mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Updated ImGui.
This commit is contained in:
27
3rdparty/dear-imgui/imgui.cpp
vendored
27
3rdparty/dear-imgui/imgui.cpp
vendored
@@ -1027,7 +1027,7 @@ static void NavUpdateWindowingList();
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static void NavUpdateMoveResult();
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static float NavUpdatePageUpPageDown(int allowed_dir_flags);
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static inline void NavUpdateAnyRequestFlag();
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, ImGuiID id);
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static ImVec2 NavCalcPreferredRefPos();
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static void NavSaveLastChildNavWindow(ImGuiWindow* nav_window);
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static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
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@@ -7160,11 +7160,6 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
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return window->Pos;
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}
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//-----------------------------------------------------------------------------
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// [SECTION] VIEWPORTS, PLATFORM WINDOWS
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//-----------------------------------------------------------------------------
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// (this section is filled in the 'viewport' and 'docking' branches)
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//-----------------------------------------------------------------------------
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// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
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@@ -8831,11 +8826,6 @@ void ImGui::EndDragDropTarget()
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g.DragDropWithinSourceOrTarget = false;
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}
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//-----------------------------------------------------------------------------
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// [SECTION] DOCKING
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//-----------------------------------------------------------------------------
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// (this section is filled in the 'docking' branch)
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//-----------------------------------------------------------------------------
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// [SECTION] LOGGING/CAPTURING
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@@ -9256,6 +9246,21 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
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}
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}
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//-----------------------------------------------------------------------------
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// [SECTION] VIEWPORTS, PLATFORM WINDOWS
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//-----------------------------------------------------------------------------
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// (this section is filled in the 'docking' branch)
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//-----------------------------------------------------------------------------
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// [SECTION] DOCKING
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//-----------------------------------------------------------------------------
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// (this section is filled in the 'docking' branch)
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//-----------------------------------------------------------------------------
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// [SECTION] PLATFORM DEPENDENT HELPERS
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//-----------------------------------------------------------------------------
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38
3rdparty/dear-imgui/imgui.h
vendored
38
3rdparty/dear-imgui/imgui.h
vendored
@@ -465,7 +465,8 @@ namespace ImGui
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IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* step = NULL, const void* step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0);
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// Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
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// - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can the pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
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// - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible.
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// - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
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IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
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IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0);
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IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
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@@ -476,7 +477,7 @@ namespace ImGui
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// Widgets: Trees
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// - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents.
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IMGUI_API bool TreeNode(const char* label);
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IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to completely decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
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IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
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IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // "
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IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2);
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IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2);
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@@ -534,7 +535,7 @@ namespace ImGui
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// Tooltips
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IMGUI_API void BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of items).
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IMGUI_API void EndTooltip();
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IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). overidde any previous call to SetTooltip().
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IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip().
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IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1);
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// Popups, Modals
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@@ -701,7 +702,7 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar
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ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip
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ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window
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ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbars (window can still scroll with mouse or programatically)
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ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbars (window can still scroll with mouse or programmatically)
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ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set.
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ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it
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ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame
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@@ -711,7 +712,7 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar
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ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.
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ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state
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ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programatically giving it focus)
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ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus)
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ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y)
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ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
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ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
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@@ -833,7 +834,7 @@ enum ImGuiTabItemFlags_
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{
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ImGuiTabItemFlags_None = 0,
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ImGuiTabItemFlags_UnsavedDocument = 1 << 0, // Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it without flicker.
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ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programatically make the tab selected when calling BeginTabItem()
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ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programmatically make the tab selected when calling BeginTabItem()
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ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
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ImGuiTabItemFlags_NoPushId = 1 << 3 // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()
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};
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@@ -1117,8 +1118,7 @@ enum ImGuiColorEditFlags_
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ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small colored square preview instead.
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ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
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// User Options (right-click on widget to change some of them). You can set application defaults using SetColorEditOptions().
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// The intent is that you probably don't want to override them in most of your calls, let the user choose via the option menu and/or call SetColorEditOptions() during startup.
