Updated glslang.

This commit is contained in:
Branimir Karadžić
2017-04-07 20:11:36 -07:00
parent c44c68ed4c
commit 0c3926586a
246 changed files with 4618 additions and 1406 deletions

View File

@@ -222,8 +222,7 @@ spv::SourceLanguage TranslateSourceLanguage(glslang::EShSource source, EProfile
return spv::SourceLanguageUnknown;
}
case glslang::EShSourceHlsl:
// Use SourceLanguageUnknown instead of SourceLanguageHLSL for now, until Vulkan knows what HLSL is
return spv::SourceLanguageUnknown;
return spv::SourceLanguageHLSL;
default:
return spv::SourceLanguageUnknown;
}
@@ -2728,7 +2727,23 @@ void TGlslangToSpvTraverser::updateMemberOffset(const glslang::TType& /*structTy
int memberSize;
int dummyStride;
int memberAlignment = glslangIntermediate->getBaseAlignment(memberType, memberSize, dummyStride, explicitLayout == glslang::ElpStd140, matrixLayout == glslang::ElmRowMajor);
// Adjust alignment for HLSL rules
if (glslangIntermediate->usingHlslOFfsets() &&
! memberType.isArray() && memberType.isVector()) {
int dummySize;
int componentAlignment = glslangIntermediate->getBaseAlignmentScalar(memberType, dummySize);
if (componentAlignment <= 4)
memberAlignment = componentAlignment;
}
// Bump up to member alignment
glslang::RoundToPow2(currentOffset, memberAlignment);
// Bump up to vec4 if there is a bad straddle
if (glslangIntermediate->improperStraddle(memberType, memberSize, currentOffset))
glslang::RoundToPow2(currentOffset, 16);
nextOffset = currentOffset + memberSize;
}

View File

@@ -68,9 +68,9 @@ namespace spv {
// Also, the ceilings are declared next to these, to help keep them in sync.
// Ceilings should be
// - one more than the maximum value an enumerant takes on, for non-mask enumerants
// (for non-sparse enums, this is the number of enumurants)
// (for non-sparse enums, this is the number of enumerants)
// - the number of bits consumed by the set of masks
// (for non-sparse mask enums, this is the number of enumurants)
// (for non-sparse mask enums, this is the number of enumerants)
//
const int SourceLanguageCeiling = 6; // HLSL todo: need official enumerant

View File

@@ -61,6 +61,7 @@ enum SourceLanguage {
SourceLanguageGLSL = 2,
SourceLanguageOpenCL_C = 3,
SourceLanguageOpenCL_CPP = 4,
SourceLanguageHLSL = 5,
SourceLanguageMax = 0x7fffffff,
};
@@ -137,6 +138,7 @@ enum StorageClass {
StorageClassPushConstant = 9,
StorageClassAtomicCounter = 10,
StorageClassImage = 11,
StorageClassStorageBuffer = 12,
StorageClassMax = 0x7fffffff,
};
@@ -616,12 +618,16 @@ enum Capability {
CapabilitySubgroupBallotKHR = 4423,
CapabilityDrawParameters = 4427,
CapabilitySubgroupVoteKHR = 4431,
CapabilityStorageBuffer16BitAccess = 4433,
CapabilityStorageUniformBufferBlock16 = 4433,
CapabilityStorageUniform16 = 4434,
CapabilityUniformAndStorageBuffer16BitAccess = 4434,
CapabilityStoragePushConstant16 = 4435,
CapabilityStorageInputOutput16 = 4436,
CapabilityDeviceGroup = 4437,
CapabilityMultiView = 4439,
CapabilityVariablePointersStorageBuffer = 4441,
CapabilityVariablePointers = 4442,
CapabilitySampleMaskOverrideCoverageNV = 5249,
CapabilityGeometryShaderPassthroughNV = 5251,
CapabilityShaderViewportIndexLayerNV = 5254,

View File

@@ -51,6 +51,8 @@
#include <cctype>
#include <cmath>
#include <array>
#include <memory>
#include <thread>
#include "../glslang/OSDependent/osinclude.h"
@@ -84,6 +86,7 @@ enum TOptions {
EOptionFlattenUniformArrays = (1 << 20),
EOptionNoStorageFormat = (1 << 21),
EOptionKeepUncalled = (1 << 22),
EOptionHlslOffsets = (1 << 23),
};
//
@@ -150,13 +153,6 @@ void ProcessConfigFile()
delete[] config;
}
// thread-safe list of shaders to asynchronously grab and compile
glslang::TWorklist Worklist;
// array of unique places to leave the shader names and infologs for the asynchronous compiles
glslang::TWorkItem** Work = 0;
int NumWorkItems = 0;
int Options = 0;
const char* ExecutableName = nullptr;
const char* binaryFileName = nullptr;
@@ -253,7 +249,7 @@ void ProcessBindingBase(int& argc, char**& argv, std::array<unsigned int, EShLan
//
// Does not return (it exits) if command-line is fatally flawed.
//
void ProcessArguments(int argc, char* argv[])
void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItems, int argc, char* argv[])
{
baseSamplerBinding.fill(0);
baseTextureBinding.fill(0);
@@ -262,10 +258,7 @@ void ProcessArguments(int argc, char* argv[])
baseSsboBinding.fill(0);
ExecutableName = argv[0];
NumWorkItems = argc; // will include some empties where the '-' options were, but it doesn't matter, they'll be 0
Work = new glslang::TWorkItem*[NumWorkItems];
for (int w = 0; w < NumWorkItems; ++w)
Work[w] = 0;
workItems.reserve(argc);
argc--;
argv++;
@@ -319,8 +312,7 @@ void ProcessArguments(int argc, char* argv[])
} else
Error("no <C-variable-name> provided for --variable-name");
break;
}
else if (lowerword == "source-entrypoint" || // synonyms
} else if (lowerword == "source-entrypoint" || // synonyms
lowerword == "sep") {
sourceEntryPointName = argv[1];
if (argc > 0) {
@@ -332,6 +324,8 @@ void ProcessArguments(int argc, char* argv[])
} else if (lowerword == "keep-uncalled" || // synonyms
lowerword == "ku") {
Options |= EOptionKeepUncalled;
} else if (lowerword == "hlsl-offsets") {
Options |= EOptionHlslOffsets;
} else {
usage();
}
@@ -420,9 +414,7 @@ void ProcessArguments(int argc, char* argv[])
Options |= EOptionSuppressInfolog;
break;
case 't':
#ifdef _WIN32
Options |= EOptionMultiThreaded;
#endif
Options |= EOptionMultiThreaded;
break;
case 'v':
Options |= EOptionDumpVersions;
@@ -440,8 +432,7 @@ void ProcessArguments(int argc, char* argv[])
} else {
std::string name(argv[0]);
if (! SetConfigFile(name)) {
Work[argc] = new glslang::TWorkItem(name);
Worklist.add(Work[argc]);
workItems.push_back(std::unique_ptr<glslang::TWorkItem>(new glslang::TWorkItem(name)));
}
}
}
@@ -482,20 +473,20 @@ void SetMessageOptions(EShMessages& messages)
messages = (EShMessages)(messages | EShMsgCascadingErrors);
if (Options & EOptionKeepUncalled)
messages = (EShMessages)(messages | EShMsgKeepUncalled);
if (Options & EOptionHlslOffsets)
messages = (EShMessages)(messages | EShMsgHlslOffsets);
}
//
// Thread entry point, for non-linking asynchronous mode.
//
// Return 0 for failure, 1 for success.
//
unsigned int CompileShaders(void*)
void CompileShaders(glslang::TWorklist& worklist)
{
glslang::TWorkItem* workItem;
while (Worklist.remove(workItem)) {
while (worklist.remove(workItem)) {
ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options);
if (compiler == 0)
return 0;
return;
CompileFile(workItem->name.c_str(), compiler);
@@ -504,8 +495,6 @@ unsigned int CompileShaders(void*)
ShDestruct(compiler);
}
return 0;
}
// Outputs the given string, but only if it is non-null and non-empty.
@@ -705,7 +694,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
// performance and memory testing, the actual compile/link can be put in
// a loop, independent of processing the work items and file IO.
//
void CompileAndLinkShaderFiles()
void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
{
std::vector<ShaderCompUnit> compUnits;
@@ -747,11 +736,19 @@ void CompileAndLinkShaderFiles()
int C_DECL main(int argc, char* argv[])
{
ProcessArguments(argc, argv);
// array of unique places to leave the shader names and infologs for the asynchronous compiles
std::vector<std::unique_ptr<glslang::TWorkItem>> workItems;
ProcessArguments(workItems, argc, argv);
glslang::TWorklist workList;
std::for_each(workItems.begin(), workItems.end(), [&workList](std::unique_ptr<glslang::TWorkItem>& item) {
assert(item);
workList.add(item.get());
});
if (Options & EOptionDumpConfig) {
printf("%s", glslang::GetDefaultTBuiltInResourceString().c_str());
if (Worklist.empty())
if (workList.empty())
return ESuccess;
}
@@ -766,11 +763,11 @@ int C_DECL main(int argc, char* argv[])
printf("Khronos Tool ID %d\n", glslang::GetKhronosToolId());
printf("GL_KHR_vulkan_glsl version %d\n", 100);
printf("ARB_GL_gl_spirv version %d\n", 100);
if (Worklist.empty())
if (workList.empty())
return ESuccess;
}
if (Worklist.empty()) {
if (workList.empty()) {
usage();
}
@@ -784,47 +781,42 @@ int C_DECL main(int argc, char* argv[])
if (Options & EOptionLinkProgram ||
Options & EOptionOutputPreprocessed) {
glslang::InitializeProcess();
CompileAndLinkShaderFiles();
CompileAndLinkShaderFiles(workList);
glslang::FinalizeProcess();
for (int w = 0; w < NumWorkItems; ++w) {
if (Work[w]) {
delete Work[w];
}
}
} else {
ShInitialize();
bool printShaderNames = Worklist.size() > 1;
bool printShaderNames = workList.size() > 1;
if (Options & EOptionMultiThreaded) {
const int NumThreads = 16;
void* threads[NumThreads];
for (int t = 0; t < NumThreads; ++t) {
threads[t] = glslang::OS_CreateThread(&CompileShaders);
if (! threads[t]) {
if (Options & EOptionMultiThreaded)
{
std::array<std::thread, 16> threads;
for (unsigned int t = 0; t < threads.size(); ++t)
{
threads[t] = std::thread(CompileShaders, std::ref(workList));
if (threads[t].get_id() == std::thread::id())
{
printf("Failed to create thread\n");
return EFailThreadCreate;
}
}
glslang::OS_WaitForAllThreads(threads, NumThreads);
std::for_each(threads.begin(), threads.end(), [](std::thread& t) { t.join(); });
} else
CompileShaders(0);
CompileShaders(workList);
// Print out all the resulting infologs
for (int w = 0; w < NumWorkItems; ++w) {
if (Work[w]) {
if (printShaderNames || Work[w]->results.size() > 0)
PutsIfNonEmpty(Work[w]->name.c_str());
PutsIfNonEmpty(Work[w]->results.c_str());
delete Work[w];
for (size_t w = 0; w < workItems.size(); ++w) {
if (workItems[w]) {
if (printShaderNames || workItems[w]->results.size() > 0)
PutsIfNonEmpty(workItems[w]->name.c_str());
PutsIfNonEmpty(workItems[w]->results.c_str());
}
}
ShFinalize();
}
delete[] Work;
if (CompileFailed)
return EFailCompile;
if (LinkFailed)
@@ -1010,8 +1002,13 @@ void usage()
"\n"
" --keep-uncalled don't eliminate uncalled functions when linking\n"
" --ku synonym for --keep-uncalled\n"
" --variable-name <name> Creates a C header file that contains a uint32_t array named <name> initialized with the shader binary code.\n"
" --vn <name> synonym for --variable-name <name>.\n"
"\n"
" --variable-name <name> Creates a C header file that contains a uint32_t array named <name>\n"
" initialized with the shader binary code.\n"
" --vn <name> synonym for --variable-name <name>\n"
"\n"
" --hlsl-offsets Allow block offsets to follow HLSL rules instead of GLSL rules.\n"
" Works independently of source language.\n"
);
exit(EFailUsage);

View File

@@ -36,8 +36,9 @@
#define WORKLIST_H_INCLUDED
#include "../glslang/OSDependent/osinclude.h"
#include <string>
#include <list>
#include <mutex>
#include <string>
namespace glslang {
@@ -58,24 +59,19 @@ namespace glslang {
void add(TWorkItem* item)
{
GetGlobalLock();
std::lock_guard<std::mutex> guard(mutex);
worklist.push_back(item);
ReleaseGlobalLock();
}
bool remove(TWorkItem*& item)
{
GetGlobalLock();
std::lock_guard<std::mutex> guard(mutex);
if (worklist.empty())
return false;
item = worklist.front();
worklist.pop_front();
ReleaseGlobalLock();
return true;
}
@@ -90,6 +86,7 @@ namespace glslang {
}
protected:
std::mutex mutex;
std::list<TWorkItem*> worklist;
};

View File

@@ -8,7 +8,10 @@ out gl_PerVertex {
float gl_CullDistance[3];
};
layout(triangles) in;
void main()
{
gl_in[3].gl_Position; // ERROR, out of range
gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
}

View File

@@ -1,72 +1,83 @@
450.geom
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:15: '[' : array index out of range '3'
ERROR: 0:15: 'gl_Position' : no such field in structure
ERROR: 2 compilation errors. No code generated.
Shader version: 450
invocations = -1
max_vertices = -1
input primitive = none
input primitive = triangles
output primitive = none
0:? Sequence
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child ( temp float)
0:13 direct index (layout( stream=0) temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index ( temp float CullDistance)
0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' ( in implicitly-sized array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:15 Constant:
0:15 3 (const int)
0:16 move second child to first child ( temp float)
0:16 direct index (layout( stream=0) temp float CullDistance)
0:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
0:16 Constant:
0:16 3 (const uint)
0:16 Constant:
0:16 2 (const int)
0:16 direct index ( temp float CullDistance)
0:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:16 Constant:
0:16 1 (const int)
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 2 (const int)
0:? Linker Objects
0:? 'gl_in' ( in implicitly-sized array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
Linked geometry stage:
ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
Shader version: 450
invocations = 1
max_vertices = -1
input primitive = none
input primitive = triangles
output primitive = none
0:? Sequence
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child ( temp float)
0:13 direct index (layout( stream=0) temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index ( temp float CullDistance)
0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' ( in 2-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:15 Constant:
0:15 3 (const int)
0:16 move second child to first child ( temp float)
0:16 direct index (layout( stream=0) temp float CullDistance)
0:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
0:16 Constant:
0:16 3 (const uint)
0:16 Constant:
0:16 2 (const int)
0:16 direct index ( temp float CullDistance)
0:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:16 Constant:
0:16 1 (const int)
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 2 (const int)
0:? Linker Objects
0:? 'gl_in' ( in 2-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})

