mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Updated ImGui.
This commit is contained in:
4
3rdparty/dear-imgui/imconfig.h
vendored
4
3rdparty/dear-imgui/imconfig.h
vendored
@@ -16,8 +16,8 @@
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//#define ImVector MyVector
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//---- Define assertion handler. Defaults to calling assert().
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#include <assert.h>
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#define IM_ASSERT(_EXPR) assert(_EXPR)
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#include <bx/bx.h>
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#define IM_ASSERT(_EXPR) BX_ASSERT(_EXPR, "")
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//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
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//#define IMGUI_API __declspec( dllexport )
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1731
3rdparty/dear-imgui/imgui.cpp
vendored
1731
3rdparty/dear-imgui/imgui.cpp
vendored
File diff suppressed because it is too large
Load Diff
889
3rdparty/dear-imgui/imgui.h
vendored
889
3rdparty/dear-imgui/imgui.h
vendored
File diff suppressed because it is too large
Load Diff
271
3rdparty/dear-imgui/imgui_demo.cpp
vendored
271
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@@ -1,4 +1,4 @@
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// dear imgui, v1.92.0 WIP
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// dear imgui, v1.92.5 WIP
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// (demo code)
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// Help:
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@@ -576,14 +576,15 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &io.BackendFlags, ImGuiBackendFlags_HasMouseCursors);
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ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &io.BackendFlags, ImGuiBackendFlags_HasSetMousePos);
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ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &io.BackendFlags, ImGuiBackendFlags_RendererHasVtxOffset);
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ImGui::CheckboxFlags("io.BackendFlags: RendererHasTextures", &io.BackendFlags, ImGuiBackendFlags_RendererHasTextures);
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ImGui::EndDisabled();
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ImGui::TreePop();
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ImGui::Spacing();
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}
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IMGUI_DEMO_MARKER("Configuration/Style");
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if (ImGui::TreeNode("Style"))
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IMGUI_DEMO_MARKER("Configuration/Style, Fonts");
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if (ImGui::TreeNode("Style, Fonts"))
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{
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ImGui::Checkbox("Style Editor", &demo_data.ShowStyleEditor);
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ImGui::SameLine();
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@@ -841,6 +842,9 @@ static void DemoWindowWidgetsBasic()
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ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine();
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ImGui::RadioButton("radio c", &e, 2);
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ImGui::AlignTextToFramePadding();
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ImGui::TextLinkOpenURL("Hyperlink", "https://github.com/ocornut/imgui/wiki/Error-Handling");
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// Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style.
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IMGUI_DEMO_MARKER("Widgets/Basic/Buttons (Colored)");
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for (int i = 0; i < 7; i++)
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@@ -1744,6 +1748,7 @@ static void DemoWindowWidgetsFonts()
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{
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ImFontAtlas* atlas = ImGui::GetIO().Fonts;
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ImGui::ShowFontAtlas(atlas);
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// FIXME-NEWATLAS: Provide a demo to add/create a procedural font?
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ImGui::TreePop();
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}
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}
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@@ -1764,13 +1769,12 @@ static void DemoWindowWidgetsImages()
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"Hover the texture for a zoomed view!");
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// Below we are displaying the font texture because it is the only texture we have access to inside the demo!
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// Remember that ImTextureID is just storage for whatever you want it to be. It is essentially a value that
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// will be passed to the rendering backend via the ImDrawCmd structure.
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// Read description about ImTextureID/ImTextureRef and FAQ for details about texture identifiers.
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// If you use one of the default imgui_impl_XXXX.cpp rendering backend, they all have comments at the top
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// of their respective source file to specify what they expect to be stored in ImTextureID, for example:
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// - The imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer
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// of their respective source file to specify what they are using as texture identifier, for example:
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// - The imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer.
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// - The imgui_impl_opengl3.cpp renderer expect a GLuint OpenGL texture identifier, etc.
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// More:
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// So with the DirectX11 backend, you call ImGui::Image() with a 'ID3D11ShaderResourceView*' cast to ImTextureID.
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// - If you decided that ImTextureID = MyEngineTexture*, then you can pass your MyEngineTexture* pointers
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// to ImGui::Image(), and gather width/height through your own functions, etc.
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// - You can use ShowMetricsWindow() to inspect the draw data that are being passed to your renderer,
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@@ -1778,14 +1782,19 @@ static void DemoWindowWidgetsImages()
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// - Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage().
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// - Read https://github.com/ocornut/imgui/blob/master/docs/FAQ.md
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// - Read https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
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ImTextureID my_tex_id = io.Fonts->TexID;
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float my_tex_w = (float)io.Fonts->TexWidth;
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float my_tex_h = (float)io.Fonts->TexHeight;
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// Grab the current texture identifier used by the font atlas.
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ImTextureRef my_tex_id = io.Fonts->TexRef;
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// Regular user code should never have to care about TexData-> fields, but since we want to display the entire texture here, we pull Width/Height from it.
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float my_tex_w = (float)io.Fonts->TexData->Width;
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float my_tex_h = (float)io.Fonts->TexData->Height;
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{
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ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h);
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ImVec2 pos = ImGui::GetCursorScreenPos();
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ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left
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ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right
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ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left
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ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right
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ImGui::PushStyleVar(ImGuiStyleVar_ImageBorderSize, IM_MAX(1.0f, ImGui::GetStyle().ImageBorderSize));
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ImGui::ImageWithBg(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
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if (ImGui::BeginItemTooltip())
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@@ -2161,7 +2170,7 @@ static void DemoWindowWidgetsQueryingStatuses()
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);
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ImGui::BulletText(
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"with Hovering Delay or Stationary test:\n"
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"IsItemHovered() = = %d\n"
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"IsItemHovered() = %d\n"
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"IsItemHovered(_Stationary) = %d\n"
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"IsItemHovered(_DelayShort) = %d\n"
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"IsItemHovered(_DelayNormal) = %d\n"
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@@ -2638,6 +2647,10 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d
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{
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HelpMarker("Selections can be built using Selectable(), TreeNode() or other widgets. Selection state is owned by application code/data.");
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ImGui::BulletText("Wiki page:");
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ImGui::SameLine();
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ImGui::TextLinkOpenURL("imgui/wiki/Multi-Select", "https://github.com/ocornut/imgui/wiki/Multi-Select");
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// Without any fancy API: manage single-selection yourself.
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IMGUI_DEMO_MARKER("Widgets/Selection State/Single-Select");
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if (ImGui::TreeNode("Single-Select"))
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@@ -3171,6 +3184,7 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoSelect", &flags, ImGuiMultiSelectFlags_NoAutoSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoClear", &flags, ImGuiMultiSelectFlags_NoAutoClear);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoClearOnReselect", &flags, ImGuiMultiSelectFlags_NoAutoClearOnReselect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoSelectOnRightClick", &flags, ImGuiMultiSelectFlags_NoSelectOnRightClick);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect1d", &flags, ImGuiMultiSelectFlags_BoxSelect1d);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect2d", &flags, ImGuiMultiSelectFlags_BoxSelect2d);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelectNoScroll", &flags, ImGuiMultiSelectFlags_BoxSelectNoScroll);
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@@ -3220,7 +3234,7 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d
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ImGui::BeginTable("##Split", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_NoPadOuterX);
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthStretch, 0.70f);
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthStretch, 0.30f);
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//ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacingY, 0.0f);
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//ImGui::PushStyleVarY(ImGuiStyleVar_ItemSpacing, 0.0f);
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}
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ImGuiListClipper clipper;
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@@ -3370,6 +3384,18 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d
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// [SECTION] DemoWindowWidgetsTabs()
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//-----------------------------------------------------------------------------
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static void EditTabBarFittingPolicyFlags(ImGuiTabBarFlags* p_flags)
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{
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if ((*p_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0)
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*p_flags |= ImGuiTabBarFlags_FittingPolicyDefault_;
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyMixed", p_flags, ImGuiTabBarFlags_FittingPolicyMixed))
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*p_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyMixed);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyShrink", p_flags, ImGuiTabBarFlags_FittingPolicyShrink))
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*p_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyShrink);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", p_flags, ImGuiTabBarFlags_FittingPolicyScroll))
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*p_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
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}
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static void DemoWindowWidgetsTabs()
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{
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IMGUI_DEMO_MARKER("Widgets/Tabs");
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@@ -3412,12 +3438,7 @@ static void DemoWindowWidgetsTabs()
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ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
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ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", &tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton);
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ImGui::CheckboxFlags("ImGuiTabBarFlags_DrawSelectedOverline", &tab_bar_flags, ImGuiTabBarFlags_DrawSelectedOverline);
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if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0)
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tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_;
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
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EditTabBarFittingPolicyFlags(&tab_bar_flags);
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// Tab Bar
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ImGui::AlignTextToFramePadding();
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@@ -3466,12 +3487,8 @@ static void DemoWindowWidgetsTabs()
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ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button);
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// Expose some other flags which are useful to showcase how they interact with Leading/Trailing tabs
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static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown;
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ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
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static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyShrink;
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EditTabBarFittingPolicyFlags(&tab_bar_flags);
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if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
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{
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@@ -3539,6 +3556,43 @@ static void DemoWindowWidgetsText()
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ImGui::TreePop();
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}
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IMGUI_DEMO_MARKER("Widgets/Text/Font Size");
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if (ImGui::TreeNode("Font Size"))
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{
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ImGuiStyle& style = ImGui::GetStyle();
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const float global_scale = style.FontScaleMain * style.FontScaleDpi;
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ImGui::Text("style.FontScaleMain = %0.2f", style.FontScaleMain);
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ImGui::Text("style.FontScaleDpi = %0.2f", style.FontScaleDpi);
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ImGui::Text("global_scale = ~%0.2f", global_scale); // This is not technically accurate as internal scales may apply, but conceptually let's pretend it is.
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ImGui::Text("FontSize = %0.2f", ImGui::GetFontSize());
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ImGui::SeparatorText("");
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static float custom_size = 16.0f;
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ImGui::SliderFloat("custom_size", &custom_size, 10.0f, 100.0f, "%.0f");
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ImGui::Text("ImGui::PushFont(nullptr, custom_size);");
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ImGui::PushFont(NULL, custom_size);
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ImGui::Text("FontSize = %.2f (== %.2f * global_scale)", ImGui::GetFontSize(), custom_size);
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ImGui::PopFont();
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ImGui::SeparatorText("");
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static float custom_scale = 1.0f;
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ImGui::SliderFloat("custom_scale", &custom_scale, 0.5f, 4.0f, "%.2f");
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ImGui::Text("ImGui::PushFont(nullptr, style.FontSizeBase * custom_scale);");
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ImGui::PushFont(NULL, style.FontSizeBase * custom_scale);
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ImGui::Text("FontSize = %.2f (== style.FontSizeBase * %.2f * global_scale)", ImGui::GetFontSize(), custom_scale);
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ImGui::PopFont();
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ImGui::SeparatorText("");
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for (float scaling = 0.5f; scaling <= 4.0f; scaling += 0.5f)
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{
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ImGui::PushFont(NULL, style.FontSizeBase * scaling);
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ImGui::Text("FontSize = %.2f (== style.FontSizeBase * %.2f * global_scale)", ImGui::GetFontSize(), scaling);
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ImGui::PopFont();
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}
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ImGui::TreePop();
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}
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IMGUI_DEMO_MARKER("Widgets/Text/Word Wrapping");
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if (ImGui::TreeNode("Word Wrapping"))
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{
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@@ -3659,6 +3713,8 @@ static void DemoWindowWidgetsTextInput()
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static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput;
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HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp because we don't want to include <string> in here)");
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ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly);
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ImGui::CheckboxFlags("ImGuiInputTextFlags_WordWrap", &flags, ImGuiInputTextFlags_WordWrap);
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ImGui::SameLine(); HelpMarker("Feature is currently in Beta. Please read comments in imgui.h");
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ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", &flags, ImGuiInputTextFlags_AllowTabInput);
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ImGui::SameLine(); HelpMarker("When _AllowTabInput is set, passing through the widget with Tabbing doesn't automatically activate it, in order to also cycling through subsequent widgets.");
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ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", &flags, ImGuiInputTextFlags_CtrlEnterForNewLine);
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@@ -3806,10 +3862,13 @@ static void DemoWindowWidgetsTextInput()
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// For this demo we are using ImVector as a string container.
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// Note that because we need to store a terminating zero character, our size/capacity are 1 more
|
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// than usually reported by a typical string class.