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// User Options (right-click on widget to change some of them).
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ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
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ImGuiColorEditFlags_AlphaPreview = 1 << 17, // // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque.
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ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque.
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@@ -1128,14 +1128,20 @@ enum ImGuiColorEditFlags_
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ImGuiColorEditFlags_DisplayHex = 1 << 22, // [Display] // "
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ImGuiColorEditFlags_Uint8 = 1 << 23, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255.
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ImGuiColorEditFlags_Float = 1 << 24, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
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ImGuiColorEditFlags_PickerHueBar = 1 << 25, // [PickerMode] // ColorPicker: bar for Hue, rectangle for Sat/Value.
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ImGuiColorEditFlags_PickerHueWheel = 1 << 26, // [PickerMode] // ColorPicker: wheel for Hue, triangle for Sat/Value.
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ImGuiColorEditFlags_PickerHueBar = 1 << 25, // [Picker] // ColorPicker: bar for Hue, rectangle for Sat/Value.
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ImGuiColorEditFlags_PickerHueWheel = 1 << 26, // [Picker] // ColorPicker: wheel for Hue, triangle for Sat/Value.
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ImGuiColorEditFlags_InputRGB = 1 << 27, // [Input] // ColorEdit, ColorPicker: input and output data in RGB format.
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ImGuiColorEditFlags_InputHSV = 1 << 28, // [Input] // ColorEdit, ColorPicker: input and output data in HSV format.
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// Defaults Options. You can set application defaults using SetColorEditOptions(). The intent is that you probably don't want to
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// override them in most of your calls. Let the user choose via the option menu and/or call SetColorEditOptions() once during startup.
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ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_InputRGB|ImGuiColorEditFlags_PickerHueBar,
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// [Internal] Masks
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ImGuiColorEditFlags__DisplayMask = ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_DisplayHSV|ImGuiColorEditFlags_DisplayHex,
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ImGuiColorEditFlags__DataTypeMask = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_Float,
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ImGuiColorEditFlags__PickerMask = ImGuiColorEditFlags_PickerHueWheel|ImGuiColorEditFlags_PickerHueBar,
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ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_PickerHueBar // Change application default using SetColorEditOptions()
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ImGuiColorEditFlags__InputMask = ImGuiColorEditFlags_InputRGB|ImGuiColorEditFlags_InputHSV
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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@@ -1326,7 +1332,7 @@ struct ImGuiIO
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bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by back-end implementations.
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bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl (was called io.OptMacOSXBehaviors prior to 1.63)
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bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63)
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bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
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bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
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bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected.
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//------------------------------------------------------------------
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@@ -1548,7 +1554,7 @@ typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
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// Defining a custom placement new() with a dummy parameter allows us to bypass including <new> which on some platforms complains when user has disabled exceptions.
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struct ImNewDummy {};
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inline void* operator new(size_t, ImNewDummy, void* ptr) { return ptr; }
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inline void operator delete(void*, ImNewDummy, void*) {} // This is only required so we can use the symetrical new()
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inline void operator delete(void*, ImNewDummy, void*) {} // This is only required so we can use the symmetrical new()
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#define IM_PLACEMENT_NEW(_PTR) new(ImNewDummy(), _PTR)
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#define IM_NEW(_TYPE) new(ImNewDummy(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE
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template<typename T> void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } }
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@@ -1714,7 +1720,7 @@ struct ImGuiListClipper
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#define IM_COL32_BLACK IM_COL32(0,0,0,255) // Opaque black
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#define IM_COL32_BLACK_TRANS IM_COL32(0,0,0,0) // Transparent black = 0x00000000
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// Helper: ImColor() implicity converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
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// Helper: ImColor() implicitly converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
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// Prefer using IM_COL32() macros if you want a guaranteed compile-time ImU32 for usage with ImDrawList API.
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// **Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class. MAY OBSOLETE.