View File

@@ -1,5 +1,5 @@
hlsl.amend.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Sequence
@@ -81,7 +81,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Sequence
@@ -168,6 +168,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "f1"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "f1"
Name 6 "@f1("
Name 8 "f2("

View File

@@ -1,5 +1,5 @@
hlsl.array.flatten.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:17 Function Definition: TestFn1( ( temp 4-component vector of float)
@@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:17 Function Definition: TestFn1( ( temp 4-component vector of float)
@@ -353,6 +353,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 128
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "TestFn1("
Name 22 "TestFn2(t11[3];p1[3];"

View File

@@ -1,5 +1,5 @@
hlsl.array.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
@@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
@@ -158,6 +158,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 68 72 75
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 17 "@PixelShaderFunction(i1;vf4[3];"
Name 15 "i"

View File

@@ -1,5 +1,5 @@
hlsl.array.implicit-size.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Sequence
@@ -83,7 +83,7 @@ Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Sequence
@@ -171,6 +171,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"

View File

@@ -1,5 +1,5 @@
hlsl.array.multidim.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
@@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
@@ -142,6 +142,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 54
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.assoc.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
@@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
@@ -140,6 +140,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 31 34 37 40 43 46
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;"
Name 10 "a1"

View File

@@ -1,5 +1,5 @@
hlsl.attribute.expression.comp
Shader version: 450
Shader version: 500
local_size = (4, 6, 8)
0:? Sequence
0:9 Function Definition: @main( ( temp 4-component vector of float)
@@ -42,7 +42,7 @@ local_size = (4, 6, 8)
Linked compute stage:
Shader version: 450
Shader version: 500
local_size = (4, 6, 8)
0:? Sequence
0:9 Function Definition: @main( ( temp 4-component vector of float)
@@ -90,6 +90,7 @@ local_size = (4, 6, 8)
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 37
ExecutionMode 4 LocalSize 4 6 8
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 13 "x"

View File

@@ -1,5 +1,5 @@
hlsl.attribute.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
@@ -58,6 +58,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 19
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(vf4;"
Name 10 "input"

View File

@@ -1,5 +1,5 @@
hlsl.basic.comp
Shader version: 450
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:4 Function Definition: @main(i1;i1; ( temp void)
@@ -31,7 +31,7 @@ local_size = (1, 1, 1)
Linked compute stage:
Shader version: 450
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:4 Function Definition: @main(i1;i1; ( temp void)
@@ -68,6 +68,7 @@ local_size = (1, 1, 1)
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 18 21
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 500
Name 4 "main"
Name 11 "@main(i1;i1;"
Name 9 "dti"

View File

@@ -1,5 +1,5 @@
hlsl.basic.geom
Shader version: 450
Shader version: 500
invocations = -1
max_vertices = 4
input primitive = triangles
@@ -43,12 +43,12 @@ output primitive = line_strip
0:20 0 (const int)
0:22 Sequence
0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:22 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:22 EmitVertex ( temp void)
0:23 Sequence
0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:23 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:23 EmitVertex ( temp void)
0:24 EndPrimitive ( temp void)
@@ -68,12 +68,13 @@ output primitive = line_strip
0:? Linker Objects
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'test' (layout( location=1) in 3-element array of uint)
0:? 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
Linked geometry stage:
Shader version: 450
Shader version: 500
invocations = 1
max_vertices = 4
input primitive = triangles
@@ -117,12 +118,12 @@ output primitive = line_strip
0:20 0 (const int)
0:22 Sequence
0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:22 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:22 EmitVertex ( temp void)
0:23 Sequence
0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:23 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:23 EmitVertex ( temp void)
0:24 EndPrimitive ( temp void)
@@ -142,19 +143,21 @@ output primitive = line_strip
0:? Linker Objects
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'test' (layout( location=1) in 3-element array of uint)
0:? 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 57
// Id's are bound by 60
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 45 48
EntryPoint Geometry 4 "main" 42 47 50
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 4
Source HLSL 500
Name 4 "main"
Name 12 "PSInput"
MemberName 12(PSInput) 0 "myfloat"
@@ -164,16 +167,18 @@ output primitive = line_strip
Name 16 "test"
Name 17 "OutputStream"
Name 20 "Vert"
Name 43 "VertexID"
Name 42 "OutputStream"
Name 45 "VertexID"
Name 47 "test"
Name 48 "test"
Name 50 "OutputStream"
Name 51 "param"
Name 47 "VertexID"
Name 49 "test"
Name 50 "test"
Name 52 "OutputStream"
Name 53 "param"
Name 55 "param"
Decorate 45(VertexID) Location 0
Decorate 48(test) Location 1
Name 57 "param"
Decorate 42(OutputStream) Location 0
Decorate 47(VertexID) Location 0
Decorate 50(test) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@@ -191,26 +196,30 @@ output primitive = line_strip
29: 11(int) Constant 2
34: TypePointer Function 10(float)
39: TypePointer Function 11(int)
44: TypePointer Input 8
45(VertexID): 44(ptr) Variable Input
48(test): 44(ptr) Variable Input
41: TypePointer Output 12(PSInput)
42(OutputStream): 41(ptr) Variable Output
46: TypePointer Input 8
47(VertexID): 46(ptr) Variable Input
50(test): 46(ptr) Variable Input
4(main): 2 Function None 3
5: Label
43(VertexID): 9(ptr) Variable Function
47(test): 9(ptr) Variable Function
50(OutputStream): 13(ptr) Variable Function
51(param): 9(ptr) Variable Function
45(VertexID): 9(ptr) Variable Function
49(test): 9(ptr) Variable Function
52(OutputStream): 13(ptr) Variable Function
53(param): 9(ptr) Variable Function
55(param): 13(ptr) Variable Function
46: 8 Load 45(VertexID)
Store 43(VertexID) 46
49: 8 Load 48(test)
Store 47(test) 49
52: 8 Load 43(VertexID)
Store 51(param) 52
54: 8 Load 47(test)
55(param): 9(ptr) Variable Function
57(param): 13(ptr) Variable Function
48: 8 Load 47(VertexID)
Store 45(VertexID) 48
51: 8 Load 50(test)
Store 49(test) 51
54: 8 Load 45(VertexID)
Store 53(param) 54
56: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 51(param) 53(param) 55(param)
56: 8 Load 49(test)
Store 55(param) 56
58: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 53(param) 55(param) 57(param)
59: 12(PSInput) Load 57(param)
Store 52(OutputStream) 59
Return
FunctionEnd
18(@main(u1[3];u1[3];struct-PSInput-f1-i11;): 2 Function None 14
@@ -235,11 +244,11 @@ output primitive = line_strip
38: 11(int) Bitcast 37
40: 39(ptr) AccessChain 20(Vert) 25
Store 40 38
41: 12(PSInput) Load 20(Vert)
Store 17(OutputStream) 41
43: 12(PSInput) Load 20(Vert)
Store 42(OutputStream) 43
EmitVertex
42: 12(PSInput) Load 20(Vert)
Store 17(OutputStream) 42
44: 12(PSInput) Load 20(Vert)
Store 42(OutputStream) 44
EmitVertex
EndPrimitive
Return

View File

@@ -1,5 +1,5 @@
hlsl.buffer.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:30 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:30 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -106,6 +106,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 46 49
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(vf4;"
Name 10 "input"

View File

@@ -1,5 +1,5 @@
hlsl.calculatelod.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -179,7 +179,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -367,6 +367,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 140 144
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -11,7 +11,7 @@ ERROR: 0:38: '' : unimplemented: CalculateLevelOfDetailUnclamped
ERROR: 9 compilation errors. No code generated.
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -191,7 +191,7 @@ ERROR: node is still EOpNull!
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})

View File

@@ -1,5 +1,5 @@
hlsl.cast.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -80,6 +80,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 32 35
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(vf4;"
Name 10 "input"

View File

@@ -1,5 +1,5 @@
hlsl.clip.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: GetEntitySelectClip( ( temp float)
@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: GetEntitySelectClip( ( temp float)
@@ -82,6 +82,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 28
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "GetEntitySelectClip("
Name 12 "@main("

View File

@@ -1,5 +1,5 @@
hlsl.comparison.vec.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: Bug1(vf4; ( temp void)
@@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: Bug1(vf4; ( temp void)
@@ -270,6 +270,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 90
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "Bug1(vf4;"
Name 10 "a"

View File

@@ -1,5 +1,5 @@
hlsl.conditional.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -125,7 +125,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -256,6 +256,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 95 98
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(vf4;"
Name 10 "input"

View File

@@ -1,5 +1,5 @@
hlsl.constructexpr.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
@@ -112,6 +112,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 37
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"

View File

@@ -7,6 +7,7 @@ hlsl.deadFunctionMissingBody.vert
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 16
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 16 "@entryPointOutput"

View File

@@ -1,5 +1,5 @@
hlsl.depthGreater.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
@@ -26,7 +26,7 @@ using depth_greater
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
@@ -59,6 +59,7 @@ using depth_greater
EntryPoint Fragment 4 "PixelShaderFunction" 18
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthGreater
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 10 "@PixelShaderFunction(f1;"
Name 9 "depth"

View File

@@ -1,5 +1,5 @@
hlsl.depthLess.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
using depth_less
0:? Sequence
@@ -22,7 +22,7 @@ using depth_less
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
using depth_less
0:? Sequence
@@ -51,6 +51,7 @@ using depth_less
EntryPoint Fragment 4 "PixelShaderFunction" 14
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthLess
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 8 "@PixelShaderFunction("
Name 14 "@entryPointOutput"

View File

@@ -1,5 +1,5 @@
hlsl.discard.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo(f1; ( temp void)
@@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo(f1; ( temp void)
@@ -116,6 +116,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 45
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 10 "foo(f1;"
Name 9 "f"

View File

@@ -1,5 +1,5 @@
hlsl.doLoop.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -92,6 +92,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 37 40
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(vf4;"
Name 10 "input"

View File

@@ -1,5 +1,5 @@
hlsl.domain.1.tese
Shader version: 450
Shader version: 500
input primitive = triangles
vertex spacing = none
triangle order = none
@@ -123,7 +123,7 @@ triangle order = none
Linked tessellation evaluation stage:
Shader version: 450
Shader version: 500
input primitive = triangles
vertex spacing = none
triangle order = none
@@ -252,6 +252,7 @@ triangle order = none
MemoryModel Logical GLSL450
EntryPoint TessellationEvaluation 4 "main" 51 55 61 76 81 90
ExecutionMode 4 Triangles
Source HLSL 500
Name 4 "main"
Name 9 "ds_in_t"
MemberName 9(ds_in_t) 0 "pos"

