> buffers_requiring_array_length;
SmallVector<uint32_t> buffer_arrays;
uint32_t argument_buffer_ids[kMaxArgumentBuffers];

View File

@@ -162,12 +162,16 @@ void Parser::parse(const Instruction &instruction)
case OpSourceContinued:
case OpSourceExtension:
case OpNop:
case OpLine:
case OpNoLine:
case OpString:
case OpModuleProcessed:
break;
case OpString:
{
set<SPIRString>(ops[0], extract_string(ir.spirv, instruction.offset + 1));
break;
}
case OpMemoryModel:
ir.addressing_model = static_cast<AddressingModel>(ops[0]);
ir.memory_model = static_cast<MemoryModel>(ops[1]);
@@ -1030,6 +1034,29 @@ void Parser::parse(const Instruction &instruction)
break;
}
case OpLine:
{
// OpLine might come at global scope, but we don't care about those since they will not be declared in any
// meaningful correct order.
// Ignore all OpLine directives which live outside a function.
if (current_block)
current_block->ops.push_back(instruction);
// Line directives may arrive before first OpLabel.
// Treat this as the line of the function declaration,
// so warnings for arguments can propagate properly.
if (current_function)
{
// Store the first one we find and emit it before creating the function prototype.
if (current_function->entry_line.file_id == 0)
{
current_function->entry_line.file_id = ops[0];
current_function->entry_line.line_literal = ops[1];
}
}
break;
}
// Actual opcodes.
default:
{

View File

@@ -256,6 +256,8 @@ string CompilerReflection::compile()
json_stream = std::make_shared<simple_json::Stream>();
json_stream->set_current_locale_radix_character(current_locale_radix_character);
json_stream->begin_json_object();
fixup_type_alias();
reorder_type_alias();
emit_entry_points();
emit_types();
emit_resources();

View File

@@ -180,6 +180,8 @@ def cross_compile_msl(shader, spirv, opt, iterations, paths):
msl_args.append('2')
msl_args.append('--msl-discrete-descriptor-set')
msl_args.append('3')
if '.line.' in shader:
msl_args.append('--emit-line-directives')
subprocess.check_call(msl_args)
@@ -273,7 +275,11 @@ def cross_compile_hlsl(shader, spirv, opt, force_no_external_validation, iterati
spirv_cross_path = paths.spirv_cross
sm = shader_to_sm(shader)
subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', hlsl_path, spirv_path, '--hlsl-enable-compat', '--hlsl', '--shader-model', sm, '--iterations', str(iterations)])
hlsl_args = [spirv_cross_path, '--entry', 'main', '--output', hlsl_path, spirv_path, '--hlsl-enable-compat', '--hlsl', '--shader-model', sm, '--iterations', str(iterations)]
if '.line.' in shader:
hlsl_args.append('--emit-line-directives')
subprocess.check_call(hlsl_args)
if not shader_is_invalid_spirv(hlsl_path):
subprocess.check_call([paths.spirv_val, '--target-env', 'vulkan1.1', spirv_path])
@@ -345,6 +351,8 @@ def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, fl
extra_args += ['--flatten-multidimensional-arrays']
if push_ubo:
extra_args += ['--glsl-emit-push-constant-as-ubo']
if '.line.' in shader:
extra_args += ['--emit-line-directives']
spirv_cross_path = paths.spirv_cross

View File

@@ -103,6 +103,8 @@ static void compile(spvc_compiler compiler, const char *tag)
int main(int argc, char **argv)
{
const char *rev = NULL;
spvc_context context = NULL;
spvc_parsed_ir ir = NULL;
spvc_compiler compiler_glsl = NULL;
@@ -116,6 +118,12 @@ int main(int argc, char **argv)
SpvId *buffer = NULL;
size_t word_count = 0;
rev = spvc_get_commit_revision_and_timestamp();
if (!rev || *rev == '\0')
return 1;
printf("Revision: %s\n", rev);
if (argc != 5)
return 1;