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// **None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats. Explicitly cast to ImU32 or ImVec4 if needed.
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@@ -1862,8 +1868,8 @@ struct ImDrawList
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IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,1), ImU32 col = 0xFFFFFFFF);
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IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,0), const ImVec2& uv_c = ImVec2(1,1), const ImVec2& uv_d = ImVec2(0,1), ImU32 col = 0xFFFFFFFF);
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IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners = ImDrawCornerFlags_All);
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IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness);
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IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order.
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IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, bool closed, float thickness);
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IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order.
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IMGUI_API void AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0);
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// Stateful path API, add points then finish with PathFillConvex() or PathStroke()
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10
3rdparty/dear-imgui/imgui_demo.cpp
vendored
10
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@@ -1171,6 +1171,16 @@ static void ShowDemoWindowWidgets()
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if (ImGui::Button("Default: Float + HDR + Hue Wheel"))
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ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel);
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// HSV encoded support (to avoid RGB<>HSV round trips and singularities when S==0 or V==0)
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static ImVec4 color_stored_as_hsv(0.23f, 1.0f, 1.0f, 1.0f);
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ImGui::Spacing();
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ImGui::Text("HSV encoded colors");
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ImGui::SameLine(); HelpMarker("By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV. This comes with the added benefit that you can manipulate hue values with the picker even when saturation or value are zero.");
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ImGui::Text("Color widget with InputHSV:");
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ImGui::ColorEdit4("HSV shown as HSV##1", (float*)&color_stored_as_hsv, ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float);
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ImGui::ColorEdit4("HSV shown as RGB##1", (float*)&color_stored_as_hsv, ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float);
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ImGui::DragFloat4("Raw HSV values", (float*)&color_stored_as_hsv, 0.01f, 0.0f, 1.0f);
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ImGui::TreePop();
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}
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4
3rdparty/dear-imgui/imgui_internal.h
vendored
4
3rdparty/dear-imgui/imgui_internal.h
vendored
@@ -1539,8 +1539,8 @@ namespace ImGui
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// Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
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// To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036).
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// e.g. " extern template IMGUI_API float RoundScalarWithFormatT<float, float>(const char* format, ImGuiDataType data_type, float v); "
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template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, const T v_min, const T v_max, const char* format, float power, ImGuiDragFlags flags);
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template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, const T v_min, const T v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
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template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, float power, ImGuiDragFlags flags);
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template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
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template<typename T, typename FLOAT_T> IMGUI_API float SliderCalcRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, float power, float linear_zero_pos);
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template<typename T, typename SIGNED_T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
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126
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
126
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
@@ -4015,7 +4015,11 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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flags |= (g.ColorEditOptions & ImGuiColorEditFlags__DataTypeMask);
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if (!(flags & ImGuiColorEditFlags__PickerMask))
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flags |= (g.ColorEditOptions & ImGuiColorEditFlags__PickerMask);
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flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__DisplayMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask));
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if (!(flags & ImGuiColorEditFlags__InputMask))
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flags |= (g.ColorEditOptions & ImGuiColorEditFlags__InputMask);
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flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__DisplayMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags__InputMask));
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DisplayMask)); // Check that only 1 is selected
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__InputMask)); // Check that only 1 is selected
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const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
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const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0;
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@@ -4023,7 +4027,9 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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// Convert to the formats we need
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float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
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if (flags & ImGuiColorEditFlags_DisplayHSV)
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if ((flags & ImGuiColorEditFlags_InputHSV) && (flags & ImGuiColorEditFlags_DisplayRGB))
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ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
|
||||
else if ((flags & ImGuiColorEditFlags_InputRGB) && (flags & ImGuiColorEditFlags_DisplayHSV))
|
||||
ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
|
||||
int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) };
|
||||
|
||||
@@ -4128,8 +4134,8 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
TextEx(label, label_display_end);
|
||||
Spacing();
|
||||
}
|
||||
ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar;
|
||||
ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags__DisplayMask | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf;
|
||||
ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar;
|
||||
ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf;
|
||||
PushItemWidth(square_sz * 12.0f); // Use 256 + bar sizes?