View File

@@ -0,0 +1,419 @@
hlsl.domain.2.tese
Shader version: 500
input primitive = triangles
vertex spacing = none
triangle order = none
0:? Sequence
0:25 Function Definition: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Parameters:
0:25 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 'tesscoord' ( in 3-component vector of float)
0:? Sequence
0:28 move second child to first child ( temp 4-component vector of float)
0:28 pos: direct index for structure ( temp 4-component vector of float)
0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 add ( temp 4-component vector of float)
0:28 pos: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 direct index ( temp float)
0:28 'tesscoord' ( in 3-component vector of float)
0:28 Constant:
0:28 0 (const int)
0:29 move second child to first child ( temp 3-component vector of float)
0:29 norm: direct index for structure ( temp 3-component vector of float)
0:29 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 Constant:
0:29 1 (const int)
0:29 add ( temp 3-component vector of float)
0:29 norm: direct index for structure ( temp 3-component vector of float)
0:29 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 1 (const int)
0:29 direct index ( temp float)
0:29 'tesscoord' ( in 3-component vector of float)
0:29 Constant:
0:29 1 (const int)
0:31 direct index ( temp float)
0:31 'tesscoord' ( in 3-component vector of float)
0:31 Constant:
0:31 2 (const int)
0:33 Branch: Return with expression
0:33 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Definition: main( ( temp void)
0:25 Function Parameters:
0:? Sequence
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 1 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 1 (const int)
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 2 (const int)
0:25 move second child to first child ( temp float)
0:25 flInsideTessFactor: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 1 (const int)
0:25 direct index ( patch in float TessLevelInner)
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp float)
0:25 foo: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 2 (const int)
0:25 foo: direct index for structure ( temp float)
0:25 'pcf_data' (layout( location=2) patch in structure{ temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 move second child to first child ( temp 3-component vector of float)
0:? 'tesscoord' ( temp 3-component vector of float)
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:25 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Call: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( temp 3-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:? 'pcf_data' (layout( location=2) patch in structure{ temp float foo})
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
Linked tessellation evaluation stage:
Shader version: 500
input primitive = triangles
vertex spacing = none
triangle order = none
0:? Sequence
0:25 Function Definition: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Parameters:
0:25 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 'tesscoord' ( in 3-component vector of float)
0:? Sequence
0:28 move second child to first child ( temp 4-component vector of float)
0:28 pos: direct index for structure ( temp 4-component vector of float)
0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 add ( temp 4-component vector of float)
0:28 pos: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 direct index ( temp float)
0:28 'tesscoord' ( in 3-component vector of float)
0:28 Constant:
0:28 0 (const int)
0:29 move second child to first child ( temp 3-component vector of float)
0:29 norm: direct index for structure ( temp 3-component vector of float)
0:29 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 Constant:
0:29 1 (const int)
0:29 add ( temp 3-component vector of float)
0:29 norm: direct index for structure ( temp 3-component vector of float)
0:29 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 1 (const int)
0:29 direct index ( temp float)
0:29 'tesscoord' ( in 3-component vector of float)
0:29 Constant:
0:29 1 (const int)
0:31 direct index ( temp float)
0:31 'tesscoord' ( in 3-component vector of float)
0:31 Constant:
0:31 2 (const int)
0:33 Branch: Return with expression
0:33 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Definition: main( ( temp void)
0:25 Function Parameters:
0:? Sequence
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 1 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 1 (const int)
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 2 (const int)
0:25 move second child to first child ( temp float)
0:25 flInsideTessFactor: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 1 (const int)
0:25 direct index ( patch in float TessLevelInner)
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp float)
0:25 foo: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 2 (const int)
0:25 foo: direct index for structure ( temp float)
0:25 'pcf_data' (layout( location=2) patch in structure{ temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 move second child to first child ( temp 3-component vector of float)
0:? 'tesscoord' ( temp 3-component vector of float)
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:25 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Call: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( temp 3-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:? 'pcf_data' (layout( location=2) patch in structure{ temp float foo})
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 94
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationEvaluation 4 "main" 52 67 73 80 84 87
ExecutionMode 4 Triangles
Source HLSL 500
Name 4 "main"
Name 10 "pcf_in_t"
MemberName 10(pcf_in_t) 0 "flTessFactor"
MemberName 10(pcf_in_t) 1 "flInsideTessFactor"
MemberName 10(pcf_in_t) 2 "foo"
Name 14 "ds_in_t"
MemberName 14(ds_in_t) 0 "pos"
MemberName 14(ds_in_t) 1 "norm"
Name 17 "gs_in_t"
MemberName 17(gs_in_t) 0 "pos"
MemberName 17(gs_in_t) 1 "norm"
Name 22 "@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;"
Name 19 "pcf_data"
Name 20 "i"
Name 21 "tesscoord"
Name 25 "o"
Name 48 "pcf_data"
Name 52 "pcf_data_flTessFactor"
Name 67 "pcf_data_flInsideTessFactor"
Name 71 "pcf_in_t"
MemberName 71(pcf_in_t) 0 "foo"
Name 73 "pcf_data"
Name 78 "i"
Name 80 "i"
Name 82 "tesscoord"
Name 84 "tesscoord"
Name 87 "@entryPointOutput"
Name 89 "param"
Name 91 "param"
Decorate 52(pcf_data_flTessFactor) Patch
Decorate 52(pcf_data_flTessFactor) BuiltIn TessLevelOuter
Decorate 67(pcf_data_flInsideTessFactor) Patch
Decorate 67(pcf_data_flInsideTessFactor) BuiltIn TessLevelInner
MemberDecorate 71(pcf_in_t) 0 Patch
Decorate 73(pcf_data) Patch
Decorate 73(pcf_data) Location 2
Decorate 80(i) Location 0
Decorate 84(tesscoord) Patch
Decorate 84(tesscoord) BuiltIn TessCoord
Decorate 87(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeInt 32 0
8: 7(int) Constant 3
9: TypeArray 6(float) 8
10(pcf_in_t): TypeStruct 9 6(float) 6(float)
11: TypePointer Function 10(pcf_in_t)
12: TypeVector 6(float) 4
13: TypeVector 6(float) 3
14(ds_in_t): TypeStruct 12(fvec4) 13(fvec3)
15: TypeArray 14(ds_in_t) 8
16: TypePointer Function 13(fvec3)
17(gs_in_t): TypeStruct 12(fvec4) 13(fvec3)
18: TypeFunction 17(gs_in_t) 11(ptr) 15 16(ptr)
24: TypePointer Function 17(gs_in_t)
26: TypeInt 32 1
27: 26(int) Constant 0
29: 7(int) Constant 0
30: TypePointer Function 6(float)
35: TypePointer Function 12(fvec4)
37: 26(int) Constant 1
39: 7(int) Constant 1
49: 7(int) Constant 4
50: TypeArray 6(float) 49
51: TypePointer Input 50
52(pcf_data_flTessFactor): 51(ptr) Variable Input
53: TypePointer Input 6(float)
60: 26(int) Constant 2
64: 7(int) Constant 2
65: TypeArray 6(float) 64
66: TypePointer Input 65
67(pcf_data_flInsideTessFactor): 66(ptr) Variable Input
71(pcf_in_t): TypeStruct 6(float)
72: TypePointer Input 71(pcf_in_t)
73(pcf_data): 72(ptr) Variable Input
77: TypePointer Function 15
79: TypePointer Input 15
80(i): 79(ptr) Variable Input
83: TypePointer Input 13(fvec3)
84(tesscoord): 83(ptr) Variable Input
86: TypePointer Output 17(gs_in_t)
87(@entryPointOutput): 86(ptr) Variable Output
4(main): 2 Function None 3
5: Label
48(pcf_data): 11(ptr) Variable Function
78(i): 77(ptr) Variable Function
82(tesscoord): 16(ptr) Variable Function
89(param): 11(ptr) Variable Function
91(param): 16(ptr) Variable Function
54: 53(ptr) AccessChain 52(pcf_data_flTessFactor) 27
55: 6(float) Load 54
56: 30(ptr) AccessChain 48(pcf_data) 27 27
Store 56 55
57: 53(ptr) AccessChain 52(pcf_data_flTessFactor) 37
58: 6(float) Load 57
59: 30(ptr) AccessChain 48(pcf_data) 27 37
Store 59 58
61: 53(ptr) AccessChain 52(pcf_data_flTessFactor) 60
62: 6(float) Load 61
63: 30(ptr) AccessChain 48(pcf_data) 27 60
Store 63 62
68: 53(ptr) AccessChain 67(pcf_data_flInsideTessFactor) 27
69: 6(float) Load 68
70: 30(ptr) AccessChain 48(pcf_data) 37
Store 70 69
74: 53(ptr) AccessChain 73(pcf_data) 27
75: 6(float) Load 74
76: 30(ptr) AccessChain 48(pcf_data) 60
Store 76 75
81: 15 Load 80(i)
Store 78(i) 81
85: 13(fvec3) Load 84(tesscoord)
Store 82(tesscoord) 85
88: 15 Load 78(i)
90:10(pcf_in_t) Load 48(pcf_data)
Store 89(param) 90
92: 13(fvec3) Load 82(tesscoord)
Store 91(param) 92
93: 17(gs_in_t) FunctionCall 22(@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;) 89(param) 88 91(param)
Store 87(@entryPointOutput) 93
Return
FunctionEnd
22(@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;): 17(gs_in_t) Function None 18
19(pcf_data): 11(ptr) FunctionParameter
20(i): 15 FunctionParameter
21(tesscoord): 16(ptr) FunctionParameter
23: Label
25(o): 24(ptr) Variable Function
28: 12(fvec4) CompositeExtract 20(i) 0 0
31: 30(ptr) AccessChain 21(tesscoord) 29
32: 6(float) Load 31
33: 12(fvec4) CompositeConstruct 32 32 32 32
34: 12(fvec4) FAdd 28 33
36: 35(ptr) AccessChain 25(o) 27
Store 36 34
38: 13(fvec3) CompositeExtract 20(i) 0 1
40: 30(ptr) AccessChain 21(tesscoord) 39
41: 6(float) Load 40
42: 13(fvec3) CompositeConstruct 41 41 41
43: 13(fvec3) FAdd 38 42
44: 16(ptr) AccessChain 25(o) 37
Store 44 43
45: 17(gs_in_t) Load 25(o)
ReturnValue 45
FunctionEnd

View File

@@ -0,0 +1,393 @@
hlsl.domain.3.tese
Shader version: 500
input primitive = isolines
vertex spacing = none
triangle order = none
0:? Sequence
0:24 Function Definition: @main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:24 Function Parameters:
0:24 'i' ( const (read only) 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:24 'tesscoord' ( in 2-component vector of float)
0:24 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
0:? Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 pos: direct index for structure ( temp 4-component vector of float)
0:27 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:27 Constant:
0:27 0 (const int)
0:27 add ( temp 4-component vector of float)
0:27 pos: direct index for structure ( temp 4-component vector of float)
0:27 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:27 'i' ( const (read only) 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:27 Constant:
0:27 0 (const int)
0:27 Constant:
0:27 0 (const int)
0:27 direct index ( temp float)
0:27 'tesscoord' ( in 2-component vector of float)
0:27 Constant:
0:27 0 (const int)
0:28 move second child to first child ( temp 3-component vector of float)
0:28 norm: direct index for structure ( temp 3-component vector of float)
0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 1 (const int)
0:28 add ( temp 3-component vector of float)
0:28 norm: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 'i' ( const (read only) 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
0:28 direct index ( temp float)
0:28 'tesscoord' ( in 2-component vector of float)
0:28 Constant:
0:28 1 (const int)
0:30 Branch: Return with expression
0:30 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:24 move second child to first child ( temp 2-component vector of float)
0:? 'tesscoord' ( temp 2-component vector of float)
0:? Construct vec2 ( temp 2-component vector of float)
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:24 Sequence
0:24 move second child to first child ( temp float)
0:24 direct index ( temp float)
0:24 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:24 direct index ( temp float)
0:24 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:24 Constant:
0:24 1 (const int)
0:24 move second child to first child ( temp float)
0:24 direct index ( temp float)
0:24 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 2 (const int)
0:24 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:24 Constant:
0:24 2 (const int)
0:24 move second child to first child ( temp float)
0:24 flInsideTessFactor: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
0:24 Constant:
0:24 1 (const int)
0:24 direct index ( patch in float TessLevelInner)
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:24 Function Call: @main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( temp 2-component vector of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:? 'pcf_data' (layout( location=2) patch in structure{})
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
Linked tessellation evaluation stage:
Shader version: 500
input primitive = isolines
vertex spacing = none
triangle order = none
0:? Sequence
0:24 Function Definition: @main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:24 Function Parameters:
0:24 'i' ( const (read only) 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:24 'tesscoord' ( in 2-component vector of float)
0:24 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
0:? Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 pos: direct index for structure ( temp 4-component vector of float)
0:27 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:27 Constant:
0:27 0 (const int)
0:27 add ( temp 4-component vector of float)
0:27 pos: direct index for structure ( temp 4-component vector of float)
0:27 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:27 'i' ( const (read only) 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:27 Constant:
0:27 0 (const int)
0:27 Constant:
0:27 0 (const int)
0:27 direct index ( temp float)
0:27 'tesscoord' ( in 2-component vector of float)
0:27 Constant:
0:27 0 (const int)
0:28 move second child to first child ( temp 3-component vector of float)
0:28 norm: direct index for structure ( temp 3-component vector of float)
0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 1 (const int)
0:28 add ( temp 3-component vector of float)
0:28 norm: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 'i' ( const (read only) 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
0:28 direct index ( temp float)
0:28 'tesscoord' ( in 2-component vector of float)
0:28 Constant:
0:28 1 (const int)
0:30 Branch: Return with expression
0:30 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:24 move second child to first child ( temp 2-component vector of float)
0:? 'tesscoord' ( temp 2-component vector of float)
0:? Construct vec2 ( temp 2-component vector of float)
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:24 Sequence
0:24 move second child to first child ( temp float)
0:24 direct index ( temp float)
0:24 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:24 direct index ( temp float)
0:24 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:24 Constant:
0:24 1 (const int)
0:24 move second child to first child ( temp float)
0:24 direct index ( temp float)
0:24 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 2 (const int)
0:24 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:24 Constant:
0:24 2 (const int)
0:24 move second child to first child ( temp float)
0:24 flInsideTessFactor: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
0:24 Constant:
0:24 1 (const int)
0:24 direct index ( patch in float TessLevelInner)
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:24 Function Call: @main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( temp 2-component vector of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:? 'pcf_data' (layout( location=2) patch in structure{})
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 96
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationEvaluation 4 "main" 54 58 67 81 86 95
ExecutionMode 4 Isolines
Source HLSL 500
Name 4 "main"
Name 9 "ds_in_t"
MemberName 9(ds_in_t) 0 "pos"
MemberName 9(ds_in_t) 1 "norm"
Name 17 "pcf_in_t"
MemberName 17(pcf_in_t) 0 "flTessFactor"
MemberName 17(pcf_in_t) 1 "flInsideTessFactor"
Name 19 "gs_in_t"
MemberName 19(gs_in_t) 0 "pos"
MemberName 19(gs_in_t) 1 "norm"
Name 24 "@main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11;"
Name 21 "i"
Name 22 "tesscoord"
Name 23 "pcf_data"
Name 27 "o"
Name 52 "i"
Name 54 "i"
Name 56 "tesscoord"
Name 58 "tesscoord"
Name 63 "pcf_data"
Name 67 "pcf_data_flTessFactor"
Name 81 "pcf_data_flInsideTessFactor"
Name 86 "@entryPointOutput"
Name 88 "param"
Name 90 "param"
Name 93 "pcf_in_t"
Name 95 "pcf_data"
Decorate 54(i) Location 0
Decorate 58(tesscoord) Patch
Decorate 58(tesscoord) BuiltIn TessCoord
Decorate 67(pcf_data_flTessFactor) Patch
Decorate 67(pcf_data_flTessFactor) BuiltIn TessLevelOuter
Decorate 81(pcf_data_flInsideTessFactor) Patch
Decorate 81(pcf_data_flInsideTessFactor) BuiltIn TessLevelInner
Decorate 86(@entryPointOutput) Location 0
Decorate 95(pcf_data) Patch
Decorate 95(pcf_data) Location 2
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeVector 6(float) 3
9(ds_in_t): TypeStruct 7(fvec4) 8(fvec3)
10: TypeInt 32 0
11: 10(int) Constant 2
12: TypeArray 9(ds_in_t) 11
13: TypeVector 6(float) 2
14: TypePointer Function 13(fvec2)
15: 10(int) Constant 3
16: TypeArray 6(float) 15
17(pcf_in_t): TypeStruct 16 6(float)
18: TypePointer Function 17(pcf_in_t)
19(gs_in_t): TypeStruct 7(fvec4) 8(fvec3)
20: TypeFunction 19(gs_in_t) 12 14(ptr) 18(ptr)
26: TypePointer Function 19(gs_in_t)
28: TypeInt 32 1
29: 28(int) Constant 0
31: 10(int) Constant 0
32: TypePointer Function 6(float)
37: TypePointer Function 7(fvec4)
39: 28(int) Constant 1
41: 10(int) Constant 1
46: TypePointer Function 8(fvec3)
51: TypePointer Function 12
53: TypePointer Input 12
54(i): 53(ptr) Variable Input
57: TypePointer Input 8(fvec3)
58(tesscoord): 57(ptr) Variable Input
64: 10(int) Constant 4
65: TypeArray 6(float) 64
66: TypePointer Input 65
67(pcf_data_flTessFactor): 66(ptr) Variable Input
68: TypePointer Input 6(float)
75: 28(int) Constant 2
79: TypeArray 6(float) 11
80: TypePointer Input 79
81(pcf_data_flInsideTessFactor): 80(ptr) Variable Input
85: TypePointer Output 19(gs_in_t)
86(@entryPointOutput): 85(ptr) Variable Output
93(pcf_in_t): TypeStruct
94: TypePointer Input 93(pcf_in_t)
95(pcf_data): 94(ptr) Variable Input
4(main): 2 Function None 3
5: Label
52(i): 51(ptr) Variable Function
56(tesscoord): 14(ptr) Variable Function
63(pcf_data): 18(ptr) Variable Function
88(param): 14(ptr) Variable Function
90(param): 18(ptr) Variable Function
55: 12 Load 54(i)
Store 52(i) 55
59: 8(fvec3) Load 58(tesscoord)
60: 6(float) CompositeExtract 59 0
61: 6(float) CompositeExtract 59 1
62: 13(fvec2) CompositeConstruct 60 61
Store 56(tesscoord) 62
69: 68(ptr) AccessChain 67(pcf_data_flTessFactor) 29
70: 6(float) Load 69
71: 32(ptr) AccessChain 63(pcf_data) 29 29
Store 71 70
72: 68(ptr) AccessChain 67(pcf_data_flTessFactor) 39
73: 6(float) Load 72
74: 32(ptr) AccessChain 63(pcf_data) 29 39
Store 74 73
76: 68(ptr) AccessChain 67(pcf_data_flTessFactor) 75
77: 6(float) Load 76
78: 32(ptr) AccessChain 63(pcf_data) 29 75
Store 78 77
82: 68(ptr) AccessChain 81(pcf_data_flInsideTessFactor) 29
83: 6(float) Load 82
84: 32(ptr) AccessChain 63(pcf_data) 39
Store 84 83
87: 12 Load 52(i)
89: 13(fvec2) Load 56(tesscoord)
Store 88(param) 89
91:17(pcf_in_t) Load 63(pcf_data)
Store 90(param) 91
92: 19(gs_in_t) FunctionCall 24(@main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11;) 87 88(param) 90(param)
Store 86(@entryPointOutput) 92
Return
FunctionEnd
24(@main(struct-ds_in_t-vf4-vf31[2];vf2;struct-pcf_in_t-f1[3]-f11;): 19(gs_in_t) Function None 20
21(i): 12 FunctionParameter
22(tesscoord): 14(ptr) FunctionParameter
23(pcf_data): 18(ptr) FunctionParameter
25: Label
27(o): 26(ptr) Variable Function
30: 7(fvec4) CompositeExtract 21(i) 0 0
33: 32(ptr) AccessChain 22(tesscoord) 31
34: 6(float) Load 33
35: 7(fvec4) CompositeConstruct 34 34 34 34
36: 7(fvec4) FAdd 30 35
38: 37(ptr) AccessChain 27(o) 29
Store 38 36
40: 8(fvec3) CompositeExtract 21(i) 0 1
42: 32(ptr) AccessChain 22(tesscoord) 41
43: 6(float) Load 42
44: 8(fvec3) CompositeConstruct 43 43 43
45: 8(fvec3) FAdd 40 44
47: 46(ptr) AccessChain 27(o) 39
Store 47 45
48: 19(gs_in_t) Load 27(o)
ReturnValue 48
FunctionEnd

