diff --git a/bindings/cs/bgfx.cs b/bindings/cs/bgfx.cs
index 90be4f097..4aa3ae04a 100644
--- a/bindings/cs/bgfx.cs
+++ b/bindings/cs/bgfx.cs
@@ -967,7 +967,7 @@ public static partial class bgfx
FlushAfterRender = 0x00002000,
///
- /// This flag specifies where flip occurs. Default behavior is that flip occurs
+ /// This flag specifies where flip occurs. Default behaviour is that flip occurs
/// before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
///
FlipAfterRender = 0x00004000,
@@ -2436,7 +2436,7 @@ public static partial class bgfx
///
/// Back-buffer width.
/// Back-buffer height.
- /// See: `BGFX_RESET_*` for more info. - `BGFX_RESET_NONE` - No reset flags. - `BGFX_RESET_FULLSCREEN` - Not supported yet. - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA. - `BGFX_RESET_VSYNC` - Enable V-Sync. - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy. - `BGFX_RESET_CAPTURE` - Begin screen capture. - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU. - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip occurs. Default behavior is that flip occurs before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`. - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
+ /// See: `BGFX_RESET_*` for more info. - `BGFX_RESET_NONE` - No reset flags. - `BGFX_RESET_FULLSCREEN` - Not supported yet. - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA. - `BGFX_RESET_VSYNC` - Enable V-Sync. - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy. - `BGFX_RESET_CAPTURE` - Begin screen capture. - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU. - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip occurs. Default behaviour is that flip occurs before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`. - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
/// Texture format. See: `TextureFormat::Enum`.
///
[DllImport(DllName, EntryPoint="bgfx_reset", CallingConvention = CallingConvention.Cdecl)]
diff --git a/bindings/d/funcs.d b/bindings/d/funcs.d
index b1bdc8f72..dc8201e3f 100644
--- a/bindings/d/funcs.d
+++ b/bindings/d/funcs.d
@@ -199,7 +199,7 @@ version(BindBgfx_Static)
* - `BGFX_RESET_CAPTURE` - Begin screen capture.
* - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
* - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
- * occurs. Default behavior is that flip occurs before rendering new
+ * occurs. Default behaviour is that flip occurs before rendering new
* frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
* - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
* _format = Texture format. See: `TextureFormat::Enum`.
@@ -2290,7 +2290,7 @@ else
* - `BGFX_RESET_CAPTURE` - Begin screen capture.
* - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
* - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
- * occurs. Default behavior is that flip occurs before rendering new
+ * occurs. Default behaviour is that flip occurs before rendering new
* frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
* - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
* _format = Texture format. See: `TextureFormat::Enum`.
diff --git a/bindings/d/types.d b/bindings/d/types.d
index c6477a315..65cfd9935 100644
--- a/bindings/d/types.d
+++ b/bindings/d/types.d
@@ -331,7 +331,7 @@ enum uint BGFX_RESET_MAXANISOTROPY = 0x00000100; /// Turn on/off max anisotropy.
enum uint BGFX_RESET_CAPTURE = 0x00000200; /// Begin screen capture.
enum uint BGFX_RESET_FLUSH_AFTER_RENDER = 0x00002000; /// Flush rendering after submitting to GPU.
/**
- * This flag specifies where flip occurs. Default behavior is that flip occurs
+ * This flag specifies where flip occurs. Default behaviour is that flip occurs
* before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
*/
enum uint BGFX_RESET_FLIP_AFTER_RENDER = 0x00004000;
diff --git a/include/bgfx/c99/bgfx.h b/include/bgfx/c99/bgfx.h
index 8a7f303cd..5e7457784 100644
--- a/include/bgfx/c99/bgfx.h
+++ b/include/bgfx/c99/bgfx.h
@@ -1111,7 +1111,7 @@ BGFX_C_API void bgfx_shutdown(void);
* - `BGFX_RESET_CAPTURE` - Begin screen capture.
* - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
* - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
- * occurs. Default behavior is that flip occurs before rendering new
+ * occurs. Default behaviour is that flip occurs before rendering new
* frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
* - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
* @param[in] _format Texture format. See: `TextureFormat::Enum`.
diff --git a/include/bgfx/defines.h b/include/bgfx/defines.h
index 31f061fd4..6f3c1d20f 100644
--- a/include/bgfx/defines.h
+++ b/include/bgfx/defines.h
@@ -443,7 +443,7 @@
#define BGFX_RESET_MAXANISOTROPY UINT32_C(0x00000100) //!< Turn on/off max anisotropy.
#define BGFX_RESET_CAPTURE UINT32_C(0x00000200) //!< Begin screen capture.
#define BGFX_RESET_FLUSH_AFTER_RENDER UINT32_C(0x00002000) //!< Flush rendering after submitting to GPU.
-/// This flag specifies where flip occurs. Default behavior is that flip occurs
+/// This flag specifies where flip occurs. Default behaviour is that flip occurs
/// before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
#define BGFX_RESET_FLIP_AFTER_RENDER UINT32_C(0x00004000)
#define BGFX_RESET_SRGB_BACKBUFFER UINT32_C(0x00008000) //!< Enable sRGB backbuffer.
diff --git a/scripts/bgfx.idl b/scripts/bgfx.idl
index af2f639b2..2388f0120 100644
--- a/scripts/bgfx.idl
+++ b/scripts/bgfx.idl
@@ -342,7 +342,6 @@ flag.ResetMsaa { bits = 32, shift = 4, range = 3, base = 1 }
.X16 --- Enable 16x MSAA.
()
-
flag.Reset { bits = 32 }
.None ( 0) --- No reset flags.
.Fullscreen ( 1) --- Not supported yet.
@@ -350,7 +349,7 @@ flag.Reset { bits = 32 }
.Maxanisotropy ( 9) --- Turn on/off max anisotropy.
.Capture (10) --- Begin screen capture.
.FlushAfterRender (14) --- Flush rendering after submitting to GPU.
- .FlipAfterRender (15) --- This flag specifies where flip occurs. Default behavior is that flip occurs
+ .FlipAfterRender (15) --- This flag specifies where flip occurs. Default behaviour is that flip occurs
--- before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
.SrgbBackbuffer (16) --- Enable sRGB backbuffer.
.Hdr10 (17) --- Enable HDR10 rendering.
@@ -1145,7 +1144,7 @@ func.reset
--- - `BGFX_RESET_CAPTURE` - Begin screen capture.
--- - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
--- - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
- --- occurs. Default behavior is that flip occurs before rendering new
+ --- occurs. Default behaviour is that flip occurs before rendering new
--- frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
--- - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
.format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
diff --git a/src/version.h b/src/version.h
index fb42a3af2..67390885c 100644
--- a/src/version.h
+++ b/src/version.h
@@ -9,5 +9,5 @@
*
*/
-#define BGFX_REV_NUMBER 7188
-#define BGFX_REV_SHA1 "30bda403f7835075012457e44ea9c85834d8ee30"
+#define BGFX_REV_NUMBER 7217
+#define BGFX_REV_SHA1 "805a03914e773d3c6eac7ff98cc2387de6836c6f"