|
||||
value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x);
|
||||
PopItemWidth();
|
||||
@@ -4149,8 +4155,10 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
if (!value_changed_as_float)
|
||||
for (int n = 0; n < 4; n++)
|
||||
f[n] = i[n] / 255.0f;
|
||||
if (flags & ImGuiColorEditFlags_DisplayHSV)
|
||||
if ((flags & ImGuiColorEditFlags_DisplayHSV) && (flags & ImGuiColorEditFlags_InputRGB))
|
||||
ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
|
||||
if ((flags & ImGuiColorEditFlags_DisplayRGB) && (flags & ImGuiColorEditFlags_InputHSV))
|
||||
ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
|
||||
|
||||
col[0] = f[0];
|
||||
col[1] = f[1];
|
||||
@@ -4166,16 +4174,21 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
// NB: The flag test is merely an optional micro-optimization, BeginDragDropTarget() does the same test.
|
||||
if ((window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropTarget())
|
||||
{
|
||||
bool accepted_drag_drop = false;
|
||||
if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
|
||||
{
|
||||
memcpy((float*)col, payload->Data, sizeof(float) * 3); // Preserve alpha if any //-V512
|
||||
value_changed = true;
|
||||
value_changed = accepted_drag_drop = true;
|
||||
}
|
||||
if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
|
||||
{
|
||||
memcpy((float*)col, payload->Data, sizeof(float) * components);
|
||||
value_changed = true;
|
||||
value_changed = accepted_drag_drop = true;
|
||||
}
|
||||
|
||||
// Drag-drop payloads are always RGB
|
||||
if (accepted_drag_drop && (flags & ImGuiColorEditFlags_InputHSV))
|
||||
ColorConvertRGBtoHSV(col[0], col[1], col[2], col[0], col[1], col[2]);
|
||||
EndDragDropTarget();
|
||||
}
|
||||
|
||||
@@ -4254,6 +4267,7 @@ static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2
|
||||
}
|
||||
|
||||
// Note: ColorPicker4() only accesses 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
|
||||
// (In C++ the 'float col[4]' notation for a function argument is equivalent to 'float* col', we only specify a size to facilitate understanding of the code.)
|
||||
// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..)
|
||||
bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col)
|
||||
{
|
||||
@@ -4279,7 +4293,10 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
// Read stored options
|
||||
if (!(flags & ImGuiColorEditFlags__PickerMask))
|
||||
flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__PickerMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__PickerMask;
|
||||
if (!(flags & ImGuiColorEditFlags__InputMask))
|
||||
flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__InputMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__InputMask;
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__PickerMask)); // Check that only 1 is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__InputMask)); // Check that only 1 is selected
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar);
|
||||
|
||||
@@ -4308,8 +4325,12 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
ImVec2 triangle_pb = ImVec2(triangle_r * -0.5f, triangle_r * -0.866025f); // Black point.
|
||||
ImVec2 triangle_pc = ImVec2(triangle_r * -0.5f, triangle_r * +0.866025f); // White point.
