mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Updated ImGui.
This commit is contained in:
160
3rdparty/dear-imgui/imgui.cpp
vendored
160
3rdparty/dear-imgui/imgui.cpp
vendored
@@ -54,6 +54,7 @@ CODE
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// [SECTION] ImGuiListClipper
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// [SECTION] RENDER HELPERS
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// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
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// [SECTION] ERROR CHECKING
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// [SECTION] SCROLLING
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// [SECTION] TOOLTIPS
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// [SECTION] POPUPS
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@@ -351,7 +352,7 @@ CODE
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2019/10/22 (1.74) - removed redirecting functions/enums that were marked obsolete in 1.52 (October 2017): Begin() (5 arguments signature), IsRootWindowOrAnyChildHovered(), AlignFirstTextHeightToWidgets(), SetNextWindowPosCenter(), ImFont::Glyph. Grep this log for details and new names, or see how they were implemented until 1.73.
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- 2019/10/22 (1.74) - removed redirecting functions/enums that were marked obsolete in 1.52 (October 2017): Begin() (5 arguments signature), IsRootWindowOrAnyChildHovered(), AlignFirstTextHeightToWidgets(), SetNextWindowPosCenter(), ImFont::Glyph. See docs/Changelog.txt or grep this log for details and new names, or see how they were implemented until 1.73.
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- 2019/10/14 (1.74) - inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function.
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if you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix.
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The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0). Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay).
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@@ -840,7 +841,6 @@ static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 2.00f; // Lock
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static void SetCurrentWindow(ImGuiWindow* window);
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static void FindHoveredWindow();
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
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static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
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@@ -876,6 +876,10 @@ static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_win
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static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
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static int FindWindowFocusIndex(ImGuiWindow* window);
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// Error Checking
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static void ErrorCheckEndFrame();
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static void ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool write);
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// Misc
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static void UpdateMouseInputs();
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static void UpdateMouseWheel();
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@@ -3541,7 +3545,7 @@ void ImGui::NewFrame()
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}
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g.Time += g.IO.DeltaTime;
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g.FrameScopeActive = true;
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g.WithinFrameScope = true;
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g.FrameCount += 1;
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g.TooltipOverrideCount = 0;
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g.WindowsActiveCount = 0;
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@@ -3715,7 +3719,7 @@ void ImGui::NewFrame()
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// This fallback is particularly important as it avoid ImGui:: calls from crashing.
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SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
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Begin("Debug##Default");
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g.FrameScopePushedImplicitWindow = true;
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g.WithinFrameScopeWithImplicitWindow = true;
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiTestEngineHook_PostNewFrame(&g);
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@@ -3984,7 +3988,7 @@ void ImGui::EndFrame()
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IM_ASSERT(g.Initialized);
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if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times.
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return;
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IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()?");
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IM_ASSERT(g.WithinFrameScope && "Forgot to call ImGui::NewFrame()?");
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// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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if (g.IO.ImeSetInputScreenPosFn && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f))
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@@ -3993,24 +3997,10 @@ void ImGui::EndFrame()
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g.PlatformImeLastPos = g.PlatformImePos;
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}
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// Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
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// to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
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if (g.CurrentWindowStack.Size != 1)
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{
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if (g.CurrentWindowStack.Size > 1)
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{
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IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
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while (g.CurrentWindowStack.Size > 1) // FIXME-ERRORHANDLING
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End();
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}
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else
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{
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IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
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}
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}
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ErrorCheckEndFrame();
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// Hide implicit/fallback "Debug" window if it hasn't been used
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g.FrameScopePushedImplicitWindow = false;
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g.WithinFrameScopeWithImplicitWindow = false;
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if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
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g.CurrentWindow->Active = false;
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End();
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@@ -4037,7 +4027,7 @@ void ImGui::EndFrame()
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}
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// End frame
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g.FrameScopeActive = false;
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g.WithinFrameScope = false;
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g.FrameCountEnded = g.FrameCount;
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// Initiate moving window + handle left-click and right-click focus
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@@ -4604,7 +4594,10 @@ void ImGui::EndChild()
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT(g.WithinEndChild == false);
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IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() callss
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g.WithinEndChild = true;
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if (window->BeginCount > 1)
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{
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End();
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@@ -4636,6 +4629,7 @@ void ImGui::EndChild()
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ItemAdd(bb, 0);
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}
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}
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g.WithinEndChild = false;
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}
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// Helper to create a child window / scrolling region that looks like a normal widget frame.
