mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Updating embedded shader handling.
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@@ -17,12 +17,6 @@
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#include <dirent.h>
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#include "vs_texture.bin.h"
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#include "fs_texture.bin.h"
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#include "fs_texture_array.bin.h"
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#include "vs_texture_cube.bin.h"
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#include "fs_texture_cube.bin.h"
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#include <bx/crtimpl.h>
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#include <tinystl/allocator.h>
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@@ -32,6 +26,25 @@ namespace stl = tinystl;
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#include "image.h"
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#include <bgfx/embedded_shader.h>
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#include "vs_texture.bin.h"
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#include "fs_texture.bin.h"
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#include "fs_texture_array.bin.h"
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#include "vs_texture_cube.bin.h"
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#include "fs_texture_cube.bin.h"
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static const bgfx::EmbeddedShader s_embeddedShaders[] =
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{
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BGFX_EMBEDDED_SHADER(vs_texture),
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BGFX_EMBEDDED_SHADER(fs_texture),
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BGFX_EMBEDDED_SHADER(fs_texture_array),
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BGFX_EMBEDDED_SHADER(vs_texture_cube),
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BGFX_EMBEDDED_SHADER(fs_texture_cube),
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BGFX_EMBEDDED_SHADER_END()
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};
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static const char* s_supportedExt[] =
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{
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"bmp",
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@@ -644,43 +657,11 @@ int _main_(int _argc, char** _argv)
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PosUvColorVertex::init();
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const bgfx::Memory* vs_texture;
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const bgfx::Memory* fs_texture;
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const bgfx::Memory* fs_texture_array;
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const bgfx::Memory* vs_texture_cube;
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const bgfx::Memory* fs_texture_cube;
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bgfx::RendererType::Enum type = bgfx::getRendererType();
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switch (bgfx::getRendererType())
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{
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case bgfx::RendererType::Direct3D9:
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vs_texture = bgfx::makeRef(vs_texture_dx9, sizeof(vs_texture_dx9) );
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fs_texture = bgfx::makeRef(fs_texture_dx9, sizeof(fs_texture_dx9) );
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fs_texture_array = NULL;
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vs_texture_cube = bgfx::makeRef(vs_texture_cube_dx9, sizeof(vs_texture_cube_dx9) );
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fs_texture_cube = bgfx::makeRef(fs_texture_cube_dx9, sizeof(fs_texture_cube_dx9) );
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break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_texture = bgfx::makeRef(vs_texture_dx11, sizeof(vs_texture_dx11) );
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fs_texture = bgfx::makeRef(fs_texture_dx11, sizeof(fs_texture_dx11) );
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fs_texture_array = bgfx::makeRef(fs_texture_array_dx11, sizeof(fs_texture_dx11) );
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vs_texture_cube = bgfx::makeRef(vs_texture_cube_dx11, sizeof(vs_texture_cube_dx11) );
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fs_texture_cube = bgfx::makeRef(fs_texture_cube_dx11, sizeof(fs_texture_cube_dx11) );
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break;
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default:
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vs_texture = bgfx::makeRef(vs_texture_glsl, sizeof(vs_texture_glsl) );
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fs_texture = bgfx::makeRef(fs_texture_glsl, sizeof(fs_texture_glsl) );
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fs_texture_array = bgfx::makeRef(fs_texture_array_glsl, sizeof(fs_texture_array_glsl) );
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fs_texture = bgfx::makeRef(fs_texture_glsl, sizeof(fs_texture_glsl) );
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vs_texture_cube = bgfx::makeRef(vs_texture_cube_glsl, sizeof(vs_texture_cube_glsl) );
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fs_texture_cube = bgfx::makeRef(fs_texture_cube_glsl, sizeof(fs_texture_cube_glsl) );
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break;
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}
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bgfx::ShaderHandle vsTexture = bgfx::createShader(vs_texture);
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bgfx::ShaderHandle fsTexture = bgfx::createShader(fs_texture);
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bgfx::ShaderHandle vsTexture = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_texture");
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bgfx::ShaderHandle fsTexture = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_texture");
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bgfx::ShaderHandle fsTextureArray = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_texture_array");
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bgfx::ProgramHandle textureProgram = bgfx::createProgram(
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vsTexture
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@@ -690,15 +671,15 @@ int _main_(int _argc, char** _argv)
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bgfx::ProgramHandle textureArrayProgram = bgfx::createProgram(
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vsTexture
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, NULL != fs_texture_array
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? bgfx::createShader(fs_texture_array)
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, bgfx::isValid(fsTextureArray)
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? fsTextureArray
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: fsTexture
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, true
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);
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bgfx::ProgramHandle textureCubeProgram = bgfx::createProgram(
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bgfx::createShader(vs_texture_cube)
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, bgfx::createShader(fs_texture_cube)
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bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_texture_cube")
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, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_texture_cube")
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, true
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);
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