|
||||
|
||||
float H,S,V;
|
||||
ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
|
||||
float H = col[0], S = col[1], V = col[2];
|
||||
float R = col[0], G = col[1], B = col[2];
|
||||
if (flags & ImGuiColorEditFlags_InputRGB)
|
||||
ColorConvertRGBtoHSV(R, G, B, H, S, V);
|
||||
else if (flags & ImGuiColorEditFlags_InputHSV)
|
||||
ColorConvertHSVtoRGB(H, S, V, R, G, B);
|
||||
|
||||
bool value_changed = false, value_changed_h = false, value_changed_sv = false;
|
||||
|
||||
@@ -4409,7 +4430,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
if ((flags & ImGuiColorEditFlags_NoLabel))
|
||||
Text("Current");
|
||||
|
||||
ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip;
|
||||
ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf | ImGuiColorEditFlags_NoTooltip;
|
||||
ColorButton("##current", col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2));
|
||||
if (ref_col != NULL)
|
||||
{
|
||||
@@ -4427,14 +4448,25 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
|
||||
// Convert back color to RGB
|
||||
if (value_changed_h || value_changed_sv)
|
||||
ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
|
||||
{
|
||||
if (flags & ImGuiColorEditFlags_InputRGB)
|
||||
{
|
||||
ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
|
||||
}
|
||||
else if (flags & ImGuiColorEditFlags_InputHSV)
|
||||
{
|
||||
col[0] = H;
|
||||
col[1] = S;
|
||||
col[2] = V;
|
||||
}
|
||||
}
|
||||
|
||||
// R,G,B and H,S,V slider color editor
|
||||
bool value_changed_fix_hue_wrap = false;
|
||||
if ((flags & ImGuiColorEditFlags_NoInputs) == 0)
|
||||
{
|
||||
PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
|
||||
ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
|
||||
ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
|
||||
ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker;
|
||||
if (flags & ImGuiColorEditFlags_DisplayRGB || (flags & ImGuiColorEditFlags__DisplayMask) == 0)
|
||||
if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_DisplayRGB))
|
||||
@@ -4452,7 +4484,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
}
|
||||
|
||||
// Try to cancel hue wrap (after ColorEdit4 call), if any
|
||||
if (value_changed_fix_hue_wrap)
|
||||
if (value_changed_fix_hue_wrap && (flags & ImGuiColorEditFlags_InputRGB))
|
||||
{
|
||||
float new_H, new_S, new_V;
|
||||
ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V);
|
||||
@@ -4465,9 +4497,27 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
}
|
||||
}
|
||||
|
||||
if (value_changed)
|
||||
{
|
||||
if (flags & ImGuiColorEditFlags_InputRGB)
|
||||
{
|
||||
R = col[0];
|
||||
G = col[1];
|
||||
B = col[2];
|
||||
ColorConvertRGBtoHSV(R, G, B, H, S, V);
|
||||
}
|
||||
else if (flags & ImGuiColorEditFlags_InputHSV)
|
||||
{
|
||||
H = col[0];
|
||||
S = col[1];
|
||||
V = col[2];
|
||||
ColorConvertHSVtoRGB(H, S, V, R, G, B);
|
||||
}
|
||||
}
|
||||
|
||||
ImVec4 hue_color_f(1, 1, 1, 1); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z);
|
||||
ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f);
|
||||
ImU32 col32_no_alpha = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 1.0f));
|
||||
ImU32 col32_no_alpha = ColorConvertFloat4ToU32(ImVec4(R, G, B, 1.0f));
|
||||
|
||||
const ImU32 hue_colors[6+1] = { IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255), IM_COL32(0,255,255,255), IM_COL32(0,0,255,255), IM_COL32(255,0,255,255), IM_COL32(255,0,0,255) };
|
||||
ImVec2 sv_cursor_pos;
|
||||
@@ -4567,6 +4617,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
// A little colored square. Return true when clicked.
|
||||
// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip.
|
||||
// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip.
|
||||
// Note that 'col' may be encoded in HSV if ImGuiColorEditFlags_InputHSV is set.
|
||||
bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, ImVec2 size)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@@ -4591,22 +4642,26 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf);
|
||||
|
||||
ImVec4 col_without_alpha(col.x, col.y, col.z, 1.0f);
|
||||
ImVec4 col_rgb = col;
|
||||
if (flags & ImGuiColorEditFlags_InputHSV)
|
||||
ColorConvertHSVtoRGB(col_rgb.x, col_rgb.y, col_rgb.z, col_rgb.x, col_rgb.y, col_rgb.z);
|
||||
|
||||
ImVec4 col_rgb_without_alpha(col_rgb.x, col_rgb.y, col_rgb.z, 1.0f);
|
||||
float grid_step = ImMin(size.x, size.y) / 2.99f;
|
||||
float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f);
|
||||
ImRect bb_inner = bb;
|
||||
float off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts.
