mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 04:53:06 +01:00
Updated glslang.
This commit is contained in:
19
3rdparty/glslang/SPIRV/GlslangToSpv.cpp
vendored
19
3rdparty/glslang/SPIRV/GlslangToSpv.cpp
vendored
@@ -222,8 +222,7 @@ spv::SourceLanguage TranslateSourceLanguage(glslang::EShSource source, EProfile
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return spv::SourceLanguageUnknown;
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}
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case glslang::EShSourceHlsl:
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// Use SourceLanguageUnknown instead of SourceLanguageHLSL for now, until Vulkan knows what HLSL is
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return spv::SourceLanguageUnknown;
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return spv::SourceLanguageHLSL;
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default:
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return spv::SourceLanguageUnknown;
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}
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@@ -2728,7 +2727,23 @@ void TGlslangToSpvTraverser::updateMemberOffset(const glslang::TType& /*structTy
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int memberSize;
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int dummyStride;
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int memberAlignment = glslangIntermediate->getBaseAlignment(memberType, memberSize, dummyStride, explicitLayout == glslang::ElpStd140, matrixLayout == glslang::ElmRowMajor);
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// Adjust alignment for HLSL rules
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if (glslangIntermediate->usingHlslOFfsets() &&
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! memberType.isArray() && memberType.isVector()) {
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int dummySize;
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int componentAlignment = glslangIntermediate->getBaseAlignmentScalar(memberType, dummySize);
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if (componentAlignment <= 4)
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memberAlignment = componentAlignment;
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}
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// Bump up to member alignment
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glslang::RoundToPow2(currentOffset, memberAlignment);
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// Bump up to vec4 if there is a bad straddle
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if (glslangIntermediate->improperStraddle(memberType, memberSize, currentOffset))
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glslang::RoundToPow2(currentOffset, 16);
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nextOffset = currentOffset + memberSize;
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}
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4
3rdparty/glslang/SPIRV/doc.cpp
vendored
4
3rdparty/glslang/SPIRV/doc.cpp
vendored
@@ -68,9 +68,9 @@ namespace spv {
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// Also, the ceilings are declared next to these, to help keep them in sync.
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// Ceilings should be
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// - one more than the maximum value an enumerant takes on, for non-mask enumerants
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// (for non-sparse enums, this is the number of enumurants)
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// (for non-sparse enums, this is the number of enumerants)
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// - the number of bits consumed by the set of masks
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// (for non-sparse mask enums, this is the number of enumurants)
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// (for non-sparse mask enums, this is the number of enumerants)
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//
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const int SourceLanguageCeiling = 6; // HLSL todo: need official enumerant
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6
3rdparty/glslang/SPIRV/spirv.hpp
vendored
6
3rdparty/glslang/SPIRV/spirv.hpp
vendored
@@ -61,6 +61,7 @@ enum SourceLanguage {
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SourceLanguageGLSL = 2,
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SourceLanguageOpenCL_C = 3,
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SourceLanguageOpenCL_CPP = 4,
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SourceLanguageHLSL = 5,
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SourceLanguageMax = 0x7fffffff,
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};
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@@ -137,6 +138,7 @@ enum StorageClass {
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StorageClassPushConstant = 9,
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StorageClassAtomicCounter = 10,
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StorageClassImage = 11,
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StorageClassStorageBuffer = 12,
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StorageClassMax = 0x7fffffff,
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};
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@@ -616,12 +618,16 @@ enum Capability {
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CapabilitySubgroupBallotKHR = 4423,
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CapabilityDrawParameters = 4427,
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CapabilitySubgroupVoteKHR = 4431,
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CapabilityStorageBuffer16BitAccess = 4433,
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CapabilityStorageUniformBufferBlock16 = 4433,
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CapabilityStorageUniform16 = 4434,
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CapabilityUniformAndStorageBuffer16BitAccess = 4434,
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CapabilityStoragePushConstant16 = 4435,
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CapabilityStorageInputOutput16 = 4436,
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CapabilityDeviceGroup = 4437,
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CapabilityMultiView = 4439,
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CapabilityVariablePointersStorageBuffer = 4441,
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CapabilityVariablePointers = 4442,
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CapabilitySampleMaskOverrideCoverageNV = 5249,
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CapabilityGeometryShaderPassthroughNV = 5251,
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CapabilityShaderViewportIndexLayerNV = 5254,
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109
3rdparty/glslang/StandAlone/StandAlone.cpp
vendored
109
3rdparty/glslang/StandAlone/StandAlone.cpp
vendored
@@ -51,6 +51,8 @@
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#include <cctype>
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#include <cmath>
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#include <array>
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#include <memory>
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#include <thread>
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#include "../glslang/OSDependent/osinclude.h"
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@@ -84,6 +86,7 @@ enum TOptions {
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EOptionFlattenUniformArrays = (1 << 20),
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EOptionNoStorageFormat = (1 << 21),
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EOptionKeepUncalled = (1 << 22),
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EOptionHlslOffsets = (1 << 23),
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};
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//
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@@ -150,13 +153,6 @@ void ProcessConfigFile()
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delete[] config;
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}
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// thread-safe list of shaders to asynchronously grab and compile
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glslang::TWorklist Worklist;
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// array of unique places to leave the shader names and infologs for the asynchronous compiles
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glslang::TWorkItem** Work = 0;
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int NumWorkItems = 0;
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||||
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int Options = 0;
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||||
const char* ExecutableName = nullptr;
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const char* binaryFileName = nullptr;
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@@ -253,7 +249,7 @@ void ProcessBindingBase(int& argc, char**& argv, std::array<unsigned int, EShLan
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//
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// Does not return (it exits) if command-line is fatally flawed.
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||||
//
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void ProcessArguments(int argc, char* argv[])
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void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItems, int argc, char* argv[])
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{
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baseSamplerBinding.fill(0);
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baseTextureBinding.fill(0);
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@@ -262,10 +258,7 @@ void ProcessArguments(int argc, char* argv[])
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baseSsboBinding.fill(0);
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ExecutableName = argv[0];
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NumWorkItems = argc; // will include some empties where the '-' options were, but it doesn't matter, they'll be 0
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||||
Work = new glslang::TWorkItem*[NumWorkItems];
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||||
for (int w = 0; w < NumWorkItems; ++w)
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Work[w] = 0;
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workItems.reserve(argc);
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argc--;
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argv++;
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@@ -319,8 +312,7 @@ void ProcessArguments(int argc, char* argv[])
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} else
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Error("no <C-variable-name> provided for --variable-name");
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break;
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}
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else if (lowerword == "source-entrypoint" || // synonyms
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||||
} else if (lowerword == "source-entrypoint" || // synonyms
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||||
lowerword == "sep") {
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||||
sourceEntryPointName = argv[1];
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||||
if (argc > 0) {
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||||
@@ -332,6 +324,8 @@ void ProcessArguments(int argc, char* argv[])
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||||
} else if (lowerword == "keep-uncalled" || // synonyms
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||||
lowerword == "ku") {
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||||
Options |= EOptionKeepUncalled;
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||||
} else if (lowerword == "hlsl-offsets") {
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||||
Options |= EOptionHlslOffsets;
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||||
} else {
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||||
usage();
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||||
}
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||||
@@ -420,9 +414,7 @@ void ProcessArguments(int argc, char* argv[])
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||||
Options |= EOptionSuppressInfolog;
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||||
break;
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||||
case 't':
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||||
#ifdef _WIN32
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||||
Options |= EOptionMultiThreaded;
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||||
#endif
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||||
Options |= EOptionMultiThreaded;
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break;
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case 'v':
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Options |= EOptionDumpVersions;
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||||
@@ -440,8 +432,7 @@ void ProcessArguments(int argc, char* argv[])
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||||
} else {
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||||
std::string name(argv[0]);
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||||
if (! SetConfigFile(name)) {
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||||
Work[argc] = new glslang::TWorkItem(name);
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||||
Worklist.add(Work[argc]);
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||||
workItems.push_back(std::unique_ptr<glslang::TWorkItem>(new glslang::TWorkItem(name)));
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||||
}
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||||
}
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||||
}
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||||
@@ -482,20 +473,20 @@ void SetMessageOptions(EShMessages& messages)
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messages = (EShMessages)(messages | EShMsgCascadingErrors);
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||||
if (Options & EOptionKeepUncalled)
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messages = (EShMessages)(messages | EShMsgKeepUncalled);
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||||
if (Options & EOptionHlslOffsets)
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||||
messages = (EShMessages)(messages | EShMsgHlslOffsets);
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||||
}
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||||
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||||
//
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||||
// Thread entry point, for non-linking asynchronous mode.
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||||
//
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||||
// Return 0 for failure, 1 for success.
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||||
//
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||||
unsigned int CompileShaders(void*)
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void CompileShaders(glslang::TWorklist& worklist)
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||||
{
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||||
glslang::TWorkItem* workItem;
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while (Worklist.remove(workItem)) {
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||||
while (worklist.remove(workItem)) {
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ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options);
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||||
if (compiler == 0)
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return 0;
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return;
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||||
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||||
CompileFile(workItem->name.c_str(), compiler);
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||||
@@ -504,8 +495,6 @@ unsigned int CompileShaders(void*)
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||||
ShDestruct(compiler);
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||||
}
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||||
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return 0;
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||||
}
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||||
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||||
// Outputs the given string, but only if it is non-null and non-empty.
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||||
@@ -705,7 +694,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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// performance and memory testing, the actual compile/link can be put in
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||||
// a loop, independent of processing the work items and file IO.
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||||
//
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||||
void CompileAndLinkShaderFiles()
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||||
void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
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||||
{
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||||
std::vector<ShaderCompUnit> compUnits;
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||||
|
||||
@@ -747,11 +736,19 @@ void CompileAndLinkShaderFiles()
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||||
|
||||
int C_DECL main(int argc, char* argv[])
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||||
{
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||||
ProcessArguments(argc, argv);
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||||
// array of unique places to leave the shader names and infologs for the asynchronous compiles
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||||
std::vector<std::unique_ptr<glslang::TWorkItem>> workItems;
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||||
ProcessArguments(workItems, argc, argv);
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||||
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||||
glslang::TWorklist workList;
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||||
std::for_each(workItems.begin(), workItems.end(), [&workList](std::unique_ptr<glslang::TWorkItem>& item) {
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||||
assert(item);
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workList.add(item.get());
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||||
});
|
||||
|
||||
if (Options & EOptionDumpConfig) {
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||||
printf("%s", glslang::GetDefaultTBuiltInResourceString().c_str());
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||||
if (Worklist.empty())
|
||||
if (workList.empty())
|
||||
return ESuccess;
|
||||
}
|
||||
|
||||
@@ -766,11 +763,11 @@ int C_DECL main(int argc, char* argv[])
|
||||
printf("Khronos Tool ID %d\n", glslang::GetKhronosToolId());
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printf("GL_KHR_vulkan_glsl version %d\n", 100);
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||||
printf("ARB_GL_gl_spirv version %d\n", 100);
|
||||
if (Worklist.empty())
|
||||
if (workList.empty())
|
||||
return ESuccess;
|
||||
}
|
||||
|
||||
if (Worklist.empty()) {
|
||||
if (workList.empty()) {
|
||||
usage();
|
||||
}
|
||||
|
||||
@@ -784,47 +781,42 @@ int C_DECL main(int argc, char* argv[])
|
||||
if (Options & EOptionLinkProgram ||
|
||||
Options & EOptionOutputPreprocessed) {
|
||||
glslang::InitializeProcess();
|
||||
CompileAndLinkShaderFiles();
|
||||
CompileAndLinkShaderFiles(workList);
|
||||
glslang::FinalizeProcess();
|
||||
for (int w = 0; w < NumWorkItems; ++w) {
|
||||
if (Work[w]) {
|
||||
delete Work[w];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ShInitialize();
|
||||
|
||||
bool printShaderNames = Worklist.size() > 1;
|
||||
bool printShaderNames = workList.size() > 1;
|
||||
|
||||
if (Options & EOptionMultiThreaded) {
|
||||
const int NumThreads = 16;
|
||||
void* threads[NumThreads];
|
||||
for (int t = 0; t < NumThreads; ++t) {
|
||||
threads[t] = glslang::OS_CreateThread(&CompileShaders);
|
||||
if (! threads[t]) {
|
||||
if (Options & EOptionMultiThreaded)
|
||||
{
|
||||
std::array<std::thread, 16> threads;
|
||||
for (unsigned int t = 0; t < threads.size(); ++t)
|
||||
{
|
||||
threads[t] = std::thread(CompileShaders, std::ref(workList));
|
||||
if (threads[t].get_id() == std::thread::id())
|
||||
{
|
||||
printf("Failed to create thread\n");
|
||||
return EFailThreadCreate;
|
||||
}
|
||||
}
|
||||
glslang::OS_WaitForAllThreads(threads, NumThreads);
|
||||
|
||||
std::for_each(threads.begin(), threads.end(), [](std::thread& t) { t.join(); });
|
||||
} else
|
||||
CompileShaders(0);
|
||||
CompileShaders(workList);
|
||||
|
||||
// Print out all the resulting infologs
|
||||
for (int w = 0; w < NumWorkItems; ++w) {
|
||||
if (Work[w]) {
|
||||
if (printShaderNames || Work[w]->results.size() > 0)
|
||||
PutsIfNonEmpty(Work[w]->name.c_str());
|
||||
PutsIfNonEmpty(Work[w]->results.c_str());
|
||||
delete Work[w];
|
||||
for (size_t w = 0; w < workItems.size(); ++w) {
|
||||
if (workItems[w]) {
|
||||
if (printShaderNames || workItems[w]->results.size() > 0)
|
||||
PutsIfNonEmpty(workItems[w]->name.c_str());
|
||||
PutsIfNonEmpty(workItems[w]->results.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
ShFinalize();
|
||||
}
|
||||
|
||||
delete[] Work;
|
||||
|
||||
if (CompileFailed)
|
||||
return EFailCompile;
|
||||
if (LinkFailed)
|
||||
@@ -1010,8 +1002,13 @@ void usage()
|
||||
"\n"
|
||||
" --keep-uncalled don't eliminate uncalled functions when linking\n"
|
||||
" --ku synonym for --keep-uncalled\n"
|
||||
" --variable-name <name> Creates a C header file that contains a uint32_t array named <name> initialized with the shader binary code.\n"
|
||||
" --vn <name> synonym for --variable-name <name>.\n"
|
||||
"\n"
|
||||
" --variable-name <name> Creates a C header file that contains a uint32_t array named <name>\n"
|
||||
" initialized with the shader binary code.\n"
|
||||
" --vn <name> synonym for --variable-name <name>\n"
|
||||
"\n"
|
||||
" --hlsl-offsets Allow block offsets to follow HLSL rules instead of GLSL rules.\n"
|
||||
" Works independently of source language.\n"
|
||||
);
|
||||
|
||||
exit(EFailUsage);
|
||||
|
||||
13
3rdparty/glslang/StandAlone/Worklist.h
vendored
13
3rdparty/glslang/StandAlone/Worklist.h
vendored
@@ -36,8 +36,9 @@
|
||||
#define WORKLIST_H_INCLUDED
|
||||
|
||||
#include "../glslang/OSDependent/osinclude.h"
|
||||
#include <string>
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
|
||||
namespace glslang {
|
||||
|
||||
@@ -58,24 +59,19 @@ namespace glslang {
|
||||
|
||||
void add(TWorkItem* item)
|
||||
{
|
||||
GetGlobalLock();
|
||||
|
||||
std::lock_guard<std::mutex> guard(mutex);
|
||||
worklist.push_back(item);
|
||||
|
||||
ReleaseGlobalLock();
|
||||
}
|
||||
|
||||
bool remove(TWorkItem*& item)
|
||||
{
|
||||
GetGlobalLock();
|
||||
std::lock_guard<std::mutex> guard(mutex);
|
||||
|
||||
if (worklist.empty())
|
||||
return false;
|
||||
item = worklist.front();
|
||||
worklist.pop_front();
|
||||
|
||||
ReleaseGlobalLock();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -90,6 +86,7 @@ namespace glslang {
|
||||
}
|
||||
|
||||
protected:
|
||||
std::mutex mutex;
|
||||
std::list<TWorkItem*> worklist;
|
||||
};
|
||||
|
||||
|
||||
3
3rdparty/glslang/Test/450.geom
vendored
3
3rdparty/glslang/Test/450.geom
vendored
@@ -8,7 +8,10 @@ out gl_PerVertex {
|
||||
float gl_CullDistance[3];
|
||||
};
|
||||
|
||||
layout(triangles) in;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_in[3].gl_Position; // ERROR, out of range
|
||||
gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
|
||||
}
|
||||
|
||||
109
3rdparty/glslang/Test/baseResults/450.geom.out
vendored
109
3rdparty/glslang/Test/baseResults/450.geom.out
vendored
@@ -1,72 +1,83 @@
|
||||
450.geom
|
||||
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
|
||||
ERROR: 0:15: '[' : array index out of range '3'
|
||||
ERROR: 0:15: 'gl_Position' : no such field in structure
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 450
|
||||
invocations = -1
|
||||
max_vertices = -1
|
||||
input primitive = none
|
||||
input primitive = triangles
|
||||
output primitive = none
|
||||
0:? Sequence
|
||||
0:11 Function Definition: main( ( global void)
|
||||
0:11 Function Parameters:
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child ( temp float)
|
||||
0:13 direct index (layout( stream=0) temp float CullDistance)
|
||||
0:13 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
|
||||
0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 Constant:
|
||||
0:13 3 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 2 (const int)
|
||||
0:13 direct index ( temp float CullDistance)
|
||||
0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
|
||||
0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 'gl_in' ( in implicitly-sized array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Constant:
|
||||
0:13 2 (const int)
|
||||
ERROR: node is still EOpNull!