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static ImGuiInputTextFlags flags = ImGuiInputTextFlags_None;
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ImGui::CheckboxFlags("ImGuiInputTextFlags_WordWrap", &flags, ImGuiInputTextFlags_WordWrap);
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static ImVector<char> my_str;
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if (my_str.empty())
|
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my_str.push_back(0);
|
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Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16));
|
||||
Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16), flags);
|
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ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity());
|
||||
ImGui::TreePop();
|
||||
}
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||||
@@ -4438,11 +4497,11 @@ static void DemoWindowLayout()
|
||||
|
||||
ImGui::Text("SetNextItemWidth/PushItemWidth(-Min(GetContentRegionAvail().x * 0.40f, GetFontSize() * 12))");
|
||||
ImGui::PushItemWidth(-IM_MIN(ImGui::GetFontSize() * 12, ImGui::GetContentRegionAvail().x * 0.40f));
|
||||
ImGui::DragFloat("float##4a", &f);
|
||||
ImGui::DragFloat("float##5a", &f);
|
||||
if (show_indented_items)
|
||||
{
|
||||
ImGui::Indent();
|
||||
ImGui::DragFloat("float (indented)##4b", &f);
|
||||
ImGui::DragFloat("float (indented)##5b", &f);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
@@ -4452,11 +4511,11 @@ static void DemoWindowLayout()
|
||||
ImGui::Text("SetNextItemWidth/PushItemWidth(-FLT_MIN)");
|
||||
ImGui::SameLine(); HelpMarker("Align to right edge");
|
||||
ImGui::PushItemWidth(-FLT_MIN);
|
||||
ImGui::DragFloat("##float5a", &f);
|
||||
ImGui::DragFloat("##float6a", &f);
|
||||
if (show_indented_items)
|
||||
{
|
||||
ImGui::Indent();
|
||||
ImGui::DragFloat("float (indented)##5b", &f);
|
||||
ImGui::DragFloat("float (indented)##6b", &f);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
@@ -4741,15 +4800,18 @@ static void DemoWindowLayout()
|
||||
|
||||
ImGui::Checkbox("Decoration", &enable_extra_decorations);
|
||||
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
|
||||
enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d");
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Track", &enable_track);
|
||||
ImGui::PushItemWidth(100);
|
||||
ImGui::SameLine(140); enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d");
|
||||
|
||||
bool scroll_to_off = ImGui::Button("Scroll Offset");
|
||||
ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px");
|
||||
bool scroll_to_off = ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px");
|
||||
ImGui::SameLine();
|
||||
scroll_to_off |= ImGui::Button("Scroll Offset");
|
||||
|
||||
bool scroll_to_pos = ImGui::Button("Scroll To Pos");
|
||||
ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px");
|
||||
bool scroll_to_pos = ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px");
|
||||
ImGui::SameLine();
|
||||
scroll_to_pos |= ImGui::Button("Scroll To Pos");
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
if (scroll_to_off || scroll_to_pos)
|
||||
@@ -5133,7 +5195,7 @@ static void DemoWindowPopups()
|
||||
// Typical use for regular windows:
|
||||
// bool my_tool_is_active = false; if (ImGui::Button("Open")) my_tool_is_active = true; [...] if (my_tool_is_active) Begin("My Tool", &my_tool_is_active) { [...] } End();
|
||||
// Typical use for popups:
|
||||
// if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup") { [...] EndPopup(); }
|
||||
// if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup")) { [...] EndPopup(); }
|
||||
|
||||
// With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state.
|
||||
// This may be a bit confusing at first but it should quickly make sense. Follow on the examples below.
|
||||
@@ -5719,7 +5781,7 @@ static void DemoWindowTables()
|
||||
ImGui::SameLine(); ImGui::RadioButton("Text", &contents_type, CT_Text);
|
||||
ImGui::SameLine(); ImGui::RadioButton("FillButton", &contents_type, CT_FillButton);
|
||||
ImGui::Checkbox("Display headers", &display_headers);
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers");
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers)");
|
||||
PopStyleCompact();
|
||||
|
||||
if (ImGui::BeginTable("table1", 3, flags))
|
||||
@@ -7212,7 +7274,7 @@ static void DemoWindowTables()
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH);
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH);
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH);
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers");
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers)");
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appear in Headers)");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
@@ -8018,6 +8080,8 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
ImGui::SameLine();
|
||||
ImGui::TextLinkOpenURL("Wiki", "https://github.com/ocornut/imgui/wiki");
|
||||
ImGui::SameLine();
|
||||
ImGui::TextLinkOpenURL("Extensions", "https://github.com/ocornut/imgui/wiki/Useful-Extensions");
|
||||
ImGui::SameLine();
|
||||
ImGui::TextLinkOpenURL("Releases", "https://github.com/ocornut/imgui/releases");
|
||||
ImGui::SameLine();
|
||||
ImGui::TextLinkOpenURL("Funding", "https://github.com/ocornut/imgui/wiki/Funding");
|
||||
@@ -8041,13 +8105,16 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
if (copy_to_clipboard)
|
||||
{
|
||||
ImGui::LogToClipboard();
|
||||
ImGui::LogText("```\n"); // Back quotes will make text appears without formatting when pasting on GitHub
|
||||
ImGui::LogText("```cpp\n"); // Back quotes will make text appears without formatting when pasting on GitHub
|
||||
}
|
||||
|
||||
ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
|
||||
ImGui::Separator();
|
||||
ImGui::Text("sizeof(size_t): %d, sizeof(ImDrawIdx): %d, sizeof(ImDrawVert): %d", (int)sizeof(size_t), (int)sizeof(ImDrawIdx), (int)sizeof(ImDrawVert));
|
||||
ImGui::Text("define: __cplusplus=%d", (int)__cplusplus);
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
ImGui::Text("define: IMGUI_ENABLE_TEST_ENGINE");
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS");
|
||||
#endif
|
||||
@@ -8137,8 +8204,10 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ImGui::Text(" RendererHasVtxOffset");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_RendererHasTextures) ImGui::Text(" RendererHasTextures");
|
||||
ImGui::Separator();
|
||||
ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight);
|
||||
ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexData->Width, io.Fonts->TexData->Height);
|
||||
ImGui::Text("io.Fonts->FontLoaderName: %s", io.Fonts->FontLoaderName ? io.Fonts->FontLoaderName : "NULL");
|
||||
ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y);
|
||||
ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
|
||||
ImGui::Separator();
|
||||
@@ -8163,58 +8232,39 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Style Editor / ShowStyleEditor()
|
||||
//-----------------------------------------------------------------------------
|
||||
// - ShowFontSelector()
|
||||
// - ShowStyleSelector()
|
||||
// - ShowStyleEditor()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Forward declare ShowFontAtlas() which isn't worth putting in public API yet
|
||||
namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); }
|
||||
|
||||
// Demo helper function to select among loaded fonts.
|
||||
// Here we use the regular BeginCombo()/EndCombo() api which is the more flexible one.
|
||||
void ImGui::ShowFontSelector(const char* label)
|
||||
// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
|
||||
bool ImGui::ShowStyleSelector(const char* label)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImFont* font_current = ImGui::GetFont();
|
||||
if (ImGui::BeginCombo(label, font_current->GetDebugName()))
|
||||
// FIXME: This is a bit tricky to get right as style are functions, they don't register a name nor the fact that one is active.
|
||||
// So we keep track of last active one among our limited selection.
|
||||
static int style_idx = -1;
|
||||
const char* style_names[] = { "Dark", "Light", "Classic" };
|
||||
bool ret = false;
|
||||
if (ImGui::BeginCombo(label, (style_idx >= 0 && style_idx < IM_ARRAYSIZE(style_names)) ? style_names[style_idx] : ""))
|
||||
{
|
||||
for (ImFont* font : io.Fonts->Fonts)
|
||||
for (int n = 0; n < IM_ARRAYSIZE(style_names); n++)
|
||||
{
|
||||
ImGui::PushID((void*)font);
|
||||
if (ImGui::Selectable(font->GetDebugName(), font == font_current))
|
||||
io.FontDefault = font;
|
||||
if (font == font_current)
|
||||
if (ImGui::Selectable(style_names[n], style_idx == n, ImGuiSelectableFlags_SelectOnNav))
|
||||
{
|
||||
style_idx = n;
|
||||
ret = true;
|
||||
switch (style_idx)
|
||||
{
|
||||
case 0: ImGui::StyleColorsDark(); break;
|
||||
case 1: ImGui::StyleColorsLight(); break;
|
||||
case 2: ImGui::StyleColorsClassic(); break;
|
||||
}
|
||||
}
|
||||
else if (style_idx == n)
|
||||
ImGui::SetItemDefaultFocus();
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
HelpMarker(
|
||||
"- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n"
|
||||
"- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n"
|
||||
"- Read FAQ and docs/FONTS.md for more details.\n"
|
||||
"- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
|
||||
}
|
||||
|
||||
// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
|
||||
// Here we use the simplified Combo() api that packs items into a single literal string.
|
||||
// Useful for quick combo boxes where the choices are known locally.
|
||||
bool ImGui::ShowStyleSelector(const char* label)
|
||||
{
|
||||
static int style_idx = -1;
|
||||
if (ImGui::Combo(label, &style_idx, "Dark\0Light\0Classic\0"))
|
||||
{
|
||||
switch (style_idx)
|
||||
{
|
||||
case 0: ImGui::StyleColorsDark(); break;
|
||||
case 1: ImGui::StyleColorsLight(); break;
|
||||
case 2: ImGui::StyleColorsClassic(); break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static const char* GetTreeLinesFlagsName(ImGuiTreeNodeFlags flags)
|
||||
@@ -8246,9 +8296,26 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
|
||||
{
|
||||
// General
|
||||
SeparatorText("General");
|
||||
if ((GetIO().BackendFlags & ImGuiBackendFlags_RendererHasTextures) == 0)
|
||||
{
|
||||
BulletText("Warning: Font scaling will NOT be smooth, because\nImGuiBackendFlags_RendererHasTextures is not set!");
|
||||
BulletText("For instructions, see:");
|
||||
SameLine();
|
||||
TextLinkOpenURL("docs/BACKENDS.md", "https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md");
|
||||
}
|
||||
|
||||
if (ShowStyleSelector("Colors##Selector"))
|
||||
ref_saved_style = style;
|
||||
ShowFontSelector("Fonts##Selector");
|
||||
if (DragFloat("FontSizeBase", &style.FontSizeBase, 0.20f, 5.0f, 100.0f, "%.0f"))
|
||||
style._NextFrameFontSizeBase = style.FontSizeBase; // FIXME: Temporary hack until we finish remaining work.
|
||||
SameLine(0.0f, 0.0f); Text(" (out %.2f)", GetFontSize());
|
||||
DragFloat("FontScaleMain", &style.FontScaleMain, 0.02f, 0.5f, 4.0f);
|
||||
//BeginDisabled(GetIO().ConfigDpiScaleFonts);
|
||||
DragFloat("FontScaleDpi", &style.FontScaleDpi, 0.02f, 0.5f, 4.0f);
|
||||
//SetItemTooltip("When io.ConfigDpiScaleFonts is set, this value is automatically overwritten.");
|
||||
//EndDisabled();
|
||||
|
||||
// Simplified Settings (expose floating-pointer border sizes as boolean representing 0.0f or 1.0f)
|
||||
if (SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"))
|
||||
@@ -8271,8 +8338,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
"Save/Revert in local non-persistent storage. Default Colors definition are not affected. "
|
||||
"Use \"Export\" below to save them somewhere.");
|
||||
|
||||
Separator();
|
||||
|
||||
SeparatorText("Details");
|
||||
if (BeginTabBar("##tabs", ImGuiTabBarFlags_None))
|
||||
{
|
||||
if (BeginTabItem("Sizes"))
|
||||
@@ -8284,7 +8350,6 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
|
||||
SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
|
||||
SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
|
||||
SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
|
||||
SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
|
||||
|
||||
SeparatorText("Borders");
|
||||
@@ -8298,16 +8363,22 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f");
|
||||
SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f");
|
||||
SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f");
|
||||
SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
|
||||
SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f");
|
||||
|
||||
SeparatorText("Scrollbar");
|
||||
SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
|
||||
SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
|
||||
SliderFloat("ScrollbarPadding", &style.ScrollbarPadding, 0.0f, 10.0f, "%.0f");
|
||||
|
||||
SeparatorText("Tabs");
|
||||
SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, 2.0f, "%.0f");
|
||||
SliderFloat("TabBarOverlineSize", &style.TabBarOverlineSize, 0.0f, 3.0f, "%.0f");
|
||||
SameLine(); HelpMarker("Overline is only drawn over the selected tab when ImGuiTabBarFlags_DrawSelectedOverline is set.");
|
||||
DragFloat("TabCloseButtonMinWidthSelected", &style.TabCloseButtonMinWidthSelected, 0.1f, -1.0f, 100.0f, (style.TabCloseButtonMinWidthSelected < 0.0f) ? "%.0f (Always)" : "%.0f");
|
||||
DragFloat("TabCloseButtonMinWidthUnselected", &style.TabCloseButtonMinWidthUnselected, 0.1f, -1.0f, 100.0f, (style.TabCloseButtonMinWidthUnselected < 0.0f) ? "%.0f (Always)" : "%.0f");
|
||||
DragFloat("TabMinWidthBase", &style.TabMinWidthBase, 0.5f, 1.0f, 500.0f, "%.0f");
|
||||
DragFloat("TabMinWidthShrink", &style.TabMinWidthShrink, 0.5f, 1.0f, 500.0f, "%0.f");
|
||||
DragFloat("TabCloseButtonMinWidthSelected", &style.TabCloseButtonMinWidthSelected, 0.5f, -1.0f, 100.0f, (style.TabCloseButtonMinWidthSelected < 0.0f) ? "%.0f (Always)" : "%.0f");
|
||||
DragFloat("TabCloseButtonMinWidthUnselected", &style.TabCloseButtonMinWidthUnselected, 0.5f, -1.0f, 100.0f, (style.TabCloseButtonMinWidthUnselected < 0.0f) ? "%.0f (Always)" : "%.0f");
|
||||
SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f");
|
||||
|
||||
SeparatorText("Tables");
|
||||
@@ -8443,11 +8514,12 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
{
|
||||
ImGuiIO& io = GetIO();
|
||||
ImFontAtlas* atlas = io.Fonts;
|
||||
HelpMarker("Read FAQ and docs/FONTS.md for details on font loading.");
|
||||
ShowFontAtlas(atlas);
|
||||
|
||||
// Post-baking font scaling. Note that this is NOT the nice way of scaling fonts, read below.
|
||||
// (we enforce hard clamping manually as by default DragFloat/SliderFloat allows CTRL+Click text to get out of bounds).
|
||||
/*
|
||||
SeparatorText("Legacy Scaling");
|
||||
const float MIN_SCALE = 0.3f;
|
||||
const float MAX_SCALE = 2.0f;
|
||||
HelpMarker(
|
||||
@@ -8455,12 +8527,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
"However, the _correct_ way of scaling your UI is currently to reload your font at the designed size, "
|
||||
"rebuild the font atlas, and call style.ScaleAllSizes() on a reference ImGuiStyle structure.\n"
|
||||
"Using those settings here will give you poor quality results.");
|
||||
static float window_scale = 1.0f;
|
||||
PushItemWidth(GetFontSize() * 8);
|
||||
if (DragFloat("window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp)) // Scale only this window
|
||||
SetWindowFontScale(window_scale);
|
||||
DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp); // Scale everything
|
||||
//static float window_scale = 1.0f;
|
||||
//if (DragFloat("window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp)) // Scale only this window
|
||||
// SetWindowFontScale(window_scale);
|
||||
PopItemWidth();
|
||||
*/
|
||||
|
||||
EndTabItem();
|
||||
}
|
||||
@@ -9240,10 +9313,9 @@ static void ShowExampleAppLayout(bool* p_open)
|
||||
ImGui::BeginChild("left pane", ImVec2(150, 0), ImGuiChildFlags_Borders | ImGuiChildFlags_ResizeX);
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
// FIXME: Good candidate to use ImGuiSelectableFlags_SelectOnNav
|
||||
char label[128];
|
||||
sprintf(label, "MyObject %d", i);
|
||||
if (ImGui::Selectable(label, selected == i))
|
||||
if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SelectOnNav))
|
||||
selected = i;
|
||||
}
|
||||
ImGui::EndChild();
|
||||
@@ -9595,7 +9667,7 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
|
||||
IMGUI_DEMO_MARKER("Examples/Constrained Resizing window");
|
||||
if (ImGui::GetIO().KeyShift)
|
||||
{
|
||||
// Display a dummy viewport (in your real app you would likely use ImageButton() to display a texture.
