Updated docs.

This commit is contained in:
Branimir Karadžić
2015-08-02 15:05:48 -07:00
parent 51830d5399
commit 06d56f42ff
10 changed files with 2206 additions and 47 deletions

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@@ -32,7 +32,7 @@
<link rel="top" title="bgfx 1.0 documentation" href="index.html"/>
<link rel="next" title="Tools" href="tools.html"/>
<link rel="prev" title="Building" href="build.html"/>
<link rel="prev" title="Examples" href="examples.html"/>
<script src="_static/js/modernizr.min.js"></script>
@@ -73,7 +73,16 @@
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="overview.html">Overview</a><ul>
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a><ul>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-rendering-backends">Supported rendering backends</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-hmd">Supported HMD</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-platforms">Supported platforms</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-compilers">Supported compilers</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-languages">Supported languages</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#project-page">Project page</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#contact">Contact</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#internals">Internals</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#customization">Customization</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#debugging-and-profiling">Debugging and Profiling</a><ul>
@@ -82,6 +91,8 @@
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#sdl-glfw-etc">SDL, GLFW, etc.</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#todo">Todo</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#getting-involved">Getting involved</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="build.html">Building</a><ul>
@@ -107,6 +118,38 @@
<li class="toctree-l2"><a class="reference internal" href="build.html#oculusvr-integration">OculusVR integration</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="examples.html">Examples</a><ul>
<li class="toctree-l2"><a class="reference internal" href="examples.html#helloworld">00-helloworld</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#cubes">01-cubes</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#metaballs">02-metaballs</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#raymarch">03-raymarch</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#mesh">04-mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#instancing">05-instancing</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#bump">06-bump</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#callback">07-callback</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#update">08-update</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#hdr">09-hdr</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#font">10-font</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#fontsdf">11-fontsdf</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#lod">12-lod</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#stencil">13-stencil</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowvolumes">14-shadowvolumes</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps-simple">15-shadowmaps-simple</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps">16-shadowmaps</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#drawstress">17-drawstress</a><ul>
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz">60Hz</a></li>
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz-test-for-browsers">30Hz (test for browsers)</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#ibl">18-ibl</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#oit">19-oit</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#nanovg">20-nanovg</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#deferred">21-deferred</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#windows">22-windows</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#vectordisplay">23-vectordisplay</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#nbody">24-nbody</a></li>
</ul>
</li>
<li class="toctree-l1 current"><a class="current reference internal" href="">API Reference</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#general">General</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#initialization-and-shutdown">Initialization and Shutdown</a></li>
@@ -174,6 +217,25 @@
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="license.html">License</a><ul>
<li class="toctree-l2"><a class="reference internal" href="license.html#license-bsd-2-clause">License (BSD 2-clause)</a></li>
<li class="toctree-l2"><a class="reference internal" href="license.html#rd-party-libraries">3rd Party Libraries</a><ul>
<li class="toctree-l3"><a class="reference internal" href="license.html#blendish-mit">Blendish (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#edtaa3-mit">edtaa3 (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#fcpp-bsd">fcpp (BSD)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#forsyth-triangle-order-optimizer-public-domain">Forsyth Triangle Order Optimizer (Public Domain)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#freetype">FreeType</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#glsl-optimizer-mit">glsl-optimizer (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#nanovg-zlib">NanoVG (ZLIB)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#imgui-mit">ImGui (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#sdf-mit">SDF (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#stb-public-domain">stb (Public Domain)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#vertex-cache-optimised-index-buffer-compression-bsd">Vertex Cache Optimised Index Buffer Compression (BSD)</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="license.html#assets">Assets</a></li>
</ul>
</li>
</ul>
@@ -3645,7 +3707,7 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
<a href="tools.html" class="btn btn-neutral float-right" title="Tools" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a>
<a href="build.html" class="btn btn-neutral" title="Building" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a>
<a href="examples.html" class="btn btn-neutral" title="Examples" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a>
</div>

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@@ -31,7 +31,7 @@
<link rel="top" title="bgfx 1.0 documentation" href="index.html"/>
<link rel="next" title="API Reference" href="bgfx.html"/>
<link rel="next" title="Examples" href="examples.html"/>
<link rel="prev" title="Overview" href="overview.html"/>
@@ -73,7 +73,16 @@
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="overview.html">Overview</a><ul>
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a><ul>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-rendering-backends">Supported rendering backends</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-hmd">Supported HMD</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-platforms">Supported platforms</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-compilers">Supported compilers</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-languages">Supported languages</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#project-page">Project page</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#contact">Contact</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#internals">Internals</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#customization">Customization</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#debugging-and-profiling">Debugging and Profiling</a><ul>
@@ -82,6 +91,8 @@
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#sdl-glfw-etc">SDL, GLFW, etc.</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#todo">Todo</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#getting-involved">Getting involved</a></li>
</ul>
</li>
<li class="toctree-l1 current"><a class="current reference internal" href="">Building</a><ul>
