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fix error when create backbuffer with msaa and srgb format (#2258)
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@@ -1087,7 +1087,12 @@ namespace bgfx { namespace d3d11
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desc.Height = m_scd.height;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = m_scd.format;
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/*
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* According to https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/converting-data-color-space ,
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* ONLY the backbuffer from swapchain can be created without *_SRGB format, custom backbuffer should be created the same
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* format as well as render target view.
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*/
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desc.Format = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER) ? s_textureFormat[m_resolution.format].m_fmtSrgb : s_textureFormat[m_resolution.format].m_fmt;
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desc.SampleDesc = m_scd.sampleDesc;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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@@ -2461,7 +2466,7 @@ namespace bgfx { namespace d3d11
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desc.Height = m_scd.height;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = m_scd.format;
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desc.Format = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER) ? s_textureFormat[m_resolution.format].m_fmtSrgb : s_textureFormat[m_resolution.format].m_fmt;
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desc.SampleDesc = m_scd.sampleDesc;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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