View File

@@ -1,5 +1,5 @@
hlsl.emptystructreturn.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: @main(struct-ps_in1; ( temp structure{})
@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: @main(struct-ps_in1; ( temp structure{})
@@ -58,6 +58,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 20 23
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 6 "ps_in"
Name 8 "ps_out"

View File

@@ -1,5 +1,5 @@
hlsl.emptystructreturn.vert
Shader version: 450
Shader version: 500
0:? Sequence
0:10 Function Definition: @main(struct-vs_in1; ( temp structure{})
0:10 Function Parameters:
@@ -25,7 +25,7 @@ Shader version: 450
Linked vertex stage:
Shader version: 450
Shader version: 500
0:? Sequence
0:10 Function Definition: @main(struct-vs_in1; ( temp structure{})
0:10 Function Parameters:
@@ -55,6 +55,7 @@ Shader version: 450
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 20 23
Source HLSL 500
Name 4 "main"
Name 6 "vs_in"
Name 8 "vs_out"

View File

@@ -1,5 +1,5 @@
hlsl.entry-in.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
@@ -89,7 +89,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
@@ -184,6 +184,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 56 63 73
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "InParam"
MemberName 11(InParam) 0 "v"

View File

@@ -1,5 +1,5 @@
hlsl.entry-out.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
@@ -123,7 +123,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
@@ -252,6 +252,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 57 60 73 76 80 83 86
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 10 "OutParam"
MemberName 10(OutParam) 0 "v"

View File

@@ -1,5 +1,5 @@
hlsl.entry.rename.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: not_the_entry_point( ( temp void)
@@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: not_the_entry_point( ( temp void)
@@ -80,6 +80,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main_in_spv" 26
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main_in_spv"
Name 6 "not_the_entry_point("
Name 10 "PS_OUTPUT"

View File

@@ -1,5 +1,5 @@
hlsl.flatten.return.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
@@ -126,6 +126,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 29 36 41 45
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"

View File

@@ -1,5 +1,5 @@
hlsl.float1.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
@@ -34,7 +34,7 @@ Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
@@ -73,6 +73,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1"

View File

@@ -2,7 +2,7 @@ hlsl.float4.frag
WARNING: 0:5: 'register' : ignoring shader_profile
WARNING: 0:6: 'register' : ignoring shader_profile
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
@@ -24,7 +24,7 @@ Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
@@ -50,6 +50,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"

View File

@@ -1,5 +1,5 @@
hlsl.forLoop.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -128,7 +128,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -262,6 +262,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 117 120
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(vf4;"
Name 10 "input"

View File

@@ -1,5 +1,5 @@
hlsl.gather.array.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -131,7 +131,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -270,6 +270,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 107 111
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.gather.basic.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -129,7 +129,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -265,6 +265,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 108 112
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.gather.basic.dx10.vert
Shader version: 450
Shader version: 500
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:28 Function Parameters:
@@ -111,7 +111,7 @@ Shader version: 450
Linked vertex stage:
Shader version: 450
Shader version: 500
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:28 Function Parameters:
@@ -228,6 +228,7 @@ Shader version: 450
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 103 128
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Pos"

View File

@@ -1,5 +1,5 @@
hlsl.gather.offset.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -215,6 +215,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 79 83
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.gather.offsetarray.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -101,7 +101,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -209,6 +209,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 80 84
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.gatherRGBA.array.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -375,7 +375,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -758,6 +758,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 238 242
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.gatherRGBA.basic.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -379,7 +379,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -765,6 +765,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 238 242
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.gatherRGBA.offset.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -631,7 +631,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -1270,6 +1270,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 363 367
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.gatherRGBA.offsetarray.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -627,7 +627,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -1263,6 +1263,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 363 367
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.gathercmpRGBA.offset.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -367,6 +367,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 111 115
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.getdimensions.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:46 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -1159,7 +1159,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:46 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -2328,6 +2328,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 540 544
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.getdimensions.dx10.vert
Shader version: 450
Shader version: 500
0:? Sequence
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Parameters:
@@ -59,7 +59,7 @@ Shader version: 450
Linked vertex stage:
Shader version: 450
Shader version: 500
0:? Sequence
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Parameters:
@@ -125,6 +125,7 @@ Shader version: 450
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 42 50
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Pos"

View File

@@ -1,5 +1,5 @@
hlsl.getdimensions.rw.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -359,7 +359,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -727,6 +727,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 216 220
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -4,7 +4,7 @@ ERROR: 0:17: '' : unimplemented: GetSamplePosition
ERROR: 2 compilation errors. No code generated.
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -75,7 +75,7 @@ ERROR: node is still EOpNull!
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})

View File

@@ -0,0 +1,85 @@
hlsl.hlslOffset.vert
Shader version: 500
0:? Sequence
0:20 Function Definition: @main( ( temp void)
0:20 Function Parameters:
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
Linked vertex stage:
Shader version: 500
0:? Sequence
0:20 Function Definition: @main( ( temp void)
0:20 Function Parameters:
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 18
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main"
Source HLSL 500
Name 4 "main"
Name 6 "@main("
Name 15 "b"
MemberName 15(b) 0 "m0"
MemberName 15(b) 1 "m4"
MemberName 15(b) 2 "m16"
MemberName 15(b) 3 "m20"
MemberName 15(b) 4 "m36"
MemberName 15(b) 5 "m56"
MemberName 15(b) 6 "m64"
MemberName 15(b) 7 "m68"
MemberName 15(b) 8 "m76"
MemberName 15(b) 9 "m80"
MemberName 15(b) 10 "m96"
Name 17 ""
Decorate 14 ArrayStride 16
MemberDecorate 15(b) 0 Offset 0
MemberDecorate 15(b) 1 Offset 4
MemberDecorate 15(b) 2 Offset 16
MemberDecorate 15(b) 3 Offset 20
MemberDecorate 15(b) 4 Offset 36
MemberDecorate 15(b) 5 Offset 56
MemberDecorate 15(b) 6 Offset 64
MemberDecorate 15(b) 7 Offset 68
MemberDecorate 15(b) 8 Offset 76
MemberDecorate 15(b) 9 Offset 80
MemberDecorate 15(b) 10 Offset 96
Decorate 15(b) Block
Decorate 17 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
9: TypeFloat 32
10: TypeVector 9(float) 3
11: TypeVector 9(float) 2
12: TypeInt 32 0
13: 12(int) Constant 1
14: TypeArray 11(fvec2) 13
15(b): TypeStruct 9(float) 10(fvec3) 9(float) 10(fvec3) 10(fvec3) 11(fvec2) 9(float) 11(fvec2) 9(float) 9(float) 14
16: TypePointer Uniform 15(b)
17: 16(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
8: 2 FunctionCall 6(@main()
Return
FunctionEnd
6(@main(): 2 Function None 3
7: Label
Return
FunctionEnd

View File

@@ -1,5 +1,5 @@
hlsl.hull.1.tesc
Shader version: 450
Shader version: 500
vertices = 4
vertex spacing = equal_spacing
0:? Sequence
@@ -114,7 +114,7 @@ vertex spacing = equal_spacing
Linked tessellation control stage:
Shader version: 450
Shader version: 500
vertices = 4
vertex spacing = equal_spacing
0:? Sequence
@@ -236,6 +236,7 @@ vertex spacing = equal_spacing
ExecutionMode 4 OutputVertices 4
ExecutionMode 4 Isolines
ExecutionMode 4 SpacingEqual
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUT"
MemberName 8(VS_OUT) 0 "cpoint"

View File

@@ -1,5 +1,5 @@
hlsl.hull.2.tesc
Shader version: 450
Shader version: 500
vertices = 4
vertex spacing = equal_spacing
0:? Sequence
@@ -112,7 +112,7 @@ vertex spacing = equal_spacing
Linked tessellation control stage:
Shader version: 450
Shader version: 500
vertices = 4
vertex spacing = equal_spacing
0:? Sequence
@@ -232,6 +232,7 @@ vertex spacing = equal_spacing
ExecutionMode 4 OutputVertices 4
ExecutionMode 4 Isolines
ExecutionMode 4 SpacingEqual
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUT"
MemberName 8(VS_OUT) 0 "cpoint"

View File

@@ -1,5 +1,5 @@
hlsl.hull.ctrlpt-1.tesc
Shader version: 450
Shader version: 500
vertices = 3
vertex spacing = fractional_odd_spacing
triangle order = cw
@@ -200,7 +200,7 @@ triangle order = cw
Linked tessellation control stage:
Shader version: 450
Shader version: 500
vertices = 3
vertex spacing = fractional_odd_spacing
triangle order = cw
@@ -409,6 +409,7 @@ triangle order = cw
ExecutionMode 4 Triangles
ExecutionMode 4 SpacingFractionalOdd
ExecutionMode 4 VertexOrderCw
Source HLSL 500
Name 4 "main"
Name 8 "hs_in_t"
MemberName 8(hs_in_t) 0 "val"