|
||||
0:13 Function Definition: main( ( global void)
|
||||
0:13 Function Parameters:
|
||||
0:15 Sequence
|
||||
0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:15 Constant:
|
||||
0:15 3 (const int)
|
||||
0:16 move second child to first child ( temp float)
|
||||
0:16 direct index (layout( stream=0) temp float CullDistance)
|
||||
0:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
|
||||
0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
|
||||
0:16 Constant:
|
||||
0:16 3 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 2 (const int)
|
||||
0:16 direct index ( temp float CullDistance)
|
||||
0:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
|
||||
0:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 Constant:
|
||||
0:16 2 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_in' ( in implicitly-sized array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
|
||||
|
||||
|
||||
Linked geometry stage:
|
||||
|
||||
ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
|
||||
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
|
||||
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
|
||||
|
||||
Shader version: 450
|
||||
invocations = 1
|
||||
max_vertices = -1
|
||||
input primitive = none
|
||||
input primitive = triangles
|
||||
output primitive = none
|
||||
0:? Sequence
|
||||
0:11 Function Definition: main( ( global void)
|
||||
0:11 Function Parameters:
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child ( temp float)
|
||||
0:13 direct index (layout( stream=0) temp float CullDistance)
|
||||
0:13 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
|
||||
0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 Constant:
|
||||
0:13 3 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 2 (const int)
|
||||
0:13 direct index ( temp float CullDistance)
|
||||
0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
|
||||
0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 'gl_in' ( in 2-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Constant:
|
||||
0:13 2 (const int)
|
||||
ERROR: node is still EOpNull!
|
||||
0:13 Function Definition: main( ( global void)
|
||||
0:13 Function Parameters:
|
||||
0:15 Sequence
|
||||
0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:15 Constant:
|
||||
0:15 3 (const int)
|
||||
0:16 move second child to first child ( temp float)
|
||||
0:16 direct index (layout( stream=0) temp float CullDistance)
|
||||
0:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
|
||||
0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
|
||||
0:16 Constant:
|
||||
0:16 3 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 2 (const int)
|
||||
0:16 direct index ( temp float CullDistance)
|
||||
0:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
|
||||
0:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 Constant:
|
||||
0:16 2 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_in' ( in 2-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.amend.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Sequence
|
||||
@@ -81,7 +81,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Sequence
|
||||
@@ -168,6 +168,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "f1"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "f1"
|
||||
Name 6 "@f1("
|
||||
Name 8 "f2("
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.array.flatten.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:17 Function Definition: TestFn1( ( temp 4-component vector of float)
|
||||
@@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:17 Function Definition: TestFn1( ( temp 4-component vector of float)
|
||||
@@ -353,6 +353,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 128
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "TestFn1("
|
||||
Name 22 "TestFn2(t11[3];p1[3];"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.array.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
|
||||
@@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
|
||||
@@ -158,6 +158,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 68 72 75
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 17 "@PixelShaderFunction(i1;vf4[3];"
|
||||
Name 15 "i"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.array.implicit-size.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Sequence
|
||||
@@ -83,7 +83,7 @@ Linked fragment stage:
|
||||
|
||||
WARNING: Linking fragment stage: Entry point not found
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Sequence
|
||||
@@ -171,6 +171,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.array.multidim.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@@ -142,6 +142,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 54
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.assoc.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
|
||||
@@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
|
||||
@@ -140,6 +140,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 31 34 37 40 43 46
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;"
|
||||
Name 10 "a1"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.attribute.expression.comp
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (4, 6, 8)
|
||||
0:? Sequence
|
||||
0:9 Function Definition: @main( ( temp 4-component vector of float)
|
||||
@@ -42,7 +42,7 @@ local_size = (4, 6, 8)
|
||||
Linked compute stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (4, 6, 8)
|
||||
0:? Sequence
|
||||
0:9 Function Definition: @main( ( temp 4-component vector of float)
|
||||
@@ -90,6 +90,7 @@ local_size = (4, 6, 8)
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint GLCompute 4 "main" 37
|
||||
ExecutionMode 4 LocalSize 4 6 8
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 13 "x"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.attribute.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
|
||||
@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
|
||||
@@ -58,6 +58,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 19
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "@PixelShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.basic.comp
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:4 Function Definition: @main(i1;i1; ( temp void)
|
||||
@@ -31,7 +31,7 @@ local_size = (1, 1, 1)
|
||||
Linked compute stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:4 Function Definition: @main(i1;i1; ( temp void)
|
||||
@@ -68,6 +68,7 @@ local_size = (1, 1, 1)
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint GLCompute 4 "main" 18 21
|
||||
ExecutionMode 4 LocalSize 1 1 1
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "@main(i1;i1;"
|
||||
Name 9 "dti"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.basic.geom
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
invocations = -1
|
||||
max_vertices = 4
|
||||
input primitive = triangles
|
||||
@@ -43,12 +43,12 @@ output primitive = line_strip
|
||||
0:20 0 (const int)
|
||||
0:22 Sequence
|
||||
0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
|
||||
0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
|
||||
0:22 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
|
||||
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
|
||||
0:22 EmitVertex ( temp void)
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
|
||||
0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
|
||||
0:23 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
|
||||
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
|
||||
0:23 EmitVertex ( temp void)
|
||||
0:24 EndPrimitive ( temp void)
|
||||
@@ -68,12 +68,13 @@ output primitive = line_strip
|
||||
0:? Linker Objects
|
||||
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
|
||||
0:? 'test' (layout( location=1) in 3-element array of uint)
|
||||
0:? 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
|
||||
|
||||
|
||||
Linked geometry stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
invocations = 1
|
||||
max_vertices = 4
|
||||
input primitive = triangles
|
||||
@@ -117,12 +118,12 @@ output primitive = line_strip
|
||||
0:20 0 (const int)
|
||||
0:22 Sequence
|
||||
0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
|
||||
0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
|
||||
0:22 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
|
||||
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
|
||||
0:22 EmitVertex ( temp void)
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
|
||||
0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
|
||||
0:23 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
|
||||
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
|
||||
0:23 EmitVertex ( temp void)
|
||||
0:24 EndPrimitive ( temp void)
|
||||
@@ -142,19 +143,21 @@ output primitive = line_strip
|
||||
0:? Linker Objects
|
||||
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
|
||||
0:? 'test' (layout( location=1) in 3-element array of uint)
|
||||
0:? 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 57
|
||||
// Id's are bound by 60
|
||||
|
||||
Capability Geometry
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Geometry 4 "main" 45 48
|
||||
EntryPoint Geometry 4 "main" 42 47 50
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 Invocations 1
|
||||
ExecutionMode 4 OutputLineStrip
|
||||
ExecutionMode 4 OutputVertices 4
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 12 "PSInput"
|
||||
MemberName 12(PSInput) 0 "myfloat"
|
||||
@@ -164,16 +167,18 @@ output primitive = line_strip
|
||||
Name 16 "test"
|
||||
Name 17 "OutputStream"
|
||||
Name 20 "Vert"
|
||||
Name 43 "VertexID"
|
||||
Name 42 "OutputStream"
|
||||
Name 45 "VertexID"
|
||||
Name 47 "test"
|
||||
Name 48 "test"
|
||||
Name 50 "OutputStream"
|
||||
Name 51 "param"
|
||||
Name 47 "VertexID"
|
||||
Name 49 "test"
|
||||
Name 50 "test"
|
||||
Name 52 "OutputStream"
|
||||
Name 53 "param"
|
||||
Name 55 "param"
|
||||
Decorate 45(VertexID) Location 0
|
||||
Decorate 48(test) Location 1
|
||||
Name 57 "param"
|
||||
Decorate 42(OutputStream) Location 0
|
||||
Decorate 47(VertexID) Location 0
|
||||
Decorate 50(test) Location 1
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
@@ -191,26 +196,30 @@ output primitive = line_strip
|
||||
29: 11(int) Constant 2
|
||||
34: TypePointer Function 10(float)
|
||||
39: TypePointer Function 11(int)
|
||||
44: TypePointer Input 8
|
||||
45(VertexID): 44(ptr) Variable Input
|
||||
48(test): 44(ptr) Variable Input
|
||||
41: TypePointer Output 12(PSInput)
|
||||
42(OutputStream): 41(ptr) Variable Output
|
||||
46: TypePointer Input 8
|
||||
47(VertexID): 46(ptr) Variable Input
|
||||
50(test): 46(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
43(VertexID): 9(ptr) Variable Function
|
||||
47(test): 9(ptr) Variable Function
|
||||
50(OutputStream): 13(ptr) Variable Function
|
||||
51(param): 9(ptr) Variable Function
|
||||
45(VertexID): 9(ptr) Variable Function
|
||||
49(test): 9(ptr) Variable Function
|
||||
52(OutputStream): 13(ptr) Variable Function
|
||||
53(param): 9(ptr) Variable Function
|
||||
55(param): 13(ptr) Variable Function
|
||||
46: 8 Load 45(VertexID)
|
||||
Store 43(VertexID) 46
|
||||
49: 8 Load 48(test)
|
||||
Store 47(test) 49
|
||||
52: 8 Load 43(VertexID)
|
||||
Store 51(param) 52
|
||||
54: 8 Load 47(test)
|
||||
55(param): 9(ptr) Variable Function
|
||||
57(param): 13(ptr) Variable Function
|
||||
48: 8 Load 47(VertexID)
|
||||
Store 45(VertexID) 48
|
||||
51: 8 Load 50(test)
|
||||
Store 49(test) 51
|
||||
54: 8 Load 45(VertexID)
|
||||
Store 53(param) 54
|
||||
56: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 51(param) 53(param) 55(param)
|
||||
56: 8 Load 49(test)
|
||||
Store 55(param) 56
|
||||
58: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 53(param) 55(param) 57(param)
|
||||
59: 12(PSInput) Load 57(param)
|
||||
Store 52(OutputStream) 59
|
||||
Return
|
||||
FunctionEnd
|
||||
18(@main(u1[3];u1[3];struct-PSInput-f1-i11;): 2 Function None 14
|
||||
@@ -235,11 +244,11 @@ output primitive = line_strip
|
||||
38: 11(int) Bitcast 37
|
||||
40: 39(ptr) AccessChain 20(Vert) 25
|
||||
Store 40 38
|
||||
41: 12(PSInput) Load 20(Vert)
|
||||
Store 17(OutputStream) 41
|
||||
43: 12(PSInput) Load 20(Vert)
|
||||
Store 42(OutputStream) 43
|
||||
EmitVertex
|
||||
42: 12(PSInput) Load 20(Vert)
|
||||
Store 17(OutputStream) 42
|
||||
44: 12(PSInput) Load 20(Vert)
|
||||
Store 42(OutputStream) 44
|
||||
EmitVertex
|
||||
EndPrimitive
|
||||
Return
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.buffer.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:30 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:30 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -106,6 +106,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 46 49
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "@PixelShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.calculatelod.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -179,7 +179,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -367,6 +367,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 140 144
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -11,7 +11,7 @@ ERROR: 0:38: '' : unimplemented: CalculateLevelOfDetailUnclamped
|
||||
ERROR: 9 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -191,7 +191,7 @@ ERROR: node is still EOpNull!
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.cast.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -80,6 +80,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 32 35
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "@PixelShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.clip.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: GetEntitySelectClip( ( temp float)
|
||||
@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: GetEntitySelectClip( ( temp float)
|
||||
@@ -82,6 +82,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 28
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "GetEntitySelectClip("
|
||||
Name 12 "@main("
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.comparison.vec.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:4 Function Definition: Bug1(vf4; ( temp void)
|
||||
@@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:4 Function Definition: Bug1(vf4; ( temp void)
|
||||
@@ -270,6 +270,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 90
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "Bug1(vf4;"
|
||||
Name 10 "a"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.conditional.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -125,7 +125,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -256,6 +256,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 95 98
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "@PixelShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.constructexpr.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@@ -112,6 +112,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 37
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "color"
|
||||
|
||||
@@ -7,6 +7,7 @@ hlsl.deadFunctionMissingBody.vert
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 16
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 16 "@entryPointOutput"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.depthGreater.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_greater
|
||||
0:? Sequence
|
||||
@@ -26,7 +26,7 @@ using depth_greater
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_greater
|
||||
0:? Sequence
|
||||
@@ -59,6 +59,7 @@ using depth_greater
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 18
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthGreater
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 10 "@PixelShaderFunction(f1;"
|
||||
Name 9 "depth"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.depthLess.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_less
|
||||
0:? Sequence
|
||||
@@ -22,7 +22,7 @@ using depth_less
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_less
|
||||
0:? Sequence
|
||||
@@ -51,6 +51,7 @@ using depth_less
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 14
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthLess
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 8 "@PixelShaderFunction("
|
||||
Name 14 "@entryPointOutput"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.discard.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: foo(f1; ( temp void)
|
||||
@@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: foo(f1; ( temp void)
|
||||
@@ -116,6 +116,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 45
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 10 "foo(f1;"
|
||||
Name 9 "f"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.doLoop.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -92,6 +92,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 37 40
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "@PixelShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.domain.1.tese
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
input primitive = triangles
|
||||
vertex spacing = none
|
||||
triangle order = none
|
||||
@@ -123,7 +123,7 @@ triangle order = none
|
||||
Linked tessellation evaluation stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
input primitive = triangles
|
||||
vertex spacing = none
|
||||
triangle order = none
|
||||
@@ -252,6 +252,7 @@ triangle order = none
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationEvaluation 4 "main" 51 55 61 76 81 90
|
||||
ExecutionMode 4 Triangles
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "ds_in_t"
|
||||
MemberName 9(ds_in_t) 0 "pos"
|
||||
|
||||
419
3rdparty/glslang/Test/baseResults/hlsl.domain.2.tese.out
vendored
Normal file
419
3rdparty/glslang/Test/baseResults/hlsl.domain.2.tese.out
vendored
Normal file
@@ -0,0 +1,419 @@
|
||||
hlsl.domain.2.tese
|
||||
Shader version: 500
|
||||
input primitive = triangles
|
||||
vertex spacing = none
|
||||
triangle order = none
|
||||
0:? Sequence
|
||||
0:25 Function Definition: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:25 Function Parameters:
|
||||
0:25 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:25 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:25 'tesscoord' ( in 3-component vector of float)
|
||||
0:? Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of float)
|
||||
0:28 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 add ( temp 4-component vector of float)
|
||||
0:28 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:28 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 direct index ( temp float)
|
||||
0:28 'tesscoord' ( in 3-component vector of float)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:29 move second child to first child ( temp 3-component vector of float)
|
||||
0:29 norm: direct index for structure ( temp 3-component vector of float)
|
||||
0:29 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:29 add ( temp 3-component vector of float)
|
||||
0:29 norm: direct index for structure ( temp 3-component vector of float)
|
||||
0:29 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:29 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 'tesscoord' ( in 3-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:31 direct index ( temp float)
|
||||
0:31 'tesscoord' ( in 3-component vector of float)
|
||||
0:31 Constant:
|
||||
0:31 2 (const int)
|
||||
0:33 Branch: Return with expression
|
||||
0:33 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:25 Function Definition: main( ( temp void)
|
||||
0:25 Function Parameters:
|
||||
0:? Sequence
|
||||
0:25 Sequence
|
||||
0:25 move second child to first child ( temp float)
|
||||
0:25 direct index ( temp float)
|
||||
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 direct index ( patch in float TessLevelOuter)
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 move second child to first child ( temp float)
|
||||
0:25 direct index ( temp float)
|
||||
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 direct index ( patch in float TessLevelOuter)
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 move second child to first child ( temp float)
|
||||
0:25 direct index ( temp float)
|
||||
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:25 direct index ( patch in float TessLevelOuter)
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:25 move second child to first child ( temp float)
|
||||
0:25 flInsideTessFactor: direct index for structure ( temp float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 direct index ( patch in float TessLevelInner)
|
||||
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 move second child to first child ( temp float)
|
||||
0:25 foo: direct index for structure ( temp float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:25 foo: direct index for structure ( temp float)
|
||||
0:25 'pcf_data' (layout( location=2) patch in structure{ temp float foo})
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 move second child to first child ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:25 move second child to first child ( temp 3-component vector of float)
|
||||
0:? 'tesscoord' ( temp 3-component vector of float)
|
||||
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
|
||||
0:25 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:25 Function Call: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'tesscoord' ( temp 3-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
|
||||
0:? 'pcf_data' (layout( location=2) patch in structure{ temp float foo})
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
|
||||
|
||||
Linked tessellation evaluation stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
input primitive = triangles
|
||||
vertex spacing = none
|
||||
triangle order = none