@@ -107,6 +118,38 @@
<li class="toctree-l2"><a class="reference internal" href="#oculusvr-integration">OculusVR integration</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="examples.html">Examples</a><ul>
<li class="toctree-l2"><a class="reference internal" href="examples.html#helloworld">00-helloworld</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#cubes">01-cubes</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#metaballs">02-metaballs</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#raymarch">03-raymarch</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#mesh">04-mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#instancing">05-instancing</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#bump">06-bump</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#callback">07-callback</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#update">08-update</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#hdr">09-hdr</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#font">10-font</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#fontsdf">11-fontsdf</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#lod">12-lod</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#stencil">13-stencil</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowvolumes">14-shadowvolumes</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps-simple">15-shadowmaps-simple</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps">16-shadowmaps</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#drawstress">17-drawstress</a><ul>
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz">60Hz</a></li>
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz-test-for-browsers">30Hz (test for browsers)</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#ibl">18-ibl</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#oit">19-oit</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#nanovg">20-nanovg</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#deferred">21-deferred</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#windows">22-windows</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#vectordisplay">23-vectordisplay</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#nbody">24-nbody</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">API Reference</a><ul>
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#general">General</a><ul>
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#initialization-and-shutdown">Initialization and Shutdown</a></li>
@@ -174,6 +217,25 @@
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="license.html">License</a><ul>
<li class="toctree-l2"><a class="reference internal" href="license.html#license-bsd-2-clause">License (BSD 2-clause)</a></li>
<li class="toctree-l2"><a class="reference internal" href="license.html#rd-party-libraries">3rd Party Libraries</a><ul>
<li class="toctree-l3"><a class="reference internal" href="license.html#blendish-mit">Blendish (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#edtaa3-mit">edtaa3 (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#fcpp-bsd">fcpp (BSD)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#forsyth-triangle-order-optimizer-public-domain">Forsyth Triangle Order Optimizer (Public Domain)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#freetype">FreeType</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#glsl-optimizer-mit">glsl-optimizer (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#nanovg-zlib">NanoVG (ZLIB)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#imgui-mit">ImGui (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#sdf-mit">SDF (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#stb-public-domain">stb (Public Domain)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#vertex-cache-optimised-index-buffer-compression-bsd">Vertex Cache Optimised Index Buffer Compression (BSD)</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="license.html#assets">Assets</a></li>
</ul>
</li>
</ul>
@@ -411,7 +473,7 @@ enviroment variable:</p>
<div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
<a href="bgfx.html" class="btn btn-neutral float-right" title="API Reference" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a>
<a href="examples.html" class="btn btn-neutral float-right" title="Examples" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a>
<a href="overview.html" class="btn btn-neutral" title="Overview" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a>

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@@ -72,7 +72,16 @@
<ul>
<li class="toctree-l1"><a class="reference internal" href="overview.html">Overview</a><ul>
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a><ul>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-rendering-backends">Supported rendering backends</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-hmd">Supported HMD</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-platforms">Supported platforms</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-compilers">Supported compilers</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-languages">Supported languages</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#project-page">Project page</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#contact">Contact</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#internals">Internals</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#customization">Customization</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#debugging-and-profiling">Debugging and Profiling</a><ul>
@@ -81,6 +90,8 @@
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#sdl-glfw-etc">SDL, GLFW, etc.</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#todo">Todo</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#getting-involved">Getting involved</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="build.html">Building</a><ul>
@@ -106,6 +117,38 @@
<li class="toctree-l2"><a class="reference internal" href="build.html#oculusvr-integration">OculusVR integration</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="examples.html">Examples</a><ul>
<li class="toctree-l2"><a class="reference internal" href="examples.html#helloworld">00-helloworld</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#cubes">01-cubes</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#metaballs">02-metaballs</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#raymarch">03-raymarch</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#mesh">04-mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#instancing">05-instancing</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#bump">06-bump</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#callback">07-callback</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#update">08-update</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#hdr">09-hdr</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#font">10-font</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#fontsdf">11-fontsdf</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#lod">12-lod</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#stencil">13-stencil</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowvolumes">14-shadowvolumes</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps-simple">15-shadowmaps-simple</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps">16-shadowmaps</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#drawstress">17-drawstress</a><ul>
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz">60Hz</a></li>
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz-test-for-browsers">30Hz (test for browsers)</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#ibl">18-ibl</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#oit">19-oit</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#nanovg">20-nanovg</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#deferred">21-deferred</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#windows">22-windows</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#vectordisplay">23-vectordisplay</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#nbody">24-nbody</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">API Reference</a><ul>