View File

@@ -0,0 +1,634 @@
hlsl.hull.ctrlpt-2.tesc
Shader version: 500
vertices = 3
vertex spacing = fractional_odd_spacing
triangle order = cw
0:? Sequence
0:28 Function Definition: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
0:28 Function Parameters:
0:28 'i' ( in 3-element array of structure{ temp 3-component vector of float val})
0:28 'cpid' ( in uint)
0:? Sequence
0:29 val: direct index for structure ( temp 3-component vector of float)
0:29 direct index ( temp structure{ temp 3-component vector of float val})
0:29 'i' ( in 3-element array of structure{ temp 3-component vector of float val})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 0 (const int)
0:32 move second child to first child ( temp 3-component vector of float)
0:32 val: direct index for structure ( temp 3-component vector of float)
0:32 'o' ( temp structure{ temp 3-component vector of float val})
0:32 Constant:
0:32 0 (const int)
0:32 Construct vec3 ( temp 3-component vector of float)
0:32 Convert uint to float ( temp float)
0:32 'cpid' ( in uint)
0:33 Branch: Return with expression
0:33 'o' ( temp structure{ temp 3-component vector of float val})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val})
0:28 move second child to first child ( temp uint)
0:? 'cpid' ( temp uint)
0:? 'cpid' ( in uint InvocationID)
0:28 move second child to first child ( temp structure{ temp 3-component vector of float val})
0:28 indirect index ( temp structure{ temp 3-component vector of float val})
0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float val})
0:? 'cpid' ( in uint InvocationID)
0:28 Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? 'cpid' ( temp uint)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'cpid' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 3-component vector of float val})
0:? direct index ( temp structure{ temp 3-component vector of float val})
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? Constant:
0:? 0 (const int)
0:? Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? Constant:
0:? 0 (const uint)
0:? move second child to first child ( temp structure{ temp 3-component vector of float val})
0:? direct index ( temp structure{ temp 3-component vector of float val})
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? Constant:
0:? 1 (const int)
0:? Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? Constant:
0:? 1 (const uint)
0:? move second child to first child ( temp structure{ temp 3-component vector of float val})
0:? direct index ( temp structure{ temp 3-component vector of float val})
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? Constant:
0:? 2 (const int)
0:? Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? Constant:
0:? 2 (const uint)
0:? move second child to first child ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? Function Call: PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3]; ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val})
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? tfactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? tfactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 2 (const int)
0:? direct index ( temp float)
0:? tfactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 2 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelInner)
0:? '@patchConstantOutput_flInFactor' ( patch out 2-element array of float TessLevelInner)
0:? Constant:
0:? 0 (const int)
0:? flInFactor: direct index for structure ( temp float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? Constant:
0:? 1 (const int)
0:38 Function Definition: PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3]; ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:38 Function Parameters:
0:38 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
0:38 'pcf_in' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
0:? Sequence
0:41 move second child to first child ( temp float)
0:41 direct index ( temp float)
0:41 tfactor: direct index for structure ( temp 3-element array of float)
0:41 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 0 (const int)
0:41 direct index ( temp float)
0:41 val: direct index for structure ( temp 3-component vector of float)
0:41 direct index ( temp structure{ temp 3-component vector of float val})
0:41 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 0 (const int)
0:42 move second child to first child ( temp float)
0:42 direct index ( temp float)
0:42 tfactor: direct index for structure ( temp 3-element array of float)
0:42 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 1 (const int)
0:42 direct index ( temp float)
0:42 val: direct index for structure ( temp 3-component vector of float)
0:42 direct index ( temp structure{ temp 3-component vector of float val})
0:42 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
0:42 Constant:
0:42 1 (const int)
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 0 (const int)
0:43 move second child to first child ( temp float)
0:43 direct index ( temp float)
0:43 tfactor: direct index for structure ( temp 3-element array of float)
0:43 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:43 Constant:
0:43 0 (const int)
0:43 Constant:
0:43 2 (const int)
0:43 direct index ( temp float)
0:43 val: direct index for structure ( temp 3-component vector of float)
0:43 direct index ( temp structure{ temp 3-component vector of float val})
0:43 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
0:43 Constant:
0:43 2 (const int)
0:43 Constant:
0:43 0 (const int)
0:43 Constant:
0:43 0 (const int)
0:44 move second child to first child ( temp float)
0:44 flInFactor: direct index for structure ( temp float)
0:44 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:44 Constant:
0:44 1 (const int)
0:44 Constant:
0:44 4.000000
0:46 Branch: Return with expression
0:46 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float val})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val})
0:? 'cpid' ( in uint InvocationID)
0:? '@patchConstantOutput' (layout( location=1) patch out structure{})
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
0:? '@patchConstantOutput_flInFactor' ( patch out 2-element array of float TessLevelInner)
Linked tessellation control stage:
Shader version: 500
vertices = 3
vertex spacing = fractional_odd_spacing
triangle order = cw
0:? Sequence
0:28 Function Definition: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
0:28 Function Parameters:
0:28 'i' ( in 3-element array of structure{ temp 3-component vector of float val})
0:28 'cpid' ( in uint)
0:? Sequence
0:29 val: direct index for structure ( temp 3-component vector of float)
0:29 direct index ( temp structure{ temp 3-component vector of float val})
0:29 'i' ( in 3-element array of structure{ temp 3-component vector of float val})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 0 (const int)
0:32 move second child to first child ( temp 3-component vector of float)
0:32 val: direct index for structure ( temp 3-component vector of float)
0:32 'o' ( temp structure{ temp 3-component vector of float val})
0:32 Constant:
0:32 0 (const int)
0:32 Construct vec3 ( temp 3-component vector of float)
0:32 Convert uint to float ( temp float)
0:32 'cpid' ( in uint)
0:33 Branch: Return with expression
0:33 'o' ( temp structure{ temp 3-component vector of float val})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val})
0:28 move second child to first child ( temp uint)
0:? 'cpid' ( temp uint)
0:? 'cpid' ( in uint InvocationID)
0:28 move second child to first child ( temp structure{ temp 3-component vector of float val})
0:28 indirect index ( temp structure{ temp 3-component vector of float val})
0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float val})
0:? 'cpid' ( in uint InvocationID)
0:28 Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? 'cpid' ( temp uint)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'cpid' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 3-component vector of float val})
0:? direct index ( temp structure{ temp 3-component vector of float val})
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? Constant:
0:? 0 (const int)
0:? Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? Constant:
0:? 0 (const uint)
0:? move second child to first child ( temp structure{ temp 3-component vector of float val})
0:? direct index ( temp structure{ temp 3-component vector of float val})
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? Constant:
0:? 1 (const int)
0:? Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? Constant:
0:? 1 (const uint)
0:? move second child to first child ( temp structure{ temp 3-component vector of float val})
0:? direct index ( temp structure{ temp 3-component vector of float val})
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? Constant:
0:? 2 (const int)
0:? Function Call: @main(struct-hs_in_t-vf31[3];u1; ( temp structure{ temp 3-component vector of float val})
0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? Constant:
0:? 2 (const uint)
0:? move second child to first child ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? Function Call: PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3]; ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val})
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? tfactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? tfactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 2 (const int)
0:? direct index ( temp float)
0:? tfactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 2 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelInner)
0:? '@patchConstantOutput_flInFactor' ( patch out 2-element array of float TessLevelInner)
0:? Constant:
0:? 0 (const int)
0:? flInFactor: direct index for structure ( temp float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? Constant:
0:? 1 (const int)
0:38 Function Definition: PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3]; ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:38 Function Parameters:
0:38 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
0:38 'pcf_in' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
0:? Sequence
0:41 move second child to first child ( temp float)
0:41 direct index ( temp float)
0:41 tfactor: direct index for structure ( temp 3-element array of float)
0:41 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 0 (const int)
0:41 direct index ( temp float)
0:41 val: direct index for structure ( temp 3-component vector of float)
0:41 direct index ( temp structure{ temp 3-component vector of float val})
0:41 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 0 (const int)
0:42 move second child to first child ( temp float)
0:42 direct index ( temp float)
0:42 tfactor: direct index for structure ( temp 3-element array of float)
0:42 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 1 (const int)
0:42 direct index ( temp float)
0:42 val: direct index for structure ( temp 3-component vector of float)
0:42 direct index ( temp structure{ temp 3-component vector of float val})
0:42 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
0:42 Constant:
0:42 1 (const int)
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 0 (const int)
0:43 move second child to first child ( temp float)
0:43 direct index ( temp float)
0:43 tfactor: direct index for structure ( temp 3-element array of float)
0:43 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:43 Constant:
0:43 0 (const int)
0:43 Constant:
0:43 2 (const int)
0:43 direct index ( temp float)
0:43 val: direct index for structure ( temp 3-component vector of float)
0:43 direct index ( temp structure{ temp 3-component vector of float val})
0:43 'pcf_out' ( const (read only) 3-element array of structure{ temp 3-component vector of float val})
0:43 Constant:
0:43 2 (const int)
0:43 Constant:
0:43 0 (const int)
0:43 Constant:
0:43 0 (const int)
0:44 move second child to first child ( temp float)
0:44 flInFactor: direct index for structure ( temp float)
0:44 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:44 Constant:
0:44 1 (const int)
0:44 Constant:
0:44 4.000000
0:46 Branch: Return with expression
0:46 'o' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float val})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val})
0:? 'cpid' ( in uint InvocationID)
0:? '@patchConstantOutput' (layout( location=1) patch out structure{})
0:? '@patchConstantOutput_tfactor' ( patch out 4-element array of float TessLevelOuter)
0:? '@patchConstantOutput_flInFactor' ( patch out 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 129
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 42 46 49 96 110 128
ExecutionMode 4 OutputVertices 3
ExecutionMode 4 Triangles
ExecutionMode 4 SpacingFractionalOdd
ExecutionMode 4 VertexOrderCw
Source HLSL 500
Name 4 "main"
Name 8 "hs_in_t"
MemberName 8(hs_in_t) 0 "val"
Name 14 "hs_out_t"
MemberName 14(hs_out_t) 0 "val"
Name 18 "@main(struct-hs_in_t-vf31[3];u1;"
Name 16 "i"
Name 17 "cpid"
Name 22 "hs_pcf_t"
MemberName 22(hs_pcf_t) 0 "tfactor"
MemberName 22(hs_pcf_t) 1 "flInFactor"
Name 26 "PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3];"
Name 24 "pcf_out"
Name 25 "pcf_in"
Name 31 "o"
Name 40 "i"
Name 42 "i"
Name 44 "cpid"
Name 46 "cpid"
Name 49 "@entryPointOutput"
Name 51 "param"
Name 53 "param"
Name 67 "pcf_out"
Name 68 "i"
Name 69 "param"
Name 71 "param"
Name 75 "i"
Name 76 "param"
Name 78 "param"
Name 82 "i"
Name 83 "param"
Name 85 "param"
Name 89 "@patchConstantResult"
Name 96 "@patchConstantOutput_tfactor"
Name 110 "@patchConstantOutput_flInFactor"
Name 114 "o"
Name 126 "hs_pcf_t"
Name 128 "@patchConstantOutput"
Decorate 42(i) Location 0
Decorate 46(cpid) BuiltIn InvocationId
Decorate 49(@entryPointOutput) Location 0
Decorate 96(@patchConstantOutput_tfactor) Patch
Decorate 96(@patchConstantOutput_tfactor) BuiltIn TessLevelOuter
Decorate 110(@patchConstantOutput_flInFactor) Patch
Decorate 110(@patchConstantOutput_flInFactor) BuiltIn TessLevelInner
Decorate 128(@patchConstantOutput) Patch
Decorate 128(@patchConstantOutput) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8(hs_in_t): TypeStruct 7(fvec3)
9: TypeInt 32 0
10: 9(int) Constant 3
11: TypeArray 8(hs_in_t) 10
12: TypePointer Function 11
13: TypePointer Function 9(int)
14(hs_out_t): TypeStruct 7(fvec3)
15: TypeFunction 14(hs_out_t) 12(ptr) 13(ptr)
20: TypeArray 14(hs_out_t) 10
21: TypeArray 6(float) 10
22(hs_pcf_t): TypeStruct 21 6(float)
23: TypeFunction 22(hs_pcf_t) 20 11
28: TypeInt 32 1
29: 28(int) Constant 0
30: TypePointer Function 14(hs_out_t)
35: TypePointer Function 7(fvec3)
41: TypePointer Input 11
42(i): 41(ptr) Variable Input
45: TypePointer Input 9(int)
46(cpid): 45(ptr) Variable Input
48: TypePointer Output 20
49(@entryPointOutput): 48(ptr) Variable Output
56: TypePointer Output 14(hs_out_t)
58: 9(int) Constant 2
59: 9(int) Constant 1
60: 9(int) Constant 0
62: TypeBool
66: TypePointer Function 20
74: 28(int) Constant 1
81: 28(int) Constant 2
88: TypePointer Function 22(hs_pcf_t)
93: 9(int) Constant 4
94: TypeArray 6(float) 93
95: TypePointer Output 94
96(@patchConstantOutput_tfactor): 95(ptr) Variable Output
97: TypePointer Function 6(float)
100: TypePointer Output 6(float)
108: TypeArray 6(float) 58
109: TypePointer Output 108
110(@patchConstantOutput_flInFactor): 109(ptr) Variable Output
121: 6(float) Constant 1082130432
126(hs_pcf_t): TypeStruct
127: TypePointer Output 126(hs_pcf_t)
128(@patchConstantOutput): 127(ptr) Variable Output
4(main): 2 Function None 3
5: Label
40(i): 12(ptr) Variable Function
44(cpid): 13(ptr) Variable Function
51(param): 12(ptr) Variable Function
53(param): 13(ptr) Variable Function
67(pcf_out): 66(ptr) Variable Function
68(i): 12(ptr) Variable Function
69(param): 12(ptr) Variable Function
71(param): 13(ptr) Variable Function
75(i): 12(ptr) Variable Function
76(param): 12(ptr) Variable Function
78(param): 13(ptr) Variable Function
82(i): 12(ptr) Variable Function
83(param): 12(ptr) Variable Function
85(param): 13(ptr) Variable Function
89(@patchConstantResult): 88(ptr) Variable Function
43: 11 Load 42(i)
Store 40(i) 43
47: 9(int) Load 46(cpid)
Store 44(cpid) 47
50: 9(int) Load 46(cpid)
52: 11 Load 40(i)
Store 51(param) 52
54: 9(int) Load 44(cpid)
Store 53(param) 54
55:14(hs_out_t) FunctionCall 18(@main(struct-hs_in_t-vf31[3];u1;) 51(param) 53(param)
57: 56(ptr) AccessChain 49(@entryPointOutput) 50
Store 57 55
ControlBarrier 58 59 60
61: 9(int) Load 46(cpid)
63: 62(bool) IEqual 61 29
SelectionMerge 65 None
BranchConditional 63 64 65
64: Label
70: 11 Load 68(i)
Store 69(param) 70
Store 71(param) 60
72:14(hs_out_t) FunctionCall 18(@main(struct-hs_in_t-vf31[3];u1;) 69(param) 71(param)
73: 30(ptr) AccessChain 67(pcf_out) 29
Store 73 72
77: 11 Load 75(i)
Store 76(param) 77
Store 78(param) 59
79:14(hs_out_t) FunctionCall 18(@main(struct-hs_in_t-vf31[3];u1;) 76(param) 78(param)
80: 30(ptr) AccessChain 67(pcf_out) 74
Store 80 79
84: 11 Load 82(i)
Store 83(param) 84
Store 85(param) 58
86:14(hs_out_t) FunctionCall 18(@main(struct-hs_in_t-vf31[3];u1;) 83(param) 85(param)
87: 30(ptr) AccessChain 67(pcf_out) 81
Store 87 86
90: 20 Load 67(pcf_out)
91: 11 Load 42(i)
92:22(hs_pcf_t) FunctionCall 26(PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3];) 90 91
Store 89(@patchConstantResult) 92
98: 97(ptr) AccessChain 89(@patchConstantResult) 29 29
99: 6(float) Load 98
101: 100(ptr) AccessChain 96(@patchConstantOutput_tfactor) 29
Store 101 99
102: 97(ptr) AccessChain 89(@patchConstantResult) 29 74
103: 6(float) Load 102
104: 100(ptr) AccessChain 96(@patchConstantOutput_tfactor) 74
Store 104 103
105: 97(ptr) AccessChain 89(@patchConstantResult) 29 81
106: 6(float) Load 105
107: 100(ptr) AccessChain 96(@patchConstantOutput_tfactor) 81
Store 107 106
111: 97(ptr) AccessChain 89(@patchConstantResult) 74
112: 6(float) Load 111
113: 100(ptr) AccessChain 110(@patchConstantOutput_flInFactor) 29
Store 113 112
Branch 65
65: Label
Return
FunctionEnd
18(@main(struct-hs_in_t-vf31[3];u1;):14(hs_out_t) Function None 15
16(i): 12(ptr) FunctionParameter
17(cpid): 13(ptr) FunctionParameter
19: Label
31(o): 30(ptr) Variable Function
32: 9(int) Load 17(cpid)
33: 6(float) ConvertUToF 32
34: 7(fvec3) CompositeConstruct 33 33 33
36: 35(ptr) AccessChain 31(o) 29
Store 36 34
37:14(hs_out_t) Load 31(o)
ReturnValue 37
FunctionEnd
26(PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3];):22(hs_pcf_t) Function None 23
24(pcf_out): 20 FunctionParameter
25(pcf_in): 11 FunctionParameter
27: Label
114(o): 88(ptr) Variable Function
115: 6(float) CompositeExtract 24(pcf_out) 0 0 0
116: 97(ptr) AccessChain 114(o) 29 29
Store 116 115
117: 6(float) CompositeExtract 24(pcf_out) 1 0 0
118: 97(ptr) AccessChain 114(o) 29 74
Store 118 117
119: 6(float) CompositeExtract 24(pcf_out) 2 0 0
120: 97(ptr) AccessChain 114(o) 29 81
Store 120 119
122: 97(ptr) AccessChain 114(o) 74
Store 122 121
123:22(hs_pcf_t) Load 114(o)
ReturnValue 123
FunctionEnd

View File

@@ -1,5 +1,5 @@
hlsl.hull.void.tesc
Shader version: 450
Shader version: 500
vertices = 3
vertex spacing = fractional_even_spacing
0:? Sequence
@@ -54,7 +54,7 @@ vertex spacing = fractional_even_spacing
Linked tessellation control stage:
Shader version: 450
Shader version: 500
vertices = 3
vertex spacing = fractional_even_spacing
0:? Sequence
@@ -116,6 +116,7 @@ vertex spacing = fractional_even_spacing
ExecutionMode 4 OutputVertices 3
ExecutionMode 4 Triangles
ExecutionMode 4 SpacingFractionalEven
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUT"
MemberName 8(VS_OUT) 0 "cpoint"

View File

@@ -1,5 +1,5 @@
hlsl.identifier.sample.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: sample(i1; ( temp int)
@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: sample(i1; ( temp int)
@@ -94,6 +94,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 31
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 10 "sample(i1;"
Name 9 "x"

View File

@@ -1,5 +1,5 @@
hlsl.if.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -109,7 +109,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -224,6 +224,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 96 99
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(vf4;"
Name 10 "input"

View File

@@ -1,5 +1,5 @@
hlsl.implicitBool.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main( ( temp 4-component vector of float)
@@ -167,7 +167,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main( ( temp 4-component vector of float)
@@ -340,6 +340,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 143
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "a"

View File

@@ -2,7 +2,7 @@ hlsl.init.frag
WARNING: 0:40: 'typedef' : struct-member initializers ignored
WARNING: 0:40: 'typedef' : struct-member initializers ignored
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
@@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
@@ -339,6 +339,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "ShaderFunction" 98 101
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "ShaderFunction"
Name 11 "@ShaderFunction(vf4;"
Name 10 "input"