|
||||
// Display a dummy viewport (in your real app you would likely use ImageButton() to display a texture)
|
||||
ImVec2 avail_size = ImGui::GetContentRegionAvail();
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
ImGui::ColorButton("viewport", ImVec4(0.5f, 0.2f, 0.5f, 1.0f), ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop, avail_size);
|
||||
@@ -10785,9 +10857,8 @@ void ImGui::ShowAboutWindow(bool*) {}
|
||||
void ImGui::ShowDemoWindow(bool*) {}
|
||||
void ImGui::ShowUserGuide() {}
|
||||
void ImGui::ShowStyleEditor(ImGuiStyle*) {}
|
||||
bool ImGui::ShowStyleSelector(const char* label) { return false; }
|
||||
void ImGui::ShowFontSelector(const char* label) {}
|
||||
bool ImGui::ShowStyleSelector(const char*) { return false; }
|
||||
|
||||
#endif
|
||||
#endif // #ifndef IMGUI_DISABLE_DEMO_WINDOWS
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
3350
3rdparty/dear-imgui/imgui_draw.cpp
vendored
3350
3rdparty/dear-imgui/imgui_draw.cpp
vendored
File diff suppressed because it is too large
Load Diff
544
3rdparty/dear-imgui/imgui_internal.h
vendored
544
3rdparty/dear-imgui/imgui_internal.h
vendored
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.0 WIP
|
||||
// dear imgui, v1.92.5 WIP
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
|
||||
@@ -37,6 +37,7 @@ Index of this file:
|
||||
// [SECTION] Tab bar, Tab item support
|
||||
// [SECTION] Table support
|
||||
// [SECTION] ImGui internal API
|
||||
// [SECTION] ImFontLoader
|
||||
// [SECTION] ImFontAtlas internal API
|
||||
// [SECTION] Test Engine specific hooks (imgui_test_engine)
|
||||
|
||||
@@ -76,8 +77,8 @@ Index of this file:
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
|
||||
#pragma warning (disable: 26812) // The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
|
||||
#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6).
|
||||
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
|
||||
#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
|
||||
#endif
|
||||
@@ -132,7 +133,7 @@ Index of this file:
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Utilities
|
||||
// (other types which are not forwarded declared are: ImBitArray<>, ImSpan<>, ImSpanAllocator<>, ImPool<>, ImChunkStream<>)
|
||||
// (other types which are not forwarded declared are: ImBitArray<>, ImSpan<>, ImSpanAllocator<>, ImStableVector<>, ImPool<>, ImChunkStream<>)
|
||||
struct ImBitVector; // Store 1-bit per value
|
||||
struct ImRect; // An axis-aligned rectangle (2 points)
|
||||
struct ImGuiTextIndex; // Maintain a line index for a text buffer.
|
||||
@@ -140,6 +141,9 @@ struct ImGuiTextIndex; // Maintain a line index for a text buffer.
|
||||
// ImDrawList/ImFontAtlas
|
||||
struct ImDrawDataBuilder; // Helper to build a ImDrawData instance
|
||||
struct ImDrawListSharedData; // Data shared between all ImDrawList instances
|
||||
struct ImFontAtlasBuilder; // Internal storage for incrementally packing and building a ImFontAtlas
|
||||
struct ImFontAtlasPostProcessData; // Data available to potential texture post-processing functions
|
||||
struct ImFontAtlasRectEntry; // Packed rectangle lookup entry
|
||||
|
||||
// ImGui
|
||||
struct ImGuiBoxSelectState; // Box-selection state (currently used by multi-selection, could potentially be used by others)
|
||||
@@ -189,6 +193,7 @@ enum ImGuiLocKey : int; // -> enum ImGuiLocKey // E
|
||||
typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
|
||||
|
||||
// Flags
|
||||
typedef int ImDrawTextFlags; // -> enum ImDrawTextFlags_ // Flags: for ImTextCalcWordWrapPositionEx()
|
||||
typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for ActivateItem() later)
|
||||
typedef int ImGuiDebugLogFlags; // -> enum ImGuiDebugLogFlags_ // Flags: for ShowDebugLogWindow(), g.DebugLogFlags
|
||||
typedef int ImGuiFocusRequestFlags; // -> enum ImGuiFocusRequestFlags_ // Flags: for FocusWindow()
|
||||
@@ -242,7 +247,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
#define IMGUI_DEBUG_LOG_SELECTION(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventSelection) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
#define IMGUI_DEBUG_LOG_CLIPPER(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventClipper) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
#define IMGUI_DEBUG_LOG_IO(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventIO) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
#define IMGUI_DEBUG_LOG_FONT(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFont) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
#define IMGUI_DEBUG_LOG_FONT(...) do { ImGuiContext* g2 = GImGui; if (g2 && g2->DebugLogFlags & ImGuiDebugLogFlags_EventFont) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) // Called from ImFontAtlas function which may operate without a context.
|
||||
#define IMGUI_DEBUG_LOG_INPUTROUTING(...) do{if (g.DebugLogFlags & ImGuiDebugLogFlags_EventInputRouting)IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
|
||||
// Static Asserts
|
||||
@@ -331,6 +336,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
#define IM_PRIu64 "llu"
|
||||
#define IM_PRIX64 "llX"
|
||||
#endif
|
||||
#define IM_TEXTUREID_TO_U64(_TEXID) ((ImU64)(intptr_t)(_TEXID))
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Generic helpers
|
||||
@@ -352,6 +358,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
// - Helper: ImBitArray
|
||||
// - Helper: ImBitVector
|
||||
// - Helper: ImSpan<>, ImSpanAllocator<>
|
||||
// - Helper: ImStableVector<>
|
||||
// - Helper: ImPool<>
|
||||
// - Helper: ImChunkStream<>
|
||||
// - Helper: ImGuiTextIndex
|
||||
@@ -361,20 +368,21 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
// Helpers: Hashing
|
||||
IMGUI_API ImGuiID ImHashData(const void* data, size_t data_size, ImGuiID seed = 0);
|
||||
IMGUI_API ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImGuiID seed = 0);
|
||||
IMGUI_API const char* ImHashSkipUncontributingPrefix(const char* label);
|
||||
|
||||
// Helpers: Sorting
|
||||
#ifndef ImQsort
|
||||
static inline void ImQsort(void* base, size_t count, size_t size_of_element, int(IMGUI_CDECL *compare_func)(void const*, void const*)) { if (count > 1) qsort(base, count, size_of_element, compare_func); }
|
||||
inline void ImQsort(void* base, size_t count, size_t size_of_element, int(IMGUI_CDECL *compare_func)(void const*, void const*)) { if (count > 1) qsort(base, count, size_of_element, compare_func); }
|
||||
#endif
|
||||
|
||||
// Helpers: Color Blending
|
||||
IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b);
|
||||
|
||||
// Helpers: Bit manipulation
|
||||
static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
|
||||
static inline bool ImIsPowerOfTwo(ImU64 v) { return v != 0 && (v & (v - 1)) == 0; }
|
||||
static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
|
||||
static inline unsigned int ImCountSetBits(unsigned int v) { unsigned int count = 0; while (v > 0) { v = v & (v - 1); count++; } return count; }
|
||||
inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
|
||||
inline bool ImIsPowerOfTwo(ImU64 v) { return v != 0 && (v & (v - 1)) == 0; }
|
||||
inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
|
||||
inline unsigned int ImCountSetBits(unsigned int v) { unsigned int count = 0; while (v > 0) { v = v & (v - 1); count++; } return count; }
|
||||
|
||||
// Helpers: String
|
||||
#define ImStrlen strlen
|
||||
@@ -383,6 +391,7 @@ IMGUI_API int ImStricmp(const char* str1, const char* str2);
|
||||
IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count); // Case insensitive compare to a certain count.
|
||||
IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count); // Copy to a certain count and always zero terminate (strncpy doesn't).
|
||||
IMGUI_API char* ImStrdup(const char* str); // Duplicate a string.
|
||||
IMGUI_API void* ImMemdup(const void* src, size_t size); // Duplicate a chunk of memory.
|
||||
IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str); // Copy in provided buffer, recreate buffer if needed.
|
||||
IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c); // Find first occurrence of 'c' in string range.
|
||||
IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line
|
||||
@@ -392,10 +401,10 @@ IMGUI_API const char* ImStrSkipBlank(const char* str);
|
||||
IMGUI_API int ImStrlenW(const ImWchar* str); // Computer string length (ImWchar string)
|
||||
IMGUI_API const char* ImStrbol(const char* buf_mid_line, const char* buf_begin); // Find beginning-of-line
|
||||
IM_MSVC_RUNTIME_CHECKS_OFF
|
||||
static inline char ImToUpper(char c) { return (c >= 'a' && c <= 'z') ? c &= ~32 : c; }
|
||||
static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
|
||||
static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
|
||||
static inline bool ImCharIsXdigitA(char c) { return (c >= '0' && c <= '9') || (c >= 'A' && c <= 'F') || (c >= 'a' && c <= 'f'); }
|
||||
inline char ImToUpper(char c) { return (c >= 'a' && c <= 'z') ? c &= ~32 : c; }
|
||||
inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
|
||||
inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
|
||||
inline bool ImCharIsXdigitA(char c) { return (c >= '0' && c <= '9') || (c >= 'A' && c <= 'F') || (c >= 'a' && c <= 'f'); }
|
||||
IM_MSVC_RUNTIME_CHECKS_RESTORE
|
||||
|
||||
// Helpers: Formatting
|
||||
@@ -411,7 +420,7 @@ IMGUI_API const char* ImParseFormatSanitizeForScanning(const char* fmt_in, cha
|
||||
IMGUI_API int ImParseFormatPrecision(const char* format, int default_value);
|
||||
|
||||
// Helpers: UTF-8 <> wchar conversions
|
||||
IMGUI_API const char* ImTextCharToUtf8(char out_buf[5], unsigned int c); // return out_buf
|
||||
IMGUI_API int ImTextCharToUtf8(char out_buf[5], unsigned int c); // return output UTF-8 bytes count
|
||||
IMGUI_API int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
|
||||
IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count
|
||||
IMGUI_API int ImTextStrFromUtf8(ImWchar* out_buf, int out_buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count
|
||||
@@ -421,15 +430,27 @@ IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, cons
|
||||
IMGUI_API const char* ImTextFindPreviousUtf8Codepoint(const char* in_text_start, const char* in_text_curr); // return previous UTF-8 code-point.
|
||||
IMGUI_API int ImTextCountLines(const char* in_text, const char* in_text_end); // return number of lines taken by text. trailing carriage return doesn't count as an extra line.
