mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Cleanup.
This commit is contained in:
@@ -862,9 +862,8 @@ public:
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const bgfx::Caps* caps = bgfx::getCaps();
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bx::mtxProj(m_viewState.m_proj, 60.0f, aspect, 0.1f, 100.0f, caps->homogeneousDepth);
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float initialPos[3] = { 0.0f, 18.0f, -40.0f };
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cameraCreate();
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cameraSetPosition(initialPos);
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cameraSetPosition({ 0.0f, 18.0f, -40.0f });
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cameraSetVerticalAngle(-0.35f);
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cameraGetViewMtx(m_viewState.m_view);
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@@ -2022,8 +2022,7 @@ public:
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// Set view matrix
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cameraCreate();
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float initialPos[3] = { 3.0f, 20.0f, -58.0f };
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cameraSetPosition(initialPos);
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cameraSetPosition({ 3.0f, 20.0f, -58.0f });
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cameraSetVerticalAngle(-0.25f);
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cameraGetViewMtx(m_viewState.m_view);
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}
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@@ -1901,9 +1901,8 @@ public:
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s_rtBlur = bgfx::createFrameBuffer(m_currentShadowMapSize, m_currentShadowMapSize, bgfx::TextureFormat::BGRA8);
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// Setup camera.
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float initialPos[3] = { 0.0f, 60.0f, -105.0f };
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cameraCreate();
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cameraSetPosition(initialPos);
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cameraSetPosition({ 0.0f, 60.0f, -105.0f });
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cameraSetVerticalAngle(-0.45f);
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m_timeAccumulatorLight = 0.0f;
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@@ -316,8 +316,7 @@ public:
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cameraCreate();
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const float initialPos[3] = { 0.0f, 0.0f, -15.0f };
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cameraSetPosition(initialPos);
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cameraSetPosition({ 0.0f, 0.0f, -15.0f });
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cameraSetVerticalAngle(0.0f);
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}
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@@ -207,9 +207,8 @@ public:
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bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Write);
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bgfx::dispatch(0, m_initInstancesProgram, kMaxParticleCount / kThreadGroupUpdateSize, 1, 1);
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float initialPos[3] = { 0.0f, 0.0f, -45.0f };
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cameraCreate();
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cameraSetPosition(initialPos);
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cameraSetPosition({ 0.0f, 0.0f, -45.0f });
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cameraSetVerticalAngle(0.0f);
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m_useIndirect = false;
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@@ -137,8 +137,7 @@ public:
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cameraCreate();
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const float initialPos[3] = { 15.5f, 0.0f, -15.5f };
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cameraSetPosition(initialPos);
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cameraSetPosition({ 15.5f, 0.0f, -15.5f });
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cameraSetHorizontalAngle(bx::toRad(-45.0f) );
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m_timeOffset = bx::getHPCounter();
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@@ -135,9 +135,8 @@ public:
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cameraCreate();
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const float initialPos[3] = { s_terrainSize/2.0f, 100.0f, 0.0f };
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cameraSetPosition(initialPos);
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cameraSetVerticalAngle(-bx::kPi/4.0f);
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cameraSetPosition({ s_terrainSize/2.0f, 100.0f, 0.0f });
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cameraSetVerticalAngle(-bx::kPiQuarter);
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}
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virtual int shutdown() override
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@@ -359,8 +358,7 @@ public:
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const bx::Vec3 rayDir = bx::mul(bx::normalize(bx::load<bx::Vec3>(ray_world) ), -1.0f);
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bx::Vec3 pos;
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cameraGetPosition(&pos.x);
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bx::Vec3 pos = cameraGetPosition();
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for (int i = 0; i < 1000; ++i)
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{
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pos = bx::add(pos, rayDir);
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@@ -517,8 +517,7 @@ public:
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cameraCreate();
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const float initialPos[3] = { 0.0f, 2.0f, -12.0f };
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cameraSetPosition(initialPos);
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cameraSetPosition({ 0.0f, 2.0f, -12.0f });
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cameraSetVerticalAngle(0.0f);
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ddInit();
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@@ -364,8 +364,7 @@ public:
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// Init camera
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cameraCreate();
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float camPos[] = {0.0f, 1.5f, 0.0f};
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cameraSetPosition(camPos);
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cameraSetPosition({0.0f, 1.5f, 0.0f});
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cameraSetVerticalAngle(-0.3f);
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// Init directional light
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@@ -290,8 +290,7 @@ public:
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cameraCreate();