|
||||
0:? Sequence
|
||||
0:25 Function Definition: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:25 Function Parameters:
|
||||
0:25 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:25 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:25 'tesscoord' ( in 3-component vector of float)
|
||||
0:? Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of float)
|
||||
0:28 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 add ( temp 4-component vector of float)
|
||||
0:28 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:28 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 direct index ( temp float)
|
||||
0:28 'tesscoord' ( in 3-component vector of float)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:29 move second child to first child ( temp 3-component vector of float)
|
||||
0:29 norm: direct index for structure ( temp 3-component vector of float)
|
||||
0:29 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:29 add ( temp 3-component vector of float)
|
||||
0:29 norm: direct index for structure ( temp 3-component vector of float)
|
||||
0:29 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:29 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 'tesscoord' ( in 3-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:31 direct index ( temp float)
|
||||
0:31 'tesscoord' ( in 3-component vector of float)
|
||||
0:31 Constant:
|
||||
0:31 2 (const int)
|
||||
0:33 Branch: Return with expression
|
||||
0:33 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:25 Function Definition: main( ( temp void)
|
||||
0:25 Function Parameters:
|
||||
0:? Sequence
|
||||
0:25 Sequence
|
||||
0:25 move second child to first child ( temp float)
|
||||
0:25 direct index ( temp float)
|
||||
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 direct index ( patch in float TessLevelOuter)
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 move second child to first child ( temp float)
|
||||
0:25 direct index ( temp float)
|
||||
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 direct index ( patch in float TessLevelOuter)
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 move second child to first child ( temp float)
|
||||
0:25 direct index ( temp float)
|
||||
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:25 direct index ( patch in float TessLevelOuter)
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:25 move second child to first child ( temp float)
|
||||
0:25 flInsideTessFactor: direct index for structure ( temp float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 direct index ( patch in float TessLevelInner)
|
||||
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 move second child to first child ( temp float)
|
||||
0:25 foo: direct index for structure ( temp float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:25 foo: direct index for structure ( temp float)
|
||||
0:25 'pcf_data' (layout( location=2) patch in structure{ temp float foo})
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 move second child to first child ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:25 move second child to first child ( temp 3-component vector of float)
|
||||
0:? 'tesscoord' ( temp 3-component vector of float)
|
||||
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
|
||||
0:25 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:25 Function Call: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'tesscoord' ( temp 3-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
|
||||
0:? 'pcf_data' (layout( location=2) patch in structure{ temp float foo})
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 94
|
||||
|
||||
Capability Tessellation
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationEvaluation 4 "main" 52 67 73 80 84 87
|
||||
ExecutionMode 4 Triangles
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 10 "pcf_in_t"
|
||||
MemberName 10(pcf_in_t) 0 "flTessFactor"
|
||||
MemberName 10(pcf_in_t) 1 "flInsideTessFactor"
|
||||
MemberName 10(pcf_in_t) 2 "foo"
|
||||
Name 14 "ds_in_t"
|
||||
MemberName 14(ds_in_t) 0 "pos"
|
||||
MemberName 14(ds_in_t) 1 "norm"
|
||||
Name 17 "gs_in_t"
|
||||
MemberName 17(gs_in_t) 0 "pos"
|
||||
MemberName 17(gs_in_t) 1 "norm"
|
||||
Name 22 "@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;"
|
||||
Name 19 "pcf_data"
|
||||
Name 20 "i"
|
||||
Name 21 "tesscoord"
|
||||
Name 25 "o"
|
||||
Name 48 "pcf_data"
|
||||
Name 52 "pcf_data_flTessFactor"
|
||||
Name 67 "pcf_data_flInsideTessFactor"
|
||||
Name 71 "pcf_in_t"
|
||||
MemberName 71(pcf_in_t) 0 "foo"
|
||||
Name 73 "pcf_data"
|
||||
Name 78 "i"
|
||||
Name 80 "i"
|
||||
Name 82 "tesscoord"
|
||||
Name 84 "tesscoord"
|
||||
Name 87 "@entryPointOutput"
|
||||
Name 89 "param"
|
||||
Name 91 "param"
|
||||
Decorate 52(pcf_data_flTessFactor) Patch
|
||||
Decorate 52(pcf_data_flTessFactor) BuiltIn TessLevelOuter
|
||||
Decorate 67(pcf_data_flInsideTessFactor) Patch
|
||||
Decorate 67(pcf_data_flInsideTessFactor) BuiltIn TessLevelInner
|
||||
MemberDecorate 71(pcf_in_t) 0 Patch
|
||||
Decorate 73(pcf_data) Patch
|
||||
Decorate 73(pcf_data) Location 2
|
||||
Decorate 80(i) Location 0
|
||||
Decorate 84(tesscoord) Patch
|
||||
Decorate 84(tesscoord) BuiltIn TessCoord
|
||||
Decorate 87(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeInt 32 0
|
||||
8: 7(int) Constant 3
|
||||
9: TypeArray 6(float) 8
|
||||
10(pcf_in_t): TypeStruct 9 6(float) 6(float)
|
||||
11: TypePointer Function 10(pcf_in_t)
|
||||
12: TypeVector 6(float) 4
|
||||
13: TypeVector 6(float) 3
|
||||
14(ds_in_t): TypeStruct 12(fvec4) 13(fvec3)
|
||||
15: TypeArray 14(ds_in_t) 8
|
||||
16: TypePointer Function 13(fvec3)
|
||||
17(gs_in_t): TypeStruct 12(fvec4) 13(fvec3)
|
||||
18: TypeFunction 17(gs_in_t) 11(ptr) 15 16(ptr)
|
||||
24: TypePointer Function 17(gs_in_t)
|
||||
26: TypeInt 32 1
|
||||
27: 26(int) Constant 0
|
||||
29: 7(int) Constant 0
|
||||
30: TypePointer Function 6(float)
|
||||
35: TypePointer Function 12(fvec4)
|
||||
37: 26(int) Constant 1
|
||||
39: 7(int) Constant 1
|
||||
49: 7(int) Constant 4
|
||||
50: TypeArray 6(float) 49
|
||||
51: TypePointer Input 50
|
||||
52(pcf_data_flTessFactor): 51(ptr) Variable Input
|
||||
53: TypePointer Input 6(float)
|
||||
60: 26(int) Constant 2
|
||||
64: 7(int) Constant 2
|
||||
65: TypeArray 6(float) 64
|
||||
66: TypePointer Input 65
|
||||
67(pcf_data_flInsideTessFactor): 66(ptr) Variable Input
|
||||
71(pcf_in_t): TypeStruct 6(float)
|
||||
72: TypePointer Input 71(pcf_in_t)
|
||||
73(pcf_data): 72(ptr) Variable Input
|
||||
77: TypePointer Function 15
|
||||
79: TypePointer Input 15
|
||||
80(i): 79(ptr) Variable Input
|
||||
83: TypePointer Input 13(fvec3)
|
||||
84(tesscoord): 83(ptr) Variable Input
|
||||
86: TypePointer Output 17(gs_in_t)
|
||||
87(@entryPointOutput): 86(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
48(pcf_data): 11(ptr) Variable Function
|
||||
78(i): 77(ptr) Variable Function
|
||||
82(tesscoord): 16(ptr) Variable Function
|
||||
89(param): 11(ptr) Variable Function
|
||||
91(param): 16(ptr) Variable Function
|
||||
54: 53(ptr) AccessChain 52(pcf_data_flTessFactor) 27
|
||||
55: 6(float) Load 54
|
||||
56: 30(ptr) AccessChain 48(pcf_data) 27 27
|
||||
Store 56 55
|
||||
57: 53(ptr) AccessChain 52(pcf_data_flTessFactor) 37
|
||||
58: 6(float) Load 57
|
||||
59: 30(ptr) AccessChain 48(pcf_data) 27 37
|
||||
Store 59 58
|
||||
61: 53(ptr) AccessChain 52(pcf_data_flTessFactor) 60
|
||||
62: 6(float) Load 61
|
||||
63: 30(ptr) AccessChain 48(pcf_data) 27 60
|
||||
Store 63 62
|
||||
68: 53(ptr) AccessChain 67(pcf_data_flInsideTessFactor) 27
|
||||
69: 6(float) Load 68
|
||||
70: 30(ptr) AccessChain 48(pcf_data) 37
|
||||
Store 70 69
|
||||
74: 53(ptr) AccessChain 73(pcf_data) 27
|
||||
75: 6(float) Load 74
|
||||
76: 30(ptr) AccessChain 48(pcf_data) 60
|
||||
Store 76 75
|
||||
81: 15 Load 80(i)
|
||||
Store 78(i) 81
|
||||
85: 13(fvec3) Load 84(tesscoord)
|
||||
Store 82(tesscoord) 85
|
||||
88: 15 Load 78(i)
|
||||
90:10(pcf_in_t) Load 48(pcf_data)
|
||||
Store 89(param) 90
|
||||
92: 13(fvec3) Load 82(tesscoord)
|
||||
Store 91(param) 92
|
||||
93: 17(gs_in_t) FunctionCall 22(@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;) 89(param) 88 91(param)
|
||||
Store 87(@entryPointOutput) 93
|
||||
Return
|
||||
FunctionEnd
|
||||
22(@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;): 17(gs_in_t) Function None 18
|
||||
19(pcf_data): 11(ptr) FunctionParameter
|
||||
20(i): 15 FunctionParameter
|
||||
21(tesscoord): 16(ptr) FunctionParameter
|
||||
23: Label
|
||||
25(o): 24(ptr) Variable Function
|
||||
28: 12(fvec4) CompositeExtract 20(i) 0 0
|
||||
31: 30(ptr) AccessChain 21(tesscoord) 29
|
||||
32: 6(float) Load 31
|
||||
33: 12(fvec4) CompositeConstruct 32 32 32 32
|
||||
34: 12(fvec4) FAdd 28 33
|
||||
36: 35(ptr) AccessChain 25(o) 27
|
||||
Store 36 34
|
||||
38: 13(fvec3) CompositeExtract 20(i) 0 1
|
||||
40: 30(ptr) AccessChain 21(tesscoord) 39
|
||||
41: 6(float) Load 40
|
||||
42: 13(fvec3) CompositeConstruct 41 41 41
|
||||
43: 13(fvec3) FAdd 38 42
|
||||
44: 16(ptr) AccessChain 25(o) 37
|
||||
Store 44 43
|
||||
45: 17(gs_in_t) Load 25(o)
|
||||
ReturnValue 45
|
||||
FunctionEnd
|
||||
393
3rdparty/glslang/Test/baseResults/hlsl.domain.3.tese.out
vendored
Normal file
393
3rdparty/glslang/Test/baseResults/hlsl.domain.3.tese.out
vendored
Normal file
@@ -0,0 +1,393 @@
|
||||
hlsl.domain.3.tese
|
||||
Shader version: 500
|
||||
input primitive = isolines
|
||||
vertex spacing = none
|
||||
triangle order = none
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:24 Function Parameters:
|
||||
0:24 'i' ( const (read only) 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:24 'tesscoord' ( in 2-component vector of float)
|
||||
0:24 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
|
||||
0:? Sequence
|
||||
0:27 move second child to first child ( temp 4-component vector of float)
|
||||
0:27 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:27 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 add ( temp 4-component vector of float)
|
||||
0:27 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:27 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:27 'i' ( const (read only) 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 direct index ( temp float)
|
||||
0:27 'tesscoord' ( in 2-component vector of float)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:28 move second child to first child ( temp 3-component vector of float)
|
||||
0:28 norm: direct index for structure ( temp 3-component vector of float)
|
||||
0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:28 add ( temp 3-component vector of float)
|
||||
0:28 norm: direct index for structure ( temp 3-component vector of float)
|
||||
0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:28 'i' ( const (read only) 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:28 direct index ( temp float)
|
||||
0:28 'tesscoord' ( in 2-component vector of float)
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:30 Branch: Return with expression
|
||||
0:30 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:24 Function Definition: main( ( temp void)
|
||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:24 move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' ( temp 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:24 move second child to first child ( temp 2-component vector of float)
|
||||
0:? 'tesscoord' ( temp 2-component vector of float)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:24 direct index ( temp float)
|
||||
0:24 flTessFactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 direct index ( patch in float TessLevelOuter)
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:24 direct index ( temp float)
|
||||
0:24 flTessFactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 direct index ( patch in float TessLevelOuter)
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:24 direct index ( temp float)
|
||||
0:24 flTessFactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 Constant:
|
||||
0:24 2 (const int)
|
||||
0:24 direct index ( patch in float TessLevelOuter)
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:24 Constant:
|
||||
0:24 2 (const int)
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:24 flInsideTessFactor: direct index for structure ( temp float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 direct index ( patch in float TessLevelInner)
|
||||
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:24 Function Call: @main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' ( temp 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'tesscoord' ( temp 2-component vector of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
|
||||
0:? 'pcf_data' (layout( location=2) patch in structure{})
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
|
||||
|
||||
Linked tessellation evaluation stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
input primitive = isolines
|
||||
vertex spacing = none
|
||||
triangle order = none
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:24 Function Parameters:
|
||||
0:24 'i' ( const (read only) 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:24 'tesscoord' ( in 2-component vector of float)
|
||||
0:24 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
|
||||
0:? Sequence
|
||||
0:27 move second child to first child ( temp 4-component vector of float)
|
||||
0:27 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:27 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 add ( temp 4-component vector of float)
|
||||
0:27 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:27 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:27 'i' ( const (read only) 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 direct index ( temp float)
|
||||
0:27 'tesscoord' ( in 2-component vector of float)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:28 move second child to first child ( temp 3-component vector of float)
|
||||
0:28 norm: direct index for structure ( temp 3-component vector of float)
|
||||
0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:28 add ( temp 3-component vector of float)
|
||||
0:28 norm: direct index for structure ( temp 3-component vector of float)
|
||||
0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:28 'i' ( const (read only) 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:28 direct index ( temp float)
|
||||
0:28 'tesscoord' ( in 2-component vector of float)
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:30 Branch: Return with expression
|
||||
0:30 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:24 Function Definition: main( ( temp void)
|
||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:24 move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' ( temp 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:24 move second child to first child ( temp 2-component vector of float)
|
||||
0:? 'tesscoord' ( temp 2-component vector of float)
|
||||
0:? Construct vec2 ( temp 2-component vector of float)
|
||||
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:24 direct index ( temp float)
|
||||
0:24 flTessFactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 direct index ( patch in float TessLevelOuter)
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:24 direct index ( temp float)
|
||||
0:24 flTessFactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 direct index ( patch in float TessLevelOuter)
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:24 direct index ( temp float)
|
||||
0:24 flTessFactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 Constant:
|
||||
0:24 2 (const int)
|
||||
0:24 direct index ( patch in float TessLevelOuter)
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:24 Constant:
|
||||
0:24 2 (const int)
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:24 flInsideTessFactor: direct index for structure ( temp float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 direct index ( patch in float TessLevelInner)
|
||||
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:24 Function Call: @main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' ( temp 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'tesscoord' ( temp 2-component vector of float)
|
||||
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'i' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
|
||||
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
|
||||
0:? 'pcf_data' (layout( location=2) patch in structure{})
|
||||
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
|
||||
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 96
|
||||
|
||||
Capability Tessellation
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationEvaluation 4 "main" 54 58 67 81 86 95
|
||||
ExecutionMode 4 Isolines
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "ds_in_t"
|
||||
MemberName 9(ds_in_t) 0 "pos"
|
||||
MemberName 9(ds_in_t) 1 "norm"
|
||||
Name 17 "pcf_in_t"
|
||||
MemberName 17(pcf_in_t) 0 "flTessFactor"
|
||||
MemberName 17(pcf_in_t) 1 "flInsideTessFactor"
|
||||
Name 19 "gs_in_t"
|
||||
MemberName 19(gs_in_t) 0 "pos"
|
||||
MemberName 19(gs_in_t) 1 "norm"
|
||||
Name 24 "@main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11;"
|
||||
Name 21 "i"
|
||||
Name 22 "tesscoord"
|
||||
Name 23 "pcf_data"
|
||||
Name 27 "o"
|
||||
Name 52 "i"
|
||||
Name 54 "i"
|
||||
Name 56 "tesscoord"
|
||||
Name 58 "tesscoord"
|
||||
Name 63 "pcf_data"
|
||||
Name 67 "pcf_data_flTessFactor"
|
||||
Name 81 "pcf_data_flInsideTessFactor"
|
||||
Name 86 "@entryPointOutput"
|
||||
Name 88 "param"
|
||||
Name 90 "param"
|
||||
Name 93 "pcf_in_t"
|
||||
Name 95 "pcf_data"
|
||||
Decorate 54(i) Location 0
|
||||
Decorate 58(tesscoord) Patch
|
||||
Decorate 58(tesscoord) BuiltIn TessCoord
|
||||
Decorate 67(pcf_data_flTessFactor) Patch
|
||||
Decorate 67(pcf_data_flTessFactor) BuiltIn TessLevelOuter
|
||||
Decorate 81(pcf_data_flInsideTessFactor) Patch
|
||||
Decorate 81(pcf_data_flInsideTessFactor) BuiltIn TessLevelInner
|
||||
Decorate 86(@entryPointOutput) Location 0
|
||||
Decorate 95(pcf_data) Patch
|
||||
Decorate 95(pcf_data) Location 2
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeVector 6(float) 3
|
||||
9(ds_in_t): TypeStruct 7(fvec4) 8(fvec3)
|
||||
10: TypeInt 32 0
|
||||
11: 10(int) Constant 2
|
||||
12: TypeArray 9(ds_in_t) 11
|
||||
13: TypeVector 6(float) 2
|
||||
14: TypePointer Function 13(fvec2)
|
||||
15: 10(int) Constant 3
|
||||
16: TypeArray 6(float) 15
|
||||
17(pcf_in_t): TypeStruct 16 6(float)
|
||||
18: TypePointer Function 17(pcf_in_t)
|
||||
19(gs_in_t): TypeStruct 7(fvec4) 8(fvec3)
|
||||
20: TypeFunction 19(gs_in_t) 12 14(ptr) 18(ptr)
|
||||
26: TypePointer Function 19(gs_in_t)
|
||||
28: TypeInt 32 1
|
||||
29: 28(int) Constant 0
|
||||
31: 10(int) Constant 0
|
||||
32: TypePointer Function 6(float)
|
||||
37: TypePointer Function 7(fvec4)
|
||||
39: 28(int) Constant 1
|
||||
41: 10(int) Constant 1
|
||||
46: TypePointer Function 8(fvec3)
|
||||
51: TypePointer Function 12
|
||||
53: TypePointer Input 12
|
||||
54(i): 53(ptr) Variable Input
|
||||
57: TypePointer Input 8(fvec3)
|
||||
58(tesscoord): 57(ptr) Variable Input
|
||||
64: 10(int) Constant 4
|
||||
65: TypeArray 6(float) 64
|
||||
66: TypePointer Input 65
|
||||
67(pcf_data_flTessFactor): 66(ptr) Variable Input
|
||||
68: TypePointer Input 6(float)
|
||||
75: 28(int) Constant 2
|
||||
79: TypeArray 6(float) 11
|
||||
80: TypePointer Input 79
|
||||
81(pcf_data_flInsideTessFactor): 80(ptr) Variable Input
|
||||
85: TypePointer Output 19(gs_in_t)
|
||||
86(@entryPointOutput): 85(ptr) Variable Output
|
||||
93(pcf_in_t): TypeStruct
|
||||
94: TypePointer Input 93(pcf_in_t)
|
||||
95(pcf_data): 94(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
52(i): 51(ptr) Variable Function
|
||||
56(tesscoord): 14(ptr) Variable Function
|
||||
63(pcf_data): 18(ptr) Variable Function
|
||||
88(param): 14(ptr) Variable Function
|
||||
90(param): 18(ptr) Variable Function
|
||||
55: 12 Load 54(i)
|
||||
Store 52(i) 55
|
||||
59: 8(fvec3) Load 58(tesscoord)
|
||||
60: 6(float) CompositeExtract 59 0
|
||||
61: 6(float) CompositeExtract 59 1
|
||||
62: 13(fvec2) CompositeConstruct 60 61
|
||||
Store 56(tesscoord) 62
|
||||
69: 68(ptr) AccessChain 67(pcf_data_flTessFactor) 29
|
||||
70: 6(float) Load 69
|
||||
71: 32(ptr) AccessChain 63(pcf_data) 29 29
|
||||
Store 71 70
|
||||
72: 68(ptr) AccessChain 67(pcf_data_flTessFactor) 39
|
||||
73: 6(float) Load 72
|
||||
74: 32(ptr) AccessChain 63(pcf_data) 29 39
|
||||
Store 74 73
|
||||
76: 68(ptr) AccessChain 67(pcf_data_flTessFactor) 75
|
||||
77: 6(float) Load 76
|
||||
78: 32(ptr) AccessChain 63(pcf_data) 29 75
|
||||
Store 78 77
|
||||
82: 68(ptr) AccessChain 81(pcf_data_flInsideTessFactor) 29
|
||||
83: 6(float) Load 82
|
||||
84: 32(ptr) AccessChain 63(pcf_data) 39
|
||||
Store 84 83
|
||||
87: 12 Load 52(i)
|
||||
89: 13(fvec2) Load 56(tesscoord)
|
||||
Store 88(param) 89
|
||||
91:17(pcf_in_t) Load 63(pcf_data)
|
||||
Store 90(param) 91
|
||||
92: 19(gs_in_t) FunctionCall 24(@main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11;) 87 88(param) 90(param)
|
||||
Store 86(@entryPointOutput) 92
|
||||
Return
|
||||
FunctionEnd
|
||||
24(@main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11;): 19(gs_in_t) Function None 20
|
||||
21(i): 12 FunctionParameter
|
||||
22(tesscoord): 14(ptr) FunctionParameter
|
||||
23(pcf_data): 18(ptr) FunctionParameter
|
||||
25: Label
|
||||
27(o): 26(ptr) Variable Function
|
||||
30: 7(fvec4) CompositeExtract 21(i) 0 0
|
||||
33: 32(ptr) AccessChain 22(tesscoord) 31
|
||||
34: 6(float) Load 33
|
||||
35: 7(fvec4) CompositeConstruct 34 34 34 34
|
||||
36: 7(fvec4) FAdd 30 35
|
||||
38: 37(ptr) AccessChain 27(o) 29