|
||||
|
||||
// Helpers: High-level text functions (DO NOT USE!!! THIS IS A MINIMAL SUBSET OF LARGER UPCOMING CHANGES)
|
||||
enum ImDrawTextFlags_
|
||||
{
|
||||
ImDrawTextFlags_None = 0,
|
||||
ImDrawTextFlags_CpuFineClip = 1 << 0, // Must be == 1/true for legacy with 'bool cpu_fine_clip' arg to RenderText()
|
||||
ImDrawTextFlags_WrapKeepBlanks = 1 << 1,
|
||||
ImDrawTextFlags_StopOnNewLine = 1 << 2,
|
||||
};
|
||||
IMGUI_API ImVec2 ImFontCalcTextSizeEx(ImFont* font, float size, float max_width, float wrap_width, const char* text_begin, const char* text_end_display, const char* text_end, const char** out_remaining, ImVec2* out_offset, ImDrawTextFlags flags);
|
||||
IMGUI_API const char* ImFontCalcWordWrapPositionEx(ImFont* font, float size, const char* text, const char* text_end, float wrap_width, ImDrawTextFlags flags = 0);
|
||||
IMGUI_API const char* ImTextCalcWordWrapNextLineStart(const char* text, const char* text_end, ImDrawTextFlags flags = 0); // trim trailing space and find beginning of next line
|
||||
|
||||
// Helpers: File System
|
||||
#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
|
||||
#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
|
||||
typedef void* ImFileHandle;
|
||||
static inline ImFileHandle ImFileOpen(const char*, const char*) { return NULL; }
|
||||
static inline bool ImFileClose(ImFileHandle) { return false; }
|
||||
static inline ImU64 ImFileGetSize(ImFileHandle) { return (ImU64)-1; }
|
||||
static inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; }
|
||||
static inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle) { return 0; }
|
||||
inline ImFileHandle ImFileOpen(const char*, const char*) { return NULL; }
|
||||
inline bool ImFileClose(ImFileHandle) { return false; }
|
||||
inline ImU64 ImFileGetSize(ImFileHandle) { return (ImU64)-1; }
|
||||
inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; }
|
||||
inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle) { return 0; }
|
||||
#endif
|
||||
#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
|
||||
typedef FILE* ImFileHandle;
|
||||
@@ -456,56 +477,56 @@ IM_MSVC_RUNTIME_CHECKS_OFF
|
||||
#define ImAtan2(Y, X) atan2f((Y), (X))
|
||||
#define ImAtof(STR) atof(STR)
|
||||
#define ImCeil(X) ceilf(X)
|
||||
static inline float ImPow(float x, float y) { return powf(x, y); } // DragBehaviorT/SliderBehaviorT uses ImPow with either float/double and need the precision
|
||||
static inline double ImPow(double x, double y) { return pow(x, y); }
|
||||
static inline float ImLog(float x) { return logf(x); } // DragBehaviorT/SliderBehaviorT uses ImLog with either float/double and need the precision
|
||||
static inline double ImLog(double x) { return log(x); }
|
||||
static inline int ImAbs(int x) { return x < 0 ? -x : x; }
|
||||
static inline float ImAbs(float x) { return fabsf(x); }
|
||||
static inline double ImAbs(double x) { return fabs(x); }
|
||||
static inline float ImSign(float x) { return (x < 0.0f) ? -1.0f : (x > 0.0f) ? 1.0f : 0.0f; } // Sign operator - returns -1, 0 or 1 based on sign of argument
|
||||
static inline double ImSign(double x) { return (x < 0.0) ? -1.0 : (x > 0.0) ? 1.0 : 0.0; }
|
||||
inline float ImPow(float x, float y) { return powf(x, y); } // DragBehaviorT/SliderBehaviorT uses ImPow with either float/double and need the precision
|
||||
inline double ImPow(double x, double y) { return pow(x, y); }
|
||||
inline float ImLog(float x) { return logf(x); } // DragBehaviorT/SliderBehaviorT uses ImLog with either float/double and need the precision
|
||||
inline double ImLog(double x) { return log(x); }
|
||||
inline int ImAbs(int x) { return x < 0 ? -x : x; }
|
||||
inline float ImAbs(float x) { return fabsf(x); }
|
||||
inline double ImAbs(double x) { return fabs(x); }
|
||||
inline float ImSign(float x) { return (x < 0.0f) ? -1.0f : (x > 0.0f) ? 1.0f : 0.0f; } // Sign operator - returns -1, 0 or 1 based on sign of argument
|
||||
inline double ImSign(double x) { return (x < 0.0) ? -1.0 : (x > 0.0) ? 1.0 : 0.0; }
|
||||
#ifdef IMGUI_ENABLE_SSE
|
||||
static inline float ImRsqrt(float x) { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x))); }
|
||||
inline float ImRsqrt(float x) { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x))); }
|
||||
#else
|
||||
static inline float ImRsqrt(float x) { return 1.0f / sqrtf(x); }
|
||||
inline float ImRsqrt(float x) { return 1.0f / sqrtf(x); }
|
||||
#endif
|
||||
static inline double ImRsqrt(double x) { return 1.0 / sqrt(x); }
|
||||
inline double ImRsqrt(double x) { return 1.0 / sqrt(x); }
|
||||
#endif
|
||||
// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support variety of types: signed/unsigned int/long long float/double
|
||||
// (Exceptionally using templates here but we could also redefine them for those types)
|
||||
template<typename T> static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
|
||||
template<typename T> static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
|
||||
template<typename T> static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
||||
template<typename T> static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
|
||||
template<typename T> static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
|
||||
template<typename T> static inline T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; }
|
||||
template<typename T> static inline T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; }
|
||||
template<typename T> T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
|
||||
template<typename T> T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
|
||||
template<typename T> T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
||||
template<typename T> T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
|
||||
template<typename T> void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
|
||||
template<typename T> T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; }
|
||||
template<typename T> T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; }
|
||||
// - Misc maths helpers
|
||||
static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
|
||||
static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
|
||||
static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2&mn, const ImVec2&mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
|
||||
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
|
||||
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
|
||||
static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); }
|
||||
static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
|
||||
static inline float ImLengthSqr(const ImVec2& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y); }
|
||||
static inline float ImLengthSqr(const ImVec4& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y) + (lhs.z * lhs.z) + (lhs.w * lhs.w); }
|
||||
static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = (lhs.x * lhs.x) + (lhs.y * lhs.y); if (d > 0.0f) return ImRsqrt(d); return fail_value; }
|
||||
static inline float ImTrunc(float f) { return (float)(int)(f); }
|
||||
static inline ImVec2 ImTrunc(const ImVec2& v) { return ImVec2((float)(int)(v.x), (float)(int)(v.y)); }
|
||||
static inline float ImFloor(float f) { return (float)((f >= 0 || (float)(int)f == f) ? (int)f : (int)f - 1); } // Decent replacement for floorf()
|
||||
static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2(ImFloor(v.x), ImFloor(v.y)); }
|
||||
static inline float ImTrunc64(float f) { return (float)(ImS64)(f); }
|
||||
static inline float ImRound64(float f) { return (float)(ImS64)(f + 0.5f); }
|
||||
static inline int ImModPositive(int a, int b) { return (a + b) % b; }
|
||||
static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
|
||||
static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
|
||||
static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
|
||||
static inline float ImLinearRemapClamp(float s0, float s1, float d0, float d1, float x) { return ImSaturate((x - s0) / (s1 - s0)) * (d1 - d0) + d0; }
|
||||
static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
|
||||
static inline bool ImIsFloatAboveGuaranteedIntegerPrecision(float f) { return f <= -16777216 || f >= 16777216; }
|
||||
static inline float ImExponentialMovingAverage(float avg, float sample, int n) { avg -= avg / n; avg += sample / n; return avg; }
|
||||
inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
|
||||
inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
|
||||
inline ImVec2 ImClamp(const ImVec2& v, const ImVec2&mn, const ImVec2&mx){ return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
|
||||
inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
|
||||
inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
|
||||
inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); }
|
||||
inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
|
||||
inline float ImLengthSqr(const ImVec2& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y); }
|
||||
inline float ImLengthSqr(const ImVec4& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y) + (lhs.z * lhs.z) + (lhs.w * lhs.w); }
|
||||
inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = (lhs.x * lhs.x) + (lhs.y * lhs.y); if (d > 0.0f) return ImRsqrt(d); return fail_value; }
|
||||
inline float ImTrunc(float f) { return (float)(int)(f); }
|
||||
inline ImVec2 ImTrunc(const ImVec2& v) { return ImVec2((float)(int)(v.x), (float)(int)(v.y)); }
|
||||
inline float ImFloor(float f) { return (float)((f >= 0 || (float)(int)f == f) ? (int)f : (int)f - 1); } // Decent replacement for floorf()
|
||||
inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2(ImFloor(v.x), ImFloor(v.y)); }
|
||||
inline float ImTrunc64(float f) { return (float)(ImS64)(f); }
|
||||
inline float ImRound64(float f) { return (float)(ImS64)(f + 0.5f); }
|
||||
inline int ImModPositive(int a, int b) { return (a + b) % b; }
|
||||
inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
|
||||
inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
|
||||
inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
|
||||
inline float ImLinearRemapClamp(float s0, float s1, float d0, float d1, float x) { return ImSaturate((x - s0) / (s1 - s0)) * (d1 - d0) + d0; }
|
||||
inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
|
||||
inline bool ImIsFloatAboveGuaranteedIntegerPrecision(float f) { return f <= -16777216 || f >= 16777216; }
|
||||
inline float ImExponentialMovingAverage(float avg, float sample, int n){ avg -= avg / n; avg += sample / n; return avg; }
|
||||
IM_MSVC_RUNTIME_CHECKS_RESTORE
|
||||
|
||||
// Helpers: Geometry
|
||||
@@ -530,6 +551,14 @@ struct ImVec1
|
||||
constexpr ImVec1(float _x) : x(_x) { }
|
||||
};
|
||||
|
||||
// Helper: ImVec2i (2D vector, integer)
|
||||
struct ImVec2i
|
||||
{
|
||||
int x, y;
|
||||
constexpr ImVec2i() : x(0), y(0) {}
|
||||
constexpr ImVec2i(int _x, int _y) : x(_x), y(_y) {}
|
||||
};
|
||||
|
||||
// Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage)
|
||||
struct ImVec2ih
|
||||
{
|
||||
@@ -576,6 +605,7 @@ struct IMGUI_API ImRect
|
||||
void Floor() { Min.x = IM_TRUNC(Min.x); Min.y = IM_TRUNC(Min.y); Max.x = IM_TRUNC(Max.x); Max.y = IM_TRUNC(Max.y); }
|
||||
bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
|
||||
ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); }
|
||||
const ImVec4& AsVec4() const { return *(const ImVec4*)&Min.x; }
|
||||
};
|
||||
|
||||
// Helper: ImBitArray
|
||||
@@ -681,6 +711,39 @@ struct ImSpanAllocator
|
||||
inline void GetSpan(int n, ImSpan<T>* span) { span->set((T*)GetSpanPtrBegin(n), (T*)GetSpanPtrEnd(n)); }
|
||||
};
|
||||
|
||||
// Helper: ImStableVector<>
|
||||
// Allocating chunks of BLOCK_SIZE items. Objects pointers are never invalidated when growing, only by clear().
|
||||
// Important: does not destruct anything!
|
||||
// Implemented only the minimum set of functions we need for it.
|
||||
template<typename T, int BLOCK_SIZE>
|
||||
struct ImStableVector
|
||||
{
|
||||
int Size = 0;
|
||||
int Capacity = 0;
|
||||
ImVector<T*> Blocks;
|
||||
|
||||
// Functions
|
||||
inline ~ImStableVector() { for (T* block : Blocks) IM_FREE(block); }
|
||||
|
||||
inline void clear() { Size = Capacity = 0; Blocks.clear_delete(); }
|
||||
inline void resize(int new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; }
|
||||
inline void reserve(int new_cap)
|
||||
{
|
||||
new_cap = IM_MEMALIGN(new_cap, BLOCK_SIZE);
|
||||
int old_count = Capacity / BLOCK_SIZE;
|
||||
int new_count = new_cap / BLOCK_SIZE;
|
||||
if (new_count <= old_count)
|
||||
return;
|
||||
Blocks.resize(new_count);
|
||||
for (int n = old_count; n < new_count; n++)
|
||||
Blocks[n] = (T*)IM_ALLOC(sizeof(T) * BLOCK_SIZE);
|
||||
Capacity = new_cap;
|
||||
}
|
||||
inline T& operator[](int i) { IM_ASSERT(i >= 0 && i < Size); return Blocks[i / BLOCK_SIZE][i % BLOCK_SIZE]; }
|
||||
inline const T& operator[](int i) const { IM_ASSERT(i >= 0 && i < Size); return Blocks[i / BLOCK_SIZE][i % BLOCK_SIZE]; }
|
||||
inline T* push_back(const T& v) { int i = Size; IM_ASSERT(i >= 0); if (Size == Capacity) reserve(Capacity + BLOCK_SIZE); void* ptr = &Blocks[i / BLOCK_SIZE][i % BLOCK_SIZE]; memcpy(ptr, &v, sizeof(v)); Size++; return (T*)ptr; }
|
||||
};
|
||||
|
||||
// Helper: ImPool<>
|
||||
// Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer,
|
||||
// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object.
|
||||
@@ -741,13 +804,13 @@ struct ImChunkStream
|
||||
// Maintain a line index for a text buffer. This is a strong candidate to be moved into the public API.
|
||||
struct ImGuiTextIndex
|
||||
{
|
||||
ImVector<int> LineOffsets;
|
||||
ImVector<int> Offsets;
|
||||
int EndOffset = 0; // Because we don't own text buffer we need to maintain EndOffset (may bake in LineOffsets?)
|
||||
|
||||
void clear() { LineOffsets.clear(); EndOffset = 0; }
|
||||
int size() { return LineOffsets.Size; }
|
||||
const char* get_line_begin(const char* base, int n) { return base + LineOffsets[n]; }
|
||||
const char* get_line_end(const char* base, int n) { return base + (n + 1 < LineOffsets.Size ? (LineOffsets[n + 1] - 1) : EndOffset); }
|
||||
void clear() { Offsets.clear(); EndOffset = 0; }
|
||||
int size() { return Offsets.Size; }
|
||||
const char* get_line_begin(const char* base, int n) { return base + (Offsets.Size != 0 ? Offsets[n] : 0); }
|
||||
const char* get_line_end(const char* base, int n) { return base + (n + 1 < Offsets.Size ? (Offsets[n + 1] - 1) : EndOffset); }
|
||||
void append(const char* base, int old_size, int new_size);
|
||||
};
|
||||
|
||||
@@ -789,17 +852,20 @@ IMGUI_API ImGuiStoragePair* ImLowerBound(ImGuiStoragePair* in_begin, ImGuiStorag
|
||||
// You may want to create your own instance of you try to ImDrawList completely without ImGui. In that case, watch out for future changes to this structure.
|
||||
struct IMGUI_API ImDrawListSharedData
|
||||
{
|
||||
ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas
|
||||
const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas
|
||||
ImFont* Font; // Current/default font (optional, for simplified AddText overload)
|
||||
float FontSize; // Current/default font size (optional, for simplified AddText overload)
|
||||
float FontScale; // Current/default font scale (== FontSize / Font->FontSize)
|
||||
ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas (== FontAtlas->TexUvWhitePixel)
|
||||
const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas (== FontAtlas->TexUvLines)
|
||||
ImFontAtlas* FontAtlas; // Current font atlas
|
||||
ImFont* Font; // Current font (used for simplified AddText overload)
|
||||
float FontSize; // Current font size (used for for simplified AddText overload)
|
||||
float FontScale; // Current font scale (== FontSize / Font->FontSize)
|
||||
float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo()
|
||||
float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc
|
||||
float InitialFringeScale; // Initial scale to apply to AA fringe
|
||||
ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards)
|
||||
ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
|
||||
ImVector<ImVec2> TempBuffer; // Temporary write buffer
|
||||
ImVector<ImDrawList*> DrawLists; // All draw lists associated to this ImDrawListSharedData
|
||||
ImGuiContext* Context; // [OPTIONAL] Link to Dear ImGui context. 99% of ImDrawList/ImFontAtlas can function without an ImGui context, but this facilitate handling one legacy edge case.
|
||||
|
||||
// Lookup tables
|
||||
ImVec2 ArcFastVtx[IM_DRAWLIST_ARCFAST_TABLE_SIZE]; // Sample points on the quarter of the circle.
|
||||
@@ -807,6 +873,7 @@ struct IMGUI_API ImDrawListSharedData
|
||||
ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead)
|
||||
|
||||
ImDrawListSharedData();
|
||||
~ImDrawListSharedData();
|
||||
void SetCircleTessellationMaxError(float max_error);
|
||||
};
|
||||
|
||||
@@ -818,6 +885,13 @@ struct ImDrawDataBuilder
|
||||
ImDrawDataBuilder() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
struct ImFontStackData
|
||||
{
|
||||
ImFont* Font;
|
||||
float FontSizeBeforeScaling; // ~~ style.FontSizeBase
|
||||
float FontSizeAfterScaling; // ~~ g.FontSize
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Style support
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -889,6 +963,7 @@ enum ImGuiItemFlagsPrivate_
|
||||
ImGuiItemFlags_AllowOverlap = 1 << 14, // false // Allow being overlapped by another widget. Not-hovered to Hovered transition deferred by a frame.
