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Updated docs.
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@@ -1639,9 +1639,9 @@ namespace bgfx
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/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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/// sampling.
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///
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
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/// When `_numLayers` is more than 1, expected memory layout is texture and all mips together
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/// for each array element.
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable. If
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/// `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
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/// 1, expected memory layout is texture and all mips together for each array element.
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///
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/// @attention C99 equivalent is `bgfx_create_texture_2d`.
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///
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@@ -1695,7 +1695,8 @@ namespace bgfx
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/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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/// sampling.
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///
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable. If
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/// `_mem` is NULL content of the texture is uninitialized.
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///
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/// @attention C99 equivalent is `bgfx_create_texture_3d`.
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///
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@@ -1723,9 +1724,9 @@ namespace bgfx
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/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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/// sampling.
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///
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
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/// When `_numLayers` is more than 1, expected memory layout is cubemap texture and all mips
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/// together for each array element.
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable. If
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/// `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
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/// 1, expected memory layout is texture and all mips together for each array element.
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///
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/// @attention C99 equivalent is `bgfx_create_texture_cube`.
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///
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