|
||||
Store 38 36
|
||||
40: 8(fvec3) CompositeExtract 21(i) 0 1
|
||||
42: 32(ptr) AccessChain 22(tesscoord) 41
|
||||
43: 6(float) Load 42
|
||||
44: 8(fvec3) CompositeConstruct 43 43 43
|
||||
45: 8(fvec3) FAdd 40 44
|
||||
47: 46(ptr) AccessChain 27(o) 39
|
||||
Store 47 45
|
||||
48: 19(gs_in_t) Load 27(o)
|
||||
ReturnValue 48
|
||||
FunctionEnd
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.emptystructreturn.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:10 Function Definition: @main(struct-ps_in1; ( temp structure{})
|
||||
@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:10 Function Definition: @main(struct-ps_in1; ( temp structure{})
|
||||
@@ -58,6 +58,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 20 23
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 6 "ps_in"
|
||||
Name 8 "ps_out"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.emptystructreturn.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:10 Function Definition: @main(struct-vs_in1; ( temp structure{})
|
||||
0:10 Function Parameters:
|
||||
@@ -25,7 +25,7 @@ Shader version: 450
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:10 Function Definition: @main(struct-vs_in1; ( temp structure{})
|
||||
0:10 Function Parameters:
|
||||
@@ -55,6 +55,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 20 23
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 6 "vs_in"
|
||||
Name 8 "vs_out"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.entry-in.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
|
||||
@@ -89,7 +89,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
|
||||
@@ -184,6 +184,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 56 63 73
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "InParam"
|
||||
MemberName 11(InParam) 0 "v"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.entry-out.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
|
||||
@@ -123,7 +123,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
|
||||
@@ -252,6 +252,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 57 60 73 76 80 83 86
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 10 "OutParam"
|
||||
MemberName 10(OutParam) 0 "v"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.entry.rename.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: not_the_entry_point( ( temp void)
|
||||
@@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: not_the_entry_point( ( temp void)
|
||||
@@ -80,6 +80,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main_in_spv" 26
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main_in_spv"
|
||||
Name 6 "not_the_entry_point("
|
||||
Name 10 "PS_OUTPUT"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.flatten.return.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
||||
@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
||||
@@ -126,6 +126,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 29 36 41 45
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.float1.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:1 Sequence
|
||||
@@ -34,7 +34,7 @@ Linked fragment stage:
|
||||
|
||||
WARNING: Linking fragment stage: Entry point not found
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:1 Sequence
|
||||
@@ -73,6 +73,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "ShaderFunction(vf1;f1;"
|
||||
Name 9 "inFloat1"
|
||||
|
||||
@@ -2,7 +2,7 @@ hlsl.float4.frag
|
||||
WARNING: 0:5: 'register' : ignoring shader_profile
|
||||
WARNING: 0:6: 'register' : ignoring shader_profile
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -24,7 +24,7 @@ Linked fragment stage:
|
||||
|
||||
WARNING: Linking fragment stage: Entry point not found
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -50,6 +50,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "ShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.forLoop.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -128,7 +128,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -262,6 +262,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 117 120
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "@PixelShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.gather.array.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -131,7 +131,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -270,6 +270,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 107 111
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.gather.basic.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -129,7 +129,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -265,6 +265,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 108 112
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.gather.basic.dx10.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:28 Function Parameters:
|
||||
@@ -111,7 +111,7 @@ Shader version: 450
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:28 Function Parameters:
|
||||
@@ -228,6 +228,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 103 128
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUTPUT"
|
||||
MemberName 8(VS_OUTPUT) 0 "Pos"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.gather.offset.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -215,6 +215,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 79 83
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.gather.offsetarray.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -101,7 +101,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -209,6 +209,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 80 84
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.gatherRGBA.array.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -375,7 +375,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -758,6 +758,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 238 242
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.gatherRGBA.basic.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -379,7 +379,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -765,6 +765,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 238 242
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.gatherRGBA.offset.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -631,7 +631,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -1270,6 +1270,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 363 367
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.gatherRGBA.offsetarray.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -627,7 +627,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -1263,6 +1263,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 363 367
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.gathercmpRGBA.offset.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -367,6 +367,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 111 115
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.getdimensions.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:46 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -1159,7 +1159,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:46 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -2328,6 +2328,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 540 544
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.getdimensions.dx10.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:11 Function Parameters:
|
||||
@@ -59,7 +59,7 @@ Shader version: 450
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:11 Function Parameters:
|
||||
@@ -125,6 +125,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 42 50
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUTPUT"
|
||||
MemberName 8(VS_OUTPUT) 0 "Pos"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.getdimensions.rw.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:44 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -359,7 +359,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:44 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -727,6 +727,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 216 220
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -4,7 +4,7 @@ ERROR: 0:17: '' : unimplemented: GetSamplePosition
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -75,7 +75,7 @@ ERROR: node is still EOpNull!
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
||||
85
3rdparty/glslang/Test/baseResults/hlsl.hlslOffset.vert.out
vendored
Normal file
85
3rdparty/glslang/Test/baseResults/hlsl.hlslOffset.vert.out
vendored
Normal file
@@ -0,0 +1,85 @@
|
||||
hlsl.hlslOffset.vert
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp void)
|
||||
0:20 Function Parameters:
|
||||
0:20 Function Definition: main( ( temp void)
|
||||
0:20 Function Parameters:
|
||||
0:? Sequence
|
||||
0:20 Function Call: @main( ( temp void)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp void)
|
||||
0:20 Function Parameters:
|
||||
0:20 Function Definition: main( ( temp void)
|
||||
0:20 Function Parameters:
|
||||
0:? Sequence
|
||||
0:20 Function Call: @main( ( temp void)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 18
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main"
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 6 "@main("
|
||||
Name 15 "b"
|
||||
MemberName 15(b) 0 "m0"
|
||||
MemberName 15(b) 1 "m4"
|
||||
MemberName 15(b) 2 "m16"
|
||||
MemberName 15(b) 3 "m20"
|
||||
MemberName 15(b) 4 "m36"
|
||||
MemberName 15(b) 5 "m56"
|
||||
MemberName 15(b) 6 "m64"
|
||||
MemberName 15(b) 7 "m68"
|
||||
MemberName 15(b) 8 "m76"
|
||||
MemberName 15(b) 9 "m80"
|
||||
MemberName 15(b) 10 "m96"
|
||||
Name 17 ""
|
||||
Decorate 14 ArrayStride 16
|
||||
MemberDecorate 15(b) 0 Offset 0
|
||||
MemberDecorate 15(b) 1 Offset 4
|
||||
MemberDecorate 15(b) 2 Offset 16
|
||||
MemberDecorate 15(b) 3 Offset 20
|
||||
MemberDecorate 15(b) 4 Offset 36
|
||||
MemberDecorate 15(b) 5 Offset 56
|
||||
MemberDecorate 15(b) 6 Offset 64
|
||||
MemberDecorate 15(b) 7 Offset 68
|
||||
MemberDecorate 15(b) 8 Offset 76
|
||||
MemberDecorate 15(b) 9 Offset 80
|
||||
MemberDecorate 15(b) 10 Offset 96
|
||||
Decorate 15(b) Block
|
||||
Decorate 17 DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
9: TypeFloat 32
|
||||
10: TypeVector 9(float) 3
|
||||
11: TypeVector 9(float) 2
|
||||
12: TypeInt 32 0
|
||||
13: 12(int) Constant 1
|
||||
14: TypeArray 11(fvec2) 13
|
||||
15(b): TypeStruct 9(float) 10(fvec3) 9(float) 10(fvec3) 10(fvec3) 11(fvec2) 9(float) 11(fvec2) 9(float) 9(float) 14
|
||||
16: TypePointer Uniform 15(b)
|
||||
17: 16(ptr) Variable Uniform
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8: 2 FunctionCall 6(@main()
|
||||
Return
|
||||
FunctionEnd
|
||||
6(@main(): 2 Function None 3
|
||||
7: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.hull.1.tesc
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 4
|
||||
vertex spacing = equal_spacing
|
||||
0:? Sequence
|
||||
@@ -114,7 +114,7 @@ vertex spacing = equal_spacing
|
||||
Linked tessellation control stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 4
|
||||
vertex spacing = equal_spacing
|
||||
0:? Sequence
|
||||
@@ -236,6 +236,7 @@ vertex spacing = equal_spacing
|
||||
ExecutionMode 4 OutputVertices 4
|
||||
ExecutionMode 4 Isolines
|
||||
ExecutionMode 4 SpacingEqual
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUT"
|
||||
MemberName 8(VS_OUT) 0 "cpoint"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.hull.2.tesc
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 4
|
||||
vertex spacing = equal_spacing
|
||||
0:? Sequence
|
||||
@@ -112,7 +112,7 @@ vertex spacing = equal_spacing
|
||||
Linked tessellation control stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 4
|
||||
vertex spacing = equal_spacing
|
||||
0:? Sequence
|
||||
@@ -232,6 +232,7 @@ vertex spacing = equal_spacing
|
||||
ExecutionMode 4 OutputVertices 4
|
||||
ExecutionMode 4 Isolines
|
||||
ExecutionMode 4 SpacingEqual
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUT"
|
||||
MemberName 8(VS_OUT) 0 "cpoint"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.hull.ctrlpt-1.tesc
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 3
|
||||
vertex spacing = fractional_odd_spacing
|
||||
triangle order = cw
|
||||
@@ -200,7 +200,7 @@ triangle order = cw
|
||||
Linked tessellation control stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 3
|
||||
vertex spacing = fractional_odd_spacing
|
||||
triangle order = cw
|
||||
@@ -409,6 +409,7 @@ triangle order = cw
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 SpacingFractionalOdd
|
||||
ExecutionMode 4 VertexOrderCw
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "hs_in_t"
|
||||
MemberName 8(hs_in_t) 0 "val"
|
||||
|
||||
634
3rdparty/glslang/Test/baseResults/hlsl.hull.ctrlpt-2.tesc.out
vendored
Normal file
634
3rdparty/glslang/Test/baseResults/hlsl.hull.ctrlpt-2.tesc.out
vendored
Normal file
@@ -0,0 +1,634 @@
|
||||
hlsl.hull.ctrlpt-2.tesc
|
||||
Shader version: 500
|
||||
vertices = 3
|
||||
vertex spacing = fractional_odd_spacing
|
||||
triangle order = cw
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
|
||||
0:28 Function Parameters:
|
||||
0:28 'i' ( in 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:28 'cpid' ( in uint)
|
||||
0:? Sequence
|
||||
0:29 val: direct index for structure ( temp 3-component vector of float)
|
||||
0:29 direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:29 'i' ( in 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:32 move second child to first child ( temp 3-component vector of float)
|
||||
0:32 val: direct index for structure ( temp 3-component vector of float)
|
||||
0:32 'o' ( temp structure{ temp 3-component vector of float val})
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:32 Construct vec3 ( temp 3-component vector of float)
|
||||
0:32 Convert uint to float ( temp float)
|
||||
0:32 'cpid' ( in uint)
|
||||
0:33 Branch: Return with expression
|
||||
0:33 'o' ( temp structure{ temp 3-component vector of float val})
|
||||
0:28 Function Definition: main( ( temp void)
|
||||
0:28 Function Parameters:
|
||||
0:? Sequence
|
||||
0:28 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:28 move second child to first child ( temp uint)
|
||||
0:? 'cpid' ( temp uint)
|
||||
0:? 'cpid' ( in uint InvocationID)
|
||||
0:28 move second child to first child ( temp structure{ temp 3-component vector of float val})
|
||||
0:28 indirect index ( temp structure{ temp 3-component vector of float val})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'cpid' ( in uint InvocationID)
|
||||
0:28 Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'cpid' ( temp uint)
|
||||
0:? Barrier ( temp void)
|
||||
0:? Test condition and select ( temp void)
|
||||
0:? Condition
|
||||
0:? Compare Equal ( temp bool)
|
||||
0:? 'cpid' ( in uint InvocationID)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? true case
|
||||
0:? Sequence
|
||||
0:? move second child to first child ( temp structure{ temp 3-component vector of float val})
|
||||
0:? direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? move second child to first child ( temp structure{ temp 3-component vector of float val})
|
||||
0:? direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? move second child to first child ( temp structure{ temp 3-component vector of float val})
|
||||
0:? direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Constant:
|
||||
0:? 2 (const uint)
|
||||
0:? move second child to first child ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? Function Call: PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3]; ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Sequence
|
||||
0:? move second child to first child ( temp float)
|
||||
0:? direct index ( patch out float TessLevelOuter)
|
||||
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? direct index ( temp float)
|
||||
0:? tfactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? move second child to first child ( temp float)
|
||||
0:? direct index ( patch out float TessLevelOuter)
|
||||
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? direct index ( temp float)
|
||||
0:? tfactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? move second child to first child ( temp float)
|
||||
0:? direct index ( patch out float TessLevelOuter)
|
||||
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? direct index ( temp float)
|
||||
0:? tfactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? move second child to first child ( temp float)
|
||||
0:? direct index ( patch out float TessLevelInner)
|
||||
0:? '@patchConstantOutput_flInFactor' ( patch out 2-element array of float TessLevelInner)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? flInFactor: direct index for structure ( temp float)
|
||||
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:38 Function Definition: PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3]; ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:38 Function Parameters:
|
||||
0:38 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:38 'pcf_in' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Sequence
|
||||
0:41 move second child to first child ( temp float)
|
||||
0:41 direct index ( temp float)
|
||||
0:41 tfactor: direct index for structure ( temp 3-element array of float)
|
||||
0:41 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:41 Constant:
|
||||
0:41 0 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0 (const int)
|
||||
0:41 direct index ( temp float)
|
||||
0:41 val: direct index for structure ( temp 3-component vector of float)
|
||||
0:41 direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:41 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:41 Constant:
|
||||
0:41 0 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0 (const int)
|
||||
0:42 move second child to first child ( temp float)
|
||||
0:42 direct index ( temp float)
|
||||
0:42 tfactor: direct index for structure ( temp 3-element array of float)
|
||||
0:42 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:42 Constant:
|
||||
0:42 0 (const int)
|
||||
0:42 Constant:
|
||||
0:42 1 (const int)
|
||||
0:42 direct index ( temp float)
|
||||
0:42 val: direct index for structure ( temp 3-component vector of float)
|
||||
0:42 direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:42 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:42 Constant:
|
||||
0:42 1 (const int)
|
||||
0:42 Constant:
|
||||
0:42 0 (const int)
|
||||
0:42 Constant:
|
||||
0:42 0 (const int)
|
||||
0:43 move second child to first child ( temp float)
|
||||
0:43 direct index ( temp float)
|
||||
0:43 tfactor: direct index for structure ( temp 3-element array of float)
|
||||
0:43 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:43 Constant:
|
||||
0:43 0 (const int)
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:43 direct index ( temp float)
|
||||
0:43 val: direct index for structure ( temp 3-component vector of float)
|
||||
0:43 direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:43 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:43 Constant:
|
||||
0:43 0 (const int)
|
||||
0:43 Constant:
|
||||
0:43 0 (const int)
|
||||
0:44 move second child to first child ( temp float)
|
||||
0:44 flInFactor: direct index for structure ( temp float)
|
||||
0:44 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:44 Constant:
|
||||
0:44 1 (const int)
|
||||
0:44 Constant:
|
||||
0:44 4.000000
|
||||
0:46 Branch: Return with expression
|
||||
0:46 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'cpid' ( in uint InvocationID)
|
||||
0:? '@patchConstantOutput' (layout( location=1) patch out structure{})
|
||||
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
|
||||
0:? '@patchConstantOutput_flInFactor' ( patch out 2-element array of float TessLevelInner)
|
||||
|
||||
|
||||
Linked tessellation control stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
vertices = 3
|
||||
vertex spacing = fractional_odd_spacing
|
||||
triangle order = cw
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
|
||||
0:28 Function Parameters:
|
||||
0:28 'i' ( in 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:28 'cpid' ( in uint)
|
||||
0:? Sequence
|
||||
0:29 val: direct index for structure ( temp 3-component vector of float)
|
||||
0:29 direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:29 'i' ( in 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:32 move second child to first child ( temp 3-component vector of float)
|
||||
0:32 val: direct index for structure ( temp 3-component vector of float)
|
||||
0:32 'o' ( temp structure{ temp 3-component vector of float val})
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:32 Construct vec3 ( temp 3-component vector of float)
|
||||
0:32 Convert uint to float ( temp float)
|
||||
0:32 'cpid' ( in uint)
|
||||
0:33 Branch: Return with expression
|
||||
0:33 'o' ( temp structure{ temp 3-component vector of float val})
|
||||
0:28 Function Definition: main( ( temp void)
|
||||
0:28 Function Parameters:
|
||||
0:? Sequence
|
||||
0:28 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:28 move second child to first child ( temp uint)
|
||||
0:? 'cpid' ( temp uint)
|
||||
0:? 'cpid' ( in uint InvocationID)
|
||||
0:28 move second child to first child ( temp structure{ temp 3-component vector of float val})
|
||||
0:28 indirect index ( temp structure{ temp 3-component vector of float val})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'cpid' ( in uint InvocationID)
|
||||
0:28 Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'cpid' ( temp uint)
|
||||
0:? Barrier ( temp void)
|
||||
0:? Test condition and select ( temp void)
|
||||
0:? Condition
|
||||
0:? Compare Equal ( temp bool)
|
||||
0:? 'cpid' ( in uint InvocationID)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? true case
