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Commented out D3D_DISABLE_9EX, some D3D9 headers are not handling it properly (f.e. MinGW 3.1 runtime, default VS headers).
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@@ -10,7 +10,7 @@
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#if BX_PLATFORM_WINDOWS
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# if !BGFX_CONFIG_RENDERER_DIRECT3D9EX
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# define D3D_DISABLE_9EX
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//# define D3D_DISABLE_9EX
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# endif // !BGFX_CONFIG_RENDERER_DIRECT3D9EX
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# include <d3d9.h>
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