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Cleanup.
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@@ -152,12 +152,12 @@ bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _name, uin
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bx::ReallocatorI* allocator = entry::getAllocator();
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uint32_t size;
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uint32_t size = 0;
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void* data = loadMem(_reader, allocator, filePath, &size);
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int width;
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int height;
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int comp;
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int width = 0;
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int height = 0;
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int comp = 0;
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uint8_t* img = NULL;
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img = stbi_load_from_memory( (uint8_t*)data, size, &width, &height, &comp, 4);
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