|
||||
0:? Sequence
|
||||
0:? move second child to first child ( temp structure{ temp 3-component vector of float val})
|
||||
0:? direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Constant:
|
||||
0:? 0 (const uint)
|
||||
0:? move second child to first child ( temp structure{ temp 3-component vector of float val})
|
||||
0:? direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? move second child to first child ( temp structure{ temp 3-component vector of float val})
|
||||
0:? direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
|
||||
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Constant:
|
||||
0:? 2 (const uint)
|
||||
0:? move second child to first child ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? Function Call: PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3]; ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Sequence
|
||||
0:? move second child to first child ( temp float)
|
||||
0:? direct index ( patch out float TessLevelOuter)
|
||||
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? direct index ( temp float)
|
||||
0:? tfactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? move second child to first child ( temp float)
|
||||
0:? direct index ( patch out float TessLevelOuter)
|
||||
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? direct index ( temp float)
|
||||
0:? tfactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? move second child to first child ( temp float)
|
||||
0:? direct index ( patch out float TessLevelOuter)
|
||||
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? direct index ( temp float)
|
||||
0:? tfactor: direct index for structure ( temp 3-element array of float)
|
||||
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? move second child to first child ( temp float)
|
||||
0:? direct index ( patch out float TessLevelInner)
|
||||
0:? '@patchConstantOutput_flInFactor' ( patch out 2-element array of float TessLevelInner)
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? flInFactor: direct index for structure ( temp float)
|
||||
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:38 Function Definition: PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3]; ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:38 Function Parameters:
|
||||
0:38 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:38 'pcf_in' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? Sequence
|
||||
0:41 move second child to first child ( temp float)
|
||||
0:41 direct index ( temp float)
|
||||
0:41 tfactor: direct index for structure ( temp 3-element array of float)
|
||||
0:41 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:41 Constant:
|
||||
0:41 0 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0 (const int)
|
||||
0:41 direct index ( temp float)
|
||||
0:41 val: direct index for structure ( temp 3-component vector of float)
|
||||
0:41 direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:41 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:41 Constant:
|
||||
0:41 0 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0 (const int)
|
||||
0:42 move second child to first child ( temp float)
|
||||
0:42 direct index ( temp float)
|
||||
0:42 tfactor: direct index for structure ( temp 3-element array of float)
|
||||
0:42 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:42 Constant:
|
||||
0:42 0 (const int)
|
||||
0:42 Constant:
|
||||
0:42 1 (const int)
|
||||
0:42 direct index ( temp float)
|
||||
0:42 val: direct index for structure ( temp 3-component vector of float)
|
||||
0:42 direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:42 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:42 Constant:
|
||||
0:42 1 (const int)
|
||||
0:42 Constant:
|
||||
0:42 0 (const int)
|
||||
0:42 Constant:
|
||||
0:42 0 (const int)
|
||||
0:43 move second child to first child ( temp float)
|
||||
0:43 direct index ( temp float)
|
||||
0:43 tfactor: direct index for structure ( temp 3-element array of float)
|
||||
0:43 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:43 Constant:
|
||||
0:43 0 (const int)
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:43 direct index ( temp float)
|
||||
0:43 val: direct index for structure ( temp 3-component vector of float)
|
||||
0:43 direct index ( temp structure{ temp 3-component vector of float val})
|
||||
0:43 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:43 Constant:
|
||||
0:43 0 (const int)
|
||||
0:43 Constant:
|
||||
0:43 0 (const int)
|
||||
0:44 move second child to first child ( temp float)
|
||||
0:44 flInFactor: direct index for structure ( temp float)
|
||||
0:44 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:44 Constant:
|
||||
0:44 1 (const int)
|
||||
0:44 Constant:
|
||||
0:44 4.000000
|
||||
0:46 Branch: Return with expression
|
||||
0:46 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val})
|
||||
0:? 'cpid' ( in uint InvocationID)
|
||||
0:? '@patchConstantOutput' (layout( location=1) patch out structure{})
|
||||
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
|
||||
0:? '@patchConstantOutput_flInFactor' ( patch out 2-element array of float TessLevelInner)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 129
|
||||
|
||||
Capability Tessellation
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationControl 4 "main" 42 46 49 96 110 128
|
||||
ExecutionMode 4 OutputVertices 3
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 SpacingFractionalOdd
|
||||
ExecutionMode 4 VertexOrderCw
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "hs_in_t"
|
||||
MemberName 8(hs_in_t) 0 "val"
|
||||
Name 14 "hs_out_t"
|
||||
MemberName 14(hs_out_t) 0 "val"
|
||||
Name 18 "@main(struct-hs_in_t-vf31[3];u1;"
|
||||
Name 16 "i"
|
||||
Name 17 "cpid"
|
||||
Name 22 "hs_pcf_t"
|
||||
MemberName 22(hs_pcf_t) 0 "tfactor"
|
||||
MemberName 22(hs_pcf_t) 1 "flInFactor"
|
||||
Name 26 "PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3];"
|
||||
Name 24 "pcf_out"
|
||||
Name 25 "pcf_in"
|
||||
Name 31 "o"
|
||||
Name 40 "i"
|
||||
Name 42 "i"
|
||||
Name 44 "cpid"
|
||||
Name 46 "cpid"
|
||||
Name 49 "@entryPointOutput"
|
||||
Name 51 "param"
|
||||
Name 53 "param"
|
||||
Name 67 "pcf_out"
|
||||
Name 68 "i"
|
||||
Name 69 "param"
|
||||
Name 71 "param"
|
||||
Name 75 "i"
|
||||
Name 76 "param"
|
||||
Name 78 "param"
|
||||
Name 82 "i"
|
||||
Name 83 "param"
|
||||
Name 85 "param"
|
||||
Name 89 "@patchConstantResult"
|
||||
Name 96 "@patchConstantOutput_tfactor"
|
||||
Name 110 "@patchConstantOutput_flInFactor"
|
||||
Name 114 "o"
|
||||
Name 126 "hs_pcf_t"
|
||||
Name 128 "@patchConstantOutput"
|
||||
Decorate 42(i) Location 0
|
||||
Decorate 46(cpid) BuiltIn InvocationId
|
||||
Decorate 49(@entryPointOutput) Location 0
|
||||
Decorate 96(@patchConstantOutput_tfactor) Patch
|
||||
Decorate 96(@patchConstantOutput_tfactor) BuiltIn TessLevelOuter
|
||||
Decorate 110(@patchConstantOutput_flInFactor) Patch
|
||||
Decorate 110(@patchConstantOutput_flInFactor) BuiltIn TessLevelInner
|
||||
Decorate 128(@patchConstantOutput) Patch
|
||||
Decorate 128(@patchConstantOutput) Location 1
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 3
|
||||
8(hs_in_t): TypeStruct 7(fvec3)
|
||||
9: TypeInt 32 0
|
||||
10: 9(int) Constant 3
|
||||
11: TypeArray 8(hs_in_t) 10
|
||||
12: TypePointer Function 11
|
||||
13: TypePointer Function 9(int)
|
||||
14(hs_out_t): TypeStruct 7(fvec3)
|
||||
15: TypeFunction 14(hs_out_t) 12(ptr) 13(ptr)
|
||||
20: TypeArray 14(hs_out_t) 10
|
||||
21: TypeArray 6(float) 10
|
||||
22(hs_pcf_t): TypeStruct 21 6(float)
|
||||
23: TypeFunction 22(hs_pcf_t) 20 11
|
||||
28: TypeInt 32 1
|
||||
29: 28(int) Constant 0
|
||||
30: TypePointer Function 14(hs_out_t)
|
||||
35: TypePointer Function 7(fvec3)
|
||||
41: TypePointer Input 11
|
||||
42(i): 41(ptr) Variable Input
|
||||
45: TypePointer Input 9(int)
|
||||
46(cpid): 45(ptr) Variable Input
|
||||
48: TypePointer Output 20
|
||||
49(@entryPointOutput): 48(ptr) Variable Output
|
||||
56: TypePointer Output 14(hs_out_t)
|
||||
58: 9(int) Constant 2
|
||||
59: 9(int) Constant 1
|
||||
60: 9(int) Constant 0
|
||||
62: TypeBool
|
||||
66: TypePointer Function 20
|
||||
74: 28(int) Constant 1
|
||||
81: 28(int) Constant 2
|
||||
88: TypePointer Function 22(hs_pcf_t)
|
||||
93: 9(int) Constant 4
|
||||
94: TypeArray 6(float) 93
|
||||
95: TypePointer Output 94
|
||||
96(@patchConstantOutput_tfactor): 95(ptr) Variable Output
|
||||
97: TypePointer Function 6(float)
|
||||
100: TypePointer Output 6(float)
|
||||
108: TypeArray 6(float) 58
|
||||
109: TypePointer Output 108
|
||||
110(@patchConstantOutput_flInFactor): 109(ptr) Variable Output
|
||||
121: 6(float) Constant 1082130432
|
||||
126(hs_pcf_t): TypeStruct
|
||||
127: TypePointer Output 126(hs_pcf_t)
|
||||
128(@patchConstantOutput): 127(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
40(i): 12(ptr) Variable Function
|
||||
44(cpid): 13(ptr) Variable Function
|
||||
51(param): 12(ptr) Variable Function
|
||||
53(param): 13(ptr) Variable Function
|
||||
67(pcf_out): 66(ptr) Variable Function
|
||||
68(i): 12(ptr) Variable Function
|
||||
69(param): 12(ptr) Variable Function
|
||||
71(param): 13(ptr) Variable Function
|
||||
75(i): 12(ptr) Variable Function
|
||||
76(param): 12(ptr) Variable Function
|
||||
78(param): 13(ptr) Variable Function
|
||||
82(i): 12(ptr) Variable Function
|
||||
83(param): 12(ptr) Variable Function
|
||||
85(param): 13(ptr) Variable Function
|
||||
89(@patchConstantResult): 88(ptr) Variable Function
|
||||
43: 11 Load 42(i)
|
||||
Store 40(i) 43
|
||||
47: 9(int) Load 46(cpid)
|
||||
Store 44(cpid) 47
|
||||
50: 9(int) Load 46(cpid)
|
||||
52: 11 Load 40(i)
|
||||
Store 51(param) 52
|
||||
54: 9(int) Load 44(cpid)
|
||||
Store 53(param) 54
|
||||
55:14(hs_out_t) FunctionCall 18(@main(struct-hs_in_t-vf31[3];u1;) 51(param) 53(param)
|
||||
57: 56(ptr) AccessChain 49(@entryPointOutput) 50
|
||||
Store 57 55
|
||||
ControlBarrier 58 59 60
|
||||
61: 9(int) Load 46(cpid)
|
||||
63: 62(bool) IEqual 61 29
|
||||
SelectionMerge 65 None
|
||||
BranchConditional 63 64 65
|
||||
64: Label
|
||||
70: 11 Load 68(i)
|
||||
Store 69(param) 70
|
||||
Store 71(param) 60
|
||||
72:14(hs_out_t) FunctionCall 18(@main(struct-hs_in_t-vf31[3];u1;) 69(param) 71(param)
|
||||
73: 30(ptr) AccessChain 67(pcf_out) 29
|
||||
Store 73 72
|
||||
77: 11 Load 75(i)
|
||||
Store 76(param) 77
|
||||
Store 78(param) 59
|
||||
79:14(hs_out_t) FunctionCall 18(@main(struct-hs_in_t-vf31[3];u1;) 76(param) 78(param)
|
||||
80: 30(ptr) AccessChain 67(pcf_out) 74
|
||||
Store 80 79
|
||||
84: 11 Load 82(i)
|
||||
Store 83(param) 84
|
||||
Store 85(param) 58
|
||||
86:14(hs_out_t) FunctionCall 18(@main(struct-hs_in_t-vf31[3];u1;) 83(param) 85(param)
|
||||
87: 30(ptr) AccessChain 67(pcf_out) 81
|
||||
Store 87 86
|
||||
90: 20 Load 67(pcf_out)
|
||||
91: 11 Load 42(i)
|
||||
92:22(hs_pcf_t) FunctionCall 26(PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3];) 90 91
|
||||
Store 89(@patchConstantResult) 92
|
||||
98: 97(ptr) AccessChain 89(@patchConstantResult) 29 29
|
||||
99: 6(float) Load 98
|
||||
101: 100(ptr) AccessChain 96(@patchConstantOutput_tfactor) 29
|
||||
Store 101 99
|
||||
102: 97(ptr) AccessChain 89(@patchConstantResult) 29 74
|
||||
103: 6(float) Load 102
|
||||
104: 100(ptr) AccessChain 96(@patchConstantOutput_tfactor) 74
|
||||
Store 104 103
|
||||
105: 97(ptr) AccessChain 89(@patchConstantResult) 29 81
|
||||
106: 6(float) Load 105
|
||||
107: 100(ptr) AccessChain 96(@patchConstantOutput_tfactor) 81
|
||||
Store 107 106
|
||||
111: 97(ptr) AccessChain 89(@patchConstantResult) 74
|
||||
112: 6(float) Load 111
|
||||
113: 100(ptr) AccessChain 110(@patchConstantOutput_flInFactor) 29
|
||||
Store 113 112
|
||||
Branch 65
|
||||
65: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
18(@main(struct-hs_in_t-vf31[3];u1;):14(hs_out_t) Function None 15
|
||||
16(i): 12(ptr) FunctionParameter
|
||||
17(cpid): 13(ptr) FunctionParameter
|
||||
19: Label
|
||||
31(o): 30(ptr) Variable Function
|
||||
32: 9(int) Load 17(cpid)
|
||||
33: 6(float) ConvertUToF 32
|
||||
34: 7(fvec3) CompositeConstruct 33 33 33
|
||||
36: 35(ptr) AccessChain 31(o) 29
|
||||
Store 36 34
|
||||
37:14(hs_out_t) Load 31(o)
|
||||
ReturnValue 37
|
||||
FunctionEnd
|
||||
26(PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3];):22(hs_pcf_t) Function None 23
|
||||
24(pcf_out): 20 FunctionParameter
|
||||
25(pcf_in): 11 FunctionParameter
|
||||
27: Label
|
||||
114(o): 88(ptr) Variable Function
|
||||
115: 6(float) CompositeExtract 24(pcf_out) 0 0 0
|
||||
116: 97(ptr) AccessChain 114(o) 29 29
|
||||
Store 116 115
|
||||
117: 6(float) CompositeExtract 24(pcf_out) 1 0 0
|
||||
118: 97(ptr) AccessChain 114(o) 29 74
|
||||
Store 118 117
|
||||
119: 6(float) CompositeExtract 24(pcf_out) 2 0 0
|
||||
120: 97(ptr) AccessChain 114(o) 29 81
|
||||
Store 120 119
|
||||
122: 97(ptr) AccessChain 114(o) 74
|
||||
Store 122 121
|
||||
123:22(hs_pcf_t) Load 114(o)
|
||||
ReturnValue 123
|
||||
FunctionEnd
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.hull.void.tesc
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 3
|
||||
vertex spacing = fractional_even_spacing
|
||||
0:? Sequence
|
||||
@@ -54,7 +54,7 @@ vertex spacing = fractional_even_spacing
|
||||
Linked tessellation control stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
vertices = 3
|
||||
vertex spacing = fractional_even_spacing
|
||||
0:? Sequence
|
||||
@@ -116,6 +116,7 @@ vertex spacing = fractional_even_spacing
|
||||
ExecutionMode 4 OutputVertices 3
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 SpacingFractionalEven
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUT"
|
||||
MemberName 8(VS_OUT) 0 "cpoint"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.identifier.sample.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: sample(i1; ( temp int)
|
||||
@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: sample(i1; ( temp int)
|
||||
@@ -94,6 +94,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 31
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 10 "sample(i1;"
|
||||
Name 9 "x"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.if.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -109,7 +109,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -224,6 +224,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 96 99
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "@PixelShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.implicitBool.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main( ( temp 4-component vector of float)
|
||||
@@ -167,7 +167,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main( ( temp 4-component vector of float)
|
||||
@@ -340,6 +340,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 143
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 12 "a"
|
||||
|
||||
@@ -2,7 +2,7 @@ hlsl.init.frag
|
||||
WARNING: 0:40: 'typedef' : struct-member initializers ignored
|
||||
WARNING: 0:40: 'typedef' : struct-member initializers ignored
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:1 Sequence
|
||||
@@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:1 Sequence
|
||||
@@ -339,6 +339,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "ShaderFunction" 98 101
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "ShaderFunction"
|
||||
Name 11 "@ShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.init2.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: Test1( ( temp void)
|
||||
@@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: Test1( ( temp void)
|
||||
@@ -366,6 +366,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 109
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 6 "Test1("
|
||||
Name 10 "PS_OUTPUT"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.inoutquals.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void)
|
||||
@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void)
|
||||
@@ -197,6 +197,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 60 70 74 78
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 12 "MyFunc(f1;f1;f1;"
|
||||
Name 9 "x"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsic.frexp.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
|
||||
@@ -96,7 +96,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
|
||||
@@ -198,6 +198,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 95
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "PixelShaderFunctionS(f1;f1;"
|
||||
Name 9 "inF0"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsic.frexp.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
|
||||
0:2 Function Parameters:
|
||||
@@ -58,7 +58,7 @@ Linked vertex stage:
|
||||
|
||||
WARNING: Linking vertex stage: Entry point not found
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
|
||||
0:2 Function Parameters:
|
||||
@@ -120,6 +120,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "VertexShaderFunction"
|
||||
Source HLSL 500
|
||||
Name 4 "VertexShaderFunction"
|
||||
Name 11 "VertexShaderFunctionS(f1;f1;"
|
||||
Name 9 "inF0"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.barriers.comp
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:3 Function Definition: @ComputeShaderFunction( ( temp float)
|
||||
@@ -27,7 +27,7 @@ local_size = (1, 1, 1)
|
||||
Linked compute stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:3 Function Definition: @ComputeShaderFunction( ( temp float)
|
||||
@@ -60,6 +60,7 @@ local_size = (1, 1, 1)
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint GLCompute 4 "ComputeShaderFunction" 20
|
||||
ExecutionMode 4 LocalSize 1 1 1
|
||||
Source HLSL 500
|
||||
Name 4 "ComputeShaderFunction"
|
||||
Name 8 "@ComputeShaderFunction("
|
||||
Name 20 "@entryPointOutput"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.comp
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
||||
@@ -355,7 +355,7 @@ local_size = (1, 1, 1)
|
||||
Linked compute stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
||||
@@ -716,6 +716,7 @@ local_size = (1, 1, 1)
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint GLCompute 4 "ComputeShaderFunction" 227 230 233 237 240 243
|
||||
ExecutionMode 4 LocalSize 1 1 1
|
||||
Source HLSL 500
|
||||
Name 4 "ComputeShaderFunction"
|
||||
Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;"
|
||||
Name 11 "inF0"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.d3dcolortoubyte4.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of int)
|
||||
@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of int)
|
||||
@@ -82,6 +82,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 27
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 14 "$Global"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.double.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float)
|
||||
@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float)
|
||||
@@ -173,6 +173,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 44 47 50 54 58 62 66 69 72
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 26 "@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;"
|
||||
Name 18 "inDV1a"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.evalfns.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
|
||||
@@ -78,7 +78,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
|
||||
@@ -163,6 +163,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 51 55 59 63 67
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 23 "@main(f1;vf2;vf3;vf4;vi2;"
|
||||
Name 18 "inF1"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.f1632.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
|
||||
@@ -131,7 +131,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
|
||||
@@ -268,6 +268,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 101
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "PixelShaderFunctionS(u1;"
|
||||
Name 10 "inF0"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.f3216.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint)
|
||||
@@ -136,7 +136,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint)
|
||||
@@ -278,6 +278,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 104
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "PixelShaderFunctionS(f1;"
|
||||
Name 10 "inF0"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
||||
@@ -2762,7 +2762,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
||||
@@ -5531,6 +5531,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 1772
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 16 "PixelShaderFunctionS(f1;f1;f1;u1;u1;"
|
||||
Name 11 "inF0"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.lit.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
|
||||
@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
|
||||
@@ -126,6 +126,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 37 40 43
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 12 "@PixelShaderFunction(f1;f1;f1;"
|
||||
Name 9 "n_dot_l"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.negative.comp
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
@@ -91,7 +91,7 @@ local_size = (1, 1, 1)
|
||||
Linked compute stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
@@ -188,6 +188,7 @@ local_size = (1, 1, 1)
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint GLCompute 4 "ComputeShaderFunction" 76 79 82 86 89
|
||||
ExecutionMode 4 LocalSize 1 1 1
|
||||
Source HLSL 500
|
||||
Name 4 "ComputeShaderFunction"
|
||||
Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;"
|
||||
Name 11 "inF0"
|
||||
|
||||
@@ -61,7 +61,7 @@ ERROR: 0:133: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 59 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:2 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
@@ -522,7 +522,7 @@ ERROR: node is still EOpNull!