View File

@@ -1,5 +1,5 @@
hlsl.init2.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: Test1( ( temp void)
@@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: Test1( ( temp void)
@@ -366,6 +366,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 109
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 6 "Test1("
Name 10 "PS_OUTPUT"

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@@ -1,5 +1,5 @@
hlsl.inoutquals.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void)
@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void)
@@ -197,6 +197,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 60 70 74 78
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 12 "MyFunc(f1;f1;f1;"
Name 9 "x"

View File

@@ -1,5 +1,5 @@
hlsl.intrinsic.frexp.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
@@ -96,7 +96,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
@@ -198,6 +198,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 95
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "PixelShaderFunctionS(f1;f1;"
Name 9 "inF0"

View File

@@ -1,5 +1,5 @@
hlsl.intrinsic.frexp.vert
Shader version: 450
Shader version: 500
0:? Sequence
0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
0:2 Function Parameters:
@@ -58,7 +58,7 @@ Linked vertex stage:
WARNING: Linking vertex stage: Entry point not found
Shader version: 450
Shader version: 500
0:? Sequence
0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
0:2 Function Parameters:
@@ -120,6 +120,7 @@ Shader version: 450
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "VertexShaderFunction"
Source HLSL 500
Name 4 "VertexShaderFunction"
Name 11 "VertexShaderFunctionS(f1;f1;"
Name 9 "inF0"

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.barriers.comp
Shader version: 450
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:3 Function Definition: @ComputeShaderFunction( ( temp float)
@@ -27,7 +27,7 @@ local_size = (1, 1, 1)
Linked compute stage:
Shader version: 450
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:3 Function Definition: @ComputeShaderFunction( ( temp float)
@@ -60,6 +60,7 @@ local_size = (1, 1, 1)
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "ComputeShaderFunction" 20
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 500
Name 4 "ComputeShaderFunction"
Name 8 "@ComputeShaderFunction("
Name 20 "@entryPointOutput"

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.comp
Shader version: 450
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
@@ -355,7 +355,7 @@ local_size = (1, 1, 1)
Linked compute stage:
Shader version: 450
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
@@ -716,6 +716,7 @@ local_size = (1, 1, 1)
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "ComputeShaderFunction" 227 230 233 237 240 243
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 500
Name 4 "ComputeShaderFunction"
Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;"
Name 11 "inF0"

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.d3dcolortoubyte4.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of int)
@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of int)
@@ -82,6 +82,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 27
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 14 "$Global"

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.double.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float)
@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float)
@@ -173,6 +173,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 44 47 50 54 58 62 66 69 72
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 26 "@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;"
Name 18 "inDV1a"

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.evalfns.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
@@ -78,7 +78,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
@@ -163,6 +163,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 51 55 59 63 67
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 23 "@main(f1;vf2;vf3;vf4;vi2;"
Name 18 "inF1"

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@@ -1,5 +1,5 @@
hlsl.intrinsics.f1632.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
@@ -131,7 +131,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
@@ -268,6 +268,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 101
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "PixelShaderFunctionS(u1;"
Name 10 "inF0"

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.f3216.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint)
@@ -136,7 +136,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint)
@@ -278,6 +278,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 104
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "PixelShaderFunctionS(f1;"
Name 10 "inF0"

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
@@ -2762,7 +2762,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
@@ -5531,6 +5531,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 1772
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 16 "PixelShaderFunctionS(f1;f1;f1;u1;u1;"
Name 11 "inF0"

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.lit.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
@@ -126,6 +126,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 37 40 43
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 12 "@PixelShaderFunction(f1;f1;f1;"
Name 9 "n_dot_l"

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.negative.comp
Shader version: 450
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
@@ -91,7 +91,7 @@ local_size = (1, 1, 1)
Linked compute stage:
Shader version: 450
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
@@ -188,6 +188,7 @@ local_size = (1, 1, 1)
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "ComputeShaderFunction" 76 79 82 86 89
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 500
Name 4 "ComputeShaderFunction"
Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;"
Name 11 "inF0"

View File

@@ -61,7 +61,7 @@ ERROR: 0:133: 'reversebits' : no matching overloaded function found
ERROR: 59 compilation errors. No code generated.
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:2 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float)
@@ -522,7 +522,7 @@ ERROR: node is still EOpNull!
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:2 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float)

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.negative.vert
Shader version: 450
Shader version: 500
0:? Sequence
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
0:15 Function Parameters:
@@ -155,7 +155,7 @@ Shader version: 450
Linked vertex stage:
Shader version: 450
Shader version: 500
0:? Sequence
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
0:15 Function Parameters:
@@ -315,6 +315,7 @@ Shader version: 450
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "VertexShaderFunction" 100 103 106 110 113
Source HLSL 500
Name 4 "VertexShaderFunction"
Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
Name 11 "inF0"

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@@ -1,5 +1,5 @@
hlsl.intrinsics.promote.down.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
@@ -112,6 +112,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 47
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.promote.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
@@ -342,7 +342,7 @@ gl_FragCoord origin is upper left
0:51 'r50' ( temp float)
0:51 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:51 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:51 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:51 Convert uint to int ( temp int)
0:51 upos: direct index for structure ( uniform uint)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
@@ -353,7 +353,7 @@ gl_FragCoord origin is upper left
0:52 'r51' ( temp float)
0:52 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:52 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:52 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:52 Convert float to int ( temp int)
0:52 fpos: direct index for structure ( uniform float)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
@@ -437,7 +437,7 @@ gl_FragCoord origin is upper left
0:20 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
@@ -445,7 +445,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
@@ -788,7 +788,7 @@ gl_FragCoord origin is upper left
0:51 'r50' ( temp float)
0:51 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:51 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:51 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:51 Convert uint to int ( temp int)
0:51 upos: direct index for structure ( uniform uint)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
@@ -799,7 +799,7 @@ gl_FragCoord origin is upper left
0:52 'r51' ( temp float)
0:52 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:52 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:52 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:52 Convert float to int ( temp int)
0:52 fpos: direct index for structure ( uniform float)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
@@ -883,13 +883,13 @@ gl_FragCoord origin is upper left
0:20 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 325
// Id's are bound by 322
Capability Shader
Capability Sampled1D
@@ -897,8 +897,9 @@ gl_FragCoord origin is upper left
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 322
EntryPoint Fragment 4 "main" 319
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"
@@ -938,19 +939,19 @@ gl_FragCoord origin is upper left
Name 229 "r42"
Name 243 "r43"
Name 255 "r50"
Name 259 "g_tTexbfs"
Name 268 "r51"
Name 277 "sizeQueryTemp"
Name 280 "g_tTex1df4"
Name 283 "WidthI"
Name 286 "sizeQueryTemp"
Name 292 "NumberOfLevelsU"
Name 295 "sizeQueryTemp"
Name 298 "WidthU"
Name 300 "NumberOfLevelsI"
Name 304 "sizeQueryTemp"
Name 313 "ps_output"
Name 322 "color"
Name 258 "g_tTexbfs"
Name 266 "r51"
Name 274 "sizeQueryTemp"
Name 277 "g_tTex1df4"
Name 280 "WidthI"
Name 283 "sizeQueryTemp"
Name 289 "NumberOfLevelsU"
Name 292 "sizeQueryTemp"
Name 295 "WidthU"
Name 297 "NumberOfLevelsI"
Name 301 "sizeQueryTemp"
Name 310 "ps_output"
Name 319 "color"
MemberDecorate 19($Global) 0 Offset 0
MemberDecorate 19($Global) 1 Offset 4
MemberDecorate 19($Global) 2 Offset 8
@@ -963,9 +964,9 @@ gl_FragCoord origin is upper left
MemberDecorate 19($Global) 9 Offset 52
Decorate 19($Global) Block
Decorate 21 DescriptorSet 0
Decorate 259(g_tTexbfs) DescriptorSet 0
Decorate 280(g_tTex1df4) DescriptorSet 0
Decorate 322(color) Location 0
Decorate 258(g_tTexbfs) DescriptorSet 0
Decorate 277(g_tTex1df4) DescriptorSet 0
Decorate 319(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -1013,24 +1014,23 @@ gl_FragCoord origin is upper left
109: 14(int) Constant 4
110: TypePointer Uniform 16(ivec2)
256: TypeImage 6(float) Buffer sampled format:R32f
257: TypeSampledImage 256
258: TypePointer UniformConstant 257
259(g_tTexbfs): 258(ptr) Variable UniformConstant
261: 14(int) Constant 8
270: 14(int) Constant 9
278: TypeImage 6(float) 1D sampled format:Unknown
279: TypePointer UniformConstant 278
280(g_tTex1df4): 279(ptr) Variable UniformConstant
288: 15(int) Constant 6
312: TypePointer Function 8(PS_OUTPUT)
316: TypePointer Function 7(fvec4)
321: TypePointer Output 7(fvec4)
322(color): 321(ptr) Variable Output
257: TypePointer UniformConstant 256
258(g_tTexbfs): 257(ptr) Variable UniformConstant
260: 14(int) Constant 8
268: 14(int) Constant 9
275: TypeImage 6(float) 1D sampled format:Unknown
276: TypePointer UniformConstant 275
277(g_tTex1df4): 276(ptr) Variable UniformConstant
285: 15(int) Constant 6
309: TypePointer Function 8(PS_OUTPUT)
313: TypePointer Function 7(fvec4)
318: TypePointer Output 7(fvec4)
319(color): 318(ptr) Variable Output
4(main): 2 Function None 3
5: Label
323:8(PS_OUTPUT) FunctionCall 10(@main()
324: 7(fvec4) CompositeExtract 323 0
Store 322(color) 324
320:8(PS_OUTPUT) FunctionCall 10(@main()
321: 7(fvec4) CompositeExtract 320 0
Store 319(color) 321
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
@@ -1058,16 +1058,16 @@ gl_FragCoord origin is upper left
229(r42): 73(ptr) Variable Function
243(r43): 101(ptr) Variable Function
255(r50): 12(ptr) Variable Function
268(r51): 12(ptr) Variable Function
277(sizeQueryTemp): 37(ptr) Variable Function
283(WidthI): 48(ptr) Variable Function
286(sizeQueryTemp): 37(ptr) Variable Function
292(NumberOfLevelsU): 37(ptr) Variable Function
295(sizeQueryTemp): 37(ptr) Variable Function
298(WidthU): 37(ptr) Variable Function
300(NumberOfLevelsI): 48(ptr) Variable Function
304(sizeQueryTemp): 37(ptr) Variable Function
313(ps_output): 312(ptr) Variable Function
266(r51): 12(ptr) Variable Function
274(sizeQueryTemp): 37(ptr) Variable Function
280(WidthI): 48(ptr) Variable Function
283(sizeQueryTemp): 37(ptr) Variable Function
289(NumberOfLevelsU): 37(ptr) Variable Function
292(sizeQueryTemp): 37(ptr) Variable Function
295(WidthU): 37(ptr) Variable Function
297(NumberOfLevelsI): 48(ptr) Variable Function
301(sizeQueryTemp): 37(ptr) Variable Function
310(ps_output): 309(ptr) Variable Function
24: 23(ptr) AccessChain 21 22
25: 15(int) Load 24
28: 26(bool) INotEqual 25 27
@@ -1271,60 +1271,58 @@ gl_FragCoord origin is upper left
253: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 247 250 252
254: 16(ivec2) Bitcast 253
Store 243(r43) 254
260: 257 Load 259(g_tTexbfs)
262: 23(ptr) AccessChain 21 261
263: 15(int) Load 262
264: 14(int) Bitcast 263
265: 256 Image 260
266: 7(fvec4) ImageFetch 265 264
267: 6(float) CompositeExtract 266 0
Store 255(r50) 267
269: 257 Load 259(g_tTexbfs)
271: 33(ptr) AccessChain 21 270
272: 6(float) Load 271
273: 14(int) ConvertFToS 272
274: 256 Image 269
275: 7(fvec4) ImageFetch 274 273
276: 6(float) CompositeExtract 275 0
Store 268(r51) 276
281: 278 Load 280(g_tTex1df4)
282: 15(int) ImageQuerySizeLod 281 53
Store 277(sizeQueryTemp) 282
284: 15(int) Load 277(sizeQueryTemp)
285: 14(int) Bitcast 284
Store 283(WidthI) 285
287: 278 Load 280(g_tTex1df4)
289: 15(int) ImageQuerySizeLod 287 288
Store 286(sizeQueryTemp) 289
290: 15(int) Load 286(sizeQueryTemp)
291: 14(int) Bitcast 290
Store 283(WidthI) 291
293: 278 Load 280(g_tTex1df4)
294: 15(int) ImageQueryLevels 293
Store 292(NumberOfLevelsU) 294
296: 278 Load 280(g_tTex1df4)
297: 15(int) ImageQuerySizeLod 296 288
Store 295(sizeQueryTemp) 297
299: 15(int) Load 295(sizeQueryTemp)
Store 298(WidthU) 299
301: 278 Load 280(g_tTex1df4)
302: 15(int) ImageQueryLevels 301
303: 14(int) Bitcast 302
Store 300(NumberOfLevelsI) 303
305: 278 Load 280(g_tTex1df4)
306: 15(int) ImageQuerySizeLod 305 288
Store 304(sizeQueryTemp) 306
307: 15(int) Load 304(sizeQueryTemp)
259: 256 Load 258(g_tTexbfs)
261: 23(ptr) AccessChain 21 260
262: 15(int) Load 261
263: 14(int) Bitcast 262
264: 7(fvec4) ImageFetch 259 263
265: 6(float) CompositeExtract 264 0
Store 255(r50) 265
267: 256 Load 258(g_tTexbfs)
269: 33(ptr) AccessChain 21 268
270: 6(float) Load 269
271: 14(int) ConvertFToS 270
272: 7(fvec4) ImageFetch 267 271
273: 6(float) CompositeExtract 272 0
Store 266(r51) 273
278: 275 Load 277(g_tTex1df4)
279: 15(int) ImageQuerySizeLod 278 53
Store 274(sizeQueryTemp) 279
281: 15(int) Load 274(sizeQueryTemp)
282: 14(int) Bitcast 281
Store 280(WidthI) 282
284: 275 Load 277(g_tTex1df4)
286: 15(int) ImageQuerySizeLod 284 285
Store 283(sizeQueryTemp) 286
287: 15(int) Load 283(sizeQueryTemp)
288: 14(int) Bitcast 287
Store 280(WidthI) 288
290: 275 Load 277(g_tTex1df4)
291: 15(int) ImageQueryLevels 290
Store 289(NumberOfLevelsU) 291
293: 275 Load 277(g_tTex1df4)
294: 15(int) ImageQuerySizeLod 293 285
Store 292(sizeQueryTemp) 294
296: 15(int) Load 292(sizeQueryTemp)
Store 295(WidthU) 296
298: 275 Load 277(g_tTex1df4)
299: 15(int) ImageQueryLevels 298
300: 14(int) Bitcast 299
Store 297(NumberOfLevelsI) 300
302: 275 Load 277(g_tTex1df4)
303: 15(int) ImageQuerySizeLod 302 285
Store 301(sizeQueryTemp) 303
304: 15(int) Load 301(sizeQueryTemp)
305: 14(int) Bitcast 304
Store 280(WidthI) 305
306: 275 Load 277(g_tTex1df4)
307: 15(int) ImageQueryLevels 306
308: 14(int) Bitcast 307
Store 283(WidthI) 308
309: 278 Load 280(g_tTex1df4)
310: 15(int) ImageQueryLevels 309
311: 14(int) Bitcast 310
Store 300(NumberOfLevelsI) 311
314: 6(float) Load 13(r00)
315: 7(fvec4) CompositeConstruct 314 314 314 314
317: 316(ptr) AccessChain 313(ps_output) 53
Store 317 315
318:8(PS_OUTPUT) Load 313(ps_output)
ReturnValue 318
Store 297(NumberOfLevelsI) 308
311: 6(float) Load 13(r00)
312: 7(fvec4) CompositeConstruct 311 311 311 311
314: 313(ptr) AccessChain 310(ps_output) 53
Store 314 312
315:8(PS_OUTPUT) Load 310(ps_output)
ReturnValue 315
FunctionEnd