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#general">General</a><ul>
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#initialization-and-shutdown">Initialization and Shutdown</a></li>
@@ -173,6 +216,25 @@
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="license.html">License</a><ul>
<li class="toctree-l2"><a class="reference internal" href="license.html#license-bsd-2-clause">License (BSD 2-clause)</a></li>
<li class="toctree-l2"><a class="reference internal" href="license.html#rd-party-libraries">3rd Party Libraries</a><ul>
<li class="toctree-l3"><a class="reference internal" href="license.html#blendish-mit">Blendish (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#edtaa3-mit">edtaa3 (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#fcpp-bsd">fcpp (BSD)</a></li>
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@@ -8,7 +8,7 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>bgfx - Documentation &mdash; bgfx 1.0 documentation</title>
<title>Documentation &mdash; bgfx 1.0 documentation</title>
@@ -72,7 +72,16 @@
<ul>
<li class="toctree-l1"><a class="reference internal" href="overview.html">Overview</a><ul>
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a><ul>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-rendering-backends">Supported rendering backends</a></li>
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<li class="toctree-l2"><a class="reference internal" href="overview.html#debugging-and-profiling">Debugging and Profiling</a><ul>
@@ -81,6 +90,8 @@
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#sdl-glfw-etc">SDL, GLFW, etc.</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#todo">Todo</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#getting-involved">Getting involved</a></li>
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@@ -106,6 +117,38 @@
<li class="toctree-l2"><a class="reference internal" href="build.html#oculusvr-integration">OculusVR integration</a></li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="examples.html">Examples</a><ul>
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@@ -173,6 +216,25 @@
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
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</ul>
@@ -197,7 +259,7 @@
<ul class="wy-breadcrumbs">
<li><a href="#">Docs</a> &raquo;</li>
<li>bgfx - Documentation</li>
<li>Documentation</li>
<li class="wy-breadcrumbs-aside">
@@ -208,16 +270,32 @@
</div>
<div role="main" class="document">
<div class="section" id="bgfx-documentation">
<h1>bgfx - Documentation<a class="headerlink" href="#bgfx-documentation" title="Permalink to this headline"></a></h1>
<p>bgfx is Cross-platform, graphics API agnostic, &#8220;Bring Your Own Engine/Framework&#8221; style
rendering library.</p>
<p><a class="reference external" href="https://github.com/bkaradzic/bgfx">https://github.com/bkaradzic/bgfx</a></p>
<p>Contents:</p>
<div class="section" id="documentation">
<h1>Documentation<a class="headerlink" href="#documentation" title="Permalink to this headline"></a></h1>
<p>Cross-platform, graphics API agnostic, Bring Your Own Engine/Framework” style rendering library,
licensed under permissive BSD-2 clause open source license.</p>
<dl class="docutils">
<dt>Source at GitHub:</dt>
<dd><ul class="first last simple">
<li><a class="reference external" href="https://github.com/bkaradzic/bgfx">https://github.com/bkaradzic/bgfx</a></li>
</ul>
</dd>
</dl>
<div class="section" id="contents">
<h2>Contents<a class="headerlink" href="#contents" title="Permalink to this headline"></a></h2>
<div class="toctree-wrapper compound">
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<li class="toctree-l1"><a class="reference internal" href="overview.html">Overview</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-rendering-backends">Supported rendering backends</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-hmd">Supported HMD</a></li>
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<li class="toctree-l2"><a class="reference internal" href="overview.html#debugging-and-profiling">Debugging and Profiling</a><ul>
@@ -226,6 +304,8 @@ rendering library.</p>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#sdl-glfw-etc">SDL, GLFW, etc.</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#todo">Todo</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#getting-involved">Getting involved</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="build.html">Building</a><ul>
@@ -251,6 +331,38 @@ rendering library.</p>
<li class="toctree-l2"><a class="reference internal" href="build.html#oculusvr-integration">OculusVR integration</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="examples.html">Examples</a><ul>
<li class="toctree-l2"><a class="reference internal" href="examples.html#helloworld">00-helloworld</a></li>
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<li class="toctree-l2"><a class="reference internal" href="examples.html#mesh">04-mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#instancing">05-instancing</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#bump">06-bump</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#callback">07-callback</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#update">08-update</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#hdr">09-hdr</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#font">10-font</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#fontsdf">11-fontsdf</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#lod">12-lod</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#stencil">13-stencil</a></li>
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<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps-simple">15-shadowmaps-simple</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps">16-shadowmaps</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#drawstress">17-drawstress</a><ul>
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz">60Hz</a></li>
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz-test-for-browsers">30Hz (test for browsers)</a></li>
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@@ -294,7 +406,27 @@ rendering library.</p>
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
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572
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@@ -0,0 +1,572 @@
<!DOCTYPE html>
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<li class="toctree-l3"><a class="reference internal" href="examples.html#hz">60Hz</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#blendish-mit">Blendish (MIT)</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#forsyth-triangle-order-optimizer-public-domain">Forsyth Triangle Order Optimizer (Public Domain)</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#glsl-optimizer-mit">glsl-optimizer (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="#nanovg-zlib">NanoVG (ZLIB)</a></li>
<li class="toctree-l3"><a class="reference internal" href="#imgui-mit">ImGui (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="#sdf-mit">SDF (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="#stb-public-domain">stb (Public Domain)</a></li>
<li class="toctree-l3"><a class="reference internal" href="#vertex-cache-optimised-index-buffer-compression-bsd">Vertex Cache Optimised Index Buffer Compression (BSD)</a></li>
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<div class="section" id="license">
<h1>License<a class="headerlink" href="#license" title="Permalink to this headline"></a></h1>
<div class="section" id="license-bsd-2-clause">
<h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/LICENSE">License (BSD 2-clause)</a><a class="headerlink" href="#license-bsd-2-clause" title="Permalink to this headline"></a></h2>
<div class="highlight-python"><div class="highlight"><pre>Copyright 2010-2015 Branimir Karadzic. All rights reserved.
