Changed check to fatal on failure to create shaders.

This commit is contained in:
bkaradzic
2012-11-25 19:40:53 -08:00
parent 53fb5773a6
commit 12fe3f684e
3 changed files with 6 additions and 4 deletions

View File

@@ -1257,6 +1257,7 @@ namespace bgfx
if (_fragment)
{
DX_CHECK(s_renderCtx.m_device->CreatePixelShader(code, shaderSize, NULL, (ID3D11PixelShader**)&m_ptr) );
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
}
else
{
@@ -1265,6 +1266,7 @@ namespace bgfx
memcpy(m_code->data, code, shaderSize);
DX_CHECK(s_renderCtx.m_device->CreateVertexShader(code, shaderSize, NULL, (ID3D11VertexShader**)&m_ptr) );
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
}
}