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.promote.outputs.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:20 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
@@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
@@ -199,13 +199,13 @@ gl_FragCoord origin is upper left
0:20 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 81
// Id's are bound by 80
Capability Shader
Capability Sampled1D
@@ -215,6 +215,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 74
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"
@@ -242,7 +243,7 @@ gl_FragCoord origin is upper left
Name 57 "sizeQueryTemp"
Name 66 "ps_output"
Name 74 "color"
Name 80 "g_tTexbfs"
Name 79 "g_tTexbfs"
MemberDecorate 17($Global) 0 Offset 0
MemberDecorate 17($Global) 1 Offset 4
MemberDecorate 17($Global) 2 Offset 8
@@ -257,7 +258,7 @@ gl_FragCoord origin is upper left
Decorate 19 DescriptorSet 0
Decorate 31(g_tTex1df4) DescriptorSet 0
Decorate 74(color) Location 0
Decorate 80(g_tTexbfs) DescriptorSet 0
Decorate 79(g_tTexbfs) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -289,9 +290,8 @@ gl_FragCoord origin is upper left
73: TypePointer Output 7(fvec4)
74(color): 73(ptr) Variable Output
77: TypeImage 6(float) Buffer sampled format:R32f
78: TypeSampledImage 77
79: TypePointer UniformConstant 78
80(g_tTexbfs): 79(ptr) Variable UniformConstant
78: TypePointer UniformConstant 77
79(g_tTexbfs): 78(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
75:8(PS_OUTPUT) FunctionCall 10(@main()

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.vert
Shader version: 450
Shader version: 500
0:? Sequence
0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
0:2 Function Parameters:
@@ -1377,7 +1377,7 @@ Linked vertex stage:
WARNING: Linking vertex stage: Entry point not found
Shader version: 450
Shader version: 500
0:? Sequence
0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
0:2 Function Parameters:
@@ -2758,6 +2758,7 @@ Shader version: 450
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "VertexShaderFunction"
Source HLSL 500
Name 4 "VertexShaderFunction"
Name 16 "VertexShaderFunctionS(f1;f1;f1;u1;u1;"
Name 11 "inF0"

View File

@@ -0,0 +1,141 @@
hlsl.isfinite.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp float)
0:6 '@finitetmp' ( temp float)
0:6 f: direct index for structure ( uniform float)
0:6 'anon@0' (layout( row_major std140) uniform block{ uniform float f})
0:6 Constant:
0:6 0 (const uint)
0:6 logical-and ( temp bool)
0:6 Negate conditional ( temp bool)
0:6 isnan ( temp bool)
0:6 '@finitetmp' ( temp float)
0:6 Negate conditional ( temp bool)
0:6 isinf ( temp bool)
0:6 '@finitetmp' ( temp float)
0:8 Branch: Return with expression
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:8 0.000000
0:8 0.000000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp float)
0:6 '@finitetmp' ( temp float)
0:6 f: direct index for structure ( uniform float)
0:6 'anon@0' (layout( row_major std140) uniform block{ uniform float f})
0:6 Constant:
0:6 0 (const uint)
0:6 logical-and ( temp bool)
0:6 Negate conditional ( temp bool)
0:6 isnan ( temp bool)
0:6 '@finitetmp' ( temp float)
0:6 Negate conditional ( temp bool)
0:6 isinf ( temp bool)
0:6 '@finitetmp' ( temp float)
0:8 Branch: Return with expression
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:8 0.000000
0:8 0.000000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 38
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 36
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "@finitetmp"
Name 13 "$Global"
MemberName 13($Global) 0 "f"
Name 15 ""
Name 36 "@entryPointOutput"
MemberDecorate 13($Global) 0 Offset 0
Decorate 13($Global) Block
Decorate 15 DescriptorSet 0
Decorate 36(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 6(float)
13($Global): TypeStruct 6(float)
14: TypePointer Uniform 13($Global)
15: 14(ptr) Variable Uniform
16: TypeInt 32 1
17: 16(int) Constant 0
18: TypePointer Uniform 6(float)
21: TypeBool
31: 6(float) Constant 0
32: 7(fvec4) ConstantComposite 31 31 31 31
35: TypePointer Output 7(fvec4)
36(@entryPointOutput): 35(ptr) Variable Output
4(main): 2 Function None 3
5: Label
37: 7(fvec4) FunctionCall 9(@main()
Store 36(@entryPointOutput) 37
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(@finitetmp): 11(ptr) Variable Function
19: 18(ptr) AccessChain 15 17
20: 6(float) Load 19
Store 12(@finitetmp) 20
22: 6(float) Load 12(@finitetmp)
23: 21(bool) IsNan 22
24: 21(bool) LogicalNot 23
SelectionMerge 26 None
BranchConditional 24 25 26
25: Label
27: 6(float) Load 12(@finitetmp)
28: 21(bool) IsInf 27
29: 21(bool) LogicalNot 28
Branch 26
26: Label
30: 21(bool) Phi 24 10 29 25
ReturnValue 32
FunctionEnd

View File

@@ -1,5 +1,5 @@
hlsl.layout.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -35,7 +35,7 @@ Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
@@ -75,6 +75,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "PixelShaderFunction(vf4;"
Name 10 "input"

View File

@@ -1,5 +1,5 @@
hlsl.load.2dms.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -179,7 +179,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -366,6 +366,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 120 124
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.load.array.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -396,6 +396,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 104 108
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.load.basic.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -498,6 +498,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 133 137
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.load.basic.dx10.vert
Shader version: 450
Shader version: 500
0:? Sequence
0:47 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:47 Function Parameters:
@@ -227,7 +227,7 @@ Shader version: 450
Linked vertex stage:
Shader version: 450
Shader version: 500
0:? Sequence
0:47 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:47 Function Parameters:
@@ -461,6 +461,7 @@ Shader version: 450
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 129 173
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Pos"

View File

@@ -1,5 +1,5 @@
hlsl.load.buffer.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -9,7 +9,7 @@ gl_FragCoord origin is upper left
0:28 move second child to first child ( temp 4-component vector of float)
0:28 'r00' ( temp 4-component vector of float)
0:28 textureFetch ( temp 4-component vector of float)
0:28 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
0:28 c1: direct index for structure ( uniform int)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 Constant:
@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
0:29 move second child to first child ( temp 4-component vector of int)
0:29 'r01' ( temp 4-component vector of int)
0:29 textureFetch ( temp 4-component vector of int)
0:29 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
0:29 c1: direct index for structure ( uniform int)
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 Constant:
@@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
0:30 move second child to first child ( temp 4-component vector of uint)
0:30 'r02' ( temp 4-component vector of uint)
0:30 textureFetch ( temp 4-component vector of uint)
0:30 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
0:30 c1: direct index for structure ( uniform int)
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 Constant:
@@ -71,10 +71,10 @@ gl_FragCoord origin is upper left
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform samplerBuffer)
0:? 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
0:? 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
0:? 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -93,7 +93,7 @@ gl_FragCoord origin is upper left
0:28 move second child to first child ( temp 4-component vector of float)
0:28 'r00' ( temp 4-component vector of float)
0:28 textureFetch ( temp 4-component vector of float)
0:28 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
0:28 c1: direct index for structure ( uniform int)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 Constant:
@@ -102,7 +102,7 @@ gl_FragCoord origin is upper left
0:29 move second child to first child ( temp 4-component vector of int)
0:29 'r01' ( temp 4-component vector of int)
0:29 textureFetch ( temp 4-component vector of int)
0:29 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
0:29 c1: direct index for structure ( uniform int)
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 Constant:
@@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
0:30 move second child to first child ( temp 4-component vector of uint)
0:30 'r02' ( temp 4-component vector of uint)
0:30 textureFetch ( temp 4-component vector of uint)
0:30 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
0:30 c1: direct index for structure ( uniform int)
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 Constant:
@@ -155,67 +155,68 @@ gl_FragCoord origin is upper left
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform samplerBuffer)
0:? 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
0:? 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
0:? 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 78
// Id's are bound by 72
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 70 74
EntryPoint Fragment 4 "main" 64 68
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r00"
Name 17 "g_tTexbf4"
Name 23 "$Global"
MemberName 23($Global) 0 "c1"
MemberName 23($Global) 1 "c2"
MemberName 23($Global) 2 "c3"
MemberName 23($Global) 3 "c4"
MemberName 23($Global) 4 "o1"
MemberName 23($Global) 5 "o2"
MemberName 23($Global) 6 "o3"
MemberName 23($Global) 7 "o4"
Name 25 ""
Name 33 "r01"
Name 37 "g_tTexbi4"
Name 46 "r02"
Name 50 "g_tTexbu4"
Name 57 "psout"
Name 67 "flattenTemp"
Name 70 "Color"
Name 74 "Depth"
Name 77 "g_tTexbf4_test"
Decorate 17(g_tTexbf4) DescriptorSet 0
MemberDecorate 23($Global) 0 Offset 0
MemberDecorate 23($Global) 1 Offset 8
MemberDecorate 23($Global) 2 Offset 16
MemberDecorate 23($Global) 3 Offset 32
MemberDecorate 23($Global) 4 Offset 48
MemberDecorate 23($Global) 5 Offset 56
MemberDecorate 23($Global) 6 Offset 64
MemberDecorate 23($Global) 7 Offset 80
Decorate 23($Global) Block
Decorate 25 DescriptorSet 0
Decorate 37(g_tTexbi4) DescriptorSet 0
Decorate 50(g_tTexbu4) DescriptorSet 0
Decorate 70(Color) Location 0
Decorate 74(Depth) BuiltIn FragDepth
Decorate 77(g_tTexbf4_test) DescriptorSet 0
Decorate 77(g_tTexbf4_test) Binding 0
Name 16 "g_tTexbf4"
Name 22 "$Global"
MemberName 22($Global) 0 "c1"
MemberName 22($Global) 1 "c2"
MemberName 22($Global) 2 "c3"
MemberName 22($Global) 3 "c4"
MemberName 22($Global) 4 "o1"
MemberName 22($Global) 5 "o2"
MemberName 22($Global) 6 "o3"
MemberName 22($Global) 7 "o4"
Name 24 ""
Name 31 "r01"
Name 34 "g_tTexbi4"
Name 42 "r02"
Name 45 "g_tTexbu4"
Name 51 "psout"
Name 61 "flattenTemp"
Name 64 "Color"
Name 68 "Depth"
Name 71 "g_tTexbf4_test"
Decorate 16(g_tTexbf4) DescriptorSet 0
MemberDecorate 22($Global) 0 Offset 0
MemberDecorate 22($Global) 1 Offset 8
MemberDecorate 22($Global) 2 Offset 16
MemberDecorate 22($Global) 3 Offset 32
MemberDecorate 22($Global) 4 Offset 48
MemberDecorate 22($Global) 5 Offset 56
MemberDecorate 22($Global) 6 Offset 64
MemberDecorate 22($Global) 7 Offset 80
Decorate 22($Global) Block
Decorate 24 DescriptorSet 0
Decorate 34(g_tTexbi4) DescriptorSet 0
Decorate 45(g_tTexbu4) DescriptorSet 0
Decorate 64(Color) Location 0
Decorate 68(Depth) BuiltIn FragDepth
Decorate 71(g_tTexbf4_test) DescriptorSet 0
Decorate 71(g_tTexbf4_test) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -224,81 +225,75 @@ gl_FragCoord origin is upper left
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) Buffer sampled format:Rgba32f
15: TypeSampledImage 14
16: TypePointer UniformConstant 15
17(g_tTexbf4): 16(ptr) Variable UniformConstant
19: TypeInt 32 1
20: TypeVector 19(int) 2
21: TypeVector 19(int) 3
22: TypeVector 19(int) 4
23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4)
24: TypePointer Uniform 23($Global)
25: 24(ptr) Variable Uniform
26: 19(int) Constant 0
27: TypePointer Uniform 19(int)
32: TypePointer Function 22(ivec4)
34: TypeImage 19(int) Buffer sampled format:Rgba32i
35: TypeSampledImage 34
36: TypePointer UniformConstant 35
37(g_tTexbi4): 36(ptr) Variable UniformConstant
43: TypeInt 32 0
44: TypeVector 43(int) 4
45: TypePointer Function 44(ivec4)
47: TypeImage 43(int) Buffer sampled format:Rgba32ui
48: TypeSampledImage 47
49: TypePointer UniformConstant 48
50(g_tTexbu4): 49(ptr) Variable UniformConstant
56: TypePointer Function 8(PS_OUTPUT)
58: 6(float) Constant 1065353216
59: 7(fvec4) ConstantComposite 58 58 58 58
61: 19(int) Constant 1
62: TypePointer Function 6(float)
69: TypePointer Output 7(fvec4)
70(Color): 69(ptr) Variable Output
73: TypePointer Output 6(float)
74(Depth): 73(ptr) Variable Output
77(g_tTexbf4_test): 16(ptr) Variable UniformConstant
15: TypePointer UniformConstant 14
16(g_tTexbf4): 15(ptr) Variable UniformConstant
18: TypeInt 32 1
19: TypeVector 18(int) 2
20: TypeVector 18(int) 3
21: TypeVector 18(int) 4
22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4)
23: TypePointer Uniform 22($Global)
24: 23(ptr) Variable Uniform
25: 18(int) Constant 0
26: TypePointer Uniform 18(int)
30: TypePointer Function 21(ivec4)
32: TypeImage 18(int) Buffer sampled format:Rgba32i
33: TypePointer UniformConstant 32
34(g_tTexbi4): 33(ptr) Variable UniformConstant
39: TypeInt 32 0
40: TypeVector 39(int) 4
41: TypePointer Function 40(ivec4)
43: TypeImage 39(int) Buffer sampled format:Rgba32ui
44: TypePointer UniformConstant 43
45(g_tTexbu4): 44(ptr) Variable UniformConstant
50: TypePointer Function 8(PS_OUTPUT)
52: 6(float) Constant 1065353216
53: 7(fvec4) ConstantComposite 52 52 52 52
55: 18(int) Constant 1
56: TypePointer Function 6(float)
63: TypePointer Output 7(fvec4)
64(Color): 63(ptr) Variable Output
67: TypePointer Output 6(float)
68(Depth): 67(ptr) Variable Output
71(g_tTexbf4_test): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
67(flattenTemp): 56(ptr) Variable Function
68:8(PS_OUTPUT) FunctionCall 10(@main()
Store 67(flattenTemp) 68
71: 12(ptr) AccessChain 67(flattenTemp) 26
72: 7(fvec4) Load 71
Store 70(Color) 72
75: 62(ptr) AccessChain 67(flattenTemp) 61
76: 6(float) Load 75
Store 74(Depth) 76
61(flattenTemp): 50(ptr) Variable Function
62:8(PS_OUTPUT) FunctionCall 10(@main()
Store 61(flattenTemp) 62
65: 12(ptr) AccessChain 61(flattenTemp) 25
66: 7(fvec4) Load 65
Store 64(Color) 66
69: 56(ptr) AccessChain 61(flattenTemp) 55
70: 6(float) Load 69
Store 68(Depth) 70
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r00): 12(ptr) Variable Function
33(r01): 32(ptr) Variable Function
46(r02): 45(ptr) Variable Function
57(psout): 56(ptr) Variable Function
18: 15 Load 17(g_tTexbf4)
28: 27(ptr) AccessChain 25 26
29: 19(int) Load 28
30: 14 Image 18
31: 7(fvec4) ImageFetch 30 29
Store 13(r00) 31
38: 35 Load 37(g_tTexbi4)
39: 27(ptr) AccessChain 25 26
40: 19(int) Load 39
41: 34 Image 38
42: 22(ivec4) ImageFetch 41 40
Store 33(r01) 42
51: 48 Load 50(g_tTexbu4)
52: 27(ptr) AccessChain 25 26
53: 19(int) Load 52
54: 47 Image 51
55: 44(ivec4) ImageFetch 54 53
Store 46(r02) 55
60: 12(ptr) AccessChain 57(psout) 26
Store 60 59
63: 62(ptr) AccessChain 57(psout) 61
Store 63 58
64:8(PS_OUTPUT) Load 57(psout)
ReturnValue 64
31(r01): 30(ptr) Variable Function
42(r02): 41(ptr) Variable Function
51(psout): 50(ptr) Variable Function
17: 14 Load 16(g_tTexbf4)
27: 26(ptr) AccessChain 24 25
28: 18(int) Load 27
29: 7(fvec4) ImageFetch 17 28
Store 13(r00) 29
35: 32 Load 34(g_tTexbi4)
36: 26(ptr) AccessChain 24 25
37: 18(int) Load 36
38: 21(ivec4) ImageFetch 35 37
Store 31(r01) 38
46: 43 Load 45(g_tTexbu4)
47: 26(ptr) AccessChain 24 25
48: 18(int) Load 47
49: 40(ivec4) ImageFetch 46 48
Store 42(r02) 49
54: 12(ptr) AccessChain 51(psout) 25
Store 54 53
57: 56(ptr) AccessChain 51(psout) 55
Store 57 52
58:8(PS_OUTPUT) Load 51(psout)
ReturnValue 58
FunctionEnd