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@@ -4658,22 +4652,6 @@ void ImGui::EndChildFrame()
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EndChild();
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}
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// Save and compare stack sizes on Begin()/End() to detect usage errors
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static void CheckStacksSize(ImGuiWindow* window, bool write)
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{
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// NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
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ImGuiContext& g = *GImGui;
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short* p_backup = &window->DC.StackSizesBackup[0];
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{ int current = window->IDStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "PushID/PopID or TreeNode/TreePop Mismatch!"); p_backup++; } // Too few or too many PopID()/TreePop()
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{ int current = window->DC.GroupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginGroup/EndGroup Mismatch!"); p_backup++; } // Too few or too many EndGroup()
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{ int current = g.BeginPopupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch"); p_backup++;}// Too few or too many EndMenu()/EndPopup()
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// For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them.
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{ int current = g.ColorModifiers.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushStyleColor/PopStyleColor Mismatch!"); p_backup++; } // Too few or too many PopStyleColor()
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{ int current = g.StyleModifiers.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushStyleVar/PopStyleVar Mismatch!"); p_backup++; } // Too few or too many PopStyleVar()
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{ int current = g.FontStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushFont/PopFont Mismatch!"); p_backup++; } // Too few or too many PopFont()
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IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
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}
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static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
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{
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window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags);
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@@ -5240,7 +5218,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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IM_ASSERT(name != NULL && name[0] != '\0'); // Window name required
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IM_ASSERT(g.FrameScopeActive); // Forgot to call ImGui::NewFrame()
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IM_ASSERT(g.WithinFrameScope); // Forgot to call ImGui::NewFrame()
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IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
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// Find or create
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@@ -5302,7 +5280,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
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g.CurrentWindowStack.push_back(window);
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g.CurrentWindow = NULL;
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CheckStacksSize(window, true);
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ErrorCheckBeginEndCompareStacksSize(window, true);
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if (flags & ImGuiWindowFlags_Popup)
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{
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ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
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@@ -5841,16 +5819,21 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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void ImGui::End()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (g.CurrentWindowStack.Size <= 1 && g.FrameScopePushedImplicitWindow)
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// Error checking: verify that user hasn't called End() too many times!
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if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow)
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{
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IM_ASSERT(g.CurrentWindowStack.Size > 1 && "Calling End() too many times!");
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return; // FIXME-ERRORHANDLING
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IMGUI_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!");
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return;
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}
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IM_ASSERT(g.CurrentWindowStack.Size > 0);
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ImGuiWindow* window = g.CurrentWindow;
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// Error checking: verify that user doesn't directly call End() on a child window.
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if (window->Flags & ImGuiWindowFlags_ChildWindow)
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IMGUI_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!");
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// Close anything that is open
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if (window->DC.CurrentColumns)
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EndColumns();
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PopClipRect(); // Inner window clip rectangle
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@@ -5863,7 +5846,7 @@ void ImGui::End()
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g.CurrentWindowStack.pop_back();
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if (window->Flags & ImGuiWindowFlags_Popup)
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g.BeginPopupStack.pop_back();
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CheckStacksSize(window, false);
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ErrorCheckBeginEndCompareStacksSize(window, false);
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SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
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}
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@@ -7009,6 +6992,54 @@ void ImGui::Unindent(float indent_w)
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}
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//-----------------------------------------------------------------------------
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// [SECTION] ERROR CHECKING
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//-----------------------------------------------------------------------------
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static void ImGui::ErrorCheckEndFrame()
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{
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// Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
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// to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
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ImGuiContext& g = *GImGui;
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if (g.CurrentWindowStack.Size != 1)
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{
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if (g.CurrentWindowStack.Size > 1)
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{
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IMGUI_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
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while (g.CurrentWindowStack.Size > 1)
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End();
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}
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else
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{
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IMGUI_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
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}
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}
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}
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// Save and compare stack sizes on Begin()/End() to detect usage errors
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// Begin() calls this with write=true
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// End() calls this with write=false
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static void ImGui::ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool write)
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{
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ImGuiContext& g = *GImGui;
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short* p = &window->DC.StackSizesBackup[0];
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// Window stacks
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// NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
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{ int n = window->IDStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "PushID/PopID or TreeNode/TreePop Mismatch!"); p++; } // Too few or too many PopID()/TreePop()
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{ int n = window->DC.GroupStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "BeginGroup/EndGroup Mismatch!"); p++; } // Too few or too many EndGroup()
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// Global stacks
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// For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them.