|
||||
ImGuiItemFlags_NoNavDisableMouseHover = 1 << 15, // false // Nav keyboard/gamepad mode doesn't disable hover highlight (behave as if NavHighlightItemUnderNav==false).
|
||||
ImGuiItemFlags_NoMarkEdited = 1 << 16, // false // Skip calling MarkItemEdited()
|
||||
ImGuiItemFlags_NoFocus = 1 << 17, // false // [EXPERIMENTAL: Not very well specced] Clicking doesn't take focus. Automatically sets ImGuiButtonFlags_NoFocus + ImGuiButtonFlags_NoNavFocus in ButtonBehavior().
|
||||
|
||||
// Controlled by widget code
|
||||
ImGuiItemFlags_Inputable = 1 << 20, // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature.
|
||||
@@ -917,6 +992,7 @@ enum ImGuiItemStatusFlags_
|
||||
ImGuiItemStatusFlags_Visible = 1 << 8, // [WIP] Set when item is overlapping the current clipping rectangle (Used internally. Please don't use yet: API/system will change as we refactor Itemadd()).
|
||||
ImGuiItemStatusFlags_HasClipRect = 1 << 9, // g.LastItemData.ClipRect is valid.
|
||||
ImGuiItemStatusFlags_HasShortcut = 1 << 10, // g.LastItemData.Shortcut valid. Set by SetNextItemShortcut() -> ItemAdd().
|
||||
//ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8, // Removed IN 1.90.1 (Dec 2023). The trigger is part of g.NavActivateId. See commit 54c1bdeceb.
|
||||
|
||||
// Additional status + semantic for ImGuiTestEngine
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
@@ -966,8 +1042,10 @@ enum ImGuiButtonFlagsPrivate_
|
||||
ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item
|
||||
ImGuiButtonFlags_NoSetKeyOwner = 1 << 20, // don't set key/input owner on the initial click (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
|
||||
ImGuiButtonFlags_NoTestKeyOwner = 1 << 21, // don't test key/input owner when polling the key (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
|
||||
ImGuiButtonFlags_NoFocus = 1 << 22, // [EXPERIMENTAL: Not very well specced]. Don't focus parent window when clicking.
|
||||
ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold,
|
||||
ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease,
|
||||
//ImGuiButtonFlags_NoKeyModifiers = ImGuiButtonFlags_NoKeyModsAllowed, // Renamed in 1.91.4
|
||||
};
|
||||
|
||||
// Extend ImGuiComboFlags_
|
||||
@@ -988,7 +1066,6 @@ enum ImGuiSelectableFlagsPrivate_
|
||||
{
|
||||
// NB: need to be in sync with last value of ImGuiSelectableFlags_
|
||||
ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20,
|
||||
ImGuiSelectableFlags_SelectOnNav = 1 << 21, // (WIP) Auto-select when moved into. This is not exposed in public API as to handle multi-select and modifiers we will need user to explicitly control focus scope. May be replaced with a BeginSelection() API.
|
||||
ImGuiSelectableFlags_SelectOnClick = 1 << 22, // Override button behavior to react on Click (default is Click+Release)
|
||||
ImGuiSelectableFlags_SelectOnRelease = 1 << 23, // Override button behavior to react on Release (default is Click+Release)
|
||||
ImGuiSelectableFlags_SpanAvailWidth = 1 << 24, // Span all avail width even if we declared less for layout purpose. FIXME: We may be able to remove this (added in 6251d379, 2bcafc86 for menus)
|
||||
@@ -1156,11 +1233,15 @@ struct IMGUI_API ImGuiInputTextState
|
||||
ImVector<char> CallbackTextBackup; // temporary storage for callback to support automatic reconcile of undo-stack
|
||||
int BufCapacity; // end-user buffer capacity (include zero terminator)
|
||||
ImVec2 Scroll; // horizontal offset (managed manually) + vertical scrolling (pulled from child window's own Scroll.y)
|
||||
int LineCount; // last line count (solely for debugging)
|
||||
float WrapWidth; // word-wrapping width
|
||||
float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately
|
||||
bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
|
||||
bool CursorCenterY; // set when we want scrolling to be centered over the cursor position (while resizing a word-wrapping field)
|
||||
bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
|
||||
bool Edited; // edited this frame
|
||||
bool WantReloadUserBuf; // force a reload of user buf so it may be modified externally. may be automatic in future version.
|
||||
ImS8 LastMoveDirectionLR; // ImGuiDir_Left or ImGuiDir_Right. track last movement direction so when cursor cross over a word-wrapping boundaries we can display it on either line depending on last move.s
|
||||
int ReloadSelectionStart;
|
||||
int ReloadSelectionEnd;
|
||||
|
||||
@@ -1170,6 +1251,7 @@ struct IMGUI_API ImGuiInputTextState
|
||||
void ClearFreeMemory() { TextA.clear(); TextToRevertTo.clear(); }
|
||||
void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation
|
||||
void OnCharPressed(unsigned int c);
|
||||
float GetPreferredOffsetX() const;
|
||||
|
||||
// Cursor & Selection
|
||||
void CursorAnimReset();
|
||||
@@ -1425,7 +1507,7 @@ enum ImGuiInputEventType
|
||||
ImGuiInputEventType_COUNT
|
||||
};
|
||||
|
||||
enum ImGuiInputSource
|
||||
enum ImGuiInputSource : int
|
||||
{
|
||||
ImGuiInputSource_None = 0,
|
||||
ImGuiInputSource_Mouse, // Note: may be Mouse or TouchScreen or Pen. See io.MouseSource to distinguish them.
|
||||
@@ -1474,12 +1556,12 @@ struct ImGuiKeyRoutingData
|
||||
{
|
||||
ImGuiKeyRoutingIndex NextEntryIndex;
|
||||
ImU16 Mods; // Technically we'd only need 4-bits but for simplify we store ImGuiMod_ values which need 16-bits.
|
||||
ImU8 RoutingCurrScore; // [DEBUG] For debug display
|
||||
ImU8 RoutingNextScore; // Lower is better (0: perfect score)
|
||||
ImU16 RoutingCurrScore; // [DEBUG] For debug display
|
||||
ImU16 RoutingNextScore; // Lower is better (0: perfect score)
|
||||
ImGuiID RoutingCurr;
|
||||
ImGuiID RoutingNext;
|
||||
|
||||
ImGuiKeyRoutingData() { NextEntryIndex = -1; Mods = 0; RoutingCurrScore = RoutingNextScore = 255; RoutingCurr = RoutingNext = ImGuiKeyOwner_NoOwner; }
|
||||
ImGuiKeyRoutingData() { NextEntryIndex = -1; Mods = 0; RoutingCurrScore = RoutingNextScore = 0; RoutingCurr = RoutingNext = ImGuiKeyOwner_NoOwner; }
|
||||
};
|
||||
|
||||
// Routing table: maintain a desired owner for each possible key-chord (key + mods), and setup owner in NewFrame() when mods are matching.
|
||||
@@ -1588,8 +1670,9 @@ enum ImGuiActivateFlags_
|
||||
ImGuiActivateFlags_PreferInput = 1 << 0, // Favor activation that requires keyboard text input (e.g. for Slider/Drag). Default for Enter key.
|
||||
ImGuiActivateFlags_PreferTweak = 1 << 1, // Favor activation for tweaking with arrows or gamepad (e.g. for Slider/Drag). Default for Space key and if keyboard is not used.
|
||||
ImGuiActivateFlags_TryToPreserveState = 1 << 2, // Request widget to preserve state if it can (e.g. InputText will try to preserve cursor/selection)
|
||||
ImGuiActivateFlags_FromTabbing = 1 << 3, // Activation requested by a tabbing request
|
||||
ImGuiActivateFlags_FromTabbing = 1 << 3, // Activation requested by a tabbing request (ImGuiNavMoveFlags_IsTabbing)
|
||||
ImGuiActivateFlags_FromShortcut = 1 << 4, // Activation requested by an item shortcut via SetNextItemShortcut() function.
|
||||
ImGuiActivateFlags_FromFocusApi = 1 << 5, // Activation requested by an api request (ImGuiNavMoveFlags_FocusApi)
|
||||
};
|
||||
|
||||
// Early work-in-progress API for ScrollToItem()
|
||||
@@ -1618,6 +1701,7 @@ enum ImGuiNavRenderCursorFlags_
|
||||
ImGuiNavHighlightFlags_Compact = ImGuiNavRenderCursorFlags_Compact, // Renamed in 1.91.4
|
||||
ImGuiNavHighlightFlags_AlwaysDraw = ImGuiNavRenderCursorFlags_AlwaysDraw, // Renamed in 1.91.4
|
||||
ImGuiNavHighlightFlags_NoRounding = ImGuiNavRenderCursorFlags_NoRounding, // Renamed in 1.91.4
|
||||
//ImGuiNavHighlightFlags_TypeThin = ImGuiNavRenderCursorFlags_Compact, // Renamed in 1.90.2
|
||||
#endif
|
||||
};
|
||||
|
||||
@@ -2018,6 +2102,7 @@ struct ImGuiMetricsConfig
|
||||
bool ShowDrawCmdMesh = true;
|
||||
bool ShowDrawCmdBoundingBoxes = true;
|
||||
bool ShowTextEncodingViewer = false;
|
||||
bool ShowTextureUsedRect = false;
|
||||
int ShowWindowsRectsType = -1;
|
||||
int ShowTablesRectsType = -1;
|
||||
int HighlightMonitorIdx = -1;
|
||||
@@ -2030,10 +2115,10 @@ struct ImGuiStackLevelInfo
|
||||
ImGuiID ID;
|
||||
ImS8 QueryFrameCount; // >= 1: Query in progress
|
||||
bool QuerySuccess; // Obtained result from DebugHookIdInfo()
|
||||
ImGuiDataType DataType : 8;
|
||||
char Desc[57]; // Arbitrarily sized buffer to hold a result (FIXME: could replace Results[] with a chunk stream?) FIXME: Now that we added CTRL+C this should be fixed.
|
||||
ImS8 DataType; // ImGuiDataType
|
||||
int DescOffset; // -1 or offset into parent's ResultPathsBuf
|
||||
|
||||
ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); }
|
||||
ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); DescOffset = -1; }
|
||||
};
|
||||
|
||||
// State for ID Stack tool queries
|
||||
@@ -2041,13 +2126,16 @@ struct ImGuiIDStackTool
|
||||
{
|
||||
int LastActiveFrame;
|
||||
int StackLevel; // -1: query stack and resize Results, >= 0: individual stack level
|
||||
ImGuiID QueryId; // ID to query details for
|
||||
ImGuiID QueryMainId; // ID to query details for
|
||||
ImVector<ImGuiStackLevelInfo> Results;
|
||||
bool CopyToClipboardOnCtrlC;
|
||||
bool QueryHookActive; // Used to disambiguate the case where DebugHookIdInfoId == 0 which is valid.
|
||||
bool OptHexEncodeNonAsciiChars;
|
||||
bool OptCopyToClipboardOnCtrlC;
|
||||
float CopyToClipboardLastTime;
|
||||
ImGuiTextBuffer ResultPathBuf;
|
||||
ImGuiTextBuffer ResultPathsBuf;
|
||||
ImGuiTextBuffer ResultTempBuf;
|
||||
|
||||
ImGuiIDStackTool() { memset(this, 0, sizeof(*this)); CopyToClipboardLastTime = -FLT_MAX; }
|
||||
ImGuiIDStackTool() { memset(this, 0, sizeof(*this)); LastActiveFrame = -1; OptHexEncodeNonAsciiChars = true; CopyToClipboardLastTime = -FLT_MAX; }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -2075,15 +2163,17 @@ struct ImGuiContextHook
|
||||
struct ImGuiContext
|
||||
{
|
||||
bool Initialized;
|
||||
bool FontAtlasOwnedByContext; // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
|
||||
ImGuiIO IO;
|
||||
ImGuiPlatformIO PlatformIO;
|
||||
ImGuiStyle Style;
|
||||
ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
|
||||
float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
|
||||
float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
|
||||
float FontScale; // == FontSize / Font->FontSize
|
||||
float CurrentDpiScale; // Current window/viewport DpiScale
|
||||
ImVector<ImFontAtlas*> FontAtlases; // List of font atlases used by the context (generally only contains g.IO.Fonts aka the main font atlas)
|
||||
ImFont* Font; // Currently bound font. (== FontStack.back().Font)
|
||||
ImFontBaked* FontBaked; // Currently bound font at currently bound size. (== Font->GetFontBaked(FontSize))
|
||||
float FontSize; // Currently bound font size == line height (== FontSizeBase + externals scales applied in the UpdateCurrentFontSize() function).
|
||||
float FontSizeBase; // Font size before scaling == style.FontSizeBase == value passed to PushFont() when specified.
|
||||
float FontBakedScale; // == FontBaked->Size / FontSize. Scale factor over baked size. Rarely used nowadays, very often == 1.0f.
|
||||
float FontRasterizerDensity; // Current font density. Used by all calls to GetFontBaked().
|
||||
float CurrentDpiScale; // Current window/viewport DpiScale == CurrentViewport->DpiScale
|
||||
ImDrawListSharedData DrawListSharedData;
|
||||
double Time;
|
||||
int FrameCount;
|
||||
@@ -2126,8 +2216,8 @@ struct ImGuiContext
|
||||
ImVec2 WheelingAxisAvg;
|
||||
|
||||
// Item/widgets state and tracking information
|
||||
ImGuiID DebugDrawIdConflicts; // Set when we detect multiple items with the same identifier
|
||||
ImGuiID DebugHookIdInfo; // Will call core hooks: DebugHookIdInfo() from GetID functions, used by ID Stack Tool [next HoveredId/ActiveId to not pull in an extra cache-line]
|
||||
ImGuiID DebugDrawIdConflictsId; // Set when we detect multiple items with the same identifier
|
||||
ImGuiID DebugHookIdInfoId; // Will call core hooks: DebugHookIdInfo() from GetID functions, used by ID Stack Tool [next HoveredId/ActiveId to not pull in an extra cache-line]
|
||||
ImGuiID HoveredId; // Hovered widget, filled during the frame
|
||||
ImGuiID HoveredIdPreviousFrame;
|
||||
int HoveredIdPreviousFrameItemCount; // Count numbers of items using the same ID as last frame's hovered id
|
||||
@@ -2146,6 +2236,7 @@ struct ImGuiContext
|
||||
bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
|
||||
bool ActiveIdHasBeenEditedThisFrame;
|
||||
bool ActiveIdFromShortcut;
|
||||
ImGuiID ActiveIdDisabledId; // When clicking a disabled item we set ActiveId=window->MoveId to avoid interference with widget code. Actual item ID is stored here.
