mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders (#2482)
* WebGPU: Add texture format (shaderc bin version 10) * WebGPU: Simplify storage images + Fix format decorations * Shaderc: Cleanup Texture name assumption in textures
This commit is contained in:
@@ -180,9 +180,12 @@ namespace bgfx { namespace spirv
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return true;
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}
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bgfx::TextureComponentType::Enum SpirvCrossBaseTypeToFormatType(spirv_cross::SPIRType::BaseType _type)
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bgfx::TextureComponentType::Enum SpirvCrossBaseTypeToFormatType(spirv_cross::SPIRType::BaseType spirvBaseType, bool depth)
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{
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switch (_type)
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if (depth)
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return bgfx::TextureComponentType::Depth;
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switch (spirvBaseType)
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{
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case spirv_cross::SPIRType::Float:
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return bgfx::TextureComponentType::Float;
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@@ -219,6 +222,52 @@ namespace bgfx { namespace spirv
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}
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}
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static bgfx::TextureFormat::Enum s_textureFormats[] =
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{
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bgfx::TextureFormat::Unknown, // spv::ImageFormatUnknown = 0
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bgfx::TextureFormat::RGBA32F, // spv::ImageFormatRgba32f = 1
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bgfx::TextureFormat::RGBA16F, // spv::ImageFormatRgba16f = 2
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bgfx::TextureFormat::R32F, // spv::ImageFormatR32f = 3
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bgfx::TextureFormat::RGBA8, // spv::ImageFormatRgba8 = 4
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bgfx::TextureFormat::RGBA8S, // spv::ImageFormatRgba8Snorm = 5
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bgfx::TextureFormat::RG32F, // spv::ImageFormatRg32f = 6
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bgfx::TextureFormat::RG16F, // spv::ImageFormatRg16f = 7
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bgfx::TextureFormat::RG11B10F, // spv::ImageFormatR11fG11fB10f = 8
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bgfx::TextureFormat::R16F, // spv::ImageFormatR16f = 9
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bgfx::TextureFormat::RGBA16, // spv::ImageFormatRgba16 = 10
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bgfx::TextureFormat::RGB10A2, // spv::ImageFormatRgb10A2 = 11
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bgfx::TextureFormat::RG16, // spv::ImageFormatRg16 = 12
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bgfx::TextureFormat::RG8, // spv::ImageFormatRg8 = 13
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bgfx::TextureFormat::R16, // spv::ImageFormatR16 = 14
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bgfx::TextureFormat::R8, // spv::ImageFormatR8 = 15
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bgfx::TextureFormat::RGBA16S, // spv::ImageFormatRgba16Snorm = 16
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bgfx::TextureFormat::RG16S, // spv::ImageFormatRg16Snorm = 17
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bgfx::TextureFormat::RG8S, // spv::ImageFormatRg8Snorm = 18
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bgfx::TextureFormat::R16S, // spv::ImageFormatR16Snorm = 19
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bgfx::TextureFormat::R8S, // spv::ImageFormatR8Snorm = 20
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bgfx::TextureFormat::RGBA32I, // spv::ImageFormatRgba32i = 21
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bgfx::TextureFormat::RGBA16I, // spv::ImageFormatRgba16i = 22
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bgfx::TextureFormat::RGBA8I, // spv::ImageFormatRgba8i = 23
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bgfx::TextureFormat::R32I, // spv::ImageFormatR32i = 24
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bgfx::TextureFormat::RG32I, // spv::ImageFormatRg32i = 25
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bgfx::TextureFormat::RG16I, // spv::ImageFormatRg16i = 26
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bgfx::TextureFormat::RG8I, // spv::ImageFormatRg8i = 27
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bgfx::TextureFormat::R16I, // spv::ImageFormatR16i = 28
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bgfx::TextureFormat::R8I, // spv::ImageFormatR8i = 29
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bgfx::TextureFormat::RGBA32U, // spv::ImageFormatRgba32ui = 30
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bgfx::TextureFormat::RGBA16U, // spv::ImageFormatRgba16ui = 31
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bgfx::TextureFormat::RGBA8U, // spv::ImageFormatRgba8ui = 32
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bgfx::TextureFormat::R32U, // spv::ImageFormatR32ui = 33
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bgfx::TextureFormat::Unknown, // spv::ImageFormatRgb10a2ui = 34
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bgfx::TextureFormat::RG32U, // spv::ImageFormatRg32ui = 35
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bgfx::TextureFormat::RG16U, // spv::ImageFormatRg16ui = 36
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bgfx::TextureFormat::RG8U, // spv::ImageFormatRg8ui = 37
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bgfx::TextureFormat::R16U, // spv::ImageFormatR16ui = 38
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bgfx::TextureFormat::R8U, // spv::ImageFormatR8ui = 39
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bgfx::TextureFormat::Unknown, // spv::ImageFormatR64ui = 40
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bgfx::TextureFormat::Unknown, // spv::ImageFormatR64i = 41
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};
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struct SpvReflection
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{
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struct TypeId
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@@ -668,6 +717,7 @@ namespace bgfx { namespace spirv
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bx::write(_writer, un.regCount);