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{ int n = g.BeginPopupStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch!"); p++; }// Too few or too many EndMenu()/EndPopup()
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{ int n = g.ColorModifiers.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushStyleColor/PopStyleColor Mismatch!"); p++; } // Too few or too many PopStyleColor()
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{ int n = g.StyleModifiers.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushStyleVar/PopStyleVar Mismatch!"); p++; } // Too few or too many PopStyleVar()
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{ int n = g.FontStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushFont/PopFont Mismatch!"); p++; } // Too few or too many PopFont()
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IM_ASSERT(p == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
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}
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//-----------------------------------------------------------------------------
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// [SECTION] SCROLLING
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//-----------------------------------------------------------------------------
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@@ -8171,7 +8202,7 @@ static void ImGui::NavUpdate()
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g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL);
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// Process NavCancel input (to close a popup, get back to parent, clear focus)
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if (IsNavInputPressed(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed))
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if (IsNavInputTest(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed))
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{
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if (g.ActiveId != 0)
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{
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@@ -8215,14 +8246,14 @@ static void ImGui::NavUpdate()
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if (g.NavId != 0 && !g.NavDisableHighlight && !g.NavWindowingTarget && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
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{
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bool activate_down = IsNavInputDown(ImGuiNavInput_Activate);
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bool activate_pressed = activate_down && IsNavInputPressed(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed);
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bool activate_pressed = activate_down && IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed);
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if (g.ActiveId == 0 && activate_pressed)
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g.NavActivateId = g.NavId;
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if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_down)
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g.NavActivateDownId = g.NavId;
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if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_pressed)
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g.NavActivatePressedId = g.NavId;
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if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && IsNavInputPressed(ImGuiNavInput_Input, ImGuiInputReadMode_Pressed))
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if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && IsNavInputTest(ImGuiNavInput_Input, ImGuiInputReadMode_Pressed))
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g.NavInputId = g.NavId;
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}
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if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
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@@ -8243,10 +8274,11 @@ static void ImGui::NavUpdate()
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g.NavMoveRequestFlags = ImGuiNavMoveFlags_None;
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if (g.NavWindow && !g.NavWindowingTarget && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
|
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{
|
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if (!IsActiveIdUsingNavDir(ImGuiDir_Left) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadLeft, ImGuiNavInput_KeyLeft_, ImGuiInputReadMode_Repeat)) { g.NavMoveDir = ImGuiDir_Left; }