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const float initialPos[3] = { 0.0f, 2.0f, -12.0f };
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cameraSetPosition(initialPos);
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cameraSetPosition({ 0.0f, 2.0f, -12.0f });
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cameraSetVerticalAngle(0.0f);
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m_timeOffset = bx::getHPCounter();
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@@ -409,13 +408,12 @@ public:
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dde.drawGrid(Axis::Y, { 0.0f, 0.0f, 0.0f });
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float eye[3];
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cameraGetPosition(eye);
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const bx::Vec3 eye = cameraGetPosition();
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m_emitter[currentEmitter].update();
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psUpdate(deltaTime * timeScale);
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psRender(0, view, bx::load<bx::Vec3>(eye) );
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psRender(0, view, eye);
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if (showBounds)
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{
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@@ -463,8 +463,7 @@ namespace
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cameraCreate();
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const float initialPos[3] = { 5.0f, 3.0, 0.0f };
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cameraSetPosition(initialPos);
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cameraSetPosition({ 5.0f, 3.0, 0.0f });
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cameraSetVerticalAngle(bx::kPi / 8.0f);
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cameraSetHorizontalAngle(-bx::kPi / 3.0f);
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@@ -283,8 +283,7 @@ public:
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cameraCreate();
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const float initialPos[3] = { 0.0f, 0.0f, -15.0f };
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cameraSetPosition(initialPos);
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cameraSetPosition({ 0.0f, 0.0f, -15.0f });
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cameraSetVerticalAngle(0.0f);
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}
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@@ -370,8 +370,7 @@ namespace
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// Init camera
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cameraCreate();
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float camPos[] = { 0.0f, 1.5f, 0.0f };
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cameraSetPosition(camPos);
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cameraSetPosition({ 0.0f, 1.5f, 0.0f });
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cameraSetVerticalAngle(-0.3f);
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m_fovY = 60.0f;
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@@ -243,9 +243,9 @@ struct Camera
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bx::mtxLookAt(_viewMtx, bx::load<bx::Vec3>(&m_eye.x), bx::load<bx::Vec3>(&m_at.x), bx::load<bx::Vec3>(&m_up.x) );
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}
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void setPosition(const float* _pos)
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void setPosition(const bx::Vec3& _pos)
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{
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bx::memCopy(&m_eye.x, _pos, sizeof(float)*3);
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m_eye = _pos;
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}
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void setVerticalAngle(float _verticalAngle)
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@@ -288,7 +288,7 @@ void cameraDestroy()
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s_camera = NULL;
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}
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void cameraSetPosition(const float* _pos)
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void cameraSetPosition(const bx::Vec3& _pos)
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{
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s_camera->setPosition(_pos);
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}
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@@ -313,14 +313,14 @@ void cameraGetViewMtx(float* _viewMtx)
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s_camera->getViewMtx(_viewMtx);
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}
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void cameraGetPosition(float* _pos)
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bx::Vec3 cameraGetPosition()
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{
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bx::memCopy(_pos, &s_camera->m_eye.x, 3*sizeof(float) );
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return s_camera->m_eye;
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}
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void cameraGetAt(float* _at)
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bx::Vec3 cameraGetAt()
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{
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bx::memCopy(_at, &s_camera->m_at.x, 3*sizeof(float) );
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return s_camera->m_at;
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}
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void cameraUpdate(float _deltaTime, const entry::MouseState& _mouseState)
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@@ -22,7 +22,7 @@ void cameraCreate();
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void cameraDestroy();
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///
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void cameraSetPosition(const float* _pos);
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void cameraSetPosition(const bx::Vec3& _pos);
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///
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void cameraSetHorizontalAngle(float _horizontalAngle);
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@@ -37,10 +37,10 @@ void cameraSetKeyState(uint8_t _key, bool _down);
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void cameraGetViewMtx(float* _viewMtx);
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///
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void cameraGetPosition(float* _pos);
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bx::Vec3 cameraGetPosition();
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///
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void cameraGetAt(float* _at);
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bx::Vec3 cameraGetAt();
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///
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void cameraUpdate(float _deltaTime, const entry::MouseState& _mouseState);
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