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https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Fixed spelling.
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@@ -967,7 +967,7 @@ public static partial class bgfx
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FlushAfterRender = 0x00002000,
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/// <summary>
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/// This flag specifies where flip occurs. Default behavior is that flip occurs
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/// This flag specifies where flip occurs. Default behaviour is that flip occurs
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/// before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
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/// </summary>
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FlipAfterRender = 0x00004000,
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@@ -2436,7 +2436,7 @@ public static partial class bgfx
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///
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/// <param name="_width">Back-buffer width.</param>
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/// <param name="_height">Back-buffer height.</param>
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/// <param name="_flags">See: `BGFX_RESET_*` for more info. - `BGFX_RESET_NONE` - No reset flags. - `BGFX_RESET_FULLSCREEN` - Not supported yet. - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA. - `BGFX_RESET_VSYNC` - Enable V-Sync. - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy. - `BGFX_RESET_CAPTURE` - Begin screen capture. - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU. - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip occurs. Default behavior is that flip occurs before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`. - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.</param>
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/// <param name="_flags">See: `BGFX_RESET_*` for more info. - `BGFX_RESET_NONE` - No reset flags. - `BGFX_RESET_FULLSCREEN` - Not supported yet. - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA. - `BGFX_RESET_VSYNC` - Enable V-Sync. - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy. - `BGFX_RESET_CAPTURE` - Begin screen capture. - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU. - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip occurs. Default behaviour is that flip occurs before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`. - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.</param>
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/// <param name="_format">Texture format. See: `TextureFormat::Enum`.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_reset", CallingConvention = CallingConvention.Cdecl)]
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@@ -199,7 +199,7 @@ version(BindBgfx_Static)
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* - `BGFX_RESET_CAPTURE` - Begin screen capture.
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* - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
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* - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
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* occurs. Default behavior is that flip occurs before rendering new
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* occurs. Default behaviour is that flip occurs before rendering new
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* frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
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* - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
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* _format = Texture format. See: `TextureFormat::Enum`.
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@@ -2290,7 +2290,7 @@ else
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* - `BGFX_RESET_CAPTURE` - Begin screen capture.
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* - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
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* - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
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* occurs. Default behavior is that flip occurs before rendering new
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* occurs. Default behaviour is that flip occurs before rendering new
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* frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
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* - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
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* _format = Texture format. See: `TextureFormat::Enum`.
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@@ -331,7 +331,7 @@ enum uint BGFX_RESET_MAXANISOTROPY = 0x00000100; /// Turn on/off max anisotropy.
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enum uint BGFX_RESET_CAPTURE = 0x00000200; /// Begin screen capture.
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enum uint BGFX_RESET_FLUSH_AFTER_RENDER = 0x00002000; /// Flush rendering after submitting to GPU.
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/**
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* This flag specifies where flip occurs. Default behavior is that flip occurs
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* This flag specifies where flip occurs. Default behaviour is that flip occurs
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* before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
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*/
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enum uint BGFX_RESET_FLIP_AFTER_RENDER = 0x00004000;
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