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:2 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.negative.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
0:15 Function Parameters:
|
||||
@@ -155,7 +155,7 @@ Shader version: 450
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
0:15 Function Parameters:
|
||||
@@ -315,6 +315,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "VertexShaderFunction" 100 103 106 110 113
|
||||
Source HLSL 500
|
||||
Name 4 "VertexShaderFunction"
|
||||
Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
|
||||
Name 11 "inF0"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.promote.down.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:15 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:15 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@@ -112,6 +112,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 47
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.promote.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@@ -342,7 +342,7 @@ gl_FragCoord origin is upper left
|
||||
0:51 'r50' ( temp float)
|
||||
0:51 Construct float ( temp float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:51 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
||||
0:51 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||
0:51 Convert uint to int ( temp int)
|
||||
0:51 upos: direct index for structure ( uniform uint)
|
||||
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
|
||||
@@ -353,7 +353,7 @@ gl_FragCoord origin is upper left
|
||||
0:52 'r51' ( temp float)
|
||||
0:52 Construct float ( temp float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:52 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
||||
0:52 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||
0:52 Convert float to int ( temp int)
|
||||
0:52 fpos: direct index for structure ( uniform float)
|
||||
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
|
||||
@@ -437,7 +437,7 @@ gl_FragCoord origin is upper left
|
||||
0:20 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
|
||||
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
||||
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||
0:? 'g_tTex1df4' ( uniform texture1D)
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
@@ -445,7 +445,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@@ -788,7 +788,7 @@ gl_FragCoord origin is upper left
|
||||
0:51 'r50' ( temp float)
|
||||
0:51 Construct float ( temp float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:51 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
||||
0:51 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||
0:51 Convert uint to int ( temp int)
|
||||
0:51 upos: direct index for structure ( uniform uint)
|
||||
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
|
||||
@@ -799,7 +799,7 @@ gl_FragCoord origin is upper left
|
||||
0:52 'r51' ( temp float)
|
||||
0:52 Construct float ( temp float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:52 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
||||
0:52 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||
0:52 Convert float to int ( temp int)
|
||||
0:52 fpos: direct index for structure ( uniform float)
|
||||
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
|
||||
@@ -883,13 +883,13 @@ gl_FragCoord origin is upper left
|
||||
0:20 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
|
||||
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
||||
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||
0:? 'g_tTex1df4' ( uniform texture1D)
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 325
|
||||
// Id's are bound by 322
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
@@ -897,8 +897,9 @@ gl_FragCoord origin is upper left
|
||||
Capability ImageQuery
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 322
|
||||
EntryPoint Fragment 4 "main" 319
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "color"
|
||||
@@ -938,19 +939,19 @@ gl_FragCoord origin is upper left
|
||||
Name 229 "r42"
|
||||
Name 243 "r43"
|
||||
Name 255 "r50"
|
||||
Name 259 "g_tTexbfs"
|
||||
Name 268 "r51"
|
||||
Name 277 "sizeQueryTemp"
|
||||
Name 280 "g_tTex1df4"
|
||||
Name 283 "WidthI"
|
||||
Name 286 "sizeQueryTemp"
|
||||
Name 292 "NumberOfLevelsU"
|
||||
Name 295 "sizeQueryTemp"
|
||||
Name 298 "WidthU"
|
||||
Name 300 "NumberOfLevelsI"
|
||||
Name 304 "sizeQueryTemp"
|
||||
Name 313 "ps_output"
|
||||
Name 322 "color"
|
||||
Name 258 "g_tTexbfs"
|
||||
Name 266 "r51"
|
||||
Name 274 "sizeQueryTemp"
|
||||
Name 277 "g_tTex1df4"
|
||||
Name 280 "WidthI"
|
||||
Name 283 "sizeQueryTemp"
|
||||
Name 289 "NumberOfLevelsU"
|
||||
Name 292 "sizeQueryTemp"
|
||||
Name 295 "WidthU"
|
||||
Name 297 "NumberOfLevelsI"
|
||||
Name 301 "sizeQueryTemp"
|
||||
Name 310 "ps_output"
|
||||
Name 319 "color"
|
||||
MemberDecorate 19($Global) 0 Offset 0
|
||||
MemberDecorate 19($Global) 1 Offset 4
|
||||
MemberDecorate 19($Global) 2 Offset 8
|
||||
@@ -963,9 +964,9 @@ gl_FragCoord origin is upper left
|
||||
MemberDecorate 19($Global) 9 Offset 52
|
||||
Decorate 19($Global) Block
|
||||
Decorate 21 DescriptorSet 0
|
||||
Decorate 259(g_tTexbfs) DescriptorSet 0
|
||||
Decorate 280(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 322(color) Location 0
|
||||
Decorate 258(g_tTexbfs) DescriptorSet 0
|
||||
Decorate 277(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 319(color) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -1013,24 +1014,23 @@ gl_FragCoord origin is upper left
|
||||
109: 14(int) Constant 4
|
||||
110: TypePointer Uniform 16(ivec2)
|
||||
256: TypeImage 6(float) Buffer sampled format:R32f
|
||||
257: TypeSampledImage 256
|
||||
258: TypePointer UniformConstant 257
|
||||
259(g_tTexbfs): 258(ptr) Variable UniformConstant
|
||||
261: 14(int) Constant 8
|
||||
270: 14(int) Constant 9
|
||||
278: TypeImage 6(float) 1D sampled format:Unknown
|
||||
279: TypePointer UniformConstant 278
|
||||
280(g_tTex1df4): 279(ptr) Variable UniformConstant
|
||||
288: 15(int) Constant 6
|
||||
312: TypePointer Function 8(PS_OUTPUT)
|
||||
316: TypePointer Function 7(fvec4)
|
||||
321: TypePointer Output 7(fvec4)
|
||||
322(color): 321(ptr) Variable Output
|
||||
257: TypePointer UniformConstant 256
|
||||
258(g_tTexbfs): 257(ptr) Variable UniformConstant
|
||||
260: 14(int) Constant 8
|
||||
268: 14(int) Constant 9
|
||||
275: TypeImage 6(float) 1D sampled format:Unknown
|
||||
276: TypePointer UniformConstant 275
|
||||
277(g_tTex1df4): 276(ptr) Variable UniformConstant
|
||||
285: 15(int) Constant 6
|
||||
309: TypePointer Function 8(PS_OUTPUT)
|
||||
313: TypePointer Function 7(fvec4)
|
||||
318: TypePointer Output 7(fvec4)
|
||||
319(color): 318(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
323:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
324: 7(fvec4) CompositeExtract 323 0
|
||||
Store 322(color) 324
|
||||
320:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
321: 7(fvec4) CompositeExtract 320 0
|
||||
Store 319(color) 321
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
@@ -1058,16 +1058,16 @@ gl_FragCoord origin is upper left
|
||||
229(r42): 73(ptr) Variable Function
|
||||
243(r43): 101(ptr) Variable Function
|
||||
255(r50): 12(ptr) Variable Function
|
||||
268(r51): 12(ptr) Variable Function
|
||||
277(sizeQueryTemp): 37(ptr) Variable Function
|
||||
283(WidthI): 48(ptr) Variable Function
|
||||
286(sizeQueryTemp): 37(ptr) Variable Function
|
||||
292(NumberOfLevelsU): 37(ptr) Variable Function
|
||||
295(sizeQueryTemp): 37(ptr) Variable Function
|
||||
298(WidthU): 37(ptr) Variable Function
|
||||
300(NumberOfLevelsI): 48(ptr) Variable Function
|
||||
304(sizeQueryTemp): 37(ptr) Variable Function
|
||||
313(ps_output): 312(ptr) Variable Function
|
||||
266(r51): 12(ptr) Variable Function
|
||||
274(sizeQueryTemp): 37(ptr) Variable Function
|
||||
280(WidthI): 48(ptr) Variable Function
|
||||
283(sizeQueryTemp): 37(ptr) Variable Function
|
||||
289(NumberOfLevelsU): 37(ptr) Variable Function
|
||||
292(sizeQueryTemp): 37(ptr) Variable Function
|
||||
295(WidthU): 37(ptr) Variable Function
|
||||
297(NumberOfLevelsI): 48(ptr) Variable Function
|
||||
301(sizeQueryTemp): 37(ptr) Variable Function
|
||||
310(ps_output): 309(ptr) Variable Function
|
||||
24: 23(ptr) AccessChain 21 22
|
||||
25: 15(int) Load 24
|
||||
28: 26(bool) INotEqual 25 27
|
||||
@@ -1271,60 +1271,58 @@ gl_FragCoord origin is upper left
|
||||
253: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 247 250 252
|
||||
254: 16(ivec2) Bitcast 253
|
||||
Store 243(r43) 254
|
||||
260: 257 Load 259(g_tTexbfs)
|
||||
262: 23(ptr) AccessChain 21 261
|
||||
263: 15(int) Load 262
|
||||
264: 14(int) Bitcast 263
|
||||
265: 256 Image 260
|
||||
266: 7(fvec4) ImageFetch 265 264
|
||||
267: 6(float) CompositeExtract 266 0
|
||||
Store 255(r50) 267
|
||||
269: 257 Load 259(g_tTexbfs)
|
||||
271: 33(ptr) AccessChain 21 270
|
||||
272: 6(float) Load 271
|
||||
273: 14(int) ConvertFToS 272
|
||||
274: 256 Image 269
|
||||
275: 7(fvec4) ImageFetch 274 273
|
||||
276: 6(float) CompositeExtract 275 0
|
||||
Store 268(r51) 276
|
||||
281: 278 Load 280(g_tTex1df4)
|
||||
282: 15(int) ImageQuerySizeLod 281 53
|
||||
Store 277(sizeQueryTemp) 282
|
||||
284: 15(int) Load 277(sizeQueryTemp)
|
||||
285: 14(int) Bitcast 284
|
||||
Store 283(WidthI) 285
|
||||
287: 278 Load 280(g_tTex1df4)
|
||||
289: 15(int) ImageQuerySizeLod 287 288
|
||||
Store 286(sizeQueryTemp) 289
|
||||
290: 15(int) Load 286(sizeQueryTemp)
|
||||
291: 14(int) Bitcast 290
|
||||
Store 283(WidthI) 291
|
||||
293: 278 Load 280(g_tTex1df4)
|
||||
294: 15(int) ImageQueryLevels 293
|
||||
Store 292(NumberOfLevelsU) 294
|
||||
296: 278 Load 280(g_tTex1df4)
|
||||
297: 15(int) ImageQuerySizeLod 296 288
|
||||
Store 295(sizeQueryTemp) 297
|
||||
299: 15(int) Load 295(sizeQueryTemp)
|
||||
Store 298(WidthU) 299
|
||||
301: 278 Load 280(g_tTex1df4)
|
||||
302: 15(int) ImageQueryLevels 301
|
||||
303: 14(int) Bitcast 302
|
||||
Store 300(NumberOfLevelsI) 303
|
||||
305: 278 Load 280(g_tTex1df4)
|
||||
306: 15(int) ImageQuerySizeLod 305 288
|
||||
Store 304(sizeQueryTemp) 306
|
||||
307: 15(int) Load 304(sizeQueryTemp)
|
||||
259: 256 Load 258(g_tTexbfs)
|
||||
261: 23(ptr) AccessChain 21 260
|
||||
262: 15(int) Load 261
|
||||
263: 14(int) Bitcast 262
|
||||
264: 7(fvec4) ImageFetch 259 263
|
||||
265: 6(float) CompositeExtract 264 0
|
||||
Store 255(r50) 265
|
||||
267: 256 Load 258(g_tTexbfs)
|
||||
269: 33(ptr) AccessChain 21 268
|
||||
270: 6(float) Load 269
|
||||
271: 14(int) ConvertFToS 270
|
||||
272: 7(fvec4) ImageFetch 267 271
|
||||
273: 6(float) CompositeExtract 272 0
|
||||
Store 266(r51) 273
|
||||
278: 275 Load 277(g_tTex1df4)
|
||||
279: 15(int) ImageQuerySizeLod 278 53
|
||||
Store 274(sizeQueryTemp) 279
|
||||
281: 15(int) Load 274(sizeQueryTemp)
|
||||
282: 14(int) Bitcast 281
|
||||
Store 280(WidthI) 282
|
||||
284: 275 Load 277(g_tTex1df4)
|
||||
286: 15(int) ImageQuerySizeLod 284 285
|
||||
Store 283(sizeQueryTemp) 286
|
||||
287: 15(int) Load 283(sizeQueryTemp)
|
||||
288: 14(int) Bitcast 287
|
||||
Store 280(WidthI) 288
|
||||
290: 275 Load 277(g_tTex1df4)
|
||||
291: 15(int) ImageQueryLevels 290
|
||||
Store 289(NumberOfLevelsU) 291
|
||||
293: 275 Load 277(g_tTex1df4)
|
||||
294: 15(int) ImageQuerySizeLod 293 285
|
||||
Store 292(sizeQueryTemp) 294
|
||||
296: 15(int) Load 292(sizeQueryTemp)
|
||||
Store 295(WidthU) 296
|
||||
298: 275 Load 277(g_tTex1df4)
|
||||
299: 15(int) ImageQueryLevels 298
|
||||
300: 14(int) Bitcast 299
|
||||
Store 297(NumberOfLevelsI) 300
|
||||
302: 275 Load 277(g_tTex1df4)
|
||||
303: 15(int) ImageQuerySizeLod 302 285
|
||||
Store 301(sizeQueryTemp) 303
|
||||
304: 15(int) Load 301(sizeQueryTemp)
|
||||
305: 14(int) Bitcast 304
|
||||
Store 280(WidthI) 305
|
||||
306: 275 Load 277(g_tTex1df4)
|
||||
307: 15(int) ImageQueryLevels 306
|
||||
308: 14(int) Bitcast 307
|
||||
Store 283(WidthI) 308
|
||||
309: 278 Load 280(g_tTex1df4)
|
||||
310: 15(int) ImageQueryLevels 309
|
||||
311: 14(int) Bitcast 310
|
||||
Store 300(NumberOfLevelsI) 311
|
||||
314: 6(float) Load 13(r00)
|
||||
315: 7(fvec4) CompositeConstruct 314 314 314 314
|
||||
317: 316(ptr) AccessChain 313(ps_output) 53
|
||||
Store 317 315
|
||||
318:8(PS_OUTPUT) Load 313(ps_output)
|
||||
ReturnValue 318
|
||||
Store 297(NumberOfLevelsI) 308
|
||||
311: 6(float) Load 13(r00)
|
||||
312: 7(fvec4) CompositeConstruct 311 311 311 311
|
||||
314: 313(ptr) AccessChain 310(ps_output) 53
|
||||
Store 314 312
|
||||
315:8(PS_OUTPUT) Load 310(ps_output)
|
||||
ReturnValue 315
|
||||
FunctionEnd
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.promote.outputs.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
|
||||
0:20 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
|
||||
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
||||
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||
0:? 'g_tTex1df4' ( uniform texture1D)
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
@@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
@@ -199,13 +199,13 @@ gl_FragCoord origin is upper left
|
||||
0:20 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
|
||||
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
||||
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||
0:? 'g_tTex1df4' ( uniform texture1D)
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 81
|
||||
// Id's are bound by 80
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
@@ -215,6 +215,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 74
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "color"
|
||||
@@ -242,7 +243,7 @@ gl_FragCoord origin is upper left
|
||||
Name 57 "sizeQueryTemp"
|
||||
Name 66 "ps_output"
|
||||
Name 74 "color"
|
||||
Name 80 "g_tTexbfs"
|
||||
Name 79 "g_tTexbfs"
|
||||
MemberDecorate 17($Global) 0 Offset 0
|
||||
MemberDecorate 17($Global) 1 Offset 4
|
||||
MemberDecorate 17($Global) 2 Offset 8
|
||||
@@ -257,7 +258,7 @@ gl_FragCoord origin is upper left
|
||||
Decorate 19 DescriptorSet 0
|
||||
Decorate 31(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 74(color) Location 0
|
||||
Decorate 80(g_tTexbfs) DescriptorSet 0
|
||||
Decorate 79(g_tTexbfs) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -289,9 +290,8 @@ gl_FragCoord origin is upper left
|
||||
73: TypePointer Output 7(fvec4)
|
||||
74(color): 73(ptr) Variable Output
|
||||
77: TypeImage 6(float) Buffer sampled format:R32f
|
||||
78: TypeSampledImage 77
|
||||
79: TypePointer UniformConstant 78
|
||||
80(g_tTexbfs): 79(ptr) Variable UniformConstant
|
||||
78: TypePointer UniformConstant 77
|
||||
79(g_tTexbfs): 78(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
75:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.intrinsics.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
||||
0:2 Function Parameters:
|
||||
@@ -1377,7 +1377,7 @@ Linked vertex stage:
|
||||
|
||||
WARNING: Linking vertex stage: Entry point not found
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
||||
0:2 Function Parameters:
|
||||
@@ -2758,6 +2758,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "VertexShaderFunction"
|
||||
Source HLSL 500
|
||||
Name 4 "VertexShaderFunction"
|
||||
Name 16 "VertexShaderFunctionS(f1;f1;f1;u1;u1;"
|
||||
Name 11 "inF0"
|
||||
|
||||
141
3rdparty/glslang/Test/baseResults/hlsl.isfinite.frag.out
vendored
Normal file
141
3rdparty/glslang/Test/baseResults/hlsl.isfinite.frag.out
vendored
Normal file
@@ -0,0 +1,141 @@
|
||||
hlsl.isfinite.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 '@finitetmp' ( temp float)
|
||||
