Fixed spelling.

This commit is contained in:
Бранимир Караџић
2020-05-30 08:22:08 -07:00
parent 805a03914e
commit 1c063fdc67
7 changed files with 11 additions and 12 deletions

View File

@@ -967,7 +967,7 @@ public static partial class bgfx
FlushAfterRender = 0x00002000,
/// <summary>
/// This flag specifies where flip occurs. Default behavior is that flip occurs
/// This flag specifies where flip occurs. Default behaviour is that flip occurs
/// before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
/// </summary>
FlipAfterRender = 0x00004000,
@@ -2436,7 +2436,7 @@ public static partial class bgfx
///
/// <param name="_width">Back-buffer width.</param>
/// <param name="_height">Back-buffer height.</param>
/// <param name="_flags">See: `BGFX_RESET_*` for more info. - `BGFX_RESET_NONE` - No reset flags. - `BGFX_RESET_FULLSCREEN` - Not supported yet. - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA. - `BGFX_RESET_VSYNC` - Enable V-Sync. - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy. - `BGFX_RESET_CAPTURE` - Begin screen capture. - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU. - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip occurs. Default behavior is that flip occurs before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`. - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.</param>
/// <param name="_flags">See: `BGFX_RESET_*` for more info. - `BGFX_RESET_NONE` - No reset flags. - `BGFX_RESET_FULLSCREEN` - Not supported yet. - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA. - `BGFX_RESET_VSYNC` - Enable V-Sync. - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy. - `BGFX_RESET_CAPTURE` - Begin screen capture. - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU. - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip occurs. Default behaviour is that flip occurs before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`. - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.</param>
/// <param name="_format">Texture format. See: `TextureFormat::Enum`.</param>
///
[DllImport(DllName, EntryPoint="bgfx_reset", CallingConvention = CallingConvention.Cdecl)]

View File

@@ -199,7 +199,7 @@ version(BindBgfx_Static)
* - `BGFX_RESET_CAPTURE` - Begin screen capture.
* - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
* - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
* occurs. Default behavior is that flip occurs before rendering new
* occurs. Default behaviour is that flip occurs before rendering new
* frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
* - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
* _format = Texture format. See: `TextureFormat::Enum`.
@@ -2290,7 +2290,7 @@ else
* - `BGFX_RESET_CAPTURE` - Begin screen capture.
* - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
* - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
* occurs. Default behavior is that flip occurs before rendering new
* occurs. Default behaviour is that flip occurs before rendering new
* frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
* - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
* _format = Texture format. See: `TextureFormat::Enum`.

View File

@@ -331,7 +331,7 @@ enum uint BGFX_RESET_MAXANISOTROPY = 0x00000100; /// Turn on/off max anisotropy.
enum uint BGFX_RESET_CAPTURE = 0x00000200; /// Begin screen capture.
enum uint BGFX_RESET_FLUSH_AFTER_RENDER = 0x00002000; /// Flush rendering after submitting to GPU.
/**
* This flag specifies where flip occurs. Default behavior is that flip occurs
* This flag specifies where flip occurs. Default behaviour is that flip occurs
* before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
*/
enum uint BGFX_RESET_FLIP_AFTER_RENDER = 0x00004000;