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Updated docs.
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@@ -1908,7 +1908,7 @@ namespace bgfx
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, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP
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);
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/// Create frame buffer.
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/// Create MRT frame buffer from texture handles (simple).
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///
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/// @param[in] _num Number of texture attachments.
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/// @param[in] _handles Texture attachments.
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@@ -1925,7 +1925,8 @@ namespace bgfx
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, bool _destroyTextures = false
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);
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/// Create frame buffer.
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/// Create MRT frame buffer from texture handles with specific layer and
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/// mip level.
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///
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/// @param[in] _num Number of texture attachments.
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/// @param[in] _attachment Attachment texture info. See: `Attachment`.
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