0:6 f: direct index for structure ( uniform float)
|
||||
0:6 'anon@0' (layout( row_major std140) uniform block{ uniform float f})
|
||||
0:6 Constant:
|
||||
0:6 0 (const uint)
|
||||
0:6 logical-and ( temp bool)
|
||||
0:6 Negate conditional ( temp bool)
|
||||
0:6 isnan ( temp bool)
|
||||
0:6 '@finitetmp' ( temp float)
|
||||
0:6 Negate conditional ( temp bool)
|
||||
0:6 isinf ( temp bool)
|
||||
0:6 '@finitetmp' ( temp float)
|
||||
0:8 Branch: Return with expression
|
||||
0:8 Constant:
|
||||
0:8 0.000000
|
||||
0:8 0.000000
|
||||
0:8 0.000000
|
||||
0:8 0.000000
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:5 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 '@finitetmp' ( temp float)
|
||||
0:6 f: direct index for structure ( uniform float)
|
||||
0:6 'anon@0' (layout( row_major std140) uniform block{ uniform float f})
|
||||
0:6 Constant:
|
||||
0:6 0 (const uint)
|
||||
0:6 logical-and ( temp bool)
|
||||
0:6 Negate conditional ( temp bool)
|
||||
0:6 isnan ( temp bool)
|
||||
0:6 '@finitetmp' ( temp float)
|
||||
0:6 Negate conditional ( temp bool)
|
||||
0:6 isinf ( temp bool)
|
||||
0:6 '@finitetmp' ( temp float)
|
||||
0:8 Branch: Return with expression
|
||||
0:8 Constant:
|
||||
0:8 0.000000
|
||||
0:8 0.000000
|
||||
0:8 0.000000
|
||||
0:8 0.000000
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:5 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 38
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 36
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 12 "@finitetmp"
|
||||
Name 13 "$Global"
|
||||
MemberName 13($Global) 0 "f"
|
||||
Name 15 ""
|
||||
Name 36 "@entryPointOutput"
|
||||
MemberDecorate 13($Global) 0 Offset 0
|
||||
Decorate 13($Global) Block
|
||||
Decorate 15 DescriptorSet 0
|
||||
Decorate 36(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeFunction 7(fvec4)
|
||||
11: TypePointer Function 6(float)
|
||||
13($Global): TypeStruct 6(float)
|
||||
14: TypePointer Uniform 13($Global)
|
||||
15: 14(ptr) Variable Uniform
|
||||
16: TypeInt 32 1
|
||||
17: 16(int) Constant 0
|
||||
18: TypePointer Uniform 6(float)
|
||||
21: TypeBool
|
||||
31: 6(float) Constant 0
|
||||
32: 7(fvec4) ConstantComposite 31 31 31 31
|
||||
35: TypePointer Output 7(fvec4)
|
||||
36(@entryPointOutput): 35(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
37: 7(fvec4) FunctionCall 9(@main()
|
||||
Store 36(@entryPointOutput) 37
|
||||
Return
|
||||
FunctionEnd
|
||||
9(@main(): 7(fvec4) Function None 8
|
||||
10: Label
|
||||
12(@finitetmp): 11(ptr) Variable Function
|
||||
19: 18(ptr) AccessChain 15 17
|
||||
20: 6(float) Load 19
|
||||
Store 12(@finitetmp) 20
|
||||
22: 6(float) Load 12(@finitetmp)
|
||||
23: 21(bool) IsNan 22
|
||||
24: 21(bool) LogicalNot 23
|
||||
SelectionMerge 26 None
|
||||
BranchConditional 24 25 26
|
||||
25: Label
|
||||
27: 6(float) Load 12(@finitetmp)
|
||||
28: 21(bool) IsInf 27
|
||||
29: 21(bool) LogicalNot 28
|
||||
Branch 26
|
||||
26: Label
|
||||
30: 21(bool) Phi 24 10 29 25
|
||||
ReturnValue 32
|
||||
FunctionEnd
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.layout.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -35,7 +35,7 @@ Linked fragment stage:
|
||||
|
||||
WARNING: Linking fragment stage: Entry point not found
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
@@ -75,6 +75,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "PixelShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.load.2dms.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -179,7 +179,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -366,6 +366,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 120 124
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.load.array.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -396,6 +396,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 104 108
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.load.basic.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -498,6 +498,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 133 137
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.load.basic.dx10.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:47 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:47 Function Parameters:
|
||||
@@ -227,7 +227,7 @@ Shader version: 450
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:47 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
||||
0:47 Function Parameters:
|
||||
@@ -461,6 +461,7 @@ Shader version: 450
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 129 173
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUTPUT"
|
||||
MemberName 8(VS_OUTPUT) 0 "Pos"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.load.buffer.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -9,7 +9,7 @@ gl_FragCoord origin is upper left
|
||||
0:28 move second child to first child ( temp 4-component vector of float)
|
||||
0:28 'r00' ( temp 4-component vector of float)
|
||||
0:28 textureFetch ( temp 4-component vector of float)
|
||||
0:28 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
|
||||
0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
|
||||
0:28 c1: direct index for structure ( uniform int)
|
||||
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:28 Constant:
|
||||
@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
|
||||
0:29 move second child to first child ( temp 4-component vector of int)
|
||||
0:29 'r01' ( temp 4-component vector of int)
|
||||
0:29 textureFetch ( temp 4-component vector of int)
|
||||
0:29 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
|
||||
0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
|
||||
0:29 c1: direct index for structure ( uniform int)
|
||||
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:29 Constant:
|
||||
@@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
|
||||
0:30 move second child to first child ( temp 4-component vector of uint)
|
||||
0:30 'r02' ( temp 4-component vector of uint)
|
||||
0:30 textureFetch ( temp 4-component vector of uint)
|
||||
0:30 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
|
||||
0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
|
||||
0:30 c1: direct index for structure ( uniform int)
|
||||
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:30 Constant:
|
||||
@@ -71,10 +71,10 @@ gl_FragCoord origin is upper left
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform samplerBuffer)
|
||||
0:? 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
|
||||
0:? 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
|
||||
0:? 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
|
||||
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
|
||||
0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
|
||||
0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
|
||||
0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -93,7 +93,7 @@ gl_FragCoord origin is upper left
|
||||
0:28 move second child to first child ( temp 4-component vector of float)
|
||||
0:28 'r00' ( temp 4-component vector of float)
|
||||
0:28 textureFetch ( temp 4-component vector of float)
|
||||
0:28 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
|
||||
0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
|
||||
0:28 c1: direct index for structure ( uniform int)
|
||||
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:28 Constant:
|
||||
@@ -102,7 +102,7 @@ gl_FragCoord origin is upper left
|
||||
0:29 move second child to first child ( temp 4-component vector of int)
|
||||
0:29 'r01' ( temp 4-component vector of int)
|
||||
0:29 textureFetch ( temp 4-component vector of int)
|
||||
0:29 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
|
||||
0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
|
||||
0:29 c1: direct index for structure ( uniform int)
|
||||
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:29 Constant:
|
||||
@@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
|
||||
0:30 move second child to first child ( temp 4-component vector of uint)
|
||||
0:30 'r02' ( temp 4-component vector of uint)
|
||||
0:30 textureFetch ( temp 4-component vector of uint)
|
||||
0:30 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
|
||||
0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
|
||||
0:30 c1: direct index for structure ( uniform int)
|
||||
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:30 Constant:
|
||||
@@ -155,67 +155,68 @@ gl_FragCoord origin is upper left
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform samplerBuffer)
|
||||
0:? 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
|
||||
0:? 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
|
||||
0:? 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
|
||||
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
|
||||
0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
|
||||
0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
|
||||
0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 78
|
||||
// Id's are bound by 72
|
||||
|
||||
Capability Shader
|
||||
Capability SampledBuffer
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 70 74
|
||||
EntryPoint Fragment 4 "main" 64 68
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "r00"
|
||||
Name 17 "g_tTexbf4"
|
||||
Name 23 "$Global"
|
||||
MemberName 23($Global) 0 "c1"
|
||||
MemberName 23($Global) 1 "c2"
|
||||
MemberName 23($Global) 2 "c3"
|
||||
MemberName 23($Global) 3 "c4"
|
||||
MemberName 23($Global) 4 "o1"
|
||||
MemberName 23($Global) 5 "o2"
|
||||
MemberName 23($Global) 6 "o3"
|
||||
MemberName 23($Global) 7 "o4"
|
||||
Name 25 ""
|
||||
Name 33 "r01"
|
||||
Name 37 "g_tTexbi4"
|
||||
Name 46 "r02"
|
||||
Name 50 "g_tTexbu4"
|
||||
Name 57 "psout"
|
||||
Name 67 "flattenTemp"
|
||||
Name 70 "Color"
|
||||
Name 74 "Depth"
|
||||
Name 77 "g_tTexbf4_test"
|
||||
Decorate 17(g_tTexbf4) DescriptorSet 0
|
||||
MemberDecorate 23($Global) 0 Offset 0
|
||||
MemberDecorate 23($Global) 1 Offset 8
|
||||
MemberDecorate 23($Global) 2 Offset 16
|
||||
MemberDecorate 23($Global) 3 Offset 32
|
||||
MemberDecorate 23($Global) 4 Offset 48
|
||||
MemberDecorate 23($Global) 5 Offset 56
|
||||
MemberDecorate 23($Global) 6 Offset 64
|
||||
MemberDecorate 23($Global) 7 Offset 80
|
||||
Decorate 23($Global) Block
|
||||
Decorate 25 DescriptorSet 0
|
||||
Decorate 37(g_tTexbi4) DescriptorSet 0
|
||||
Decorate 50(g_tTexbu4) DescriptorSet 0
|
||||
Decorate 70(Color) Location 0
|
||||
Decorate 74(Depth) BuiltIn FragDepth
|
||||
Decorate 77(g_tTexbf4_test) DescriptorSet 0
|
||||
Decorate 77(g_tTexbf4_test) Binding 0
|
||||
Name 16 "g_tTexbf4"
|
||||
Name 22 "$Global"
|
||||
MemberName 22($Global) 0 "c1"
|
||||
MemberName 22($Global) 1 "c2"
|
||||
MemberName 22($Global) 2 "c3"
|
||||
MemberName 22($Global) 3 "c4"
|
||||
MemberName 22($Global) 4 "o1"
|
||||
MemberName 22($Global) 5 "o2"
|
||||
MemberName 22($Global) 6 "o3"
|
||||
MemberName 22($Global) 7 "o4"
|
||||
Name 24 ""
|
||||
Name 31 "r01"
|
||||
Name 34 "g_tTexbi4"
|
||||
Name 42 "r02"
|
||||
Name 45 "g_tTexbu4"
|
||||
Name 51 "psout"
|
||||
Name 61 "flattenTemp"
|
||||
Name 64 "Color"
|
||||
Name 68 "Depth"
|
||||
Name 71 "g_tTexbf4_test"
|
||||
Decorate 16(g_tTexbf4) DescriptorSet 0
|
||||
MemberDecorate 22($Global) 0 Offset 0
|
||||
MemberDecorate 22($Global) 1 Offset 8
|
||||
MemberDecorate 22($Global) 2 Offset 16
|
||||
MemberDecorate 22($Global) 3 Offset 32
|
||||
MemberDecorate 22($Global) 4 Offset 48
|
||||
MemberDecorate 22($Global) 5 Offset 56
|
||||
MemberDecorate 22($Global) 6 Offset 64
|
||||
MemberDecorate 22($Global) 7 Offset 80
|
||||
Decorate 22($Global) Block
|
||||
Decorate 24 DescriptorSet 0
|
||||
Decorate 34(g_tTexbi4) DescriptorSet 0
|
||||
Decorate 45(g_tTexbu4) DescriptorSet 0
|
||||
Decorate 64(Color) Location 0
|
||||
Decorate 68(Depth) BuiltIn FragDepth
|
||||
Decorate 71(g_tTexbf4_test) DescriptorSet 0
|
||||
Decorate 71(g_tTexbf4_test) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -224,81 +225,75 @@ gl_FragCoord origin is upper left
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 7(fvec4)
|
||||
14: TypeImage 6(float) Buffer sampled format:Rgba32f
|
||||
15: TypeSampledImage 14
|
||||
16: TypePointer UniformConstant 15
|
||||
17(g_tTexbf4): 16(ptr) Variable UniformConstant
|
||||
19: TypeInt 32 1
|
||||
20: TypeVector 19(int) 2
|
||||
21: TypeVector 19(int) 3
|
||||
22: TypeVector 19(int) 4
|
||||
23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4)
|
||||
24: TypePointer Uniform 23($Global)
|
||||
25: 24(ptr) Variable Uniform
|
||||
26: 19(int) Constant 0
|
||||
27: TypePointer Uniform 19(int)
|
||||
32: TypePointer Function 22(ivec4)
|
||||
34: TypeImage 19(int) Buffer sampled format:Rgba32i
|
||||
35: TypeSampledImage 34
|
||||
36: TypePointer UniformConstant 35
|
||||
37(g_tTexbi4): 36(ptr) Variable UniformConstant
|
||||
43: TypeInt 32 0
|
||||
44: TypeVector 43(int) 4
|
||||
45: TypePointer Function 44(ivec4)
|
||||
47: TypeImage 43(int) Buffer sampled format:Rgba32ui
|
||||
48: TypeSampledImage 47
|
||||
49: TypePointer UniformConstant 48
|
||||
50(g_tTexbu4): 49(ptr) Variable UniformConstant
|
||||
56: TypePointer Function 8(PS_OUTPUT)
|
||||
58: 6(float) Constant 1065353216
|
||||
59: 7(fvec4) ConstantComposite 58 58 58 58
|
||||
61: 19(int) Constant 1
|
||||
62: TypePointer Function 6(float)
|
||||
69: TypePointer Output 7(fvec4)
|
||||
70(Color): 69(ptr) Variable Output
|
||||
73: TypePointer Output 6(float)
|
||||
74(Depth): 73(ptr) Variable Output
|
||||
77(g_tTexbf4_test): 16(ptr) Variable UniformConstant
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTexbf4): 15(ptr) Variable UniformConstant
|
||||
18: TypeInt 32 1
|
||||
19: TypeVector 18(int) 2
|
||||
20: TypeVector 18(int) 3
|
||||
21: TypeVector 18(int) 4
|
||||
22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4)
|
||||
23: TypePointer Uniform 22($Global)
|
||||
24: 23(ptr) Variable Uniform
|
||||
25: 18(int) Constant 0
|
||||
26: TypePointer Uniform 18(int)
|
||||
30: TypePointer Function 21(ivec4)
|
||||
32: TypeImage 18(int) Buffer sampled format:Rgba32i
|
||||
33: TypePointer UniformConstant 32
|
||||
34(g_tTexbi4): 33(ptr) Variable UniformConstant
|
||||
39: TypeInt 32 0
|
||||
40: TypeVector 39(int) 4
|
||||
41: TypePointer Function 40(ivec4)
|
||||
43: TypeImage 39(int) Buffer sampled format:Rgba32ui
|
||||
44: TypePointer UniformConstant 43
|
||||
45(g_tTexbu4): 44(ptr) Variable UniformConstant
|
||||
50: TypePointer Function 8(PS_OUTPUT)
|
||||
52: 6(float) Constant 1065353216
|
||||
53: 7(fvec4) ConstantComposite 52 52 52 52
|
||||
55: 18(int) Constant 1
|
||||
56: TypePointer Function 6(float)
|
||||
63: TypePointer Output 7(fvec4)
|
||||
64(Color): 63(ptr) Variable Output
|
||||
67: TypePointer Output 6(float)
|
||||
68(Depth): 67(ptr) Variable Output
|
||||
71(g_tTexbf4_test): 15(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
67(flattenTemp): 56(ptr) Variable Function
|
||||
68:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 67(flattenTemp) 68
|
||||
71: 12(ptr) AccessChain 67(flattenTemp) 26
|
||||
72: 7(fvec4) Load 71
|
||||
Store 70(Color) 72
|
||||
75: 62(ptr) AccessChain 67(flattenTemp) 61
|
||||
76: 6(float) Load 75
|
||||
Store 74(Depth) 76
|
||||
61(flattenTemp): 50(ptr) Variable Function
|
||||
62:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 61(flattenTemp) 62
|
||||
65: 12(ptr) AccessChain 61(flattenTemp) 25
|
||||
66: 7(fvec4) Load 65
|
||||
Store 64(Color) 66
|
||||
69: 56(ptr) AccessChain 61(flattenTemp) 55
|
||||
70: 6(float) Load 69
|
||||
Store 68(Depth) 70
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(r00): 12(ptr) Variable Function
|
||||
