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https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 04:53:06 +01:00
Changed check to fatal on failure to create shaders.
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@@ -1257,6 +1257,7 @@ namespace bgfx
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if (_fragment)
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{
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DX_CHECK(s_renderCtx.m_device->CreatePixelShader(code, shaderSize, NULL, (ID3D11PixelShader**)&m_ptr) );
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BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
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}
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else
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{
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@@ -1265,6 +1266,7 @@ namespace bgfx
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memcpy(m_code->data, code, shaderSize);
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DX_CHECK(s_renderCtx.m_device->CreateVertexShader(code, shaderSize, NULL, (ID3D11VertexShader**)&m_ptr) );
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BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
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}
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}
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@@ -1084,12 +1084,12 @@ namespace bgfx
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if (_fragment)
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{
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DX_CHECK(s_renderCtx.m_device->CreatePixelShader(code, (IDirect3DPixelShader9**)&m_ptr) );
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BX_CHECK(NULL != m_ptr, "Failed to create fragment shader.");
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BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
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}
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else
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{
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DX_CHECK(s_renderCtx.m_device->CreateVertexShader(code, (IDirect3DVertexShader9**)&m_ptr) );
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BX_CHECK(NULL != m_ptr, "Failed to create vertex shader.");
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BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
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}
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}
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@@ -357,8 +357,8 @@ namespace bgfx
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uint32_t magic;
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bx::read(&reader, magic);
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uint32_t hash;
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bx::read(&reader, hash);
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uint32_t iohash;
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bx::read(&reader, iohash);
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const uint8_t* code = reader.getDataPtr();
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