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if (!IsActiveIdUsingNavDir(ImGuiDir_Right) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadRight,ImGuiNavInput_KeyRight_,ImGuiInputReadMode_Repeat)) { g.NavMoveDir = ImGuiDir_Right; }
|
||||
if (!IsActiveIdUsingNavDir(ImGuiDir_Up) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadUp, ImGuiNavInput_KeyUp_, ImGuiInputReadMode_Repeat)) { g.NavMoveDir = ImGuiDir_Up; }
|
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if (!IsActiveIdUsingNavDir(ImGuiDir_Down) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_DpadDown, ImGuiNavInput_KeyDown_, ImGuiInputReadMode_Repeat)) { g.NavMoveDir = ImGuiDir_Down; }
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const ImGuiInputReadMode read_mode = ImGuiInputReadMode_Repeat;
|
||||
if (!IsActiveIdUsingNavDir(ImGuiDir_Left) && (IsNavInputTest(ImGuiNavInput_DpadLeft, read_mode) || IsNavInputTest(ImGuiNavInput_KeyLeft_, read_mode))) { g.NavMoveDir = ImGuiDir_Left; }
|
||||
if (!IsActiveIdUsingNavDir(ImGuiDir_Right) && (IsNavInputTest(ImGuiNavInput_DpadRight, read_mode) || IsNavInputTest(ImGuiNavInput_KeyRight_, read_mode))) { g.NavMoveDir = ImGuiDir_Right; }
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if (!IsActiveIdUsingNavDir(ImGuiDir_Up) && (IsNavInputTest(ImGuiNavInput_DpadUp, read_mode) || IsNavInputTest(ImGuiNavInput_KeyUp_, read_mode))) { g.NavMoveDir = ImGuiDir_Up; }
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||||
if (!IsActiveIdUsingNavDir(ImGuiDir_Down) && (IsNavInputTest(ImGuiNavInput_DpadDown, read_mode) || IsNavInputTest(ImGuiNavInput_KeyDown_, read_mode))) { g.NavMoveDir = ImGuiDir_Down; }
|
||||
}
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||||
g.NavMoveClipDir = g.NavMoveDir;
|
||||
}
|
||||
@@ -8541,7 +8573,7 @@ static void ImGui::NavUpdateWindowing()
|
||||
}
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||||
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||||
// Start CTRL-TAB or Square+L/R window selection
|
||||
bool start_windowing_with_gamepad = !g.NavWindowingTarget && IsNavInputPressed(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed);
|
||||
bool start_windowing_with_gamepad = !g.NavWindowingTarget && IsNavInputTest(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed);
|
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bool start_windowing_with_keyboard = !g.NavWindowingTarget && g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab) && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard);
|
||||
if (start_windowing_with_gamepad || start_windowing_with_keyboard)
|
||||
if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
|
||||
@@ -8560,7 +8592,7 @@ static void ImGui::NavUpdateWindowing()
|
||||
g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f));
|
||||
|
||||
// Select window to focus
|
||||
const int focus_change_dir = (int)IsNavInputPressed(ImGuiNavInput_FocusPrev, ImGuiInputReadMode_RepeatSlow) - (int)IsNavInputPressed(ImGuiNavInput_FocusNext, ImGuiInputReadMode_RepeatSlow);
|
||||
const int focus_change_dir = (int)IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiInputReadMode_RepeatSlow) - (int)IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiInputReadMode_RepeatSlow);
|
||||
if (focus_change_dir != 0)
|
||||
{
|
||||
NavUpdateWindowingHighlightWindow(focus_change_dir);
|
||||
@@ -8592,9 +8624,9 @@ static void ImGui::NavUpdateWindowing()
|
||||
|
||||
// Keyboard: Press and Release ALT to toggle menu layer
|
||||
// FIXME: We lack an explicit IO variable for "is the imgui window focused", so compare mouse validity to detect the common case of back-end clearing releases all keys on ALT-TAB
|
||||
if (IsNavInputPressed(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Pressed))
|
||||
if (IsNavInputTest(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Pressed))
|
||||
g.NavWindowingToggleLayer = true;
|
||||
if ((g.ActiveId == 0 || g.ActiveIdAllowOverlap) && g.NavWindowingToggleLayer && IsNavInputPressed(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Released))
|
||||
if ((g.ActiveId == 0 || g.ActiveIdAllowOverlap) && g.NavWindowingToggleLayer && IsNavInputTest(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Released))
|
||||
if (IsMousePosValid(&g.IO.MousePos) == IsMousePosValid(&g.IO.MousePosPrev))
|
||||
apply_toggle_layer = true;
|
||||
|
||||
@@ -9609,6 +9641,20 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef IMGUI_DISABLE_METRICS_WINDOW
|
||||
// Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds.
|
||||
static void MetricsHelpMarker(const char* desc)
|
||||
{
|
||||
ImGui::TextDisabled("(?)");
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
|
||||
ImGui::TextUnformatted(desc);
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
{
|
||||
if (!ImGui::Begin("Dear ImGui Metrics", p_open))
|
||||
@@ -9892,6 +9938,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
|
||||
if (ImGui::Button("Item Picker.."))