|
||||
int ActiveIdMouseButton : 8;
|
||||
ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
|
||||
ImGuiWindow* ActiveIdWindow;
|
||||
@@ -2184,7 +2275,7 @@ struct ImGuiContext
|
||||
ImGuiCol DebugFlashStyleColorIdx; // (Keep close to ColorStack to share cache line)
|
||||
ImVector<ImGuiColorMod> ColorStack; // Stack for PushStyleColor()/PopStyleColor() - inherited by Begin()
|
||||
ImVector<ImGuiStyleMod> StyleVarStack; // Stack for PushStyleVar()/PopStyleVar() - inherited by Begin()
|
||||
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont() - inherited by Begin()
|
||||
ImVector<ImFontStackData> FontStack; // Stack for PushFont()/PopFont() - inherited by Begin()
|
||||
ImVector<ImGuiFocusScopeData> FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope() - inherited by BeginChild(), pushed into by Begin()
|
||||
ImVector<ImGuiItemFlags> ItemFlagsStack; // Stack for PushItemFlag()/PopItemFlag() - inherited by Begin()
|
||||
ImVector<ImGuiGroupData> GroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin()
|
||||
@@ -2206,18 +2297,19 @@ struct ImGuiContext
|
||||
ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusedWindow'
|
||||
ImGuiID NavFocusScopeId; // Focused focus scope (e.g. selection code often wants to "clear other items" when landing on an item of the same scope)
|
||||
ImGuiNavLayer NavLayer; // Focused layer (main scrolling layer, or menu/title bar layer)
|
||||
ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && (IsKeyPressed(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate)) ? NavId : 0, also set when calling ActivateItem()
|
||||
ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && (IsKeyPressed(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate)) ? NavId : 0, also set when calling ActivateItemByID()
|
||||
ImGuiID NavActivateDownId; // ~~ IsKeyDown(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyDown(ImGuiKey_NavGamepadActivate) ? NavId : 0
|
||||
ImGuiID NavActivatePressedId; // ~~ IsKeyPressed(ImGuiKey_Space) || IsKeyPressed(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate) ? NavId : 0 (no repeat)
|
||||
ImGuiActivateFlags NavActivateFlags;
|
||||
ImVector<ImGuiFocusScopeData> NavFocusRoute; // Reversed copy focus scope stack for NavId (should contains NavFocusScopeId). This essentially follow the window->ParentWindowForFocusRoute chain.
|
||||
ImGuiID NavHighlightActivatedId;
|
||||
float NavHighlightActivatedTimer;
|
||||
ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame.
|
||||
ImGuiID NavNextActivateId; // Set by ActivateItemByID(), queued until next frame.
|
||||
ImGuiActivateFlags NavNextActivateFlags;
|
||||
ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS CAN ONLY BE ImGuiInputSource_Keyboard or ImGuiInputSource_Mouse
|
||||
ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS CAN ONLY BE ImGuiInputSource_Keyboard or ImGuiInputSource_Gamepad
|
||||
ImGuiSelectionUserData NavLastValidSelectionUserData; // Last valid data passed to SetNextItemSelectionUser(), or -1. For current window. Not reset when focusing an item that doesn't have selection data.
|
||||
ImS8 NavCursorHideFrames;
|
||||
//ImGuiID NavActivateInputId; // Removed in 1.89.4 (July 2023). This is now part of g.NavActivateId and sets g.NavActivateFlags |= ImGuiActivateFlags_PreferInput. See commit c9a53aa74, issue #5606.
|
||||
|
||||
// Navigation: Init & Move Requests
|
||||
bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest this is to perform early out in ItemAdd()
|
||||
@@ -2261,8 +2353,8 @@ struct ImGuiContext
|
||||
float NavWindowingTimer;
|
||||
float NavWindowingHighlightAlpha;
|
||||
ImGuiInputSource NavWindowingInputSource;
|
||||
bool NavWindowingToggleLayer;
|
||||
ImGuiKey NavWindowingToggleKey;
|
||||
bool NavWindowingToggleLayer; // Set while Alt or GamepadMenu is held, may be cleared by other operations, and processed when releasing the key.
|
||||
ImGuiKey NavWindowingToggleKey; // Keyboard/gamepad key used when toggling to menu layer.
|
||||
ImVec2 NavWindowingAccumDeltaPos;
|
||||
ImVec2 NavWindowingAccumDeltaSize;
|
||||
|
||||
@@ -2280,6 +2372,7 @@ struct ImGuiContext
|
||||
ImRect DragDropTargetRect; // Store rectangle of current target candidate (we favor small targets when overlapping)
|
||||
ImRect DragDropTargetClipRect; // Store ClipRect at the time of item's drawing
|
||||
ImGuiID DragDropTargetId;
|
||||
ImGuiID DragDropTargetFullViewport;
|
||||
ImGuiDragDropFlags DragDropAcceptFlags;
|
||||
float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface)
|
||||
ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload)
|
||||
@@ -2330,8 +2423,10 @@ struct ImGuiContext
|
||||
|
||||
// Widget state
|
||||
ImGuiInputTextState InputTextState;
|
||||
ImGuiTextIndex InputTextLineIndex; // Temporary storage
|
||||
ImGuiInputTextDeactivatedState InputTextDeactivatedState;
|
||||
ImFont InputTextPasswordFont;
|
||||
ImFontBaked InputTextPasswordFontBackupBaked;
|
||||
ImFontFlags InputTextPasswordFontBackupFlags;
|
||||
ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc.
|
||||
ImGuiDataTypeStorage DataTypeZeroValue; // 0 for all data types
|
||||
int BeginMenuDepth;
|
||||
@@ -2366,6 +2461,10 @@ struct ImGuiContext
|
||||
ImGuiPlatformImeData PlatformImeData; // Data updated by current frame. Will be applied at end of the frame. For some backends, this is required to have WantVisible=true in order to receive text message.
|
||||
ImGuiPlatformImeData PlatformImeDataPrev; // Previous frame data. When changed we call the platform_io.Platform_SetImeDataFn() handler.
|
||||
|
||||
// Extensions
|
||||
// FIXME: We could provide an API to register one slot in an array held in ImGuiContext?
|
||||
ImVector<ImTextureData*> UserTextures; // List of textures created/managed by user or third-party extension. Automatically appended into platform_io.Textures[].
|
||||
|
||||
// Settings
|
||||
bool SettingsLoaded;
|
||||
float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero
|
||||
@@ -2385,7 +2484,7 @@ struct ImGuiContext
|
||||
ImGuiWindow* LogWindow;
|
||||
ImFileHandle LogFile; // If != NULL log to stdout/ file
|
||||
ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
|
||||
const char* LogNextPrefix;
|
||||
const char* LogNextPrefix; // See comment in LogSetNextTextDecoration(): doesn't copy underlying data, use carefully!
|
||||
const char* LogNextSuffix;
|
||||
float LogLinePosY;
|
||||
bool LogLineFirstItem;
|
||||
@@ -2423,6 +2522,10 @@ struct ImGuiContext
|
||||
ImGuiMetricsConfig DebugMetricsConfig;
|
||||
ImGuiIDStackTool DebugIDStackTool;
|
||||
ImGuiDebugAllocInfo DebugAllocInfo;
|
||||
#if defined(IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS) && !defined(IMGUI_DISABLE_DEBUG_TOOLS)
|
||||
ImGuiStorage DebugDrawIdConflictsAliveCount;
|
||||
ImGuiStorage DebugDrawIdConflictsHighlightSet;
|
||||
#endif
|
||||
|
||||
// Misc
|
||||
float FramerateSecPerFrame[60]; // Calculate estimate of framerate for user over the last 60 frames..
|
||||
@@ -2431,7 +2534,7 @@ struct ImGuiContext
|
||||
float FramerateSecPerFrameAccum;
|
||||
int WantCaptureMouseNextFrame; // Explicit capture override via SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard(). Default to -1.
|
||||
int WantCaptureKeyboardNextFrame; // "
|
||||
int WantTextInputNextFrame; // Copied in EndFrame() from g.PlatformImeData.WanttextInput. Needs to be set for some backends (SDL3) to emit character inputs.
|
||||
int WantTextInputNextFrame; // Copied in EndFrame() from g.PlatformImeData.WantTextInput. Needs to be set for some backends (SDL3) to emit character inputs.
|
||||
ImVector<char> TempBuffer; // Temporary text buffer
|
||||
char TempKeychordName[64];
|
||||
|
||||
@@ -2621,9 +2724,11 @@ public:
|
||||
|
||||
// We don't use g.FontSize because the window may be != g.CurrentWindow.
|
||||
ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
|
||||
float CalcFontSize() const { ImGuiContext& g = *Ctx; return g.FontBaseSize * FontWindowScale * FontWindowScaleParents; }
|
||||
ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight)); }
|
||||
ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight; return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight); }
|
||||
|
||||
// [Obsolete] ImGuiWindow::CalcFontSize() was removed in 1.92.x because error-prone/misleading. You can use window->FontRefSize for a copy of g.FontSize at the time of the last Begin() call for this window.
|
||||
//float CalcFontSize() const { ImGuiContext& g = *Ctx; return g.FontSizeBase * FontWindowScale * FontWindowScaleParents;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -2657,7 +2762,7 @@ struct ImGuiTabItem
|
||||
int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance
|
||||
float Offset; // Position relative to beginning of tab
|
||||
float Width; // Width currently displayed
|
||||
float ContentWidth; // Width of label, stored during BeginTabItem() call
|
||||
float ContentWidth; // Width of label + padding, stored during BeginTabItem() call (misnamed as "Content" would normally imply width of label only)
|
||||
float RequestedWidth; // Width optionally requested by caller, -1.0f is unused
|
||||
ImS32 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
|
||||
ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
|
||||
@@ -2680,6 +2785,7 @@ struct IMGUI_API ImGuiTabBar
|
||||
int CurrFrameVisible;
|
||||
int PrevFrameVisible;
|
||||
ImRect BarRect;
|
||||
float BarRectPrevWidth; // Backup of previous width. When width change we enforce keep horizontal scroll on focused tab.
|
||||
float CurrTabsContentsHeight;
|
||||
float PrevTabsContentsHeight; // Record the height of contents submitted below the tab bar
|
||||
float WidthAllTabs; // Actual width of all tabs (locked during layout)
|
||||
@@ -2698,6 +2804,7 @@ struct IMGUI_API ImGuiTabBar
|
||||
bool WantLayout;
|
||||
bool VisibleTabWasSubmitted;
|
||||
bool TabsAddedNew; // Set to true when a new tab item or button has been added to the tab bar during last frame
|
||||
bool ScrollButtonEnabled;
|
||||
ImS16 TabsActiveCount; // Number of tabs submitted this frame.
|
||||
ImS16 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
|
||||
float ItemSpacingY;
|
||||
@@ -2912,7 +3019,7 @@ struct IMGUI_API ImGuiTable
|
||||
bool IsSortSpecsDirty;
|
||||
bool IsUsingHeaders; // Set when the first row had the ImGuiTableRowFlags_Headers flag.
|
||||
bool IsContextPopupOpen; // Set when default context menu is open (also see: ContextPopupColumn, InstanceInteracted).
|
||||
bool DisableDefaultContextMenu; // Disable default context menu contents. You may submit your own using TableBeginContextMenuPopup()/EndPopup()
|
||||
bool DisableDefaultContextMenu; // Disable default context menu. You may submit your own using TableBeginContextMenuPopup()/EndPopup()
|
||||
bool IsSettingsRequestLoad;
|
||||
bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSetttings data.
|
||||
bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
|
||||
@@ -2938,6 +3045,7 @@ struct IMGUI_API ImGuiTable
|
||||
// sizeof() ~ 136 bytes.
|
||||
struct IMGUI_API ImGuiTableTempData
|
||||
{
|
||||
ImGuiID WindowID; // Shortcut to g.Tables[TableIndex]->OuterWindow->ID.
|
||||
int TableIndex; // Index in g.Tables.Buf[] pool
|
||||
float LastTimeActive; // Last timestamp this structure was used
|
||||
float AngledHeadersExtraWidth; // Used in EndTable()
|
||||
@@ -3046,9 +3154,18 @@ namespace ImGui
|
||||
IMGUI_API void SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags flags);
|
||||
|
||||
// Fonts, drawing
|
||||
IMGUI_API void SetCurrentFont(ImFont* font);
|
||||
inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
|
||||
IMGUI_API void RegisterUserTexture(ImTextureData* tex); // Register external texture. EXPERIMENTAL: DO NOT USE YET.
|
||||
IMGUI_API void UnregisterUserTexture(ImTextureData* tex);
|
||||
IMGUI_API void RegisterFontAtlas(ImFontAtlas* atlas);
|
||||
IMGUI_API void UnregisterFontAtlas(ImFontAtlas* atlas);
|
||||
IMGUI_API void SetCurrentFont(ImFont* font, float font_size_before_scaling, float font_size_after_scaling);
|
||||
IMGUI_API void UpdateCurrentFontSize(float restore_font_size_after_scaling);
|
||||
IMGUI_API void SetFontRasterizerDensity(float rasterizer_density);
|
||||
inline float GetFontRasterizerDensity() { return GImGui->FontRasterizerDensity; }
|
||||
inline float GetRoundedFontSize(float size) { return IM_ROUND(size); }
|
||||
IMGUI_API ImFont* GetDefaultFont();
|
||||
IMGUI_API void PushPasswordFont();
|
||||
IMGUI_API void PopPasswordFont();
|
||||
inline ImDrawList* GetForegroundDrawList(ImGuiWindow* window) { IM_UNUSED(window); return GetForegroundDrawList(); } // This seemingly unnecessary wrapper simplifies compatibility between the 'master' and 'docking' branches.
|
||||
IMGUI_API ImDrawList* GetBackgroundDrawList(ImGuiViewport* viewport); // get background draw list for the given viewport. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents.
