Fix font rendering (#2653)

* Fix subpixel font rendering

* remove const
This commit is contained in:
DarkContact
2021-11-10 01:35:48 +03:00
committed by GitHub
parent 65ae59a82b
commit 08b8252f73
4 changed files with 14 additions and 35 deletions

View File

@@ -266,7 +266,10 @@ public:
float view[16];
bx::mtxLookAt(view, eye, at);
const float centering = 0.5f;
float centering = 0.0f;
if (bgfx::getRendererType() == bgfx::RendererType::Direct3D9) {
centering = -0.5f;
}
// Setup a top-left ortho matrix for screen space drawing.
const bgfx::Caps* caps = bgfx::getCaps();

View File

@@ -253,7 +253,10 @@ public:
float view[16];
bx::mtxLookAt(view, eye, at);
const float centering = 0.5f;
float centering = 0.0f;
if (bgfx::getRendererType() == bgfx::RendererType::Direct3D9) {
centering = -0.5f;
}
// Setup a top-left ortho matrix for screen space drawing.
const bgfx::Caps* caps = bgfx::getCaps();

View File

@@ -259,7 +259,7 @@ Atlas::Atlas(uint16_t _textureSize, uint16_t _maxRegionsCount)
BX_ASSERT(_textureSize >= 64 && _textureSize <= 4096, "Invalid _textureSize %d.", _textureSize);
BX_ASSERT(_maxRegionsCount >= 64 && _maxRegionsCount <= 32000, "Invalid _maxRegionsCount %d.", _maxRegionsCount);
init();
m_texelSize = float(UINT16_MAX) / float(m_textureSize);
m_layers = new PackedLayer[6];
for (int ii = 0; ii < 6; ++ii)
@@ -287,7 +287,7 @@ Atlas::Atlas(uint16_t _textureSize, const uint8_t* _textureBuffer, uint16_t _reg
{
BX_ASSERT(_regionCount <= 64 && _maxRegionsCount <= 4096, "_regionCount %d, _maxRegionsCount %d", _regionCount, _maxRegionsCount);
init();
m_texelSize = float(UINT16_MAX) / float(m_textureSize);
m_regions = new AtlasRegion[_regionCount];
m_textureBuffer = new uint8_t[getTextureBufferSize()];
@@ -313,30 +313,6 @@ Atlas::~Atlas()
delete [] m_textureBuffer;
}
void Atlas::init()
{
m_texelSize = float(UINT16_MAX) / float(m_textureSize);
float texelHalf = m_texelSize/2.0f;
switch (bgfx::getRendererType() )
{
case bgfx::RendererType::Direct3D9:
m_texelOffset[0] = 0.0f;
m_texelOffset[1] = 0.0f;
break;
case bgfx::RendererType::Direct3D11:
case bgfx::RendererType::Direct3D12:
m_texelOffset[0] = texelHalf;
m_texelOffset[1] = texelHalf;
break;
default:
m_texelOffset[0] = texelHalf;
m_texelOffset[1] = -texelHalf;
break;
}
}
uint16_t Atlas::addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bitmapBuffer, AtlasRegion::Type _type, uint16_t outline)
{
if (m_regionCount >= m_maxRegionCount)
@@ -469,10 +445,10 @@ static void writeUV(uint8_t* _vertexBuffer, int16_t _x, int16_t _y, int16_t _z,
void Atlas::packUV(const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride) const
{
int16_t x0 = (int16_t)( ( (float)_region.x * m_texelSize + m_texelOffset[0]) - float(INT16_MAX) );
int16_t y0 = (int16_t)( ( (float)_region.y * m_texelSize + m_texelOffset[1]) - float(INT16_MAX) );
int16_t x1 = (int16_t)( ( ( (float)_region.x + _region.width) * m_texelSize + m_texelOffset[0]) - float(INT16_MAX) );
int16_t y1 = (int16_t)( ( ( (float)_region.y + _region.height) * m_texelSize + m_texelOffset[1]) - float(INT16_MAX) );
int16_t x0 = (int16_t)( ( (float)_region.x * m_texelSize) - float(INT16_MAX) );
int16_t y0 = (int16_t)( ( (float)_region.y * m_texelSize) - float(INT16_MAX) );
int16_t x1 = (int16_t)( ( ( (float)_region.x + _region.width) * m_texelSize) - float(INT16_MAX) );
int16_t y1 = (int16_t)( ( ( (float)_region.y + _region.height) * m_texelSize) - float(INT16_MAX) );
int16_t ww = (int16_t)( (float(INT16_MAX) / 4.0f) * (float)_region.getComponentIndex() );
_vertexBuffer += _offset;

View File

@@ -135,8 +135,6 @@ public:
}
private:
void init();
struct PackedLayer;
PackedLayer* m_layers;
AtlasRegion* m_regions;
@@ -148,7 +146,6 @@ private:
bgfx::TextureHandle m_textureHandle;
uint16_t m_textureSize;
float m_texelSize;
float m_texelOffset[2];
uint16_t m_regionCount;
uint16_t m_maxRegionCount;