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Changed check to fatal on failure to create shaders.
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@@ -1257,6 +1257,7 @@ namespace bgfx
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if (_fragment)
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{
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DX_CHECK(s_renderCtx.m_device->CreatePixelShader(code, shaderSize, NULL, (ID3D11PixelShader**)&m_ptr) );
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BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
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}
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else
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{
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@@ -1265,6 +1266,7 @@ namespace bgfx
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memcpy(m_code->data, code, shaderSize);
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DX_CHECK(s_renderCtx.m_device->CreateVertexShader(code, shaderSize, NULL, (ID3D11VertexShader**)&m_ptr) );
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BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
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}
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}
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