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bx::write(_writer, un.texComponent);
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bx::write(_writer, un.texDimension);
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bx::write(_writer, un.texFormat);
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BX_TRACE("%s, %s, %d, %d, %d"
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, un.name.c_str()
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@@ -979,8 +1029,7 @@ namespace bgfx { namespace spirv
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break;
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default:
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un.type = UniformType::End;
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break;
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continue;
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}
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uniforms.push_back(un);
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@@ -1050,41 +1099,44 @@ namespace bgfx { namespace spirv
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for (auto &resource : resourcesrefl.separate_images)
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{
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std::string name = refl.get_name(resource.id);
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if (name.size() > 7
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&& 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture") )
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{
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std::string uniform_name = name.substr(0, name.length() - 7);
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uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding);
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auto imageType = refl.get_type(resource.base_type_id).image;
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auto componentType = refl.get_type(imageType.type).basetype;
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bool isCompareSampler = false;
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for (auto& sampler : resourcesrefl.separate_samplers)
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{
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if (binding_index + 16 == refl.get_decoration(sampler.id, spv::Decoration::DecorationBinding) )
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{
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std::string samplerName = refl.get_name(sampler.id);
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isCompareSampler = refl.variable_is_depth_or_compare(sampler.id) || samplerName.find("Comparison") != std::string::npos;
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break;
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}
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}
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Uniform un;
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un.name = uniform_name;
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un.type = UniformType::Enum(UniformType::Sampler
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| kUniformSamplerBit
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| (isCompareSampler ? kUniformCompareBit : 0)
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);
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un.texComponent = textureComponentTypeToId(SpirvCrossBaseTypeToFormatType(componentType) );
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un.texDimension = textureDimensionToId(SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed) );
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un.regIndex = binding_index;
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un.regCount = 0; // unused
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uniforms.push_back(un);
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name = name.substr(0, name.length() - 7);
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}
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uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding);
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auto imageType = refl.get_type(resource.base_type_id).image;
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auto componentType = refl.get_type(imageType.type).basetype;
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bool isCompareSampler = false;
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for (auto& sampler : resourcesrefl.separate_samplers)
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{
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if (binding_index + 16 == refl.get_decoration(sampler.id, spv::Decoration::DecorationBinding) )
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{
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std::string samplerName = refl.get_name(sampler.id);
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isCompareSampler = refl.variable_is_depth_or_compare(sampler.id) || samplerName.find("Comparison") != std::string::npos;
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break;
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}
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}
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Uniform un;
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un.name = name;
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un.type = UniformType::Enum(UniformType::Sampler
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| kUniformSamplerBit
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| (isCompareSampler ? kUniformCompareBit : 0)
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);
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un.texComponent = textureComponentTypeToId(SpirvCrossBaseTypeToFormatType(componentType, imageType.depth) );
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un.texDimension = textureDimensionToId(SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed) );
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un.texFormat = uint16_t(s_textureFormats[imageType.format]);
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un.regIndex = binding_index;
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un.regCount = 0; // unused
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uniforms.push_back(un);
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}
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// Loop through the storage_images, and extract the uniform names:
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@@ -1092,56 +1144,49 @@ namespace bgfx { namespace spirv
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{