33(r01): 32(ptr) Variable Function
|
||||
46(r02): 45(ptr) Variable Function
|
||||
57(psout): 56(ptr) Variable Function
|
||||
18: 15 Load 17(g_tTexbf4)
|
||||
28: 27(ptr) AccessChain 25 26
|
||||
29: 19(int) Load 28
|
||||
30: 14 Image 18
|
||||
31: 7(fvec4) ImageFetch 30 29
|
||||
Store 13(r00) 31
|
||||
38: 35 Load 37(g_tTexbi4)
|
||||
39: 27(ptr) AccessChain 25 26
|
||||
40: 19(int) Load 39
|
||||
41: 34 Image 38
|
||||
42: 22(ivec4) ImageFetch 41 40
|
||||
Store 33(r01) 42
|
||||
51: 48 Load 50(g_tTexbu4)
|
||||
52: 27(ptr) AccessChain 25 26
|
||||
53: 19(int) Load 52
|
||||
54: 47 Image 51
|
||||
55: 44(ivec4) ImageFetch 54 53
|
||||
Store 46(r02) 55
|
||||
60: 12(ptr) AccessChain 57(psout) 26
|
||||
Store 60 59
|
||||
63: 62(ptr) AccessChain 57(psout) 61
|
||||
Store 63 58
|
||||
64:8(PS_OUTPUT) Load 57(psout)
|
||||
ReturnValue 64
|
||||
31(r01): 30(ptr) Variable Function
|
||||
42(r02): 41(ptr) Variable Function
|
||||
51(psout): 50(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTexbf4)
|
||||
27: 26(ptr) AccessChain 24 25
|
||||
28: 18(int) Load 27
|
||||
29: 7(fvec4) ImageFetch 17 28
|
||||
Store 13(r00) 29
|
||||
35: 32 Load 34(g_tTexbi4)
|
||||
36: 26(ptr) AccessChain 24 25
|
||||
37: 18(int) Load 36
|
||||
38: 21(ivec4) ImageFetch 35 37
|
||||
Store 31(r01) 38
|
||||
46: 43 Load 45(g_tTexbu4)
|
||||
47: 26(ptr) AccessChain 24 25
|
||||
48: 18(int) Load 47
|
||||
49: 40(ivec4) ImageFetch 46 48
|
||||
Store 42(r02) 49
|
||||
54: 12(ptr) AccessChain 51(psout) 25
|
||||
Store 54 53
|
||||
57: 56(ptr) AccessChain 51(psout) 55
|
||||
Store 57 52
|
||||
58:8(PS_OUTPUT) Load 51(psout)
|
||||
ReturnValue 58
|
||||
FunctionEnd
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.load.buffer.float.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -10,7 +10,7 @@ gl_FragCoord origin is upper left
|
||||
0:28 'r00' ( temp float)
|
||||
0:28 Construct float ( temp float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:28 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
||||
0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||
0:28 c1: direct index for structure ( uniform int)
|
||||
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:28 Constant:
|
||||
@@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
|
||||
0:29 'r01' ( temp int)
|
||||
0:29 Construct int ( temp int)
|
||||
0:? textureFetch ( temp 4-component vector of int)
|
||||
0:29 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
|
||||
0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
|
||||
0:29 c1: direct index for structure ( uniform int)
|
||||
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:29 Constant:
|
||||
@@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
|
||||
0:30 'r02' ( temp uint)
|
||||
0:30 Construct uint ( temp uint)
|
||||
0:? textureFetch ( temp 4-component vector of uint)
|
||||
0:30 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
|
||||
0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
|
||||
0:30 c1: direct index for structure ( uniform int)
|
||||
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:30 Constant:
|
||||
@@ -74,10 +74,10 @@ gl_FragCoord origin is upper left
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform samplerBuffer)
|
||||
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
||||
0:? 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
|
||||
0:? 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
|
||||
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer)
|
||||
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||
0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
|
||||
0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
@@ -86,7 +86,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
|
||||
0:28 'r00' ( temp float)
|
||||
0:28 Construct float ( temp float)
|
||||
0:? textureFetch ( temp 4-component vector of float)
|
||||
0:28 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
||||
0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||
0:28 c1: direct index for structure ( uniform int)
|
||||
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:28 Constant:
|
||||
@@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
|
||||
0:29 'r01' ( temp int)
|
||||
0:29 Construct int ( temp int)
|
||||
0:? textureFetch ( temp 4-component vector of int)
|
||||
0:29 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
|
||||
0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
|
||||
0:29 c1: direct index for structure ( uniform int)
|
||||
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:29 Constant:
|
||||
@@ -117,7 +117,7 @@ gl_FragCoord origin is upper left
|
||||
0:30 'r02' ( temp uint)
|
||||
0:30 Construct uint ( temp uint)
|
||||
0:? textureFetch ( temp 4-component vector of uint)
|
||||
0:30 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
|
||||
0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
|
||||
0:30 c1: direct index for structure ( uniform int)
|
||||
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:30 Constant:
|
||||
@@ -161,67 +161,68 @@ gl_FragCoord origin is upper left
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform samplerBuffer)
|
||||
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
||||
0:? 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
|
||||
0:? 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
|
||||
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer)
|
||||
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||
0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
|
||||
0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 81
|
||||
// Id's are bound by 75
|
||||
|
||||
Capability Shader
|
||||
Capability SampledBuffer
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 73 77
|
||||
EntryPoint Fragment 4 "main" 67 71
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "r00"
|
||||
Name 17 "g_tTexbfs"
|
||||
Name 23 "$Global"
|
||||
MemberName 23($Global) 0 "c1"
|
||||
MemberName 23($Global) 1 "c2"
|
||||
MemberName 23($Global) 2 "c3"
|
||||
MemberName 23($Global) 3 "c4"
|
||||
MemberName 23($Global) 4 "o1"
|
||||
MemberName 23($Global) 5 "o2"
|
||||
MemberName 23($Global) 6 "o3"
|
||||
MemberName 23($Global) 7 "o4"
|
||||
Name 25 ""
|
||||
Name 34 "r01"
|
||||
Name 38 "g_tTexbis"
|
||||
Name 47 "r02"
|
||||
Name 51 "g_tTexbus"
|
||||
Name 60 "psout"
|
||||
Name 70 "flattenTemp"
|
||||
Name 73 "Color"
|
||||
Name 77 "Depth"
|
||||
Name 80 "g_tTexbfs_test"
|
||||
Decorate 17(g_tTexbfs) DescriptorSet 0
|
||||
MemberDecorate 23($Global) 0 Offset 0
|
||||
MemberDecorate 23($Global) 1 Offset 8
|
||||
MemberDecorate 23($Global) 2 Offset 16
|
||||
MemberDecorate 23($Global) 3 Offset 32
|
||||
MemberDecorate 23($Global) 4 Offset 48
|
||||
MemberDecorate 23($Global) 5 Offset 56
|
||||
MemberDecorate 23($Global) 6 Offset 64
|
||||
MemberDecorate 23($Global) 7 Offset 80
|
||||
Decorate 23($Global) Block
|
||||
Decorate 25 DescriptorSet 0
|
||||
Decorate 38(g_tTexbis) DescriptorSet 0
|
||||
Decorate 51(g_tTexbus) DescriptorSet 0
|
||||
Decorate 73(Color) Location 0
|
||||
Decorate 77(Depth) BuiltIn FragDepth
|
||||
Decorate 80(g_tTexbfs_test) DescriptorSet 0
|
||||
Decorate 80(g_tTexbfs_test) Binding 0
|
||||
Name 16 "g_tTexbfs"
|
||||
Name 22 "$Global"
|
||||
MemberName 22($Global) 0 "c1"
|
||||
MemberName 22($Global) 1 "c2"
|
||||
MemberName 22($Global) 2 "c3"
|
||||
MemberName 22($Global) 3 "c4"
|
||||
MemberName 22($Global) 4 "o1"
|
||||
MemberName 22($Global) 5 "o2"
|
||||
MemberName 22($Global) 6 "o3"
|
||||
MemberName 22($Global) 7 "o4"
|
||||
Name 24 ""
|
||||
Name 32 "r01"
|
||||
Name 35 "g_tTexbis"
|
||||
Name 43 "r02"
|
||||
Name 46 "g_tTexbus"
|
||||
Name 54 "psout"
|
||||
Name 64 "flattenTemp"
|
||||
Name 67 "Color"
|
||||
Name 71 "Depth"
|
||||
Name 74 "g_tTexbfs_test"
|
||||
Decorate 16(g_tTexbfs) DescriptorSet 0
|
||||
MemberDecorate 22($Global) 0 Offset 0
|
||||
MemberDecorate 22($Global) 1 Offset 8
|
||||
MemberDecorate 22($Global) 2 Offset 16
|
||||
MemberDecorate 22($Global) 3 Offset 32
|
||||
MemberDecorate 22($Global) 4 Offset 48
|
||||
MemberDecorate 22($Global) 5 Offset 56
|
||||
MemberDecorate 22($Global) 6 Offset 64
|
||||
MemberDecorate 22($Global) 7 Offset 80
|
||||
Decorate 22($Global) Block
|
||||
Decorate 24 DescriptorSet 0
|
||||
Decorate 35(g_tTexbis) DescriptorSet 0
|
||||
Decorate 46(g_tTexbus) DescriptorSet 0
|
||||
Decorate 67(Color) Location 0
|
||||
Decorate 71(Depth) BuiltIn FragDepth
|
||||
Decorate 74(g_tTexbfs_test) DescriptorSet 0
|
||||
Decorate 74(g_tTexbfs_test) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -230,84 +231,78 @@ gl_FragCoord origin is upper left
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 6(float)
|
||||
14: TypeImage 6(float) Buffer sampled format:R32f
|
||||
15: TypeSampledImage 14
|
||||
16: TypePointer UniformConstant 15
|
||||
17(g_tTexbfs): 16(ptr) Variable UniformConstant
|
||||
19: TypeInt 32 1
|
||||
20: TypeVector 19(int) 2
|
||||
21: TypeVector 19(int) 3
|
||||
22: TypeVector 19(int) 4
|
||||
23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4)
|
||||
24: TypePointer Uniform 23($Global)
|
||||
25: 24(ptr) Variable Uniform
|
||||
26: 19(int) Constant 0
|
||||
27: TypePointer Uniform 19(int)
|
||||
33: TypePointer Function 19(int)
|
||||
35: TypeImage 19(int) Buffer sampled format:R32i
|
||||
36: TypeSampledImage 35
|
||||
37: TypePointer UniformConstant 36
|
||||
38(g_tTexbis): 37(ptr) Variable UniformConstant
|
||||
45: TypeInt 32 0
|
||||
46: TypePointer Function 45(int)
|
||||
48: TypeImage 45(int) Buffer sampled format:R32ui
|
||||
49: TypeSampledImage 48
|
||||
50: TypePointer UniformConstant 49
|
||||
51(g_tTexbus): 50(ptr) Variable UniformConstant
|
||||
56: TypeVector 45(int) 4
|
||||
59: TypePointer Function 8(PS_OUTPUT)
|
||||
61: 6(float) Constant 1065353216
|
||||
62: 7(fvec4) ConstantComposite 61 61 61 61
|
||||
63: TypePointer Function 7(fvec4)
|
||||
65: 19(int) Constant 1
|
||||
72: TypePointer Output 7(fvec4)
|
||||
73(Color): 72(ptr) Variable Output
|
||||
76: TypePointer Output 6(float)
|
||||
77(Depth): 76(ptr) Variable Output
|
||||
80(g_tTexbfs_test): 16(ptr) Variable UniformConstant
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTexbfs): 15(ptr) Variable UniformConstant
|
||||
18: TypeInt 32 1
|
||||
19: TypeVector 18(int) 2
|
||||
20: TypeVector 18(int) 3
|
||||
21: TypeVector 18(int) 4
|
||||
22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4)
|
||||
23: TypePointer Uniform 22($Global)
|
||||
24: 23(ptr) Variable Uniform
|
||||
25: 18(int) Constant 0
|
||||
26: TypePointer Uniform 18(int)
|
||||
31: TypePointer Function 18(int)
|
||||
33: TypeImage 18(int) Buffer sampled format:R32i
|
||||
34: TypePointer UniformConstant 33
|
||||
35(g_tTexbis): 34(ptr) Variable UniformConstant
|
||||
41: TypeInt 32 0
|
||||
42: TypePointer Function 41(int)
|
||||
44: TypeImage 41(int) Buffer sampled format:R32ui
|
||||
45: TypePointer UniformConstant 44
|
||||
46(g_tTexbus): 45(ptr) Variable UniformConstant
|
||||
50: TypeVector 41(int) 4
|
||||
53: TypePointer Function 8(PS_OUTPUT)
|
||||
55: 6(float) Constant 1065353216
|
||||
56: 7(fvec4) ConstantComposite 55 55 55 55
|
||||
57: TypePointer Function 7(fvec4)
|
||||
59: 18(int) Constant 1
|
||||
66: TypePointer Output 7(fvec4)
|
||||
67(Color): 66(ptr) Variable Output
|
||||
70: TypePointer Output 6(float)
|
||||
71(Depth): 70(ptr) Variable Output
|
||||
74(g_tTexbfs_test): 15(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
70(flattenTemp): 59(ptr) Variable Function
|
||||
71:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 70(flattenTemp) 71
|
||||
74: 63(ptr) AccessChain 70(flattenTemp) 26
|
||||
75: 7(fvec4) Load 74
|
||||
Store 73(Color) 75
|
||||
78: 12(ptr) AccessChain 70(flattenTemp) 65
|
||||
79: 6(float) Load 78
|
||||
Store 77(Depth) 79
|
||||
64(flattenTemp): 53(ptr) Variable Function
|
||||
65:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 64(flattenTemp) 65
|
||||
68: 57(ptr) AccessChain 64(flattenTemp) 25
|
||||
69: 7(fvec4) Load 68
|
||||
Store 67(Color) 69
|
||||
72: 12(ptr) AccessChain 64(flattenTemp) 59
|
||||
73: 6(float) Load 72
|
||||
Store 71(Depth) 73
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(r00): 12(ptr) Variable Function
|
||||
34(r01): 33(ptr) Variable Function
|
||||
47(r02): 46(ptr) Variable Function
|
||||
60(psout): 59(ptr) Variable Function
|
||||
18: 15 Load 17(g_tTexbfs)
|
||||
28: 27(ptr) AccessChain 25 26
|
||||
29: 19(int) Load 28
|
||||
30: 14 Image 18
|
||||
31: 7(fvec4) ImageFetch 30 29
|
||||
32: 6(float) CompositeExtract 31 0
|
||||
Store 13(r00) 32
|
||||
39: 36 Load 38(g_tTexbis)
|
||||
40: 27(ptr) AccessChain 25 26
|
||||
41: 19(int) Load 40
|
||||
42: 35 Image 39
|
||||
43: 22(ivec4) ImageFetch 42 41
|
||||
44: 19(int) CompositeExtract 43 0
|
||||
Store 34(r01) 44
|
||||
52: 49 Load 51(g_tTexbus)
|
||||
53: 27(ptr) AccessChain 25 26
|
||||
54: 19(int) Load 53
|
||||
55: 48 Image 52
|
||||
57: 56(ivec4) ImageFetch 55 54
|
||||
58: 45(int) CompositeExtract 57 0
|
||||
Store 47(r02) 58
|
||||
64: 63(ptr) AccessChain 60(psout) 26
|
||||
Store 64 62
|
||||
66: 12(ptr) AccessChain 60(psout) 65
|
||||
Store 66 61
|
||||
67:8(PS_OUTPUT) Load 60(psout)
|
||||
ReturnValue 67
|
||||
32(r01): 31(ptr) Variable Function
|
||||
43(r02): 42(ptr) Variable Function
|
||||
54(psout): 53(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTexbfs)
|
||||
27: 26(ptr) AccessChain 24 25
|
||||
28: 18(int) Load 27
|
||||
29: 7(fvec4) ImageFetch 17 28
|
||||
30: 6(float) CompositeExtract 29 0
|
||||
Store 13(r00) 30
|
||||
36: 33 Load 35(g_tTexbis)
|
||||
37: 26(ptr) AccessChain 24 25
|
||||
38: 18(int) Load 37
|
||||
39: 21(ivec4) ImageFetch 36 38
|
||||
40: 18(int) CompositeExtract 39 0
|
||||
Store 32(r01) 40
|
||||
47: 44 Load 46(g_tTexbus)
|
||||
48: 26(ptr) AccessChain 24 25
|
||||
49: 18(int) Load 48
|
||||
51: 50(ivec4) ImageFetch 47 49
|
||||
52: 41(int) CompositeExtract 51 0
|
||||
Store 43(r02) 52
|
||||
58: 57(ptr) AccessChain 54(psout) 25
|
||||
Store 58 56
|
||||
60: 12(ptr) AccessChain 54(psout) 59
|
||||
Store 60 55
|
||||
61:8(PS_OUTPUT) Load 54(psout)
|
||||
ReturnValue 61
|
||||
FunctionEnd
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.load.offset.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -281,7 +281,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -571,6 +571,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 155 159
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.load.offsetarray.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -445,6 +445,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 119 123
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.load.rwbuffer.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:22 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:22 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@@ -119,6 +119,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 54
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.load.rwtexture.array.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -215,6 +215,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 82 86
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.load.rwtexture.dx10.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -122,7 +122,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -251,6 +251,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 104 108
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
hlsl.logical.binary.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
@@ -136,6 +136,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 59
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user