Files
bgfx.cmake/cmake/bx/bx.cmake
Sandy Carter 13fda4c089 install: Move install(TARGET) calls to target scope
CMake prior to 3.13 require  to be done in the same directory they were created
2023-02-19 09:04:28 -05:00

135 lines
4.4 KiB
CMake

# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BX_DIR})
message(SEND_ERROR "Could not load bx, directory does not exist. ${BX_DIR}")
return()
endif()
include(GNUInstallDirs)
# Grab the bx source files
file(
GLOB_RECURSE
BX_SOURCES
${BX_DIR}/include/*.h #
${BX_DIR}/include/**.inl #
${BX_DIR}/src/*.cpp #
${BX_DIR}/scripts/*.natvis #
)
if(BX_AMALGAMATED)
list(APPEND BX_NOBUILD "${BX_DIR}/src/allocator.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/bounds.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/bx.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/commandline.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/crtnone.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/debug.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/dtoa.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/easing.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/file.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/filepath.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/hash.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/math.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/mutex.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/os.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/process.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/semaphore.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/settings.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/sort.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/string.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/thread.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/timer.cpp")
list(APPEND BX_NOBUILD "${BX_DIR}/src/url.cpp")
else()
file(GLOB_RECURSE BX_NOBUILD "${BX_DIR}/src/amalgamated.*")
endif()
# Exclude files from the build but keep them in project
foreach(BX_SRC ${BX_NOBUILD})
set_source_files_properties(${BX_SRC} PROPERTIES HEADER_FILE_ONLY ON)
endforeach()
add_library(bx STATIC ${BX_SOURCES})
# Put in a "bgfx" folder in Visual Studio
set_target_properties(bx PROPERTIES FOLDER "bgfx")
# Build system specific configurations
if(MINGW)
set(BX_COMPAT_PLATFORM mingw)
elseif(WIN32)
set(BX_COMPAT_PLATFORM msvc)
elseif(APPLE) # APPLE is technically UNIX... ORDERING MATTERS!
set(BX_COMPAT_PLATFORM osx)
elseif(UNIX)
set(BX_COMPAT_PLATFORM linux)
endif()
# Add include directory of bx
target_include_directories(
bx
PUBLIC $<BUILD_INTERFACE:${BX_DIR}/include> #
$<BUILD_INTERFACE:${BX_DIR}/3rdparty> #
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}> #
$<BUILD_INTERFACE:${BX_DIR}/include/compat/${BX_COMPAT_PLATFORM}> #
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/compat/${BX_COMPAT_PLATFORM}> #
)
# All configurations
target_compile_definitions(bx PUBLIC "BX_CONFIG_DEBUG=$<IF:$<CONFIG:Debug>,1,$<BOOL:${BX_CONFIG_DEBUG}>>")
target_compile_definitions(bx PUBLIC "__STDC_LIMIT_MACROS")
target_compile_definitions(bx PUBLIC "__STDC_FORMAT_MACROS")
target_compile_definitions(bx PUBLIC "__STDC_CONSTANT_MACROS")
target_compile_features(bx PUBLIC cxx_std_14)
# (note: see bx\scripts\toolchain.lua for equivalent compiler flag)
target_compile_options(bx PUBLIC $<$<CXX_COMPILER_ID:MSVC>:/Zc:__cplusplus>)
# Link against psapi on Windows
if(WIN32)
target_link_libraries(bx PUBLIC psapi)
endif()
# Additional dependencies on Unix
if(ANDROID)
# For __android_log_write
find_library(LOG_LIBRARY log)
mark_as_advanced(LOG_LIBRARY)
target_link_libraries(bx PUBLIC ${LOG_LIBRARY})
elseif(APPLE)
find_library(FOUNDATION_LIBRARY Foundation)
mark_as_advanced(FOUNDATION_LIBRARY)
target_link_libraries(bx PUBLIC ${FOUNDATION_LIBRARY})
elseif(UNIX)
# Threads
find_package(Threads)
target_link_libraries(bx ${CMAKE_THREAD_LIBS_INIT} dl)
# Real time (for clock_gettime)
target_link_libraries(bx rt)
endif()
# Put in a "bgfx" folder in Visual Studio
set_target_properties(bx PROPERTIES FOLDER "bgfx")
if(NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
install(
TARGETS bx
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
INCLUDES
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
endif()