https://github.com/bkaradzic/bgfx
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS&#39;&#39; AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</pre></div>
</div>
</div>
<div class="section" id="rd-party-libraries">
<h2>3rd Party Libraries<a class="headerlink" href="#rd-party-libraries" title="Permalink to this headline"></a></h2>
<p>All required 3rd party libraries are included in bgfx repository in
<a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/3rdparty">3rdparty/</a>
directory.</p>
<div class="section" id="blendish-mit">
<h3>Blendish (MIT)<a class="headerlink" href="#blendish-mit" title="Permalink to this headline"></a></h3>
<p>Blendish - Blender 2.5 UI based theming functions for NanoVG.</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="https://bitbucket.org/duangle/oui-blendish">https://bitbucket.org/duangle/oui-blendish</a></li>
</ul>
</div></blockquote>
</div>
<div class="section" id="edtaa3-mit">
<h3>edtaa3 (MIT)<a class="headerlink" href="#edtaa3-mit" title="Permalink to this headline"></a></h3>
<p>Contour Rendering by Distance Fields</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="https://github.com/OpenGLInsights/OpenGLInsightsCode/tree/master/Chapter%2012%202D%20Shape%20Rendering%20by%20Distance%20Fields">https://github.com/OpenGLInsights/OpenGLInsightsCode/tree/master/Chapter%2012%202D%20Shape%20Rendering%20by%20Distance%20Fields</a></li>
</ul>
</div></blockquote>
</div>
<div class="section" id="fcpp-bsd">
<h3>fcpp (BSD)<a class="headerlink" href="#fcpp-bsd" title="Permalink to this headline"></a></h3>
<p>Frexx C preprocessor</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="https://github.com/bagder/fcpp">https://github.com/bagder/fcpp</a></li>
</ul>
</div></blockquote>
</div>
<div class="section" id="forsyth-triangle-order-optimizer-public-domain">
<h3>Forsyth Triangle Order Optimizer (Public Domain)<a class="headerlink" href="#forsyth-triangle-order-optimizer-public-domain" title="Permalink to this headline"></a></h3>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://gameangst.com/?p=9">http://gameangst.com/?p=9</a></li>
</ul>
</div></blockquote>
</div>
<div class="section" id="freetype">
<h3>FreeType<a class="headerlink" href="#freetype" title="Permalink to this headline"></a></h3>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://www.freetype.org/">http://www.freetype.org/</a></li>
</ul>
</div></blockquote>
</div>
<div class="section" id="glsl-optimizer-mit">
<h3>glsl-optimizer (MIT)<a class="headerlink" href="#glsl-optimizer-mit" title="Permalink to this headline"></a></h3>
<p>GLSL optimizer based on Mesa&#8217;s GLSL compiler. Used in Unity for mobile
shader optimization.</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="https://github.com/aras-p/glsl-optimizer">https://github.com/aras-p/glsl-optimizer</a></li>
</ul>
</div></blockquote>
</div>
<div class="section" id="nanovg-zlib">
<h3>NanoVG (ZLIB)<a class="headerlink" href="#nanovg-zlib" title="Permalink to this headline"></a></h3>
<p>NanoVG is small antialiased vector graphics rendering library.</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="https://github.com/memononen/nanovg">https://github.com/memononen/nanovg</a></li>
</ul>
</div></blockquote>
</div>
<div class="section" id="imgui-mit">
<h3>ImGui (MIT)<a class="headerlink" href="#imgui-mit" title="Permalink to this headline"></a></h3>
<p>Bloat-free Immediate Mode Graphical User interface for C++ with minimal
dependencies.</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="https://github.com/ocornut/imgui">https://github.com/ocornut/imgui</a></li>
</ul>
</div></blockquote>
</div>
<div class="section" id="sdf-mit">
<h3>SDF (MIT)<a class="headerlink" href="#sdf-mit" title="Permalink to this headline"></a></h3>
<p>Sweep-and-update Euclidean distance transform of an antialised image for
contour texturing.</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="https://github.com/memononen/SDF">https://github.com/memononen/SDF</a></li>
</ul>
</div></blockquote>
</div>
<div class="section" id="stb-public-domain">
<h3>stb (Public Domain)<a class="headerlink" href="#stb-public-domain" title="Permalink to this headline"></a></h3>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://nothings.org">http://nothings.org</a></li>
</ul>
</div></blockquote>
</div>
<div class="section" id="vertex-cache-optimised-index-buffer-compression-bsd">
<h3>Vertex Cache Optimised Index Buffer Compression (BSD)<a class="headerlink" href="#vertex-cache-optimised-index-buffer-compression-bsd" title="Permalink to this headline"></a></h3>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="https://github.com/ConorStokes/IndexBufferCompression">https://github.com/ConorStokes/IndexBufferCompression</a></li>
</ul>
</div></blockquote>
</div>
</div>
<div class="section" id="assets">
<h2>Assets<a class="headerlink" href="#assets" title="Permalink to this headline"></a></h2>
<p>Bunny</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://www-graphics.stanford.edu/data/3Dscanrep/">Stanford University Computer Graphics Laboratory</a></li>
</ul>
</div></blockquote>
<p>Uffizi</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://www.pauldebevec.com/Probes/">Light Probe Image Gallery</a></li>
</ul>
</div></blockquote>
<p>Wells</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://dativ.at/lightprobes/">Bernhard Vogl Light probes</a></li>
</ul>
</div></blockquote>
<p>Pisa, Ennis, Grace</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://gl.ict.usc.edu/Data/HighResProbes/">High-Resolution Light Probe Image Gallery</a></li>
</ul>
</div></blockquote>
<p>Droid Sans Font</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://www.fontsquirrel.com/license/Droid-Sans">http://www.fontsquirrel.com/license/Droid-Sans</a></li>
</ul>
</div></blockquote>
<p>Bleeding Cowboys Font</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://www.dafont.com/bleeding-cowboys.font">http://www.dafont.com/bleeding-cowboys.font</a></li>