|
||||
ImGui::DebugStartItemPicker();
|
||||
ImGui::SameLine();
|
||||
MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
|
||||
|
||||
ImGui::Checkbox("Show windows begin order", &show_windows_begin_order);
|
||||
ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
|
||||
|
||||
34
3rdparty/dear-imgui/imgui_internal.h
vendored
34
3rdparty/dear-imgui/imgui_internal.h
vendored
@@ -161,6 +161,11 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds
|
||||
#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) //
|
||||
|
||||
// Error handling
|
||||
#ifndef IMGUI_USER_ERROR
|
||||
#define IMGUI_USER_ERROR(_EXPR, _MSG) IM_ASSERT((_EXPR) && (_MSG)) // Recoverable User Error
|
||||
#endif
|
||||
|
||||
// Debug Logging
|
||||
#ifndef IMGUI_DEBUG_LOG
|
||||
#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
|
||||
@@ -903,9 +908,7 @@ struct ImGuiPtrOrIndex
|
||||
struct ImGuiContext
|
||||
{
|
||||
bool Initialized;
|
||||
bool FrameScopeActive; // Set by NewFrame(), cleared by EndFrame()
|
||||
bool FrameScopePushedImplicitWindow; // Set by NewFrame(), cleared by EndFrame()
|
||||
bool FontAtlasOwnedByContext; // Io.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
|
||||
bool FontAtlasOwnedByContext; // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
|
||||
ImGuiIO IO;
|
||||
ImGuiStyle Style;
|
||||
ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
|
||||
@@ -916,19 +919,22 @@ struct ImGuiContext
|
||||
int FrameCount;
|
||||
int FrameCountEnded;
|
||||
int FrameCountRendered;
|
||||
bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame()
|
||||
bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed
|
||||
bool WithinEndChild; // Set within EndChild()
|
||||
|
||||
// Windows state
|
||||
ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front
|
||||
ImVector<ImGuiWindow*> WindowsFocusOrder; // Windows, sorted in focus order, back to front
|
||||
ImVector<ImGuiWindow*> WindowsSortBuffer;
|
||||
ImVector<ImGuiWindow*> CurrentWindowStack;
|
||||
ImGuiStorage WindowsById;
|
||||
int WindowsActiveCount;
|
||||
ImGuiWindow* CurrentWindow; // Being drawn into
|
||||
ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow*
|
||||
int WindowsActiveCount; // Number of unique windows submitted by frame
|
||||
ImGuiWindow* CurrentWindow; // Window being drawn into
|
||||
ImGuiWindow* HoveredWindow; // Will catch mouse inputs
|
||||
ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
|
||||
ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
|
||||
ImGuiWindow* WheelingWindow;
|
||||
ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window.
|
||||
ImVec2 WheelingWindowRefMousePos;
|
||||
float WheelingWindowTimer;
|
||||
|
||||
@@ -956,7 +962,6 @@ struct ImGuiContext
|
||||
bool ActiveIdPreviousFrameIsAlive;
|
||||
bool ActiveIdPreviousFrameHasBeenEditedBefore;
|
||||
ImGuiWindow* ActiveIdPreviousFrameWindow;
|
||||
|
||||
ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
|
||||
float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
|
||||
|
||||
@@ -1058,9 +1063,9 @@ struct ImGuiContext
|
||||
ImFont InputTextPasswordFont;
|
||||
ImGuiID TempInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
|
||||
ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
|
||||
float ColorEditLastHue;
|
||||
float ColorEditLastHue; // Backup of last Hue associated to LastColor[3], so we can restore Hue in lossy RGB<>HSV round trips
|
||||
float ColorEditLastColor[3];
|
||||
ImVec4 ColorPickerRef;
|
||||
ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker.