View File

@@ -1,5 +1,5 @@
hlsl.load.buffer.float.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -10,7 +10,7 @@ gl_FragCoord origin is upper left
0:28 'r00' ( temp float)
0:28 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:28 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:28 c1: direct index for structure ( uniform int)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 Constant:
@@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
0:29 'r01' ( temp int)
0:29 Construct int ( temp int)
0:? textureFetch ( temp 4-component vector of int)
0:29 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
0:29 c1: direct index for structure ( uniform int)
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 Constant:
@@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
0:30 'r02' ( temp uint)
0:30 Construct uint ( temp uint)
0:? textureFetch ( temp 4-component vector of uint)
0:30 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
0:30 c1: direct index for structure ( uniform int)
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 Constant:
@@ -74,10 +74,10 @@ gl_FragCoord origin is upper left
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:? 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
0:? 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer)
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
@@ -86,7 +86,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
0:28 'r00' ( temp float)
0:28 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:28 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:28 c1: direct index for structure ( uniform int)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 Constant:
@@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
0:29 'r01' ( temp int)
0:29 Construct int ( temp int)
0:? textureFetch ( temp 4-component vector of int)
0:29 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
0:29 c1: direct index for structure ( uniform int)
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 Constant:
@@ -117,7 +117,7 @@ gl_FragCoord origin is upper left
0:30 'r02' ( temp uint)
0:30 Construct uint ( temp uint)
0:? textureFetch ( temp 4-component vector of uint)
0:30 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
0:30 c1: direct index for structure ( uniform int)
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 Constant:
@@ -161,67 +161,68 @@ gl_FragCoord origin is upper left
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:? 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
0:? 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer)
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 81
// Id's are bound by 75
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 73 77
EntryPoint Fragment 4 "main" 67 71
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r00"
Name 17 "g_tTexbfs"
Name 23 "$Global"
MemberName 23($Global) 0 "c1"
MemberName 23($Global) 1 "c2"
MemberName 23($Global) 2 "c3"
MemberName 23($Global) 3 "c4"
MemberName 23($Global) 4 "o1"
MemberName 23($Global) 5 "o2"
MemberName 23($Global) 6 "o3"
MemberName 23($Global) 7 "o4"
Name 25 ""
Name 34 "r01"
Name 38 "g_tTexbis"
Name 47 "r02"
Name 51 "g_tTexbus"
Name 60 "psout"
Name 70 "flattenTemp"
Name 73 "Color"
Name 77 "Depth"
Name 80 "g_tTexbfs_test"
Decorate 17(g_tTexbfs) DescriptorSet 0
MemberDecorate 23($Global) 0 Offset 0
MemberDecorate 23($Global) 1 Offset 8
MemberDecorate 23($Global) 2 Offset 16
MemberDecorate 23($Global) 3 Offset 32
MemberDecorate 23($Global) 4 Offset 48
MemberDecorate 23($Global) 5 Offset 56
MemberDecorate 23($Global) 6 Offset 64
MemberDecorate 23($Global) 7 Offset 80
Decorate 23($Global) Block
Decorate 25 DescriptorSet 0
Decorate 38(g_tTexbis) DescriptorSet 0
Decorate 51(g_tTexbus) DescriptorSet 0
Decorate 73(Color) Location 0
Decorate 77(Depth) BuiltIn FragDepth
Decorate 80(g_tTexbfs_test) DescriptorSet 0
Decorate 80(g_tTexbfs_test) Binding 0
Name 16 "g_tTexbfs"
Name 22 "$Global"
MemberName 22($Global) 0 "c1"
MemberName 22($Global) 1 "c2"
MemberName 22($Global) 2 "c3"
MemberName 22($Global) 3 "c4"
MemberName 22($Global) 4 "o1"
MemberName 22($Global) 5 "o2"
MemberName 22($Global) 6 "o3"
MemberName 22($Global) 7 "o4"
Name 24 ""
Name 32 "r01"
Name 35 "g_tTexbis"
Name 43 "r02"
Name 46 "g_tTexbus"
Name 54 "psout"
Name 64 "flattenTemp"
Name 67 "Color"
Name 71 "Depth"
Name 74 "g_tTexbfs_test"
Decorate 16(g_tTexbfs) DescriptorSet 0
MemberDecorate 22($Global) 0 Offset 0
MemberDecorate 22($Global) 1 Offset 8
MemberDecorate 22($Global) 2 Offset 16
MemberDecorate 22($Global) 3 Offset 32
MemberDecorate 22($Global) 4 Offset 48
MemberDecorate 22($Global) 5 Offset 56
MemberDecorate 22($Global) 6 Offset 64
MemberDecorate 22($Global) 7 Offset 80
Decorate 22($Global) Block
Decorate 24 DescriptorSet 0
Decorate 35(g_tTexbis) DescriptorSet 0
Decorate 46(g_tTexbus) DescriptorSet 0
Decorate 67(Color) Location 0
Decorate 71(Depth) BuiltIn FragDepth
Decorate 74(g_tTexbfs_test) DescriptorSet 0
Decorate 74(g_tTexbfs_test) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -230,84 +231,78 @@ gl_FragCoord origin is upper left
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) Buffer sampled format:R32f
15: TypeSampledImage 14
16: TypePointer UniformConstant 15
17(g_tTexbfs): 16(ptr) Variable UniformConstant
19: TypeInt 32 1
20: TypeVector 19(int) 2
21: TypeVector 19(int) 3
22: TypeVector 19(int) 4
23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4)
24: TypePointer Uniform 23($Global)
25: 24(ptr) Variable Uniform
26: 19(int) Constant 0
27: TypePointer Uniform 19(int)
33: TypePointer Function 19(int)
35: TypeImage 19(int) Buffer sampled format:R32i
36: TypeSampledImage 35
37: TypePointer UniformConstant 36
38(g_tTexbis): 37(ptr) Variable UniformConstant
45: TypeInt 32 0
46: TypePointer Function 45(int)
48: TypeImage 45(int) Buffer sampled format:R32ui
49: TypeSampledImage 48
50: TypePointer UniformConstant 49
51(g_tTexbus): 50(ptr) Variable UniformConstant
56: TypeVector 45(int) 4
59: TypePointer Function 8(PS_OUTPUT)
61: 6(float) Constant 1065353216
62: 7(fvec4) ConstantComposite 61 61 61 61
63: TypePointer Function 7(fvec4)
65: 19(int) Constant 1
72: TypePointer Output 7(fvec4)
73(Color): 72(ptr) Variable Output
76: TypePointer Output 6(float)
77(Depth): 76(ptr) Variable Output
80(g_tTexbfs_test): 16(ptr) Variable UniformConstant
15: TypePointer UniformConstant 14
16(g_tTexbfs): 15(ptr) Variable UniformConstant
18: TypeInt 32 1
19: TypeVector 18(int) 2
20: TypeVector 18(int) 3
21: TypeVector 18(int) 4
22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4)
23: TypePointer Uniform 22($Global)
24: 23(ptr) Variable Uniform
25: 18(int) Constant 0
26: TypePointer Uniform 18(int)
31: TypePointer Function 18(int)
33: TypeImage 18(int) Buffer sampled format:R32i
34: TypePointer UniformConstant 33
35(g_tTexbis): 34(ptr) Variable UniformConstant
41: TypeInt 32 0
42: TypePointer Function 41(int)
44: TypeImage 41(int) Buffer sampled format:R32ui
45: TypePointer UniformConstant 44
46(g_tTexbus): 45(ptr) Variable UniformConstant
50: TypeVector 41(int) 4
53: TypePointer Function 8(PS_OUTPUT)
55: 6(float) Constant 1065353216
56: 7(fvec4) ConstantComposite 55 55 55 55
57: TypePointer Function 7(fvec4)
59: 18(int) Constant 1
66: TypePointer Output 7(fvec4)
67(Color): 66(ptr) Variable Output
70: TypePointer Output 6(float)
71(Depth): 70(ptr) Variable Output
74(g_tTexbfs_test): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
70(flattenTemp): 59(ptr) Variable Function
71:8(PS_OUTPUT) FunctionCall 10(@main()
Store 70(flattenTemp) 71
74: 63(ptr) AccessChain 70(flattenTemp) 26
75: 7(fvec4) Load 74
Store 73(Color) 75
78: 12(ptr) AccessChain 70(flattenTemp) 65
79: 6(float) Load 78
Store 77(Depth) 79
64(flattenTemp): 53(ptr) Variable Function
65:8(PS_OUTPUT) FunctionCall 10(@main()
Store 64(flattenTemp) 65
68: 57(ptr) AccessChain 64(flattenTemp) 25
69: 7(fvec4) Load 68
Store 67(Color) 69
72: 12(ptr) AccessChain 64(flattenTemp) 59
73: 6(float) Load 72
Store 71(Depth) 73
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r00): 12(ptr) Variable Function
34(r01): 33(ptr) Variable Function
47(r02): 46(ptr) Variable Function
60(psout): 59(ptr) Variable Function
18: 15 Load 17(g_tTexbfs)
28: 27(ptr) AccessChain 25 26
29: 19(int) Load 28
30: 14 Image 18
31: 7(fvec4) ImageFetch 30 29
32: 6(float) CompositeExtract 31 0
Store 13(r00) 32
39: 36 Load 38(g_tTexbis)
40: 27(ptr) AccessChain 25 26
41: 19(int) Load 40
42: 35 Image 39
43: 22(ivec4) ImageFetch 42 41
44: 19(int) CompositeExtract 43 0
Store 34(r01) 44
52: 49 Load 51(g_tTexbus)
53: 27(ptr) AccessChain 25 26
54: 19(int) Load 53
55: 48 Image 52
57: 56(ivec4) ImageFetch 55 54
58: 45(int) CompositeExtract 57 0
Store 47(r02) 58
64: 63(ptr) AccessChain 60(psout) 26
Store 64 62
66: 12(ptr) AccessChain 60(psout) 65
Store 66 61
67:8(PS_OUTPUT) Load 60(psout)
ReturnValue 67
32(r01): 31(ptr) Variable Function
43(r02): 42(ptr) Variable Function
54(psout): 53(ptr) Variable Function
17: 14 Load 16(g_tTexbfs)
27: 26(ptr) AccessChain 24 25
28: 18(int) Load 27
29: 7(fvec4) ImageFetch 17 28
30: 6(float) CompositeExtract 29 0
Store 13(r00) 30
36: 33 Load 35(g_tTexbis)
37: 26(ptr) AccessChain 24 25
38: 18(int) Load 37
39: 21(ivec4) ImageFetch 36 38
40: 18(int) CompositeExtract 39 0
Store 32(r01) 40
47: 44 Load 46(g_tTexbus)
48: 26(ptr) AccessChain 24 25
49: 18(int) Load 48
51: 50(ivec4) ImageFetch 47 49
52: 41(int) CompositeExtract 51 0
Store 43(r02) 52
58: 57(ptr) AccessChain 54(psout) 25
Store 58 56
60: 12(ptr) AccessChain 54(psout) 59
Store 60 55
61:8(PS_OUTPUT) Load 54(psout)
ReturnValue 61
FunctionEnd

View File

@@ -1,5 +1,5 @@
hlsl.load.offset.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -281,7 +281,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -571,6 +571,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 155 159
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.load.offsetarray.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -445,6 +445,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 119 123
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.load.rwbuffer.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:22 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:22 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
@@ -119,6 +119,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 54
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.load.rwtexture.array.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -215,6 +215,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 82 86
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.load.rwtexture.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -122,7 +122,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -251,6 +251,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 104 108
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

View File

@@ -1,5 +1,5 @@
hlsl.logical.binary.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
@@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
@@ -136,6 +136,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 59
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"

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