</ul>
</div></blockquote>
<p>Cheap Fire Font</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://www.dafont.com/cheap-fire.font">http://www.dafont.com/cheap-fire.font</a></li>
</ul>
</div></blockquote>
<p>Five Minutes Font</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://www.fonts2u.com/fiveminutes.font">http://www.fonts2u.com/fiveminutes.font</a></li>
</ul>
</div></blockquote>
<p>Mias Scribblings Font</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://www.dafont.com/mias-scribblings.font">http://www.dafont.com/mias-scribblings.font</a></li>
</ul>
</div></blockquote>
<p>Ruritania Font</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://www.dafont.com/ruritania.font">http://www.dafont.com/ruritania.font</a></li>
</ul>
</div></blockquote>
<p>Signika Font</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://fontfabric.com/signika-font/">http://fontfabric.com/signika-font/</a></li>
</ul>
</div></blockquote>
<p>Visitor Font</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://www.dafont.com/visitor.font">http://www.dafont.com/visitor.font</a></li>
</ul>
</div></blockquote>
<p>Special-Elite Font</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://www.fontspace.com/astigmatic-one-eye-typographic-institute/special-elite">http://www.fontspace.com/astigmatic-one-eye-typographic-institute/special-elite</a></li>
</ul>
</div></blockquote>
<p>FontAwesome Font</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://fontawesome.io/">http://fontawesome.io/</a></li>
</ul>
</div></blockquote>
<p>Sherlock Holmes text</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://www.gutenberg.org/ebooks/1661">http://www.gutenberg.org/ebooks/1661</a></li>
</ul>
</div></blockquote>
<p>Tree Pack 1</p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="http://www.turbosquid.com/3d-models/free-obj-mode-tree-pack/506851">http://www.turbosquid.com/3d-models/free-obj-mode-tree-pack/506851</a></li>
</ul>
</div></blockquote>
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<li class="toctree-l1 current"><a class="current reference internal" href="">Overview</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#what-is-it">What is it?</a></li>
<li class="toctree-l2"><a class="reference internal" href="#what-is-it">What is it?</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#supported-rendering-backends">Supported rendering backends</a></li>
<li class="toctree-l3"><a class="reference internal" href="#supported-hmd">Supported HMD</a></li>
<li class="toctree-l3"><a class="reference internal" href="#supported-platforms">Supported platforms</a></li>
<li class="toctree-l3"><a class="reference internal" href="#supported-compilers">Supported compilers</a></li>
<li class="toctree-l3"><a class="reference internal" href="#supported-languages">Supported languages</a></li>
<li class="toctree-l3"><a class="reference internal" href="#project-page">Project page</a></li>
<li class="toctree-l3"><a class="reference internal" href="#contact">Contact</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="#internals">Internals</a></li>
<li class="toctree-l2"><a class="reference internal" href="#customization">Customization</a></li>
<li class="toctree-l2"><a class="reference internal" href="#debugging-and-profiling">Debugging and Profiling</a><ul>
@@ -82,6 +91,8 @@
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="#sdl-glfw-etc">SDL, GLFW, etc.</a></li>
<li class="toctree-l2"><a class="reference internal" href="#todo">Todo</a></li>
<li class="toctree-l2"><a class="reference internal" href="#getting-involved">Getting involved</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="build.html">Building</a><ul>
@@ -107,6 +118,38 @@
<li class="toctree-l2"><a class="reference internal" href="build.html#oculusvr-integration">OculusVR integration</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="examples.html">Examples</a><ul>
<li class="toctree-l2"><a class="reference internal" href="examples.html#helloworld">00-helloworld</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#cubes">01-cubes</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#metaballs">02-metaballs</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#raymarch">03-raymarch</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#mesh">04-mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#instancing">05-instancing</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#bump">06-bump</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#callback">07-callback</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#update">08-update</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#hdr">09-hdr</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#font">10-font</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#fontsdf">11-fontsdf</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#lod">12-lod</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#stencil">13-stencil</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowvolumes">14-shadowvolumes</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps-simple">15-shadowmaps-simple</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps">16-shadowmaps</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#drawstress">17-drawstress</a><ul>
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz">60Hz</a></li>
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz-test-for-browsers">30Hz (test for browsers)</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#ibl">18-ibl</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#oit">19-oit</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#nanovg">20-nanovg</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#deferred">21-deferred</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#windows">22-windows</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#vectordisplay">23-vectordisplay</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#nbody">24-nbody</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">API Reference</a><ul>
