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v1.136.911
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1
.github/CODEOWNERS
vendored
1
.github/CODEOWNERS
vendored
@@ -1 +1,2 @@
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* @bwrsandman
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* @jsm174
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@@ -45,7 +45,7 @@ cmake_dependent_option(
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)
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cmake_dependent_option(BGFX_WITH_WAYLAND "Use Wayland backend." ON "CMAKE_SYSTEM_NAME STREQUAL Linux" OFF)
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option(BGFX_CUSTOM_TARGETS "Include convenience custom targets." ON)
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option(BGFX_CONFIG_MULTITHREADED "Build bgfx with multithreaded configuration" ON)
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cmake_dependent_option(BGFX_CONFIG_MULTITHREADED "Build bgfx with multithreaded configuration" ON "NOT CMAKE_SYSTEM_NAME STREQUAL Emscripten" OFF)
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option(BGFX_CONFIG_RENDERER_WEBGPU "Enable the webgpu renderer" OFF)
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option(BGFX_CONFIG_DEBUG_ANNOTATION "Enable gfx debug annotations (default: on in debug)" OFF)
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2
bgfx
2
bgfx
Submodule bgfx updated: 9ca7782405...011ede6b42
2
bx
2
bx
Submodule bx updated: d8d7d13c85...36ad6131f4
1
cmake/bgfx/3rdparty/spirv-opt.cmake
vendored
1
cmake/bgfx/3rdparty/spirv-opt.cmake
vendored
@@ -114,6 +114,7 @@ file(
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${SPIRV_TOOLS}/source/val/validate_extensions.cpp
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${SPIRV_TOOLS}/source/val/validate_function.cpp
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${SPIRV_TOOLS}/source/val/validate_graph.cpp
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${SPIRV_TOOLS}/source/val/validate_group.cpp
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${SPIRV_TOOLS}/source/val/validate_id.cpp
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${SPIRV_TOOLS}/source/val/validate_image.cpp
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${SPIRV_TOOLS}/source/val/validate_instruction.cpp
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@@ -169,38 +169,44 @@ function(add_example ARG_NAME)
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# on iOS we need to build a bundle so have to copy the data rather than symlink
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# and on windows we can't create symlinks
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add_custom_command(
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TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E copy_directory ${BGFX_DIR}/examples/runtime/
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TARGET example-${ARG_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${BGFX_DIR}/examples/runtime/
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$<TARGET_FILE_DIR:example-${ARG_NAME}>
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)
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else()
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# For everything else symlink some folders into our output directory
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add_custom_command(
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TARGET example-${ARG_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/font
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$<TARGET_FILE_DIR:example-${ARG_NAME}>/font
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)
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add_custom_command(
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TARGET example-${ARG_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/images
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$<TARGET_FILE_DIR:example-${ARG_NAME}>/images
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)
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add_custom_command(
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TARGET example-${ARG_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/meshes
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$<TARGET_FILE_DIR:example-${ARG_NAME}>/meshes
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)
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add_custom_command(
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TARGET example-${ARG_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/shaders
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$<TARGET_FILE_DIR:example-${ARG_NAME}>/shaders
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)
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add_custom_command(
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TARGET example-${ARG_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/text
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$<TARGET_FILE_DIR:example-${ARG_NAME}>/text
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)
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add_custom_command(
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TARGET example-${ARG_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/textures
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$<TARGET_FILE_DIR:example-${ARG_NAME}>/textures
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)
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@@ -38,6 +38,20 @@ target_include_directories(
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PRIVATE ${BGFX_DIR}/3rdparty/dawn
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${BGFX_DIR}/3rdparty/dawn/src
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)
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if(UNIX
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AND NOT APPLE
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AND NOT EMSCRIPTEN
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AND NOT ANDROID
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)
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target_include_directories(
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shaderc
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PRIVATE ${BGFX_DIR}/3rdparty/directx-headers/include/directx
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${BGFX_DIR}/3rdparty/directx-headers/include
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${BGFX_DIR}/3rdparty/directx-headers/include/wsl/stubs
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)
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endif()
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if(BGFX_AMALGAMATED)
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target_link_libraries(shaderc PRIVATE bgfx-shader)
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endif()
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