|
||||
bool DragCurrentAccumDirty;
|
||||
float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
|
||||
float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
|
||||
@@ -1083,7 +1088,7 @@ struct ImGuiContext
|
||||
ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
|
||||
ImChunkStream<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries
|
||||
|
||||
// Logging
|
||||
// Capture/Logging
|
||||
bool LogEnabled;
|
||||
ImGuiLogType LogType;
|
||||
FILE* LogFile; // If != NULL log to stdout/ file
|
||||
@@ -1110,7 +1115,6 @@ struct ImGuiContext
|
||||
ImGuiContext(ImFontAtlas* shared_font_atlas) : BackgroundDrawList(&DrawListSharedData), ForegroundDrawList(&DrawListSharedData)
|
||||
{
|
||||
Initialized = false;
|
||||
FrameScopeActive = FrameScopePushedImplicitWindow = false;
|
||||
Font = NULL;
|
||||
FontSize = FontBaseSize = 0.0f;
|
||||
FontAtlasOwnedByContext = shared_font_atlas ? false : true;
|
||||
@@ -1118,6 +1122,7 @@ struct ImGuiContext
|
||||
Time = 0.0f;
|
||||
FrameCount = 0;
|
||||
FrameCountEnded = FrameCountRendered = -1;
|
||||
WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false;
|
||||
|
||||
WindowsActiveCount = 0;
|
||||
CurrentWindow = NULL;
|
||||
@@ -1145,12 +1150,10 @@ struct ImGuiContext
|
||||
ActiveIdClickOffset = ImVec2(-1,-1);
|
||||
ActiveIdWindow = NULL;
|
||||
ActiveIdSource = ImGuiInputSource_None;
|
||||
|
||||
ActiveIdPreviousFrame = 0;
|
||||
ActiveIdPreviousFrameIsAlive = false;
|
||||
ActiveIdPreviousFrameHasBeenEditedBefore = false;
|
||||
ActiveIdPreviousFrameWindow = NULL;
|
||||
|
||||
LastActiveId = 0;
|
||||
LastActiveIdTimer = 0.0f;
|
||||
|
||||
@@ -1639,8 +1642,7 @@ namespace ImGui
|
||||
IMGUI_API bool IsMouseDragPastThreshold(int button, float lock_threshold = -1.0f);
|
||||
inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { ImGuiContext& g = *GImGui; const int key_index = g.IO.KeyMap[key]; return (key_index >= 0) ? IsKeyPressed(key_index, repeat) : false; }
|
||||
inline bool IsNavInputDown(ImGuiNavInput n) { ImGuiContext& g = *GImGui; return g.IO.NavInputs[n] > 0.0f; }
|
||||
inline bool IsNavInputPressed(ImGuiNavInput n, ImGuiInputReadMode mode) { return GetNavInputAmount(n, mode) > 0.0f; }
|
||||
inline bool IsNavInputPressedAnyOfTwo(ImGuiNavInput n1, ImGuiNavInput n2, ImGuiInputReadMode mode) { return (GetNavInputAmount(n1, mode) + GetNavInputAmount(n2, mode)) > 0.0f; }
|
||||
inline bool IsNavInputTest(ImGuiNavInput n, ImGuiInputReadMode rm) { return (GetNavInputAmount(n, rm) > 0.0f); }
|
||||
|
||||
// Drag and Drop
|
||||
IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
|
||||
|
||||
10
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
10
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
@@ -549,7 +549,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||
if (g.NavActivateDownId == id)
|
||||
{
|
||||
bool nav_activated_by_code = (g.NavActivateId == id);
|
||||
bool nav_activated_by_inputs = IsNavInputPressed(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags_Repeat) ? ImGuiInputReadMode_Repeat : ImGuiInputReadMode_Pressed);
|
||||
bool nav_activated_by_inputs = IsNavInputTest(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags_Repeat) ? ImGuiInputReadMode_Repeat : ImGuiInputReadMode_Pressed);
|
||||
if (nav_activated_by_code || nav_activated_by_inputs)
|
||||
pressed = true;
|
||||
if (nav_activated_by_code || nav_activated_by_inputs || g.ActiveId == id)
|
||||
@@ -6487,8 +6487,8 @@ void ImGui::EndTabBar()
|
||||
ImGuiTabBar* tab_bar = g.CurrentTabBar;
|
||||
if (tab_bar == NULL)
|
||||
{
|
||||
IM_ASSERT(tab_bar != NULL && "Mismatched BeginTabBar()/EndTabBar()!");
|
||||
return; // FIXME-ERRORHANDLING
|
||||
IMGUI_USER_ERROR(tab_bar != NULL, "Mismatched BeginTabBar()/EndTabBar()!");
|
||||
return;
|
||||
}
|
||||
if (tab_bar->WantLayout)
|
||||
TabBarLayout(tab_bar);
|
||||
@@ -6884,8 +6884,8 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
|
||||
ImGuiTabBar* tab_bar = g.CurrentTabBar;
|
||||
if (tab_bar == NULL)
|
||||
{
|
||||
IM_ASSERT(tab_bar && "Needs to be called between BeginTabBar() and EndTabBar()!");
|
||||
return false; // FIXME-ERRORHANDLING
|
||||
IMGUI_USER_ERROR(tab_bar, "BeginTabItem() Needs to be called between BeginTabBar() and EndTabBar()!");
|
||||
return false;
|
||||
}
|
||||
bool ret = TabItemEx(tab_bar, label, p_open, flags);
|
||||
if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
|
||||
|
||||
Reference in New Issue
Block a user