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#general">General</a><ul>
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#initialization-and-shutdown">Initialization and Shutdown</a></li>
@@ -174,6 +217,25 @@
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="license.html">License</a><ul>
<li class="toctree-l2"><a class="reference internal" href="license.html#license-bsd-2-clause">License (BSD 2-clause)</a></li>
<li class="toctree-l2"><a class="reference internal" href="license.html#rd-party-libraries">3rd Party Libraries</a><ul>
<li class="toctree-l3"><a class="reference internal" href="license.html#blendish-mit">Blendish (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#edtaa3-mit">edtaa3 (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#fcpp-bsd">fcpp (BSD)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#forsyth-triangle-order-optimizer-public-domain">Forsyth Triangle Order Optimizer (Public Domain)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#freetype">FreeType</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#glsl-optimizer-mit">glsl-optimizer (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#nanovg-zlib">NanoVG (ZLIB)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#imgui-mit">ImGui (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#sdf-mit">SDF (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#stb-public-domain">stb (Public Domain)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#vertex-cache-optimised-index-buffer-compression-bsd">Vertex Cache Optimised Index Buffer Compression (BSD)</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="license.html#assets">Assets</a></li>
</ul>
</li>
</ul>
@@ -213,9 +275,10 @@
<h1>Overview<a class="headerlink" href="#overview" title="Permalink to this headline"></a></h1>
<div class="section" id="what-is-it">
<h2>What is it?<a class="headerlink" href="#what-is-it" title="Permalink to this headline"></a></h2>
<p>Cross-platform, graphics API agnostic, &#8220;Bring Your Own Engine/Framework&#8221;
style rendering library.</p>
<p>Supported rendering backends:</p>
<p>Cross-platform, graphics API agnostic, &#8220;Bring Your Own Engine/Framework&#8221; style rendering library,
licensed under permissive BSD-2 clause open source license.</p>
<div class="section" id="supported-rendering-backends">
<h3>Supported rendering backends<a class="headerlink" href="#supported-rendering-backends" title="Permalink to this headline"></a></h3>
<ul class="simple">
<li>Direct3D 9</li>
<li>Direct3D 11</li>
@@ -226,11 +289,15 @@ style rendering library.</p>
<li>OpenGL ES 3.1</li>
<li>WebGL 1.0</li>
</ul>
<p>Supported HMD:</p>
</div>
<div class="section" id="supported-hmd">
<h3>Supported HMD<a class="headerlink" href="#supported-hmd" title="Permalink to this headline"></a></h3>
<ul class="simple">
<li>OculusVR (0.4.2+)</li>
</ul>
<p>Supported platforms:</p>
</div>
<div class="section" id="supported-platforms">
<h3>Supported platforms<a class="headerlink" href="#supported-platforms" title="Permalink to this headline"></a></h3>
<ul class="simple">
<li>Android (14+, ARM, x86, MIPS)</li>
<li>asm.js/Emscripten (1.25.0)</li>
@@ -243,13 +310,17 @@ style rendering library.</p>
<li>Windows (XP, Vista, 7, 8, 10)</li>
<li>WinRT (WinPhone 8.0+)</li>
</ul>
<p>Supported compilers:</p>
</div>
<div class="section" id="supported-compilers">
<h3>Supported compilers<a class="headerlink" href="#supported-compilers" title="Permalink to this headline"></a></h3>
<ul class="simple">
<li>Clang 3.3 and above</li>
<li>GCC 4.6 and above</li>
<li>vs2008 and above</li>
</ul>
<p>Languages:</p>
</div>
<div class="section" id="supported-languages">
<h3>Supported languages<a class="headerlink" href="#supported-languages" title="Permalink to this headline"></a></h3>
<ul class="simple">
<li><a class="reference external" href="https://bkaradzic.github.io/bgfx/bgfx.html">C/C++ API
documentation</a></li>
@@ -262,6 +333,22 @@ bindings</a></li>
bindings</a></li>
</ul>
</div>
<div class="section" id="project-page">
<h3>Project page<a class="headerlink" href="#project-page" title="Permalink to this headline"></a></h3>
<ul class="simple">
<li><a class="reference external" href="https://github.com/bkaradzic/bgfx">https://github.com/bkaradzic/bgfx</a></li>
</ul>
</div>
<div class="section" id="contact">
<h3>Contact<a class="headerlink" href="#contact" title="Permalink to this headline"></a></h3>
<blockquote>
<div><ul class="simple">
<li>Twitter <a class="reference external" href="https://twitter.com/bkaradzic">&#64;bkaradzic</a></li>
<li>GitHub <a class="reference external" href="https://github.com/bkaradzic">&#64;bkaradzic</a></li>
</ul>
</div></blockquote>
</div>
</div>
<div class="section" id="internals">
<h2>Internals<a class="headerlink" href="#internals" title="Permalink to this headline"></a></h2>
<p>bgfx is using sort-based draw call bucketing. This means that submission
@@ -412,15 +499,15 @@ in GPA directory and add <code class="docutils literal"><span class="pre">exampl
</tr>
</tbody>
</table>
<div class="line-block">
<div class="line">Download:</div>
<div class="line"><a class="reference external" href="https://apitrace.github.io/">APITrace</a></div>
<div class="line"><a class="reference external" href="http://developer.amd.com/tools-and-sdks/opencl-zone/codexl/">CodeXL</a></div>
<div class="line"><a class="reference external" href="https://github.com/imccown/Dissector">Dissector</a></div>
<div class="line"><a class="reference external" href="https://developer.nvidia.com/nvidia-nsight-visual-studio-edition">Nsight</a></div>
<div class="line"><a class="reference external" href="https://developer.nvidia.com/nvidia-perfhud">PerfHUD</a></div>