|
||||
IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport); // get foreground draw list for the given viewport. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
|
||||
@@ -3063,6 +3180,7 @@ namespace ImGui
|
||||
IMGUI_API void UpdateHoveredWindowAndCaptureFlags(const ImVec2& mouse_pos);
|
||||
IMGUI_API void FindHoveredWindowEx(const ImVec2& pos, bool find_first_and_in_any_viewport, ImGuiWindow** out_hovered_window, ImGuiWindow** out_hovered_window_under_moving_window);
|
||||
IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window);
|
||||
IMGUI_API void StopMouseMovingWindow();
|
||||
IMGUI_API void UpdateMouseMovingWindowNewFrame();
|
||||
IMGUI_API void UpdateMouseMovingWindowEndFrame();
|
||||
|
||||
@@ -3134,7 +3252,8 @@ namespace ImGui
|
||||
IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h);
|
||||
IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
|
||||
IMGUI_API void PushMultiItemsWidths(int components, float width_full);
|
||||
IMGUI_API void ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess);
|
||||
IMGUI_API void ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess, float width_min);
|
||||
IMGUI_API void CalcClipRectVisibleItemsY(const ImRect& clip_rect, const ImVec2& pos, float items_height, int* out_visible_start, int* out_visible_end);
|
||||
|
||||
// Parameter stacks (shared)
|
||||
IMGUI_API const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx);
|
||||
@@ -3202,7 +3321,7 @@ namespace ImGui
|
||||
// This should be part of a larger set of API: FocusItem(offset = -1), FocusItemByID(id), ActivateItem(offset = -1), ActivateItemByID(id) etc. which are
|
||||
// much harder to design and implement than expected. I have a couple of private branches on this matter but it's not simple. For now implementing the easy ones.
|
||||
IMGUI_API void FocusItem(); // Focus last item (no selection/activation).
|
||||
IMGUI_API void ActivateItemByID(ImGuiID id); // Activate an item by ID (button, checkbox, tree node etc.). Activation is queued and processed on the next frame when the item is encountered again.
|
||||
IMGUI_API void ActivateItemByID(ImGuiID id); // Activate an item by ID (button, checkbox, tree node etc.). Activation is queued and processed on the next frame when the item is encountered again. Was called 'ActivateItem()' before 1.89.7.
|
||||
|
||||
// Inputs
|
||||
// FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
|
||||
@@ -3304,9 +3423,11 @@ namespace ImGui
|
||||
// Drag and Drop
|
||||
IMGUI_API bool IsDragDropActive();
|
||||
IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
|
||||
IMGUI_API bool BeginDragDropTargetViewport(ImGuiViewport* viewport, const ImRect* p_bb = NULL);
|
||||
IMGUI_API void ClearDragDrop();
|
||||
IMGUI_API bool IsDragDropPayloadBeingAccepted();
|
||||
IMGUI_API void RenderDragDropTargetRect(const ImRect& bb, const ImRect& item_clip_rect);
|
||||
IMGUI_API void RenderDragDropTargetRectForItem(const ImRect& bb);
|
||||
IMGUI_API void RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb);
|
||||
|
||||
// Typing-Select API
|
||||
// (provide Windows Explorer style "select items by typing partial name" + "cycle through items by typing same letter" feature)
|
||||
@@ -3400,6 +3521,8 @@ namespace ImGui
|
||||
|
||||
// Tab Bars
|
||||
inline ImGuiTabBar* GetCurrentTabBar() { ImGuiContext& g = *GImGui; return g.CurrentTabBar; }
|
||||
IMGUI_API ImGuiTabBar* TabBarFindByID(ImGuiID id);
|
||||
IMGUI_API void TabBarRemove(ImGuiTabBar* tab_bar);
|
||||
IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
|
||||
IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id);
|
||||
IMGUI_API ImGuiTabItem* TabBarFindTabByOrder(ImGuiTabBar* tab_bar, int order);
|
||||
@@ -3454,7 +3577,7 @@ namespace ImGui
|
||||
// Widgets
|
||||
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags, float thickness = 1.0f);
|
||||
IMGUI_API void SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_width);
|
||||
IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value);
|
||||
@@ -3560,7 +3683,9 @@ namespace ImGui
|
||||
IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label);
|
||||
IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
|
||||
IMGUI_API void DebugNodeFont(ImFont* font);
|
||||
IMGUI_API void DebugNodeFontGlyphesForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask);
|
||||
IMGUI_API void DebugNodeFontGlyph(ImFont* font, const ImFontGlyph* glyph);
|
||||
IMGUI_API void DebugNodeTexture(ImTextureData* tex, int int_id, const ImFontAtlasRect* highlight_rect = NULL); // ID used to facilitate persisting the "current" texture.
|
||||
IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label);
|
||||
IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
|
||||
IMGUI_API void DebugNodeTable(ImGuiTable* table);
|
||||
@@ -3593,31 +3718,192 @@ namespace ImGui
|
||||
} // namespace ImGui
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ImFontLoader
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Hooks and storage for a given font backend.
|
||||
// This structure is likely to evolve as we add support for incremental atlas updates.
|
||||
// Conceptually this could be public, but API is still going to be evolve.
|
||||
struct ImFontLoader
|
||||
{
|
||||
const char* Name;
|
||||
bool (*LoaderInit)(ImFontAtlas* atlas);
|
||||
void (*LoaderShutdown)(ImFontAtlas* atlas);
|
||||
bool (*FontSrcInit)(ImFontAtlas* atlas, ImFontConfig* src);
|
||||
void (*FontSrcDestroy)(ImFontAtlas* atlas, ImFontConfig* src);
|
||||
bool (*FontSrcContainsGlyph)(ImFontAtlas* atlas, ImFontConfig* src, ImWchar codepoint);
|
||||
bool (*FontBakedInit)(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void* loader_data_for_baked_src);
|
||||
void (*FontBakedDestroy)(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void* loader_data_for_baked_src);
|
||||
bool (*FontBakedLoadGlyph)(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void* loader_data_for_baked_src, ImWchar codepoint, ImFontGlyph* out_glyph, float* out_advance_x);
|
||||
|
||||
// Size of backend data, Per Baked * Per Source. Buffers are managed by core to avoid excessive allocations.
|
||||
// FIXME: At this point the two other types of buffers may be managed by core to be consistent?
|
||||
size_t FontBakedSrcLoaderDataSize;
|
||||
|
||||
ImFontLoader() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
#ifdef IMGUI_ENABLE_STB_TRUETYPE
|
||||
IMGUI_API const ImFontLoader* ImFontAtlasGetFontLoaderForStbTruetype();
|
||||
#endif
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
typedef ImFontLoader ImFontBuilderIO; // [renamed/changed in 1.92] The types are not actually compatible but we provide this as a compile-time error report helper.
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ImFontAtlas internal API
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This structure is likely to evolve as we add support for incremental atlas updates.
|
||||
// Conceptually this could be in ImGuiPlatformIO, but we are far from ready to make this public.
|
||||
struct ImFontBuilderIO
|
||||
#define IMGUI_FONT_SIZE_MAX (512.0f)
|
||||
#define IMGUI_FONT_SIZE_THRESHOLD_FOR_LOADADVANCEXONLYMODE (128.0f)
|
||||
|
||||
// Helpers: ImTextureRef ==/!= operators provided as convenience
|
||||
// (note that _TexID and _TexData are never set simultaneously)
|
||||
inline bool operator==(const ImTextureRef& lhs, const ImTextureRef& rhs) { return lhs._TexID == rhs._TexID && lhs._TexData == rhs._TexData; }
|
||||
inline bool operator!=(const ImTextureRef& lhs, const ImTextureRef& rhs) { return lhs._TexID != rhs._TexID || lhs._TexData != rhs._TexData; }
|
||||
|
||||
// Refer to ImFontAtlasPackGetRect() to better understand how this works.
|
||||
#define ImFontAtlasRectId_IndexMask_ (0x0007FFFF) // 20-bits signed: index to access builder->RectsIndex[].
|
||||
#define ImFontAtlasRectId_GenerationMask_ (0x3FF00000) // 10-bits: entry generation, so each ID is unique and get can safely detected old identifiers.
|
||||
#define ImFontAtlasRectId_GenerationShift_ (20)
|
||||
inline int ImFontAtlasRectId_GetIndex(ImFontAtlasRectId id) { return (id & ImFontAtlasRectId_IndexMask_); }
|
||||
inline unsigned int ImFontAtlasRectId_GetGeneration(ImFontAtlasRectId id) { return (unsigned int)(id & ImFontAtlasRectId_GenerationMask_) >> ImFontAtlasRectId_GenerationShift_; }
|
||||
inline ImFontAtlasRectId ImFontAtlasRectId_Make(int index_idx, int gen_idx) { IM_ASSERT(index_idx >= 0 && index_idx <= ImFontAtlasRectId_IndexMask_ && gen_idx <= (ImFontAtlasRectId_GenerationMask_ >> ImFontAtlasRectId_GenerationShift_)); return (ImFontAtlasRectId)(index_idx | (gen_idx << ImFontAtlasRectId_GenerationShift_)); }
|
||||
|
||||
// Packed rectangle lookup entry (we need an indirection to allow removing/reordering rectangles)
|
||||
// User are returned ImFontAtlasRectId values which are meant to be persistent.
|
||||
// We handle this with an indirection. While Rects[] may be in theory shuffled, compacted etc., RectsIndex[] cannot it is keyed by ImFontAtlasRectId.
|
||||
// RectsIndex[] is used both as an index into Rects[] and an index into itself. This is basically a free-list. See ImFontAtlasBuildAllocRectIndexEntry() code.
|
||||
// Having this also makes it easier to e.g. sort rectangles during repack.
|
||||
struct ImFontAtlasRectEntry
|
||||
{
|
||||
bool (*FontBuilder_Build)(ImFontAtlas* atlas);
|
||||
int TargetIndex : 20; // When Used: ImFontAtlasRectId -> into Rects[]. When unused: index to next unused RectsIndex[] slot to consume free-list.
|
||||
unsigned int Generation : 10; // Increased each time the entry is reused for a new rectangle.
|
||||
unsigned int IsUsed : 1;
|
||||
};
|
||||
|
||||
// Helper for font builder
|
||||
#ifdef IMGUI_ENABLE_STB_TRUETYPE
|
||||
IMGUI_API const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype();
|
||||
// Data available to potential texture post-processing functions
|
||||
struct ImFontAtlasPostProcessData
|
||||
{
|
||||
ImFontAtlas* FontAtlas;
|
||||
ImFont* Font;
|
||||
ImFontConfig* FontSrc;
|
||||
ImFontBaked* FontBaked;
|
||||
ImFontGlyph* Glyph;
|
||||
|
||||
// Pixel data
|
||||
void* Pixels;
|
||||
ImTextureFormat Format;
|
||||
int Pitch;
|
||||
int Width;
|
||||
int Height;
|
||||
};
|
||||
|
||||
// We avoid dragging imstb_rectpack.h into public header (partly because binding generators are having issues with it)
|
||||
#ifdef IMGUI_STB_NAMESPACE
|
||||
namespace IMGUI_STB_NAMESPACE { struct stbrp_node; }
|
||||
typedef IMGUI_STB_NAMESPACE::stbrp_node stbrp_node_im;
|
||||
#else
|
||||
struct stbrp_node;
|
||||
typedef stbrp_node stbrp_node_im;
|
||||
#endif
|
||||
struct stbrp_context_opaque { char data[80]; };
|
||||
|
||||
// Internal storage for incrementally packing and building a ImFontAtlas
|
||||
struct ImFontAtlasBuilder
|
||||
{
|
||||
stbrp_context_opaque PackContext; // Actually 'stbrp_context' but we don't want to define this in the header file.
|
||||
ImVector<stbrp_node_im> PackNodes;
|
||||
ImVector<ImTextureRect> Rects;
|
||||
ImVector<ImFontAtlasRectEntry> RectsIndex; // ImFontAtlasRectId -> index into Rects[]
|
||||
ImVector<unsigned char> TempBuffer; // Misc scratch buffer
|
||||
int RectsIndexFreeListStart;// First unused entry
|
||||
int RectsPackedCount; // Number of packed rectangles.
|
||||
int RectsPackedSurface; // Number of packed pixels. Used when compacting to heuristically find the ideal texture size.
|
||||
int RectsDiscardedCount;
|
||||
int RectsDiscardedSurface;
|
||||
int FrameCount; // Current frame count
|
||||
ImVec2i MaxRectSize; // Largest rectangle to pack (de-facto used as a "minimum texture size")
|
||||
ImVec2i MaxRectBounds; // Bottom-right most used pixels
|
||||
bool LockDisableResize; // Disable resizing texture
|
||||
bool PreloadedAllGlyphsRanges; // Set when missing ImGuiBackendFlags_RendererHasTextures features forces atlas to preload everything.
|
||||
|
||||
// Cache of all ImFontBaked
|
||||
ImStableVector<ImFontBaked,32> BakedPool;
|
||||
ImGuiStorage BakedMap; // BakedId --> ImFontBaked*
|
||||
int BakedDiscardedCount;
|
||||
|
||||
// Custom rectangle identifiers
|
||||
ImFontAtlasRectId PackIdMouseCursors; // White pixel + mouse cursors. Also happen to be fallback in case of packing failure.