|
||||
bb_inner.Expand(off);
|
||||
if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col.w < 1.0f)
|
||||
if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f)
|
||||
{
|
||||
float mid_x = (float)(int)((bb_inner.Min.x + bb_inner.Max.x) * 0.5f + 0.5f);
|
||||
RenderColorRectWithAlphaCheckerboard(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight| ImDrawCornerFlags_BotRight);
|
||||
window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_without_alpha), rounding, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotLeft);
|
||||
RenderColorRectWithAlphaCheckerboard(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight| ImDrawCornerFlags_BotRight);
|
||||
window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotLeft);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha
|
||||
ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col : col_without_alpha;
|
||||
ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col_rgb : col_rgb_without_alpha;
|
||||
if (col_source.w < 1.0f)
|
||||
RenderColorRectWithAlphaCheckerboard(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding);
|
||||
else
|
||||
@@ -4623,9 +4678,9 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
if (g.ActiveId == id && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropSource())
|
||||
{
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, &col, sizeof(float) * 3, ImGuiCond_Once);
|
||||
SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, &col_rgb, sizeof(float) * 3, ImGuiCond_Once);
|
||||
else
|
||||
SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, &col, sizeof(float) * 4, ImGuiCond_Once);
|
||||
SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, &col_rgb, sizeof(float) * 4, ImGuiCond_Once);
|
||||
ColorButton(desc_id, col, flags);
|
||||
SameLine();
|
||||
TextEx("Color");
|
||||
@@ -4634,7 +4689,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
|
||||
// Tooltip
|
||||
if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered)
|
||||
ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));
|
||||
ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));
|
||||
|
||||
if (pressed)
|
||||
MarkItemEdited(id);
|
||||
@@ -4652,9 +4707,12 @@ void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags)
|
||||
flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DataTypeMask;
|
||||
if ((flags & ImGuiColorEditFlags__PickerMask) == 0)
|
||||
flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__PickerMask;
|
||||
if ((flags & ImGuiColorEditFlags__InputMask) == 0)
|
||||
flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__InputMask;
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DisplayMask)); // Check only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DataTypeMask)); // Check only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__PickerMask)); // Check only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__InputMask)); // Check only 1 option is selected
|
||||
g.ColorEditOptions = flags;
|
||||
}
|
||||
|
||||
@@ -4663,9 +4721,7 @@ void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
|
||||
BeginTooltipEx(0, true);
|
||||
|
||||
const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text;
|
||||
if (text_end > text)
|
||||
{
|
||||
@@ -4674,12 +4730,24 @@ void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags
|
||||
}
|
||||
|
||||
ImVec2 sz(g.FontSize * 3 + g.Style.FramePadding.y * 2, g.FontSize * 3 + g.Style.FramePadding.y * 2);
|
||||
ColorButton("##preview", ImVec4(col[0], col[1], col[2], col[3]), (flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz);
|
||||
ImVec4 cf(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
|
||||
int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
|
||||
ColorButton("##preview", cf, (flags & (ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz);
|
||||
SameLine();
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]);
|
||||
else
|
||||
Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]);
|
||||
if ((flags & ImGuiColorEditFlags_InputRGB) || !(flags & ImGuiColorEditFlags__InputMask))
|
||||
{
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]);
|
||||
else
|
||||
Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]);
|
||||
}
|
||||
else if (flags & ImGuiColorEditFlags_InputHSV)
|
||||
{
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
Text("H: %.3f, S: %.3f, V: %.3f", col[0], col[1], col[2]);
|
||||
else
|
||||
Text("H: %.3f, S: %.3f, V: %.3f, A: %.3f", col[0], col[1], col[2], col[3]);
|
||||
}
|
||||
EndTooltip();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user