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shaderc: Rename BITANGENT semantics to BINORMAL when building with D3D9 SM3 compiler.
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@@ -997,6 +997,12 @@ int main(int _argc, const char* _argv[])
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var.m_name.assign(name, bx::strword(name)-name);
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var.m_semantics.assign(semantics, bx::strword(semantics)-semantics);
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if (d3d == 9
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&& var.m_semantics == "BITANGENT")
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{
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var.m_semantics = "BINORMAL";
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}
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if (assign < eol
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&& '=' == *assign
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&& init < eol)
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