|
||||
ImFontAtlasRectId PackIdLinesTexData;
|
||||
|
||||
ImFontAtlasBuilder() { memset(this, 0, sizeof(*this)); FrameCount = -1; RectsIndexFreeListStart = -1; PackIdMouseCursors = PackIdLinesTexData = -1; }
|
||||
};
|
||||
|
||||
IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildDestroy(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildMain(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildSetupFontLoader(ImFontAtlas* atlas, const ImFontLoader* font_loader);
|
||||
IMGUI_API void ImFontAtlasBuildUpdatePointers(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildRenderBitmapFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char);
|
||||
IMGUI_API void ImFontAtlasBuildClear(ImFontAtlas* atlas); // Clear output and custom rects
|
||||
|
||||
IMGUI_API ImTextureData* ImFontAtlasTextureAdd(ImFontAtlas* atlas, int w, int h);
|
||||
IMGUI_API void ImFontAtlasTextureMakeSpace(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasTextureRepack(ImFontAtlas* atlas, int w, int h);
|
||||
IMGUI_API void ImFontAtlasTextureGrow(ImFontAtlas* atlas, int old_w = -1, int old_h = -1);
|
||||
IMGUI_API void ImFontAtlasTextureCompact(ImFontAtlas* atlas);
|
||||
IMGUI_API ImVec2i ImFontAtlasTextureGetSizeEstimate(ImFontAtlas* atlas);
|
||||
|
||||
IMGUI_API void ImFontAtlasBuildSetupFontSpecialGlyphs(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src);
|
||||
IMGUI_API void ImFontAtlasBuildLegacyPreloadAllGlyphRanges(ImFontAtlas* atlas); // Legacy
|
||||
IMGUI_API void ImFontAtlasBuildGetOversampleFactors(ImFontConfig* src, ImFontBaked* baked, int* out_oversample_h, int* out_oversample_v);
|
||||
IMGUI_API void ImFontAtlasBuildDiscardBakes(ImFontAtlas* atlas, int unused_frames);
|
||||
|
||||
IMGUI_API bool ImFontAtlasFontSourceInit(ImFontAtlas* atlas, ImFontConfig* src);
|
||||
IMGUI_API void ImFontAtlasFontSourceAddToFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src);
|
||||
IMGUI_API void ImFontAtlasFontDestroySourceData(ImFontAtlas* atlas, ImFontConfig* src);
|
||||
IMGUI_API bool ImFontAtlasFontInitOutput(ImFontAtlas* atlas, ImFont* font); // Using FontDestroyOutput/FontInitOutput sequence useful notably if font loader params have changed
|
||||
IMGUI_API void ImFontAtlasFontDestroyOutput(ImFontAtlas* atlas, ImFont* font);
|
||||
IMGUI_API void ImFontAtlasFontDiscardBakes(ImFontAtlas* atlas, ImFont* font, int unused_frames);
|
||||
|
||||
IMGUI_API ImGuiID ImFontAtlasBakedGetId(ImGuiID font_id, float baked_size, float rasterizer_density);
|
||||
IMGUI_API ImFontBaked* ImFontAtlasBakedGetOrAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density);
|
||||
IMGUI_API ImFontBaked* ImFontAtlasBakedGetClosestMatch(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density);
|
||||
IMGUI_API ImFontBaked* ImFontAtlasBakedAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density, ImGuiID baked_id);
|
||||
IMGUI_API void ImFontAtlasBakedDiscard(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked);
|
||||
IMGUI_API ImFontGlyph* ImFontAtlasBakedAddFontGlyph(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, const ImFontGlyph* in_glyph);
|
||||
IMGUI_API void ImFontAtlasBakedAddFontGlyphAdvancedX(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, ImWchar codepoint, float advance_x);
|
||||
IMGUI_API void ImFontAtlasBakedDiscardFontGlyph(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked, ImFontGlyph* glyph);
|
||||
IMGUI_API void ImFontAtlasBakedSetFontGlyphBitmap(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, ImFontGlyph* glyph, ImTextureRect* r, const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch);
|
||||
|
||||
IMGUI_API void ImFontAtlasPackInit(ImFontAtlas* atlas);
|
||||
IMGUI_API ImFontAtlasRectId ImFontAtlasPackAddRect(ImFontAtlas* atlas, int w, int h, ImFontAtlasRectEntry* overwrite_entry = NULL);
|
||||
IMGUI_API ImTextureRect* ImFontAtlasPackGetRect(ImFontAtlas* atlas, ImFontAtlasRectId id);
|
||||
IMGUI_API ImTextureRect* ImFontAtlasPackGetRectSafe(ImFontAtlas* atlas, ImFontAtlasRectId id);
|
||||
IMGUI_API void ImFontAtlasPackDiscardRect(ImFontAtlas* atlas, ImFontAtlasRectId id);
|
||||
|
||||
IMGUI_API void ImFontAtlasUpdateNewFrame(ImFontAtlas* atlas, int frame_count, bool renderer_has_textures);
|
||||
IMGUI_API void ImFontAtlasAddDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data);
|
||||
IMGUI_API void ImFontAtlasRemoveDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data);
|
||||
IMGUI_API void ImFontAtlasUpdateDrawListsTextures(ImFontAtlas* atlas, ImTextureRef old_tex, ImTextureRef new_tex);
|
||||
IMGUI_API void ImFontAtlasUpdateDrawListsSharedData(ImFontAtlas* atlas);
|
||||
|
||||
IMGUI_API void ImFontAtlasTextureBlockConvert(const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch, unsigned char* dst_pixels, ImTextureFormat dst_fmt, int dst_pitch, int w, int h);
|
||||
IMGUI_API void ImFontAtlasTextureBlockPostProcess(ImFontAtlasPostProcessData* data);
|
||||
IMGUI_API void ImFontAtlasTextureBlockPostProcessMultiply(ImFontAtlasPostProcessData* data, float multiply_factor);
|
||||
IMGUI_API void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h, ImU32 col);
|
||||
IMGUI_API void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h);
|
||||
IMGUI_API void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h);
|
||||
|
||||
IMGUI_API int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format);
|
||||
IMGUI_API const char* ImTextureDataGetStatusName(ImTextureStatus status);
|
||||
IMGUI_API const char* ImTextureDataGetFormatName(ImTextureFormat format);
|
||||
|
||||
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
||||
IMGUI_API void ImFontAtlasDebugLogTextureRequests(ImFontAtlas* atlas);
|
||||
#endif
|
||||
IMGUI_API void ImFontAtlasUpdateSourcesPointers(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src, float ascent, float descent);
|
||||
IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque);
|
||||
IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value);
|
||||
IMGUI_API void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
|
||||
IMGUI_API void ImFontAtlasBuildGetOversampleFactors(const ImFontConfig* src, int* out_oversample_h, int* out_oversample_v);
|
||||
|
||||
IMGUI_API bool ImFontAtlasGetMouseCursorTexData(ImFontAtlas* atlas, ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]);
|
||||
|
||||
@@ -3636,7 +3922,7 @@ extern const char* ImGuiTestEngine_FindItemDebugLabel(ImGuiContext* ctx, ImGuiI
|
||||
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional)
|
||||
#define IMGUI_TEST_ENGINE_LOG(_FMT,...) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log
|
||||
#else
|
||||
#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) ((void)0)
|
||||
#define IMGUI_TEST_ENGINE_ITEM_ADD(_ID,_BB,_ITEM_DATA) ((void)0)
|
||||
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) ((void)g)
|
||||
#endif
|
||||
|
||||
|
||||
40
3rdparty/dear-imgui/imgui_tables.cpp
vendored
40
3rdparty/dear-imgui/imgui_tables.cpp
vendored
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.0 WIP
|
||||
// dear imgui, v1.92.5 WIP
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
@@ -437,7 +437,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
if (table->InnerWindow->SkipItems && outer_window_is_measuring_size)
|
||||
table->InnerWindow->SkipItems = false;
|
||||
|
||||
// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned)
|
||||
// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned
|
||||
if (instance_no == 0)
|
||||
{
|
||||
table->HasScrollbarYPrev = table->HasScrollbarYCurr;
|
||||
@@ -464,6 +464,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
table->HostIndentX = inner_window->DC.Indent.x;
|
||||
table->HostClipRect = inner_window->ClipRect;
|
||||
table->HostSkipItems = inner_window->SkipItems;
|
||||
temp_data->WindowID = inner_window->ID;
|
||||
temp_data->HostBackupWorkRect = inner_window->WorkRect;
|
||||
temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect;
|
||||
temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
|
||||
@@ -542,7 +543,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
|
||||
// Make table current
|
||||
g.CurrentTable = table;
|
||||
outer_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
|
||||
inner_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
|
||||
outer_window->DC.CurrentTableIdx = table_idx;
|
||||
if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
|
||||
inner_window->DC.CurrentTableIdx = table_idx;
|
||||
@@ -1251,7 +1252,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
|
||||
// [Part 11] Default context menu
|
||||
// - To append to this menu: you can call TableBeginContextMenuPopup()/.../EndPopup().
|
||||
// - To modify or replace this: set table->IsContextPopupNoDefaultContents = true, then call TableBeginContextMenuPopup()/.../EndPopup().
|
||||
// - To modify or replace this: set table->DisableDefaultContextMenu = true, then call TableBeginContextMenuPopup()/.../EndPopup().
|
||||
// - You may call TableDrawDefaultContextMenu() with selected flags to display specific sections of the default menu,
|
||||
// e.g. TableDrawDefaultContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
|
||||
if (table->DisableDefaultContextMenu == false && TableBeginContextMenuPopup(table))
|
||||
@@ -1366,7 +1367,7 @@ void ImGui::EndTable()
|
||||
ImGuiWindow* inner_window = table->InnerWindow;
|
||||
ImGuiWindow* outer_window = table->OuterWindow;
|
||||
ImGuiTableTempData* temp_data = table->TempData;
|
||||
IM_ASSERT(inner_window == g.CurrentWindow);
|
||||
IM_ASSERT(inner_window == g.CurrentWindow && inner_window->ID == temp_data->WindowID);
|
||||
IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow);
|
||||
|
||||
if (table->IsInsideRow)
|
||||
@@ -1559,7 +1560,7 @@ void ImGui::EndTable()
|
||||
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
|
||||
IM_ASSERT(g.TablesTempDataStacked > 0);
|
||||
temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL;
|
||||
g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
|
||||
g.CurrentTable = temp_data && (temp_data->WindowID == outer_window->ID) ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
|
||||
if (g.CurrentTable)
|
||||
{
|
||||
g.CurrentTable->TempData = temp_data;
|
||||
@@ -1825,6 +1826,11 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(target != ImGuiTableBgTarget_None);
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (color == IM_COL32_DISABLE)
|
||||
color = 0;
|
||||
@@ -2049,10 +2055,11 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
}
|
||||
|
||||
// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
|
||||
// We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and
|
||||
// get the new cursor position.
|
||||
// - We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark
|
||||
// end of row and get the new cursor position.
|
||||
if (unfreeze_rows_request)
|
||||
{
|
||||
IM_ASSERT(table->FreezeRowsRequest > 0);
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
table->Columns[column_n].NavLayerCurrent = table->NavLayer;
|
||||
const float y0 = ImMax(table->RowPosY2 + 1, table->InnerClipRect.Min.y);
|
||||
@@ -2812,8 +2819,13 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
continue;
|
||||
|
||||
// Draw in outer window so right-most column won't be clipped
|
||||
// Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling.
|
||||
float draw_y2 = (is_hovered || is_resized || is_frozen_separator || (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) == 0) ? draw_y2_body : draw_y2_head;
|
||||
float draw_y2 = draw_y2_head;
|
||||
if (is_frozen_separator)
|
||||
draw_y2 = draw_y2_body;
|
||||
else if ((table->Flags & ImGuiTableFlags_NoBordersInBodyUntilResize) != 0 && (is_hovered || is_resized))
|
||||
draw_y2 = draw_y2_body;
|
||||
else if ((table->Flags & (ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_NoBordersInBody)) == 0)
|
||||
draw_y2 = draw_y2_body;
|
||||
if (draw_y2 > draw_y1)
|
||||
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), TableGetColumnBorderCol(table, order_n, column_n), border_size);
|
||||
}
|
||||
@@ -2876,9 +2888,7 @@ ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL);
|
||||
|
||||
if (!(table->Flags & ImGuiTableFlags_Sortable))
|
||||
if (table == NULL || !(table->Flags & ImGuiTableFlags_Sortable))
|
||||
return NULL;
|
||||
|
||||
// Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths.
|
||||
@@ -3375,7 +3385,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
|
||||
ButtonBehavior(row_r, row_id, NULL, NULL);
|
||||
KeepAliveID(row_id);
|
||||
|
||||
const float ascent_scaled = g.Font->Ascent * g.FontScale; // FIXME: Standardize those scaling factors better
|
||||
const float ascent_scaled = g.FontBaked->Ascent * g.FontBakedScale; // FIXME: Standardize those scaling factors better
|
||||
const float line_off_for_ascent_x = (ImMax((g.FontSize - ascent_scaled) * 0.5f, 0.0f) / -sin_a) * (flip_label ? -1.0f : 1.0f);
|
||||
const ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
|
||||
const ImVec2 align = g.Style.TableAngledHeadersTextAlign;
|
||||
@@ -3939,7 +3949,7 @@ void ImGui::TableSettingsAddSettingsHandler()
|
||||
// - TableGcCompactSettings() [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// Remove Table (currently only used by TestEngine)
|
||||
// Remove Table data (currently only used by TestEngine)
|
||||
void ImGui::TableRemove(ImGuiTable* table)
|
||||
{
|
||||
//IMGUI_DEBUG_PRINT("TableRemove() id=0x%08X\n", table->ID);
|
||||
|
||||
758
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
758
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
File diff suppressed because it is too large
Load Diff
2
3rdparty/dear-imgui/widgets/gizmo.inl
vendored
2
3rdparty/dear-imgui/widgets/gizmo.inl
vendored
@@ -2770,7 +2770,7 @@ namespace IMGUIZMO_NAMESPACE
|
||||
const ImVec2 panelCorners[2] = { panelPosition[iPanel], panelPosition[iPanel] + panelSize[iPanel] };
|
||||
bool insidePanel = localx > panelCorners[0].x && localx < panelCorners[1].x&& localy > panelCorners[0].y && localy < panelCorners[1].y;
|
||||
int boxCoordInt = int(boxCoord.x * 9.f + boxCoord.y * 3.f + boxCoord.z);
|
||||
assert(boxCoordInt < 27);
|
||||
IM_ASSERT(boxCoordInt < 27);
|
||||
boxes[boxCoordInt] |= insidePanel && (!isDraging);
|
||||
|
||||
// draw face with lighter color
|
||||
|
||||
2
3rdparty/dear-imgui/widgets/markdown.inl
vendored
2
3rdparty/dear-imgui/widgets/markdown.inl
vendored
@@ -270,7 +270,7 @@ namespace ImGui
|
||||
bool popFontRequired = false;
|
||||
if( fmt.font && fmt.font != ImGui::GetFont() )
|
||||
{
|
||||
ImGui::PushFont( fmt.font );
|
||||
ImGui::PushFont( fmt.font, 0.0f );
|
||||
popFontRequired = true;
|
||||
}
|
||||
const char* text = markdown_ + textStart + 1;
|
||||
|
||||
Reference in New Issue
Block a user