<div class="line"><a class="reference external" href="https://github.com/ValveSoftware/vogl">vogl</a></div>
</div>
<p>Download:</p>
<ul class="simple">
<li><a class="reference external" href="https://apitrace.github.io/">APITrace</a></li>
<li><a class="reference external" href="http://developer.amd.com/tools-and-sdks/opencl-zone/codexl/">CodeXL</a></li>
<li><a class="reference external" href="https://github.com/imccown/Dissector">Dissector</a></li>
<li><a class="reference external" href="https://developer.nvidia.com/nvidia-nsight-visual-studio-edition">Nsight</a></li>
<li><a class="reference external" href="https://developer.nvidia.com/nvidia-perfhud">PerfHUD</a></li>
<li><a class="reference external" href="https://github.com/ValveSoftware/vogl">vogl</a></li>
</ul>
</div>
</div>
<div class="section" id="sdl-glfw-etc">
@@ -459,6 +546,31 @@ be and how multithreading interacts with context/device. To disable
multithreaded render use <code class="docutils literal"><span class="pre">BGFX_CONFIG_MULTITHREDED=0</span></code> preprocessor
define.</p>
</div>
<div class="section" id="todo">
<h2>Todo<a class="headerlink" href="#todo" title="Permalink to this headline"></a></h2>
<ul class="simple">
<li>Blit between textures.</li>
<li>Occlusion queries.</li>
<li>Fullscreen mode.</li>
<li>ETC2, PVRTC1/2 decoding fallback for targets that don&#8217;t support it
natively.</li>
<li>shaderc as library for runtime shader building.</li>
<li>texturec tool with support for all supported texture formats.</li>
<li>Multiple vertex streams support.</li>
<li>Animated mesh example.</li>
<li>Metal renderer backend (you can follow progress
<a class="reference external" href="https://github.com/attilaz/bgfx/tree/metal">here</a>).</li>
<li>Vulkan renderer backend.</li>
</ul>
</div>
<div class="section" id="getting-involved">
<h2>Getting involved<a class="headerlink" href="#getting-involved" title="Permalink to this headline"></a></h2>
<p>Everyone is welcome to contribute to bgfx by submitting bug reports,
testing on different platforms, writing examples, improving
documentation, profiling and optimizing, etc.</p>
<p><strong>When contributing to the bgfx project you must agree to the BSD 2-clause
licensing terms.</strong></p>
</div>
</div>
@@ -470,7 +582,7 @@ define.</p>
<a href="build.html" class="btn btn-neutral float-right" title="Building" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a>
<a href="index.html" class="btn btn-neutral" title="bgfx - Documentation" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a>
<a href="index.html" class="btn btn-neutral" title="Documentation" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a>
</div>

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@@ -71,7 +71,16 @@
<ul>
<li class="toctree-l1"><a class="reference internal" href="overview.html">Overview</a><ul>
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a><ul>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-rendering-backends">Supported rendering backends</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-hmd">Supported HMD</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-platforms">Supported platforms</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-compilers">Supported compilers</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-languages">Supported languages</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#project-page">Project page</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#contact">Contact</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#internals">Internals</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#customization">Customization</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#debugging-and-profiling">Debugging and Profiling</a><ul>
@@ -80,6 +89,8 @@
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#sdl-glfw-etc">SDL, GLFW, etc.</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#todo">Todo</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#getting-involved">Getting involved</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="build.html">Building</a><ul>
@@ -105,6 +116,38 @@
<li class="toctree-l2"><a class="reference internal" href="build.html#oculusvr-integration">OculusVR integration</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="examples.html">Examples</a><ul>
<li class="toctree-l2"><a class="reference internal" href="examples.html#helloworld">00-helloworld</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#cubes">01-cubes</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#metaballs">02-metaballs</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#raymarch">03-raymarch</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#mesh">04-mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#instancing">05-instancing</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#bump">06-bump</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#callback">07-callback</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#update">08-update</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#hdr">09-hdr</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#font">10-font</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#fontsdf">11-fontsdf</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#lod">12-lod</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#stencil">13-stencil</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowvolumes">14-shadowvolumes</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps-simple">15-shadowmaps-simple</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps">16-shadowmaps</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#drawstress">17-drawstress</a><ul>
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz">60Hz</a></li>