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std::string name = refl.get_name(resource.id);
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if (name.size() > 7
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&& 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture") )
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{
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std::string uniform_name = name.substr(0, name.length() - 7);
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uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding);
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uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding);
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auto imageType = refl.get_type(resource.base_type_id).image;
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auto componentType = refl.get_type(imageType.type).basetype;
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auto imageType = refl.get_type(resource.base_type_id).image;
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auto componentType = refl.get_type(imageType.type).basetype;
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spirv_cross::Bitset flags = refl.get_buffer_block_flags(resource.id);
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UniformType::Enum type = flags.get(spv::DecorationNonWritable)
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? UniformType::Enum(kUniformReadOnlyBit | UniformType::End)
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: UniformType::End;
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spirv_cross::Bitset flags = refl.get_decoration_bitset(resource.id);
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UniformType::Enum type = flags.get(spv::DecorationNonWritable)
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? UniformType::Enum(kUniformReadOnlyBit | UniformType::End)
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: UniformType::End;
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Uniform un;
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un.name = uniform_name;
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un.type = type;
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Uniform un;
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un.name = name;
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un.type = type;
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un.texComponent = textureComponentTypeToId(SpirvCrossBaseTypeToFormatType(componentType) );
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un.texDimension = textureDimensionToId(SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed) );
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un.texComponent = textureComponentTypeToId(SpirvCrossBaseTypeToFormatType(componentType, imageType.depth) );
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un.texDimension = textureDimensionToId(SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed) );
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un.texFormat = uint16_t(s_textureFormats[imageType.format]);
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un.regIndex = binding_index;
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un.regCount = descriptorTypeToId(DescriptorType::StorageImage);
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un.regIndex = binding_index;
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un.regCount = descriptorTypeToId(DescriptorType::StorageImage);
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uniforms.push_back(un);
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}
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uniforms.push_back(un);
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}
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// Loop through the storage buffer, and extract the uniform names:
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for (auto& resource : resourcesrefl.storage_buffers)
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{
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std::string name = refl.get_name(resource.id);
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uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding);
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for (auto& uniform : uniforms)
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{
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if (!bx::strFind(uniform.name.c_str(), name.c_str() ).isEmpty() )
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{
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spirv_cross::Bitset flags = refl.get_buffer_block_flags(resource.id);
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UniformType::Enum type = flags.get(spv::DecorationNonWritable)
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? UniformType::Enum(kUniformReadOnlyBit | UniformType::End)
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: UniformType::End;
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spirv_cross::Bitset flags = refl.get_buffer_block_flags(resource.id);
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UniformType::Enum type = flags.get(spv::DecorationNonWritable)
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? UniformType::Enum(kUniformReadOnlyBit | UniformType::End)
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: UniformType::End;
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uint32_t binding_index = refl.get_decoration(resource.id, spv::Decoration::DecorationBinding);
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uniform.name = name;
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uniform.type = type;
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uniform.regIndex = binding_index;
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uniform.regCount = descriptorTypeToId(DescriptorType::StorageBuffer);
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break;
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}
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}
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Uniform un;
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un.name = name;
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un.type = type;
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un.num = 0;
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un.regIndex = binding_index;
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un.regCount = descriptorTypeToId(DescriptorType::StorageBuffer);
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uniforms.push_back(un);
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}
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uint16_t size = writeUniformArray( _writer, uniforms, _options.shaderType == 'f');
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