Merge pull request #1583 from pangweiwei/master

fix shaderrc generate wrong shader of matal
This commit is contained in:
Бранимир Караџић
2018-12-19 08:55:14 -08:00
committed by GitHub

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@@ -216,8 +216,9 @@ namespace bgfx { namespace glsl
const char* typen = parse.getPtr();
char uniformType[256];
parse = bx::strWord(parse).getPtr();
bx::strCopy(uniformType, int32_t(parse.getPtr()-typen+1), typen);
parse = bx::strWord(parse);
bx::strCopy(uniformType, parse.getLength()+1, typen);
parse.set(parse.getPtr()+parse.getLength(),optShader.getTerm());
const char* name = bx::strLTrimSpace(parse).getPtr();
parse.set(name, optShader.getTerm() );