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz-test-for-browsers">30Hz (test for browsers)</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#ibl">18-ibl</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#oit">19-oit</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#nanovg">20-nanovg</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#deferred">21-deferred</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#windows">22-windows</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#vectordisplay">23-vectordisplay</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#nbody">24-nbody</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">API Reference</a><ul>
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#general">General</a><ul>
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#initialization-and-shutdown">Initialization and Shutdown</a></li>
@@ -172,6 +215,25 @@
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="license.html">License</a><ul>
<li class="toctree-l2"><a class="reference internal" href="license.html#license-bsd-2-clause">License (BSD 2-clause)</a></li>
<li class="toctree-l2"><a class="reference internal" href="license.html#rd-party-libraries">3rd Party Libraries</a><ul>
<li class="toctree-l3"><a class="reference internal" href="license.html#blendish-mit">Blendish (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#edtaa3-mit">edtaa3 (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#fcpp-bsd">fcpp (BSD)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#forsyth-triangle-order-optimizer-public-domain">Forsyth Triangle Order Optimizer (Public Domain)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#freetype">FreeType</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#glsl-optimizer-mit">glsl-optimizer (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#nanovg-zlib">NanoVG (ZLIB)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#imgui-mit">ImGui (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#sdf-mit">SDF (MIT)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#stb-public-domain">stb (Public Domain)</a></li>
<li class="toctree-l3"><a class="reference internal" href="license.html#vertex-cache-optimised-index-buffer-compression-bsd">Vertex Cache Optimised Index Buffer Compression (BSD)</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="license.html#assets">Assets</a></li>
</ul>
</li>
</ul>

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@@ -31,6 +31,7 @@
<link rel="top" title="bgfx 1.0 documentation" href="index.html"/>
<link rel="next" title="License" href="license.html"/>
<link rel="prev" title="API Reference" href="bgfx.html"/>
@@ -72,7 +73,16 @@
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="overview.html">Overview</a><ul>
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a></li>
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a><ul>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-rendering-backends">Supported rendering backends</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-hmd">Supported HMD</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-platforms">Supported platforms</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-compilers">Supported compilers</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-languages">Supported languages</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#project-page">Project page</a></li>
<li class="toctree-l3"><a class="reference internal" href="overview.html#contact">Contact</a></li>
</ul>
</li>
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@@ -81,6 +91,8 @@
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<li class="toctree-l2"><a class="reference internal" href="overview.html#sdl-glfw-etc">SDL, GLFW, etc.</a></li>
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@@ -106,6 +118,38 @@
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@@ -173,6 +217,25 @@
<li class="toctree-l2"><a class="reference internal" href="#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="license.html#glsl-optimizer-mit">glsl-optimizer (MIT)</a></li>
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<li class="toctree-l3"><a class="reference internal" href="license.html#vertex-cache-optimised-index-buffer-compression-bsd">Vertex Cache Optimised Index Buffer Compression (BSD)</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="license.html#assets">Assets</a></li>
</ul>
</li>
</ul>
@@ -237,14 +300,13 @@ macros</a>.</p>
<h2>Texture Compiler (texturec)<a class="headerlink" href="#texture-compiler-texturec" title="Permalink to this headline"></a></h2>
<p>This tool doesn&#8217;t currently exist. To produce DDS, KTX or PVR textures
use:</p>
<div class="line-block">
<div class="line"><a href="#id1"><span class="problematic" id="id2">`</span></a>.dds - nVidia Texture Tools - DDS</div>
</div>
<p>Utilities &lt;<a class="reference external" href="https://developer.nvidia.com/legacy-texture-tools">https://developer.nvidia.com/legacy-texture-tools</a>&gt;`__
| <a class="reference external" href="http://malideveloper.arm.com/develop-for-mali/mali-gpu-texture-compression-tool/">.ktx - Mali GPU Texture Compression
Tool</a>
| <a class="reference external" href="http://www.imgtec.com/powervr/insider/sdkdownloads/index.asp">.pvr - PowerVR Insider
SDK</a></p>
<blockquote>
<div><ul class="simple">
<li><a class="reference external" href="https://developer.nvidia.com/legacy-texture-tools">.dds - nVidia Texture Tools - DDS Utilities</a></li>
<li><a class="reference external" href="http://malideveloper.arm.com/develop-for-mali/mali-gpu-texture-compression-tool/">.ktx - Mali GPU Texture Compression Tool</a></li>
<li><a class="reference external" href="http://www.imgtec.com/powervr/insider/sdkdownloads/index.asp">.pvr - PowerVR Insider SDK</a></li>
</ul>
</div></blockquote>
</div>
<div class="section" id="geometry-compiler-geometryc">
<h2>Geometry Compiler (geometryc)<a class="headerlink" href="#geometry-compiler-geometryc" title="Permalink to this headline"></a></h2>
@@ -258,6 +320,8 @@ SDK</a></p>
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