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2 Commits

Author SHA1 Message Date
leia uwu
8301c805b5 fix shader paths on README 2025-12-11 23:56:14 -05:00
alemuntoni
b5e37cd0db bump submodules and add new sources to spirv-opt.cmake 2025-12-04 08:23:11 -05:00
4 changed files with 9 additions and 7 deletions

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@@ -99,7 +99,7 @@ bgfx_compile_shaders(
```
This defines a shaderc command to generate binaries or headers for a number of `TYPE` shaders with `SHADERS` files and `VARYING_DEF` file in the `OUTPUT_DIR` directory. There will be one generated shader for each supported rendering API on this current platform according to the `BGFX_EMBEDDED_SHADER` macro in `bgfx/embedded_shader.h` for headers and in the directory expected by `load_shader` in `bgfx_utils.h`.
The generated headers will have names in the format of `${RENDERING_API}/${SHADERS}.bin[.h]` where `RENDERING_API` can be `glsl`, `essl`, `spv`, `dx11` and `mtl` depending on the availability of the platform.
The generated headers will have names in the format of `${RENDERING_API}/${SHADERS}.bin[.h]` where `RENDERING_API` can be `glsl`, `essl`, `spirv`, `dx11` and `metal` depending on the availability of the platform.
Adding these `SHADERS` as source files to a target will run `shaderc` at build time and they will rebuild if either the contents of the `SHADERS` or the `VARYING_DEF` change.
@@ -128,17 +128,17 @@ target_include_directories(myLib ${CMAKE_BINARY_DIR}/include/generated/shaders)
// main.cpp
#include <glsl/vs.sc.bin.h>
#include <essl/vs.sc.bin.h>
#include <spv/vs.sc.bin.h>
#include <spirv/vs.sc.bin.h>
#include <glsl/fs.sc.bin.h>
#include <essl/fs.sc.bin.h>
#include <spv/fs.sc.bin.h>
#include <spirv/fs.sc.bin.h>
#if defined(_WIN32)
#include <dx11/vs.sc.bin.h>
#include <dx11/fs.sc.bin.h>
#endif // defined(_WIN32)
#if __APPLE__
#include <mtl/vs.sc.bin.h>
#include <mtl/fs.sc.bin.h>
#include <metal/vs.sc.bin.h>
#include <metal/fs.sc.bin.h>
#endif // __APPLE__
const bgfx::EmbeddedShader k_vs = BGFX_EMBEDDED_SHADER(vs);

2
bgfx

Submodule bgfx updated: ee2072d02f...3a652bbc7a

2
bx

Submodule bx updated: 1dc8c48270...5dc415ee2e

View File

@@ -84,6 +84,7 @@ file(
${SPIRV_TOOLS}/source/util/hex_float.h
${SPIRV_TOOLS}/source/util/parse_number.cpp
${SPIRV_TOOLS}/source/util/parse_number.h
${SPIRV_TOOLS}/source/util/status.h
${SPIRV_TOOLS}/source/util/string_utils.cpp
${SPIRV_TOOLS}/source/util/string_utils.h
${SPIRV_TOOLS}/source/util/timer.h
@@ -120,6 +121,7 @@ file(
${SPIRV_TOOLS}/source/val/validate_invalid_type.cpp
${SPIRV_TOOLS}/source/val/validate_layout.cpp
${SPIRV_TOOLS}/source/val/validate_literals.cpp
${SPIRV_TOOLS}/source/val/validate_logical_pointers.cpp
${SPIRV_TOOLS}/source/val/validate_logicals.cpp
${SPIRV_TOOLS}/source/val/validate_memory.cpp
${SPIRV_TOOLS}/source/val/validate_memory_semantics.cpp